Live Roadmap - August 2024

We're more than halfway through the year! Time to check in with the live updates the team will be working on for the rest of 2024.

roadmap_eclair.png

As always, timelines may change, but we'll keep you updated as we progress.

Comments

  • Billy nerf maybe?

  • SM nerfs please please please.

  • Nothing about the Unknown needs changing, I don't know what you're tweaking.

  • @CrimsonMothKing said:

    Nothing about the Unknown needs changing, I don't know what you're tweaking.

    His second ability is better than his primary ability.

  • Just make distortion do not recharge on chases please 🙏

  • @CrimsonMothKing said:

    Nothing about the Unknown needs changing, I don't know what you're tweaking.

    On this, I'd like to clarify that revisiting recently release Killers is a normal part of the process. It doesn't not mean that there will be significant changes regardless of if they're necessary, it can be smaller adjustments and quality of life improvements as well.

    We'll share more on each of the things listed here when they're a little closer.

  • Can someone from the team explain why it's going to take another 3 and a half months to go into the unreal engine editor and change the weave attunement radius from 12m to 6m? And/or apply the same highlight wesker sprays have if the perk is in play? That feels like something someone can do in half an hour tops.

    Is the reason it's taking so long because it's not a priority? A lack of data? If either of those are the case, what does the team say about the numerous threads that exist on the forums that essentially say weave + Franklin's is no fun and makes people want to not play the match? Kill rate/survival rate data only means so much if nobody but the killer has fun with the combo.

  • @WolfyWood said:

    SM nerfs please please please.

    there’s nothing to nerf about her she isn’t even a good killer

  • What about Trickster update on last november? A lot bad feedbacks and nothing happen or revisited about it? 75% maybe more dont like his changes, include survivors.

  • no gen slowdown buffs sadge

  • distortion user's slowly backing up in the distance.

  • Reddit: Any plans to rework Freddy or Myers?

    BHVR-Dev: "We have an update planned for Freddy SOON. Stay tuned".

    Also BHVR (my own interpretation of these obvious fake-news): "Haha, we fooled you the 34th time now. But stay tuned".

    Depressing is the most friendly word I can come up with this.

  • Please don‘t make moris bp offerings!!! They are fine while only being a cool gimmick. You would ruin ghost face with this.

    For the perks, that you will probably nerf, please don‘t ruin them like you did with MFT, UW, Adre….

  • What happened to all the perks you said you would make useful in the Ask me anything? You said it were 12perks or more solely buffed in fall.

  • What is the difference between a perk update and a tweak?

  • @Peanits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772556#Comment_3772556

    On this, I'd like to clarify that revisiting recently release Killers is a normal part of the process. It doesn't not mean that there will be significant changes regardless of if they're necessary, it can be smaller adjustments and quality of life improvements as well.

    We'll share more on each of the things listed here when they're a little closer.

    Blurry Photo basekit please 🙏 It feels impossible to get teleport value without it, it's a must-run.

    I hope those Cenobite changes and Billy changes are good, I'm somewhat concerned because those killers seem to be in a very good spot atm. (please don't be nerfs please don't be nerfs)

    Also Pharmacy buff is going to be peak, I hope, the Green Medkit goblins shall rise once again…

  • @Langweilig said:

    What happened to all the perks you said you would make useful in the Ask me anything? You said it were 12perks or more solely buffed in fall.

    nothing has changed about that, it's still planned…just a lot to add to the roadmap - it's definitely not exhaustive.

  • Looks like a decent roadmap overall. Skull Merchant getting changes sooner than expected is a nice surprise.

  • @Langweilig said:

    What is the difference between a perk update and a tweak?

    Tweaks tend to be smaller number adjustments while updates tend to change how something works in a more significant way.

    @Langweilig said:

    What happened to all the perks you said you would make useful in the Ask me anything? You said it were 12perks or more solely buffed in fall.

    Still absolutely happening! This is not a comprehensive list, there's much more coming that couldn't fit into this roadmap. We'll have more surprises in store when the updates are a little closer.

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772582#Comment_3772582

    nothing has changed about that, it's still planned…just a lot to add to the roadmap - it's definitely not exhaustive.

    Does that mean there is more coming what isn‘t on the road map like the other perks from the next update?

    Is answered: The comment from peanuts showed up later.

  • I'm guessing the Finisher Mori is being added to help push new ones when you start selling them in the store, but please don't ruin the flow of the game with them. It'll be just like the MK finishers where everyone is just bored of them and they start feeling like a waste of time. Leave them the way they are it makes them more special. Also turning the offerings into BP is just plain boring and uninspired.

  • I miss that you return old first Sadako with current buffs in the roadmap😭. That is my suggestion:

    @Langweilig said:

    My main problem with her reworks is that survivors are forced to grab tapes, which makes them turn off all TVs 📺 that I wana use for teleporting. She was so much more fun back in the days when she could still use her TVs frequently. I don’t think this can be fixed in this version, so I want her old first versions mechanics back. I know many felt like condemned was too weak, but I think with more opportunities to spread condemned like with the removed or reduced cooldown of TVs, lock in condemned and new things here, this would have changed significantly.

    Old mechanics being reintroduced and current ones changed

    • Passive condemned: Every 25s of holding a tape you get 1 stack condemned
    • Only one TV spreads condemned

    Buffs

    • TVs no longer turn off after projection (was 45s) - might be too much, but maybe not 🧐???, would need to get tested
    • TV auras getting removed - This is one of the most annoying things when playing her. 1. Survivors instantly find a TV and turn it off 2. Her tp is so useless, because survivors always know where you will tp to and then they just run the opposite direction. Imagine survivors always knowing out of which locker dredge would come!
    • Condemned gets spread in a 20-24m range (was16m) - to help with prerunning, which was a problem back then and to get stacks easier onto survivors
    • Tape ineration speed 1,5-2s (was1s) - In live it‘s far too fast
    • Visible duration while flickering is 1s (was1,5s) - to make the invisibility happen more often
    • The lullaby range decreased to 12m (was 24m) - so survivors do not instantly run away when it shows up in the visual heartbeat
    • Her invisibility flicker is 1,3s long (was 1,2s when excluding the bug, that makes it a lot shorter than intended) - I think her flicker should be made better and please don‘t make the addon bad, because of it

    Quality of Live

    • In Sadakos post manifest flicker the red stain is hidden or she gets there undetectable there (new) - to make her flicker better for mindgames since it gives you away
    • She no longer gets slowed down when manifesting or demanifesting (was 4,0ms) - It is unnecessary in my opinion and her hindered addon would actually become good through this change
    • Flickers for 4s after projection (new) - would be a nice little change and she also does that in the movies
    • Demanifest flicker and manifest flicker get the same values - I never understood why there is a difference, especially why we have 2 addons for the same thing
    • Her invisibility does not deactivate through breaking pallets, vaulting and switching from demanifest to manifest - this would give her more ways to mindgame survivors (new)
    • TVs no longer turn off when spreading sadakos curse by putting away the tape - it makes no sense that the last TV you put your tape away turns the TV off, it should probably even turn the TV on since the curse is spread and cleansed by others watching the clip on the TV
    • Hooking a survivor gives all other survivors 1 stack of condemned - this is to encourage hooking over slugging and to actually chase someone instead of tp spamming (new)

    Addons

    • 🔴Iri videotape: Hitting a Survivor within 8 seconds after Manifesting turns on the last 2-3 TVs turned off
    • 🟢Well water might need a new effect since the red stain would be hidden now while flickering
    • 🟢Ring drawing: Condemned Survivors spread their Condemnation to other Survivors, who complete a Healing action on an injured Survivor. - The old effect was a lot cooler/stronger/uniquer and it‘s basekit
    • 🟢Rickety pinwheel: Survivors suffer from the obvious effect and hear no lullaby, when within 16m (was 8m) of any TV. This effect lingers for 7 seconds after turning off a TV. - This addon got rarely used, because it doesn‘t really activate in the live version since there survivors are encouraged to take tapes and in her former version it was ok, but not really useful since you are normally not walking around the map outside of her power. The range was also too small and often didn‘t even reach gens.
    • 🟡Yoichis fishing net: Reduces the time it takes Survivors to acquire another stack of Condemned by -12 % when holding a tape (revert to its old effect) - The current effect does not really activate often and the older one was a lot more useful. We also do not really need 2 blindness addons.
    • 🟡Sea-soaked cloth: Survivors suffer from the blindness Status effect when within 16m (was 8m) of any TV (was only turned on TVs). This effect lingers for 7 seconds after turning off a TV -The range was too small to be useful and in live TVs are always turned off, so it didn‘t activate much.
    • 🟡Reikos watch gets a new effect since its effect gets moved to 🔘old newspaper. I never understood why there is a diffrence between demanifest flicker and post demanifest flicker in terms of addons and power. Old newspaper would still be +33% for manifest and demanifest flicker invisibility
    • 🟡Clumb of hair: Reduces the threshold for full Invisibility while Demanifasted by 10m (was 4m) -The 4m don‘t really matter and until 8m it would probably still not matter. The addon could be really cool if it wasn‘t that weak.
    • 🔘Cabin sign and 🟡well stone need both new effects since their effects are too minor already or they need a big buff and cabin sign would do nothing if there is no cooldown after projection
    • 🔘Videotape copy might need a new effect too or it needs to be increased to 6m (was 2m), but l don‘t know how useful that would be

    Many of her current addons are bad, because they are designed for her first version, so reverting her would automatically make some of them a lot better.

    Addon ideas

    • The haste she would get from protection, gets turned into slowness and given to survivors for the duration of the speed in a 16m range of the TV. - Would be a fun meme addon. I would make this addon yellow or grey
    • Sadako can tp to a turned off TV and activates it afterwards again, she does not spread condemned when doing it. - would be strong addon and would give you unlimited teleport as her. This addon would be greeen or purple
    • Hitting survivors with tapes, breaks the tape - As a small little counter against tape delivery. I would make it grey. Wether or not it should give condemned, I let you decide.
    • Every time a generator gets completed every survivor gets a stack of condemned - Another way to spread condemned, could maybe even be basekit in this version. I would make it yellow or green addon


    Also can we please get a chest update, where you make „Ace in the whole“ basekit, special/more basement chests and the loot better.

  • Can we get a sneak peak at the SM changes pweaase :3

  • Disappointment as always for people waiting for a Freddy update (Me)

  • @Royval said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772554#Comment_3772554

    there’s nothing to nerf about her she isn’t even a good killer

    But she is frustrating to play against and the haste is stupid since they nerfed MFT and the undetectable is too much too.

  • @Brutha said:

    Disappointment as always for people waiting for a Freddy update (Me)

    Maybe they excluded him and want to surprise us?

  • @Brutha said:

    Disappointment as always for people waiting for a Freddy update (Me)

    Important to note, all the killer on the roadmap are listed as tweaks which given the dev explanation means minor adjustments to their kit without changing much.

    I think you would be more disappointed if Freddy was just getting minor tweaks compared to a larger update.

  • @adam1233467 said:

    Just make distortion do not recharge on chases please 🙏

    I'd rather Distortion be nerfed with the same amount of energy as Ultimate Weapon. I've seen ZERO killers use Ultimate Weapon since the last nerf.

    Distortion should be reverted to the 2.4.0 or 5.5.0 version, where the tokens can't be recharged at all.

    Or make it so survivors can't see how many tokens the perk has, so they can't quickly determine what aura reading perks the killer has. This is even worse in a SWF, where one person uses voice comms to announce the killer's aura perks to everyone else.

  • Some curious stuff on there. I'm especially interested in finding out what they're doing with Crowd Control, that's a pretty good perk at the moment so buffing it might get a bit scary. Then again, it is a hex, so maybe that's appropriate still…

    Obviously, I'm crossing my fingers that the Skull Merchant changes are sensible, there are a good number of things they could tweak that'd actually be useful but you wouldn't see any of those celebrated by the community…

  • Oh god they're touching Twins again.

    Also Plague and Cenobite were both very low on my list of killers that need changes so that's weird.

  • For cenobite, could you lower the tingy volume when you damage a generator? It makes me not want to play him, it hurts my ears.

  • I don't like the finisher mori system already

  • Hope is all that is left for us… for years. But Hope will die sooner or later too.

  • Huh - can´t remember they talked about the finisher mori again.

    I really hope they don´t consider automatic mori at the last surv again. Optional is ok but not automatic.

  • @blazeblue said:

    I dont think its fair that survivors cant have unbreakable base kit but killers are going to have base mori?

    Also if distortion is nerfed in a way thats unfair but killers can still stack 4+ aura reading I will just uninstall.

    Really sad survivors always must suffer. At least do something about all the aura reading killers get for free via perks and add ons

    How does is basekit unbreakable the same as a finisher mori which does not impact any gameplay?

  • This is the most "tweaks for little Timmy" roadmap ever.
    Watch them remove slugging from Twins and give them something like +0,2m/s to Victor's basekit.
    Nerf of perfectly balanced Billy, because poor average survivors can't drop pallets :(
    No one liked Finished Mori, literally whole forum hated it, but who cares, let's waste another months of works on update no one asked and put it in live regardless of feedback.
    SM will become less annoying D tier killer, but hey, we will see 5th rework in 2 years!
    Probably will make Leverage 45 seconds and watch how absolutely nothing changed about it, because perk which you need to earn by hard work and which start doing something noticeable when you already almost won a match, definately needs a timer on it.
    Watch them make Distortion doesn't charge in chase and leave this perk in same spot, where perk grants you with more stealth for stealthing and reward wrong things.
    Weave will see UW treatment, where we kill another killer's perk and then we will nerf Pain Res again, because it's still most obvious choice across all these 100+ amazing killer perks.
    Plague and Cenobite are pub stompers because you need some coordination against them and it definately isn't buff for them.
    Yes, little Timmy, we will nerf anything you want, just buy this Feng new outfit.

  • Sad to see that Freddy still isn't in the roadmap. When the AMA said Freddy had an update planned soon, I thought that meant the next dev update, or the next roadmap for that matter.

    But then again, I've already waited 5 years for something amazing to happen to Freddy. I can wait a few more months.

    It is what it is.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772559#Comment_3772559

    I'd rather Distortion be nerfed with the same amount of energy as Ultimate Weapon. I've seen ZERO killers use Ultimate Weapon since the last nerf.

    Distortion should be reverted to the 2.4.0 or 5.5.0 version, where the tokens can't be recharged at all.

    Or make it so survivors can't see how many tokens the perk has, so they can't quickly determine what aura reading perks the killer has. This is even worse in a SWF, where one person uses voice comms to announce the killer's aura perks to everyone else.

    Killers nowadays have to many aura reading perks, distortion needs a recharge system but what do we have today is to easy to get tokens back.

  • @adam1233467 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772611#Comment_3772611

    Killers nowadays have to many aura reading perks, distortion needs a recharge system but what do we have today is to easy to get tokens back.

    Distortion is the way wrong to make an anti-tracking perk, because it's available way too much. Anti-tracking perks should be more like OTR, where it's available for a limited number of times per game, for a limited amount of time each activation. Allowing tokens to recharge is still too much uptime.

    BHVR said the biggest gap between solo q and SWF, is that solo q has less teamwork. And Distortion is often used as an anti-teamwork perk, where survivors will excessively hide, and lower the team's overall chances of survival in the process.

    There is also the issue that killer slowdown perks are often valued way higher than killer tracking perks, and perks like Distortion are at fault. Slowdown perks can always give value, but tracking perks can often be bypassed with things like Distortion. It's best for game balance that perks like DIstortion get nerfed.

  • DO NOT NERF THE TWINS PLEASE. They have clear counter play and are already unpopular. Please buff the pounce charge rate and increase movement speed when pounce is charged.

  • Seeing as how The Knight was nerfed and is completely useless now, please tell us what you’re planning to do with The Twins?

  • Oof. I'm glad to have the roadmap, but I'm really not happy to see the Finisher Mori system coming back (there are so many less disruptive ways to implement anti-griefing mechanics! Please don't ruin Devour Hope and slug races and mori photobombs again. I'm begging you guys.) And naturally the Plague tweak has me worried, since she performs well and it's probably a nerf. Good thing we're looking at Billy, Skull Merchant, and Twins, though? At least, I assume good thing because I'm assuming nerf, nerf, and QoL. If we're buffing the former two or nerfing the Twins, that's bad.

    Though I think if Skull Merchant needs anything… her power is such an unreadable textwall and there's so much holdover sentiment from her old era that more often than not, my teammates don't actually know what she does. Some simplification would help immensely.

    I like the perks up for change except Distortion - I don't use it, but I don't think it needs a nerf, I think it's just a symptom of how heavily we've leaned into aura reading everywhere. The issue isn't that it works, it's that pressure gets distributed too heavily onto non Distortion users.

  • Also, the most important Billy change that needs to be made, is to remove the "crouch tech" exploit. Billy's chainsaw should be able to hit a crouching survivor just as easily as it can hit a standing survivor.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772559#Comment_3772559

    I'd rather Distortion be nerfed with the same amount of energy as Ultimate Weapon. I've seen ZERO killers use Ultimate Weapon since the last nerf.

    Distortion should be reverted to the 2.4.0 or 5.5.0 version, where the tokens can't be recharged at all.

    Or make it so survivors can't see how many tokens the perk has, so they can't quickly determine what aura reading perks the killer has. This is even worse in a SWF, where one person uses voice comms to announce the killer's aura perks to everyone else.

    And what about the umpteen killer perks and add-ons that provide aura reading? Do those receive any changes or nah?

  • Looks like Weave Attunement's getting the expected nerf after the usual ~5 month grace period. Good.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772611#Comment_3772611

    And what about the umpteen killer perks and add-ons that provide aura reading? Do those receive any changes or nah?

    Ultimate weapon already got nerfed into the ground, and Weave attunement is already on the roadmap to be changed.

    If tracking perks are too powerful, then they should be looked at individually. And there are healthier perks that block auras, like OTR, that exist for anti-tunneling, instead of encouraging survivors to excessively hide.

    Having Distortion limited to 3 or 4 uses per game, places Distortion in line with perks like OTR. It’s better for the game, if the “excessively hide” perks are nerfed, and changed to be more of a limited duration anti-tunnel perks, or limited edition “helps escape chases” perks.

  • @blazeblue said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772665#Comment_3772665

    Umm ever seen 4 man slugs via nurse onryu or twins and they dont put people on hooks. Unable to recover from slugging without 1 chance unbreakable or niche exponential is a fix and not being hook wasting is a game impact wasting 4 players time.

    again how does that impact the proposal for finisher moris.

  • This trend of decreasing perk cool-downs is great!

    Add Bardic Inspiration to the pile!

    Cut the cool-down, or just let people play more often.

    90 seconds is too long between performances; let the people lute!

  • Seeing a lot of comments regarding the Finisher Mori, this is NOT the same as was in the previous PTB, we had a lot of feedback on that system and did not go ahead with it.

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