Nerf keys

Yes, another thread about the good ol' keys.

By now everyone is aware of it so i wont be too detailed, but keys are OP and HAVE TO be reworked; something like a 10s animation and only the key user able to escape.

Its not fair that 4 people can escape the match just because one of them brought a key. And i know killers have op things too but there are other threads to talk about them:)

Comments

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/775520#Comment_775520

    I see you don't know who Space coconuts is.

    Also, let me explain Hitboxes.

    To take post from someone else:

    "every killers M1 attack has the exact same range.

    this also does not work with hitboxes, at least not from the killers side.

    instead of the weapon having an hitbox, the game will mark a certain area in front of the killer. if a survivor's hitbox happens to be in said area, the game will automatically move the killer and his weapon into a position that will look like a solid and fair hit, and the survivor gets hit.

    however, this only works on killers with a long weapon, like the original 3. if a killer happens to have a shorter weapon, like Nurse or Freddy, the weapon itself will not hit the survivor, though the survivor is in the marked area and still gets hit. now add bad latency to that mix and some hits look very ridiculous - for the survivor.

    this is why it looks odd on certain killers, even though they have the exact same range as any other killer aswell. it just doesnt look like they do.

    however, some killers actually do have a hitbox. those would be killers with a ranged attack like Huntress, Clown or Plague. their M1 works just as any other killers M1 attack aswell, but their projectiles have a hitbox that determinds weather you hit the survivor or not. however, since Clown and Plague arent really precise with their ranged attacks, you wont see any real problems with those.

    Huntress on the other hand requires accuracy, and therefore her hitbox hits can sometimes look weird.

    important to note here is, that the hatchet hitbox has the shape of a ball which, if it hits a survivors hitbox, will make the projectile hit. thanks to that hitbox, it sometimes looks like you clearly missed, though the hitboxes still collided.

    however, this can not be changed that easily, due to the survivors hitbox being like a pill in their middle. this hitbox never changes, though the animations for the survivor do. as an example, if the survivor is running while injured, they bend forward quite a bit. having the ball hitbox of the hatchets allows you to still hit their hitbox, which remains unchanged in their middle going straight upwards (so its not matching the model) when you hit their body.

    the devs once "fixed" the huntress hatchet hitbox, which made it exactly the size of the hatchet, which didnt allow for hits that clearly hit the survivor. you would just throw through a running survivors head without downing them constantly, which is why they immediately reverted that change.

    if you want the Huntress hatchet hitboxes to be "fixed" so they are exactly the size of the hatchet, you will also have to adjust survivor hitboxes from their current pill form to a form that 1:1 equals the survivor's body. this however would greatly reduce the survivors ability to loop around objects, as they would have to run larger circles (due to their new arm hitbox) and would also tend to get stuck a lot more often.

    you see, hitboxes are a difficult thing." from @Mister_xD

    Also.

    https://youtu.be/6EwaW2iz4iA

    And

    https://deadbydaylight.gamepedia.com/Lunge

    Now than I got that out of the way.

    I don't want a 4k game every time. It's silly of you to lump all Killers into that pot, like it is Killers to lump all survivors together. I want a good back and forth match, and with the balance the way it is that is near impossible. (or feels that way)

    I am sorry that you have had so many games like that, but if the Killer camps, the others should do gens. Punish them for it. If they tunnel, then the ones not being chased should do gens as they don't have pressure on them

    Your PING is why you are being hit over things, even with the servers. Please please look at the video and the explanation about hit boxes.

    Ping can effect you, even on Ethernet. I took networking classes, and ping is just a fact of being on the internet. Perhaps you should contact your ISP.

    Over all, I hope the games get better for you in the end. Have fun in the Fog.

    so if its telling me that my Latency is 35 ms would that still be my internet? i mean its not the best but its damn near. And honestly this is the only game it happens on. I never have issues on BO4 which if it is mine then I should see it on there as well I'd think

  • @beatddb said:

    https://forum.deadbydaylight.com/en/discussion/comment/774927#Comment_774927

    This post really hurt you huh? Im sorry, but 3 people escaping at once with 2 gens left isn't fair.

    And keys can't always be countered by Franklin's, because they spawn on chests.

    And for mori's the killer has to hook people first, with the key you dont even need to do anything

    3 people could never escape with 2 gens left. Rule of hatch is the number of gens repaired has to be greater than the number of survivors alive in order for it to appear.

  • @beatddb said:

    Yes, another thread about the good ol' keys.

    By now everyone is aware of it so i wont be too detailed, but keys are OP and HAVE TO be reworked; something like a 10s animation and only the key user able to escape.

    Its not fair that 4 people can escape the match just because one of them brought a key. And i know killers have op things too but there are other threads to talk about them:)

    They have killed:

    Medkit

    Flashlight

    Toolbox

    So of course a killer main would want the last item survivor has to be nerfed as well, right?

  • @jeyers said:

    https://forum.deadbydaylight.com/en/discussion/97364/nerf-keys

    They have killed:

    Medkit

    Flashlight

    Toolbox

    So of course a killer main would want the last item survivor has to be nerfed as well, right?

    Sorry? The medkit update is a buff to medkits from what I've read, only the pink insta got nerfed.

    Flashlights are on a perfect spot and toolboxes are still strong, i dont know what you're talking about.

    Maybe for you the nerf of an OP addon is "killing the item" but that cant be further away from truth

  • @MrsMaliciousX said:

    Sooo Ya'll are bitching about people being able to leave..and you not getting the 4k?

    Oh dear 3 people escaped through the hatch..Chances are they were probably gonna leave anyway..

    The keys are fine..YOU as a KILLER arent DISCOURAGED to use moris but you can't just hook someone 1 time and still get a ######### ton of blood points.. You have to hook someone x amount of times then do the Mori to be able to get your blood points..but then again if you don't really care much about bloodpoints or pips but just tryin to end the game quick well there you go..With the new pipping system they did a bit a ago they made it so that the games had to last longer had to get so many hooks ect ect as killer..Not survivors fault that everyone bitched that the game was too easy to pip..

    Secondly..LOL here we go with the KEYS ARE OP..well guess what sweetie..THERES A COUNTER TO ITEMS.. yeah I was mind blown as well..Its called Frankies Demise..Try it out sometime..When you M1 a survivor and they have an Item in their hand..it makes them drop it Gasps And I do it like this..Because of how killers have been in the passed about survivors saying anything..."Get Good" but I won't say that..Ill just actually tell you..theres a perk for it..THERE IS A COUNTER FOR EVERYTHING ...and if not everything then ALMOST everything..

    They aren't gonna use Keys..They just "nerfed" insta heals..gotta give them some time there speed racer..LMFAO

    Counter to spirit? Use iron will lmao

  • @beatddb said:

    Yes, another thread about the good ol' keys.

    By now everyone is aware of it so i wont be too detailed, but keys are OP and HAVE TO be reworked; something like a 10s animation and only the key user able to escape.

    Its not fair that 4 people can escape the match just because one of them brought a key. And i know killers have op things too but there are other threads to talk about them:)

    i don’t understand why all flame about keys, if every time someone have a key he get tunnel like never, and lets be honest 4man escape from hatch is very very very extremely rare, never happened to me, however I don’t feel nothing when 1or more ppl escape with a key, like I don’t care when I use a mori if survivor are pissed of. The keys are find

  • @Mochan said:

    So what is the problem with 4 people escaping through the hatch?

    For that to happen all 5 gens have to be completed. The game's pretty much over by then, so what's the problem? (And the killer screwed up for that matter)

    Have you even tried getting that achievement? It is freaking hard to do.

    Keys are fine. They are nowhere near as OP and unfair as, say, an Ebony Mori. Keys are fair, especially after the EGC change.

    4-man escapes with a Key are fine in my book for the reasons you stated, but I wouldn't call Keys fair overall since they, like Moris, can suddenly cut the game short out of nowhere regardless of what the tempo of the game is up until that point or who had the advantage at that moment.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/774913#Comment_774913

    Sure, let's talk fairness, because you seem to be arguing that Ebony Mori is a lot fairer than a key.

    Let's look at how much work is cut out with an Ebony Mori.

    In a normal game, you need to hook each survivor 3 times. That's a total of 12 hooks. With an Ebony Mori, you only need to hook them once each. 4 hooks. You just cut the work you needed to do by 66%.

    Fine, let's count downs instead of hooks. By downs you are reducing the work needed by 33%. And reducing a lot of the back and forth walking to the hooks. Further, you can eliminate the first survivor very quickly just by tunneling him off hook. Reducing survivor count to 3 makes the game vastly easier for you. So it's 33% and then some.

    Now how about keys?

    A normal game requires 5 gens to be done.

    For 4 people to escape, you need 5 gens done. No work was saved. Might as well just escape through the doors, frankly. Its easier. Looking for the hatch when the exit gates are powered is actually harder than just opening the gates and walking out.

    For 3 people to escape, you need 4 gens. That's only a 20% reduction at worst. There is also no shortcut for the survivors. No walking time is cut down. IN fact, they need to walk a lot more to find the gen. And the logistics needed to get everyone there at the same time to jump into the hatch at the same time.

    So for you to "lose" (3 or more survivors escape) the best case scenario is 20% reduction int he requirements. That's not even up to the 33% reduction for downs required by the killer on a Mori..

    Now to "tie" with 2 escapes you need 3 gens done. That's a 40% reduction in work for the survivors. But all it ends up in is a measly tie. You still will likely kill two of them.

    But you know what? Realistically speaking most of the time only one survivor will even get to the hatch. And in fact, many times the key is just wasted and none of them get to the hatch and you kill all of them! Its not even a guarantee.

    Because using keys is not easy.

    And yes, it's possible no gens are done and the last survivor still escapes. So what! The killer won. The killer killed 3 survivors. So one escaped. Big deal. Usually the killer will catch the guy with the key anyway. The counterplay to a survivor with a key is present.

    There is no way to counter a mori. Other than to play an almost perfect game and nobody is ever hooked and downed more than once.

    So yes, let's talk about "Fairness."

    @Mochan

    Thank you, thank you, thank you!

    This is exactly what I’ve been saying!

    People in these forums just love to complain about things with no context of what took place during the match, because as long as they had a bad match where someone escaped with a key “It’s unfair”.

    Yesterday alone I died 4 times with a key in my hand. A key doesn’t automatically guarantee an escape. Period.

  • Not to mention - if keys really bother you that much - you have options for dealing with it. Not the least of which is arming certain perks.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/775004#Comment_775004

    @Mochan

    Thank you, thank you, thank you!

    This is exactly what I’ve been saying!

    People in these forums just love to complain about things with no context of what took place during the match, because as long as they had a bad match where someone escaped with a key “It’s unfair”.

    Yesterday alone I died 4 times with a key in my hand. A key doesn’t automatically guarantee an escape. Period.

    The problem isn't that a Key is a guaranteed escape (because it's not). The problem is that it can cut the game short to the benefit of one side with no extra effort required and with no downsides.

  • @FrenziedRoach said:

    Not to mention - if keys really bother you that much - you have options for dealing with it. Not the least of which is arming certain perks.

    I don't think there is a single perk that deals with Keys meaningfully. Franklin's doesn't do it because it does not matter that the Key is on the floor as long as someone can pick it up when it's convenient or necessary to do so.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/776421#Comment_776421

    The problem isn't that a Key is a guaranteed escape (because it's not). The problem is that it can cut the game short to the benefit of one side with no extra effort required and with no downsides.

    @TAG And doing 5/4/3 generators isn't a requirement?

    As Mochan said, performing a Mori actually requires less objective time.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/776515#Comment_776515

    @TAG And doing 5/4/3 generators isn't a requirement?

    As Mochan said, performing a Mori actually requires less objective time.

    I said "no extra effort required," not "no requirements."

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/776525#Comment_776525

    I said "no extra effort required," not "no requirements."

    @TAG And why should they?

    Why should they when the killer side has something that can equally if not more take you out of the game early?

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/776530#Comment_776530

    @TAG And why should they?

    Why should they when the killer side has something that can equally if not more take you out of the game early?

    Neither side should have access to that. Nerf keys and Moris.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/776535#Comment_776535

    Neither side should have access to that. Nerf keys and Moris.

    @TAG I don't have a problem with Ebony Moris either, so this is where we're gonna agree to disagree.

    That's why I want neither nerfed.

    Should they be made more uncommon? Sure. By all means. I think the Bloodweb system for ultra rare things is busted as it is. A player should not be seeing these on every single bloodweb page.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/776542#Comment_776542

    @TAG I don't have a problem with Ebony Moris either, so this is where we're gonna agree to disagree.

    That's why I want neither nerfed.

    Should they be made more uncommon? Sure. By all means. I think the Bloodweb system for ultra rare things is busted as it is. A player should not be seeing these on every single bloodweb page.

    I have a problem with both, and thus I think both should be nerfed. Increasing the rarity doesn't solve the problem because it does not change how problematic either one is in an individual match.

  • JFC🙄 Y’all are wild. The whole lot of you.

  • Just like with moris, its part of the game and is fine the way it is. Does it suck when it happens to you? Sure, but just move onto the next game.

    I might see a key escape once every other week. They are not frequent and honestly if you play a decent game its a non-issue. 3 swf need to complete 4 gens for the hatch to spawn. You have 4 gens worth of time to disrupt and kill. Plus if you see a key, bring Franklins. Yes I know its not a direct counter but it sure messes up survivors plans and causes further delays.

    I see people bring keys in all the time at the end of match... and they never got the chance to use them.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/776545#Comment_776545

    I have a problem with both, and thus I think both should be nerfed. Increasing the rarity doesn't solve the problem because it does not change how problematic either one is in an individual match.

    @TAG Yeah cuz every single match is the same. I've escaped when the killer had an Ebony Mori, and I've also died when I had a skeleton key. Go figure.

  • Keys are fine just the way there are. If you are truly bother by people escaping through hatch which requires them to do gens, because you wanna 4k is dumb. And THE "If the killer closes the hatch you shouldn't be able to open the hatch back up is dumb as well." A survivors objective is to survive just as a killers objective is to kill. You lose some you win some. It's not like every game someone has a key anyway. You have many tools as killer to help you. I literally got tunneled by a spirit for simply having a key because they wanna a 4k and scared of depiping. it's pathetic.

  • @Mochan said:

    So what is the problem with 4 people escaping through the hatch?

    For that to happen all 5 gens have to be completed. The game's pretty much over by then, so what's the problem? (And the killer screwed up for that matter)

    Have you even tried getting that achievement? It is freaking hard to do.

    Keys are fine. They are nowhere near as OP and unfair as, say, an Ebony Mori. Keys are fair, especially after the EGC change.

    3 people escaping from the hatch with one gen left is absolutely unfair. Keys are bad design and should be removed.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/776554#Comment_776554

    @TAG Yeah cuz every single match is the same. I've escaped when the killer had an Ebony Mori, and I've also died when I had a skeleton key. Go figure.

    I didn't say every match plays out the same. The point is that you need to look at them in the context of how they affect trials when they are in play, not simply in the context of how often someone will run into an opponent using one.

  • @FancyMrB said:

    Just like with moris, its part of the game and is fine the way it is. Does it suck when it happens to you? Sure, but just move onto the next game.

    I might see a key escape once every other week. They are not frequent and honestly if you play a decent game its a non-issue. 3 swf need to complete 4 gens for the hatch to spawn. You have 4 gens worth of time to disrupt and kill. Plus if you see a key, bring Franklins. Yes I know its not a direct counter but it sure messes up survivors plans and causes further delays.

    I see people bring keys in all the time at the end of match... and they never got the chance to use them.

    @FancyMrB

    Apparently there is an island... where every survivor brings a Skeleton key. Every killer brings an Ebony Mori. I just can't seem to find it on the map.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/776587#Comment_776587

    I didn't say every match plays out the same. The point is that you need to look at them in the context of how they affect trials when they are in play, not simply in the context of how often someone will run into an opponent using one.

    @TAG As I said before again and again... I do look at the context of how they are used. Which is why I agreed with @Mochan 's post.

    You can't determine if the odds are going to be in your favor SIMPLY because of the usage of an item.

    The only reason I brought up how often you think you see them is because that is relative to the conversation. They are categorized as "Ultra Rare", meaning you shouldn't be seeing them in the bloodweb as often as you do.

  • @beatddb said:

    https://forum.deadbydaylight.com/en/discussion/comment/774927#Comment_774927

    This post really hurt you huh? Im sorry, but 3 people escaping at once with 2 gens left isn't fair.

    And keys can't always be countered by Franklin's, because they spawn on chests.

    And for mori's the killer has to hook people first, with the key you dont even need to do anything

    I wanna say this. 3 people cannot escape via hatch with 2 gens remaining. Hatch doesn't spawn until the number of survivors left, plus one gens are done. So 3 people would have to get 4 gens done. Sorry, but you can't argue a point when you don't even know the game. Keys are fine. I play both survivor and killer, do I get upset when I play a game well and 2 people escape or more? Yes, but it's a part of the game. Get over it.

  • @Mochan said:

    So what is the problem with 4 people escaping through the hatch?

    For that to happen all 5 gens have to be completed. The game's pretty much over by then, so what's the problem? (And the killer screwed up for that matter)

    Have you even tried getting that achievement? It is freaking hard to do.

    Keys are fine. They are nowhere near as OP and unfair as, say, an Ebony Mori. Keys are fair, especially after the EGC change.

    No.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/775004#Comment_775004

    @Mochan

    Thank you, thank you, thank you!

    This is exactly what I’ve been saying!

    People in these forums just love to complain about things with no context of what took place during the match, because as long as they had a bad match where someone escaped with a key “It’s unfair”.

    Yesterday alone I died 4 times with a key in my hand. A key doesn’t automatically guarantee an escape. Period.

    And ? I saw countless of red ranks killers losing ( aka 0 or 1 kill ) with Ivory/Ebony Moris too. A Mori doesn't guarantee a win either.

  • Instead of fighting against each other, I think it would be healthier if we would just nerf Moris and Keys together, so any side gets frustrated by them anymore.

  • Keys:

    -New action where key is inserted into the hatch and turned

    -Turning the key fully takes 7 seconds for each survivor left alive when inserted (i.e. 14s if there are 2 survivors)

    -Survivors can remove the key at any time, but that resets progress

    -Once inserted, the killer is notified that the hatch is being opened (they are not told where)

    -Opening the hatch makes a distinct sound audible up to 32m

    -Killer can stomp on hatch to begin regressing the opening process (regresses 1 second of progress every 2 seconds)

    -Once fully regressed, the key pops out of the hatch and sits next to it

    -Once opened, key is consumed and hatch stays open until the killer closes it

    -Once the killer closes it, hatch re-locks (unless there's only one survivor left)

    The idea is to turn key escapes into an alternate escape route rather than an easy getaway. For instance, if you are 3-genned and there are only 3 survivors left. This could bring in some strategy, such as having 2 survivors keep the killer busy at the hatch while the 3rd finishes a gen. I'm on the fence whether hatch-grabs should be possible. Grab interrupts on the person opening it would be though.

    Another idea for keys separate from above is to allow them to recharge passively while the survivor is in a chase. This would make their other function more useful.


    Moris:

    -Cypress: Unchanged

    -Ivory: Only works on death hook survivor; final survivor can be mori'd anytime

    -Ebony: Only works on death hook survivors; final survivor can be mori'd anytime

    If this isn't enough, maybe add a requirement for a certain number of gens to be done before getting the mori's (3 gens for 1st mori, 4 for 2nd, 5 for 3rd, last survivor always able to be mori'd).

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/776577#Comment_776577

    @FancyMrB

    Apparently there is an island... where every survivor brings a Skeleton key. Every killer brings an Ebony Mori. I just can't seem to find it on the map.

    @Jonny_XMan

    Ah yes, I also heard this island has nothing but Spirit mains using prayer beads ^^"

  • @MrsMaliciousX said:

    Sooo Ya'll are bitching about people being able to leave..and you not getting the 4k?

    Oh dear 3 people escaped through the hatch..Chances are they were probably gonna leave anyway..

    The keys are fine..YOU as a KILLER arent DISCOURAGED to use moris but you can't just hook someone 1 time and still get a ######### ton of blood points.. You have to hook someone x amount of times then do the Mori to be able to get your blood points..but then again if you don't really care much about bloodpoints or pips but just tryin to end the game quick well there you go..With the new pipping system they did a bit a ago they made it so that the games had to last longer had to get so many hooks ect ect as killer..Not survivors fault that everyone bitched that the game was too easy to pip..

    Secondly..LOL here we go with the KEYS ARE OP..well guess what sweetie..THERES A COUNTER TO ITEMS.. yeah I was mind blown as well..Its called Frankies Demise..Try it out sometime..When you M1 a survivor and they have an Item in their hand..it makes them drop it Gasps And I do it like this..Because of how killers have been in the passed about survivors saying anything..."Get Good" but I won't say that..Ill just actually tell you..theres a perk for it..THERE IS A COUNTER FOR EVERYTHING ...and if not everything then ALMOST everything..

    They aren't gonna use Keys..They just "nerfed" insta heals..gotta give them some time there speed racer..LMFAO

    You sound upset. Are you hungry? Here, have a Snickers.

  • @MrsMaliciousX said:

    https://forum.deadbydaylight.com/en/discussion/comment/774913#Comment_774913

    There is no "user friendly" for a Mori..Do people want to be Mori'd um probably not..But guess what its in the game and its probably gonna stay..Just like the keys..I dont understand why everyone is jumping on the "Nerf the Key band wagon" when its just a goddamn key lmfao..chances are someone found it out of a chest or are actually trying to get the "Where did they go" for the game..And yes the Moris and the Keys are BOTH fair..but you're BOTH just doing what you're supposed to be doing..it doesn't matter if you hook everyone x2 then mori them all..still counts as a 4k still get as many points as you would if they died on hook..and the survivors..who the hell cares if its through the gate or through the hatch..if all 4 survivors were alive at the end of the game ANYWAYS chances are ...they are all getting out.. I just don't get why people are crying about ######### that is ALREADY BALANCED!

    I actually have a Username on console thats saying that i want the mori. After years of playing i just like to be deaded with another animation then the umpteenth hook. I think moris are fine the way that they are now, not just downing people but hooking before that.

  • no skill killers crying about keys now? jesus maybe all survivors should lose the ability to run

  • @Marcus said:

    Instead of fighting against each other, I think it would be healthier if we would just nerf Moris and Keys together, so any side gets frustrated by them anymore.

    You shouldn’t go around swinging the nerf bat purely cause someone finds something frustrating.

  • @OogieBoogie said:

    Keys:

    -New action where key is inserted into the hatch and turned

    -Turning the key fully takes 7 seconds for each survivor left alive when inserted (i.e. 14s if there are 2 survivors)

    -Survivors can remove the key at any time, but that resets progress

    -Once inserted, the killer is notified that the hatch is being opened (they are not told where)

    -Opening the hatch makes a distinct sound audible up to 32m

    -Killer can stomp on hatch to begin regressing the opening process (regresses 1 second of progress every 2 seconds)

    -Once fully regressed, the key pops out of the hatch and sits next to it

    -Once opened, key is consumed and hatch stays open until the killer closes it

    -Once the killer closes it, hatch re-locks (unless there's only one survivor left)

    The idea is to turn key escapes into an alternate escape route rather than an easy getaway. For instance, if you are 3-genned and there are only 3 survivors left. This could bring in some strategy, such as having 2 survivors keep the killer busy at the hatch while the 3rd finishes a gen. I'm on the fence whether hatch-grabs should be possible. Grab interrupts on the person opening it would be though.

    Another idea for keys separate from above is to allow them to recharge passively while the survivor is in a chase. This would make their other function more useful.

    Moris:

    -Cypress: Unchanged

    -Ivory: Only works on death hook survivor; final survivor can be mori'd anytime

    -Ebony: Only works on death hook survivors; final survivor can be mori'd anytime

    If this isn't enough, maybe add a requirement for a certain number of gens to be done before getting the mori's (3 gens for 1st mori, 4 for 2nd, 5 for 3rd, last survivor always able to be mori'd).

    These are some pretty good ideas. I think your first Mori idea would work better because it would suck to distract a Killer for at least three gens only to get Moried when they finally down you and there is an achievement where you have to Mori all four Survivors. With your second Mori idea, the Killer would have to let all five gens get completed and then hope to go on a Mori spree. The last Survivor is most likely not going to stick around after they realize the Killer can Mori them and will leave the moment the door is open.

    @Peanits You guys should take a look at these ideas when looking at adjusting keys or Moris.

  • No keys are fine the way they are. For 4 survivors to get out though the hatch all gens need to be done so they deserve the escape. Keys are balanced the way they are. The only nerf that i would give to keys if they needed nerfing would be a 2 second action of putting the key in the hatch and jumping in.

  • In order for a key to be effectively used, a team must have already been able to do extremely well against the killer. If you lose all five gens, and then they escape through the hatch, then you've done something wrong. Not only have they found a key, found the hatch, and gotten all the gens. If two escape, then that's alright. If three escape, then once again, you've probably messed up somehow.

  • @EAisHonest said:

    no skill killers crying about keys now? jesus maybe all survivors should lose the ability to run

    And Survivors asking for BBQ to be nerfed. I mean, both sides do this.

  • @TwistrBlitz said:

    https://forum.deadbydaylight.com/en/discussion/comment/776652#Comment_776652

    You shouldn’t go around swinging the nerf bat purely cause someone finds something frustrating.

    Then don't nerf any of them and people should accept the game is unfair sometimes.

  • @ASurvkillivorer said:

    https://forum.deadbydaylight.com/en/discussion/comment/774907#Comment_774907

    Yup, 3 people escaping in that scenario is BS. Nothing like a hard fought match to spin in your favor because the gen placement is working out well. You're grinding out a comback and....end game screen. 3 out of 4 people magically escape because of a key.

    Moris are discouraged in pretty much every way possible. Less points, less rank, shorter easier matches. Meanwhile there is zero negative to using keys and having 3 escape.

    It also feels really stupid when you slam the hatch and someone escapes through it. At that point they might as well automatically win. Lets somehow patrol 2 exit gates and a hatch that can be opened in 1 second. There is nothing you can do about it.

    You failed to kill all survivors and they completed all the gens. win is earned and justified. deal with it

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/776597#Comment_776597

    @TAG As I said before again and again... I do look at the context of how they are used. Which is why I agreed with @Mochan 's post.

    You can't determine if the odds are going to be in your favor SIMPLY because of the usage of an item.

    The only reason I brought up how often you think you see them is because that is relative to the conversation. They are categorized as "Ultra Rare", meaning you shouldn't be seeing them in the bloodweb as often as you do.

    Keys are used in one of four ways as far as opening the Hatch:

    1) All Survivors have finished the gens and are still alive, so they use the Key to escape at the end of the game.

    2) One or two Survivors have died, and someone is using the Key to jettison the entire remaining party with gens left unfinished.

    3) One or two Survivors have died, and someone is using the Key regardless of whether their teammates are nearby because screw it I want out.

    4) Everyone else is dead, the Killer has closed the Hatch, but luckily for that last Survivor, they still have a Key to pop it back open and still make the escape.

    IMO, Scenario 1 is fine because the game is already in the final stage, and at that point, it's just an alternate method of escape.

    Scenario 4 is also fine because at that point, the Killer has basically already won the game, and the last Survivor is just ensuring that they can at least salvage things for themself.

    Scenario 2 is the big issue in my book because the Survivors are just shortcutting to the end of the game through no additional necessary effort and with no way for the opposition to really fight against it. It's just suddenly...done.

    Scenario 3 is also sorta problematic but less so than Scenario 2 because while the Survivor in question is securing an early escape and allowing for the opportunity for the rest to escape, the fact that they are just going for it regardless of what the other Survivors are doing means that the Killer has a semi-reasonable chance to cut off escape for those Survivors.

    You want context? There's your context.

    The fact of the matter is that by just having a key, you are placing yourself in an noticeably advantageous position to end the game early in your team's favor (or at the very least, not in the Killer's favor) with no downside or no extra effort needed. That just ain't fair in my opinion.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/776612#Comment_776612

    Keys are used in one of four ways as far as opening the Hatch:

    1) All Survivors have finished the gens and are still alive, so they use the Key to escape at the end of the game.

    2) One or two Survivors have died, and someone is using the Key to jettison the entire remaining party with gens left unfinished.

    3) One or two Survivors have died, and someone is using the Key regardless of whether their teammates are nearby because screw it I want out.

    4) Everyone else is dead, the Killer has closed the Hatch, but luckily for that last Survivor, they still have a Key to pop it back open and still make the escape.

    IMO, Scenario 1 is fine because the game is already in the final stage, and at that point, it's just an alternate method of escape.

    Scenario 4 is also fine because at that point, the Killer has basically already won the game, and the last Survivor is just ensuring that they can at least salvage things for themself.

    Scenario 2 is the big issue in my book because the Survivors are just shortcutting to the end of the game through no additional necessary effort and with no way for the opposition to really fight against it. It's just suddenly...done.

    Scenario 3 is also sorta problematic but less so than Scenario 2 because while the Survivor in question is securing an early escape and allowing for the opportunity for the rest to escape, the fact that they are just going for it regardless of what the other Survivors are doing means that the Killer has a semi-reasonable chance to cut off escape for those Survivors.

    You want context? There's your context.

    The fact of the matter is that by just having a key, you are placing yourself in an noticeably advantageous position to end the game early in your team's favor (or at the very least, not in the Killer's favor) with no downside or no extra effort needed. That just ain't fair in my opinion.

    @TAG And yet there are more scenarios involved than you you list.

    What you describe are only a few ways the key could get used. Most of the time people won’t just leave through the hatch unless it’s the only way out. Especially since having 3 gens and two teammates alive means nothing because the killer still has the upper hand.

    This is still just your opinion. Nothing more. As I said before we’ll just agree to disagree because I don’t think they are as broken as you think.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/778742#Comment_778742

    @TAG And yet there are more scenarios involved than you you list.

    What you describe are only a few ways the key could get used. Most of the time people won’t just leave through the hatch unless it’s the only way out. Especially since having 3 gens and two teammates alive means nothing because the killer still has the upper hand.

    This is still just your opinion. Nothing more. As I said before we’ll just agree to disagree because I don’t think they are as broken as you think.

    List some other scenarios of the Key being used on the Hatch? Those are the only four I could think of. I guess there is also "use it by yourself after all gens are done," but that seems downright counterproductive.

  • As long as Killers have abilities such as Insta Downs & Mori's I don't think keys should be touched.

    Do I think keys are OP? No, but they are annoying to deal with when playing as killer.

    Why is Insta Down / Mori worse? Because Insta downs cut a chase in half and a Mori can literally be used at the start of match.

    Yes I am a survivor main but I do also play killer, if keys were to be changed then in order to keep "balance" then some things on the killers side would also need to be change. To be honest the keys themselves are ok, yeah using them mid chase is pretty cheesy but so is an exhaustion hatchet or an insta down etc. If anything instead of touching the keys themselves they should rework when the hatch spawns. 3/4 people all gens complete 1/2 people 2 gens left.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/779023#Comment_779023

    List some other scenarios of the Key being used on the Hatch? Those are the only four I could think of. I guess there is also "use it by yourself after all gens are done," but that seems downright counterproductive.

    @TAG What I think you are not seeing is how you can’t just escape simply because you have met the amount of gens repaired.

    Many times it boils down to the killer...how good they are... what they are running...what map you’re on... etc. Keys are still unpredictable because you might get found before you can even use them.

    Which is why I said not every match will have the same result just because someone has a key. Especially in solo surviving.

    Also the other point is these are suppose to be ultra rare, to me something that is deemed to be that rare better do something amazing.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/779042#Comment_779042

    @TAG What I think you are not seeing is how you can’t just escape simply because you have met the amount of gens repaired.

    Many times it boils down to the killer...how good they are... what they are running...what map you’re on... etc. Keys are still unpredictable because you might get found before you can even use them.

    Which is why I said not every match will have the same result just because someone has a key. Especially in solo surviving.

    Also the other point is these are suppose to be ultra rare, to me something that is deemed to be that rare better do something amazing.

    I asked for more scenarios, please. Not a change of discussion to avoid answering what I was saying.

    Also, what you are describing is just a normal game of DBD, not anything specific to the Keys. That is the problem: the fact that you don't need to do anything that you don't already have to do to get this big benefit. That was the problem with insta-heals, that is the problem with Moris, that is the problem with Keys.

  • Nah, keys are fine you have to work for it. Moris are not, killer can just tunnel them to death and thats not difficult.

    If you have a problem with keys use Franklins....

  • @EAisHonest said:

    https://forum.deadbydaylight.com/en/discussion/comment/774917#Comment_774917

    You failed to kill all survivors and they completed all the gens. win is earned and justified. deal with it

    Completing all the gens isn't a win. Not sure what that has to do with anything that is being talked about here though. You don't need to do ANY gens to escape through the hatch and 3 remaining survivors don't need to finish the gens to escape through the hatch....

  • @ClaudettesUncle said:

    Nah, keys are fine you have to work for it. Moris are not, killer can just tunnel them to death and thats not difficult.

    If you have a problem with keys use Franklins....

    By this logic, Moris are fine because you have to work to down someone two times.

    (That logic is silly IMO, and neither Moris nor Keys are fine in my book.)

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