Nerf keys

Yes, another thread about the good ol' keys.

By now everyone is aware of it so i wont be too detailed, but keys are OP and HAVE TO be reworked; something like a 10s animation and only the key user able to escape.

Its not fair that 4 people can escape the match just because one of them brought a key. And i know killers have op things too but there are other threads to talk about them:)

Comments

  • @ClaudettesUncle said:

    Nah, keys are fine you have to work for it. Moris are not, killer can just tunnel them to death and thats not difficult.

    If you have a problem with keys use Franklins....

    They're both in need of fixing. Stop using moris to excuse other broken things like keys.

    And for the love of god stop suggesting Franklin's. They can easily pick the key back up when they need it and standing guard over it means you won't be guarding gens so it's a loss either way. If they're really smart they'll just hide the key somewhere and go back for it when the hatch spawns. Franklin's isn't a counter to keys.

  • @OogieBoogie said:

    https://forum.deadbydaylight.com/en/discussion/comment/779480#Comment_779480

    They're both in need of fixing. Stop using moris to excuse other broken things like keys.

    And for the love of god stop suggesting Franklin's. They can easily pick the key back up when they need it and standing guard over it means you won't be guarding gens so it's a loss either way. If they're really smart they'll just hide the key somewhere and go back for it when the hatch spawns. Franklin's isn't a counter to keys.

    I've had people do that. Drop the key in a corner then go back for it later. I saw them do it though, so it ended badly for them... but otherwise that would have sucked.

  • @OogieBoogie said:

    https://forum.deadbydaylight.com/en/discussion/comment/779480#Comment_779480

    They're both in need of fixing. Stop using moris to excuse other broken things like keys.

    And for the love of god stop suggesting Franklin's. They can easily pick the key back up when they need it and standing guard over it means you won't be guarding gens so it's a loss either way. If they're really smart they'll just hide the key somewhere and go back for it when the hatch spawns. Franklin's isn't a counter to keys.

    Keys aren't broken, you have to actually work for it. You probably know when the hatch is spawning, so you need much more effort in doing generators, instead of just hooking one survivor and just tunnel them to death to get an easy game, which is just unfun and boring to play against. 


     Moris after second hook would be balanced and actually fair, so the killer has to put some effort in it, like survivor do with the keys. 


    Did you even try to use Franklins? Its very simple, remember who got the key and try to bait them in a area, where they cant recognize the direct place and its of course very easy to just pick up the key at maps like shelter woods 😂

    At all, the broken aspect between this two cant be compared at all and i highly hope for an mori nerf. 

    @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/779480#Comment_779480

    By this logic, Moris are fine because you have to work to down someone two times.

    (That logic is silly IMO, and neither Moris nor Keys are fine in my book.)

    So I experienced that the killer usually tunnels the injured person after the unhook to get an easy game.

    By this silly logic keys should be usable for each survivor after 1 gen. Sounds dump? Yeah so do the current moris.

  • "Keys aren't broken, you have to actually work for it."

    No, you have to do what you'd already be doing if you didn't have a key. You just get to skip part of your objective, same as moris.

    "and its of course very easy to just pick up the key at maps like shelter woods 😂"

    Yes? Why wouldn't it be? Just use the tree as a reference for the center of the map and the killer shack as "north". Then you can always remember where you are relative to the tree and get back to the key. The killer can't patrol gens AND keep you from picking up the key. Even if the key is in the middle of the gens all you have to do is wait for them to chase someone then go for it.

  • @Objectively_speaking said:

    https://forum.deadbydaylight.com/en/discussion/comment/774901#Comment_774901

    How are Ebony Mori's unfair? They require the killer to Hook someone (do their objective) and then use. The logic you use for Mori's being unfair, while you believe keys are fair (because you have to do your objective) lacks validity in this argument.

    And in my opinion, I believe both could get changed to be more user friendly for both sides.

    Ebony is unfair because the killer can just go straight for the hook person and then kill instantly 4times. If he killed someone before the 1st gen is done. Then 3 ppl have to do 5 gens. Rinse and repeat. Until everyone is dead. And you must be dense, you are the first that I have read to say that ebony is fair.


    Keys are just another part of the game that change up the normal game play

  • @ClaudettesUncle said:

    https://forum.deadbydaylight.com/en/discussion/comment/779796#Comment_779796

    Keys aren't broken, you have to actually work for it. You probably know when the hatch is spawning, so you need much more effort in doing generators, instead of just hooking one survivor and just tunnel them to death to get an easy game, which is just unfun and boring to play against. 

     Moris after second hook would be balanced and actually fair, so the killer has to put some effort in it, like survivor do with the keys. 

    Did you even try to use Franklins? Its very simple, remember who got the key and try to bait them in a area, where they cant recognize the direct place and its of course very easy to just pick up the key at maps like shelter woods 😂

    At all, the broken aspect between this two cant be compared at all and i highly hope for an mori nerf. 

    https://forum.deadbydaylight.com/en/discussion/comment/779795#Comment_779795

    So I experienced that the killer usually tunnels the injured person after the unhook to get an easy game.

    By this silly logic keys should be usable for each survivor after 1 gen. Sounds dump? Yeah so do the current moris.

    "so you need much more effort in doing generators"

    No, you don't. At the absolute most, you need the same amount of effort as what it would take to power the Exit Gates. And that is assuming everything has gone well enough for the Survivors that you don't need the Key to escape. If you intend to use the Key to leave without finishing all the gens, you need less effort overall in doing generators because you need to do less generators to escape. That is the whole problem.

    "Moris after second hook would be balanced and actually fair, so the killer has to put some effort in it, like survivor do with the keys."

    While I don't necessarily disagree with moris after second hook (to a point), the equivalent of that for Keys would be only being able to open the Hatch after all the gens are done because in both instances, you have basically already finished your objective and are just using an alternate method of closing things out with only minimal benefit compared to normal (killing after second hook means you play around DS, and opening the Hatch after the gens are done means you save the team about 20 seconds of opening the Gates).

    "Did you even try to use Franklins? Its very simple, remember who got the key and try to bait them in a area, where they cant recognize the direct place and its of course very easy to just pick up the key at maps like shelter woods 😂"

    Maybe this will work against potatoes, but against decent Survivors, Franklin's doesn't do much to stop Key plays, if anything at all. At most, you would probably catch them off-guard for a bit when they realize you have Franklin's. Then they just remember where the Key is for future reference.

    "At all, the broken aspect between this two cant be compared at all and i highly hope for an mori nerf."

    They absolutely can because they both share the same core problem: They both cut down on the amount of progress needed to win the game by a substantial amount with no extra effort needed or downsides to compensate.

    "By this silly logic keys should be usable for each survivor after 1 gen. Sounds dump? Yeah so do the current moris."

    I'm not arguing that the current Moris are okay because I do not think they are. You are preaching to the choir here.

  • @OogieBoogie said:

    https://forum.deadbydaylight.com/en/discussion/comment/779480#Comment_779480

    They're both in need of fixing. Stop using moris to excuse other broken things like keys.

    And for the love of god stop suggesting Franklin's. They can easily pick the key back up when they need it and standing guard over it means you won't be guarding gens so it's a loss either way. If they're really smart they'll just hide the key somewhere and go back for it when the hatch spawns. Franklin's isn't a counter to keys.

    Moris are OP keys are fine. use franklins.

  • I takes 10 hits to break a key with Franklin's. Literally no one will let you hit them 10 times holding the same key. THey will leave it on the ground then come back for it later. I've had people do this.


    Stop saying Franklin's is the counter to keys. It literally does nothing other than making them drop it to come back for later, if they even let you hit them with it in there hand. They can just go put it in a corner and remember where.

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/784527#Comment_784527

    I takes 10 hits to break a key with Franklin's. Literally no one will let you hit them 10 times holding the same key. THey will leave it on the ground then come back for it later. I've had people do this.

    Stop saying Franklin's is the counter to keys. It literally does nothing other than making them drop it to come back for later, if they even let you hit them with it in there hand. They can just go put it in a corner and remember where.

    Franklins is a counter. Keys are fine. Cant expect a 4k every game. its not like people bring a key every single game...

  • @EAisHonest said:

    https://forum.deadbydaylight.com/en/discussion/comment/784854#Comment_784854

    Franklins is a counter. Keys are fine. Cant expect a 4k every game. its not like people bring a key every single game...

    Franklin's is not a counter. Keys are not fine IMO.

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