So we're getting an unviable killer, mediocre perks and op survivor perks

And here I was thinking devs learned something....

Comments

  • @SunderMun said:

    3 decent killer perks, one to rival PGTW, to boot, 3 decent survivor perks, and 9 interesting perks overall. Nice bait.

    Only 3 decent? Does that mean you consider the other 3 useless?

  • @MemberBerry said:

    And here I was thinking devs learned something....

    Nice troll post. Either that or you just have absolutely no idea what you are talking about. Which is it?

  • I think that build is best summarized for the killer as: Damned if you do, Damned if you don't. If you let them go, they essentially get an instaheal. If you aren't able to get them before a locker, you get DS. Killers shouldn't get no win situations. EVER.

  • @[Deleted User] said:

    As long as The Demogorgon has 115% movement speed, I’d say it’s a viable Killer.

    Another M1 killer who has no real special power other than the pigs ambush attack and a limited hag trap, Yeah.... Ok. Definitely viable.

  • @AChaoticKiller said:

    nice b8 m8 but for real that lunge is sick! i can see many loops were it will be a free hit if properly used like the L pallet wall thats common on every outdoor map. if a survivor goes the long way (right) than your going to hit them. it will also be good whenever a survivor gets chased into a straight path like the side of houses on haddonfield.

    Devs said it themselves the lunge will only be in a straight line, it won't be fully controlable like pig's ambush

  • @Raccoon said:

    OP is best ignored, based on our past interactions and their posting history.

    Please tell me where that block button is so I can hit it hard on you.

  • @Mister_Holdout said:

    What's wrong with strong survivor perks?


    Strong ones? No problem. But inner strength is beyond strong, it puts the killer in a situation where they either have to take a DS or take an instaheal. And please don't respond with "dOn'T tUnNeL".

  • Come back when you have something to contribute a conversation, something that isn't obvious trolling.

  • The killer looks strong frankly, teleportation is big. The perks are actually good, Surge is really good it is an improved version of Pop Goes the Weasel.

    All the three perks are strong. Cruel confinement is a detection perk that traps the survivor. It will especially be nasty in Haddonfield.

    Mindbreaker screws over all the exhaustion perks people use.

    They are all good and Surge is definitely going to become meta. Mindbreaker good chance wit will.

  • @Mochan said:

    The killer looks strong frankly, teleportation is big. The perks are actually good, Surge is really good it is an improved version of Pop Goes the Weasel.

    All the three perks are strong. Cruel confinement is a detection perk that traps the survivor. It will especially be nasty in Haddonfield.

    Mindbreaker screws over all the exhaustion perks people use.

    They are all good.

    His teleportation seems inconsistent considering survivors can destroy the portals and that he can't see while going through a tunnel. Surge only works in 32m, meaning it won't stop people from rushing gens away from you. Cruel confinement is bad in general since it requires you to get genrushed. Mindbreaker buffs sprint burst so you get it 3s into a chase instead of immediately.

  • @MemberBerry said:

    https://forum.deadbydaylight.com/en/discussion/comment/646170#Comment_646170

    His teleportation seems inconsistent considering survivors can destroy the portals and that he can't see while going through a tunnel. Surge only works in 32m, meaning it won't stop people from rushing gens away from you. Cruel confinement is bad in general since it requires you to get genrushed. Mindbreaker buffs sprint burst so you get it 3s into a chase instead of immediately.

    The Demo would know when survivors are near his portal and if the survivors are breaking it they would have the oblivious status effect if I’m not mistaken. Basically, they wouldn’t know whether or not the Demo is coming when breaking the portal.

  • The demogorgon might just be a average killer since you really can't go wrong with a teleport and a lunge ability plus his add ons might be good as well

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/646172#Comment_646172

    But survivors working on portals activate Killer Instinct and Oblivious. It’s going to be quite risky for survivors to close portals, as Demogorgon will know and can potentially sneak up on them if there are enough LoS blockers


    So you gain a free tinkerer when they start closing the portal?

  • I think the new killer is promising. He is definitely not gonna be a top tier killer but he is not trash. We should wait to see where he stands in the tier list. He has good map control and an ability that is supposed to help him in chases.

    I also like the new perks. They are not gonna find their way into the meta but they are useful, interactive and changes the dynamics of the game.

    We are also getting a new indoor map which I assume was designed by implementing the new map design philosophy (similar to Badhams Preschool).

    I think you should wait until the chapter is released before making any judgments. I am personally very excited for this chapter.

  • @Zertix said:

    I think the new killer is promising. He is definitely not gonna be a top tier killer but he is not trash. We should wait to see where he stands in the tier list. He has good map control and an ability that is supposed to help him in chases.

    I also like the new perks. They are not gonna find their way into the meta but they are useful, interactive and changes the dynamics of the game.

    We are also getting a new indoor map which I assume was designed by implementing the new map design philosophy (similar to Badhams Preschool).

    I think you should wait until the chapter is released before making any judgments. I am personally very excited for this chapter.

    His "chasing" ability looks like Billy's chainsaw at short distance, but doesn't oneshot. Easier to use, though. Countered with old good looping and break of sight.

  • @MemberBerry said:

    https://forum.deadbydaylight.com/en/discussion/comment/644887#Comment_644887

    Viable means being able to face optimal 4 man swf groups decked out with instaheals, keys, ds and adrenaline and actually standing a chance, which is why Nurse and Spirit are dubbed as viable.

    then your defo looking at viable the wrong way. I don't expect to win against a killer with an ebony and 2 of their best add-ons

  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/645686#Comment_645686

    I think that build is best summarized for the killer as: Damned if you do, Damned if you don't. If you let them go, they essentially get an instaheal. If you aren't able to get them before a locker, you get DS. Killers shouldn't get no win situations. EVER.

    Same with a killer who camps with a mori. Damned when you get unhooked cuz then you get moried and damned when you not get unhooked cuz you die on hook. Survivors shouldn't get a win situation. EVER.

  • @justarandy said:

    Delete

    Are you gonna troll too like the other guy with Freddy pfp?

  • I think his perks are solid. Not top meta, but decent and possibly useful (unlike Plague and Ghostface) so that's a nice change from recent killer content.

    As for the power, it's ENTIRELY up to that pounce attack whether he's good or not. It was difficult to judge the range from the 2 times they showed it but it seemed decent, however the survivors made no effort to dodge it. If brainless 360ing or just turning is enough to throw it off, or it suffers like chainsaws and just can't charge fast enough in most common jungle gyms, it's going to be a pretty ######### killer.

    Yes, being able to move around the map is nice. Yes, he's going to destroy 3 gens or EGC. But you have to get to those situations in the first place.

    Obviously we have to play him to find out, but I think that pounce is the determining factor of whether he's viable or Plague 2.0, fun concept that ends up playing as an M1 115 killer.

    (Also gotta add, monster from another dimension, infectious bite, controlled by a mind-controlling god, and it's power is "it digs holes?" Bit of wasted potential there.)

  • @[Deleted User] said:

    As long as The Demogorgon has 115% movement speed, I’d say it’s a viable Killer.

    And you think they'd let a "teleporting" killer have baseline movement speed? With their current design philosophy? Lol.

  • @Acromio said:

    https://forum.deadbydaylight.com/en/discussion/comment/644612#Comment_644612

    And you think they'd let a "teleporting" killer have baseline movement speed? With their current design philosophy? Lol.

    Their current design philosophy is completely random.

    110 was largely reserved for killers who actively gain an edge in chases. Billy has insane mobility but doesn't have 115.

    Freddy came reworked with BOTH high map mobility AND chase potential, but still moves at 115.

    Considering the long, slow animations for burrowing, and that it has to be at preset points, I don't see why he'd have to be slower for it.

  • Feels like the Killer is somewhat fine. Maybe they should buff the gen decay thing on 15%.

  • @avilmask said:

    https://forum.deadbydaylight.com/en/discussion/comment/646219#Comment_646219

    His "chasing" ability looks like Billy's chainsaw at short distance, but doesn't oneshot. Easier to use, though. Countered with old good looping and break of sight.

    Actually there are a few loops and jungle gyms where he will be able to get some hits that billy cant get with his saw because the pounce has a quicker charge speed and is faster. i expect there to be a ton of moments at loops and jungle gyms where the killer will get a hit right before the survivor can vault or get to the pallet.

  • Who here is going to start running "iron maiden" to counter the locker heal perk....? Welll? KAPPA

  • @avilmask said:

    https://forum.deadbydaylight.com/en/discussion/comment/646219#Comment_646219

    His "chasing" ability looks like Billy's chainsaw at short distance, but doesn't oneshot. Easier to use, though. Countered with old good looping and break of sight.

    I think it is still far too early to conclude anything. Let us wait.

  • @Zertix said:

    https://forum.deadbydaylight.com/en/discussion/comment/646303#Comment_646303

    I think it is still far too early to conclude anything. Let us wait.

    Of course! Nothing, but a speculation.

  • The ability from this killer is trash mabye not the worst killer but obvious lowtier.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/644608#Comment_644608

    73+ Up vote!. haven't seen that much before... wow......


    This kind of makes me a bit sad. I work so hard on my suggestions thread and they barely reach 10 likes sometimes :(

  • None of the survivor perks are that great


    The killer is just a long range version of nurse with 115% speed


    Wait till the PTB

  • @MySpaceBarsBroken_YT said:

    https://forum.deadbydaylight.com/en/discussion/comment/646158#Comment_646158

    Sounds like some survivors really hurt your poor soul. Itll be ok piggy we know survivors are bullies

    Don't speak to me like I'm some child. I don't get bullied because I know how to play killer, of course, unless they're 4 optimal survs with instaheals and keys.

  • @MemberBerry said:

    https://forum.deadbydaylight.com/en/discussion/comment/644911#Comment_644911

    Please tell me where that block button is so I can hit it hard on you.

    I'd 100% support this action, but there is no block feature here :(

  • @gantes said:

    Wow someone who has no idea what they're talking about crying in the forums whouldathunk

    @gantes said:

    Wow someone who has no idea what they're talking about crying in the forums whouldathunk


  • why is it when either side gets a perk that helps them slightly, people start foaming at the mouths and act like the game is going to be destroyed.

  • @MemberBerry said:

    https://forum.deadbydaylight.com/en/discussion/comment/644887#Comment_644887

    Viable means being able to face optimal 4 man swf groups decked out with instaheals, keys, ds and adrenaline and actually standing a chance, which is why Nurse and Spirit are dubbed as viable.

    I'm all in favor of stronger killers, but what you have described here is not a normal, typical match. You're describing edge-case matches that happen mostly at high rank.

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/comment/644894#Comment_644894

    I'm all in favor of stronger killers, but what you have described here is not a normal, typical match. You're describing edge-case matches that happen mostly at high rank.

    Histrionics for attention's sake, good sir!

    They know the difference.

  • @MemberBerry said:

    https://forum.deadbydaylight.com/en/discussion/comment/644875#Comment_644875

    2 auto-heal perks, 1 of which completely trumps the killer in combination with ds. Yeah, balanced.

    Wouldn't pulling someone out of a locker be the better choice even BEFORE this perk came out? Better to kill the DS than to let them walk WITH the DS.

  • @immortalls96 said:

    We will see..the lunge while it could be effecting seems very....basic..thsts my first impressions

    The lunge actually looks quite promising at being able to hit survivors who would otherwise make 1 more loop around a pallet or make it to a window. The fact you don't get slowed by it is what sets it apart from Pig's ambush. It may be simple, but that doesn't mean it can't be an effective tool for a chase.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/644895#Comment_644895

    The lunge actually looks quite promising at being able to hit survivors who would otherwise make 1 more loop around a pallet or make it to a window. The fact you don't get slowed by it is what sets it apart from Pig's ambush. It may be simple, but that doesn't mean it can't be an effective tool for a chase.

    You get slowed. Not sure by how much but you are moving slower than survivor speed right before the lunge.

  • @MemberBerry said:

    And here I was thinking devs learned something....

    source.gif

    Inner Strength and Babysitter OP pls nerf.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/647543#Comment_647543

    You get slowed. Not sure by how much but you are moving slower than survivor speed right before the lunge.

    I've seen people throw around 100% speed but I don't know the source

    Either way it seems like something to hit survivors between tiles instead of inside loops. But it's impossible to know before we test it.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/644895#Comment_644895

    The lunge actually looks quite promising at being able to hit survivors who would otherwise make 1 more loop around a pallet or make it to a window. The fact you don't get slowed by it is what sets it apart from Pig's ambush. It may be simple, but that doesn't mean it can't be an effective tool for a chase.

    Analyzing the video from yesterday he definitely gets slowed , seems like it functions like a Billy saw

  • People actually thought that these devs would do something different 😂😂😂 thats funny

  • the killer perks are better executed and are strong and decent in the current meta. Demogorgon will be good, mid high tier at best. Viable at high purple ranks and low red. I don't see your argument that has 0 reason why you lean towards your personal view on it.

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/comment/644894#Comment_644894

    I'm all in favor of stronger killers, but what you have described here is not a normal, typical match. You're describing edge-case matches that happen mostly at high rank.

    I think that guy takes viable to extreme level.I think viable should mean that you can win any skill-level of team skillfully disregarding imbalanced items/add-on, so that means if your red rank, you have chance to win against other really good survivors assuming equal skill level.

    From looking at glimpse of gameplay footage from stream, I think portals seem like needless risk for survivors to destroy and most people won't bother with it because they'll have animations for when the killer is using them to run away to a loop. As for pounce attack, It seems like you slowdown like bubba chainsaw to have further lunge attack, but when i saw footage, every single time the pounce was used, a lunge attack would done just the same if not faster with better movement control, so I'm not really sure what the point of that pounce attack will be. The person who was playing killer didn't seem to know his lunge ranges and survivors weren't doing optimal routing so it's hard judge, but if you can ignore a killers power with minimal punishment, that's usually not good sigh for a killer.

    As for the perks, they're all pretty meh for different reasons. Unless surge synergies with overcharge, pop goes weasel, surveillance or distressing, Surge will be a area of effect pop goes weasel with a much weaker effect, Regression for generators is really slow and you need 2 or more generators to be regressed for this perk to be worth it. on difficult maps like Red forest or farm maps, this perk is very unlikely to help you in slowing the game and it's a perk that can only really help you on easy maps like The game or Lery which are heavy killer bias maps where you'd probably win without it. Cruel Confinement is too situational perk because if survivors complete generators across the map, you won't get any value from blocked windows if your on other side of the map chasing someone and if you wanted the ability to block vaults, you'd just use Bamboozle. The only map where this perk might be useful is haddonfield, but no one uses situational perks in hopes that they get the correct map to use this perk. Mindbreak would be an amazing perk for stealth killers if the perk didn't have condition 50% progression. It's also unclear if this perk causes exhaustion fully or just for 3 seconds, but if it's only for 3 seconds, it's waste perk slot and it won't work half the time so i doubt anyone will really run this because it's too niche/inconsistent. In general survivor perks are way better than anything that the killer is getting.

    The ptb isn't out yet, so this is all speculation but I hope i'm wrong about killer/perks bad at the end of the day.

  • @TrueKn1ghtmar3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/644641#Comment_644641

    Only 3 decent? Does that mean you consider the other 3 useless?

    I consider them very meh, but not completely useless. All of them are interesting to me though.

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