There really needs to be something done about the DCs/quitting first hook.

Solo q is awful, at least give us the option to forfeit.

Comments

  • In order to prevent my braincells from dying a horrible death and keeping the value of my time high I will continue to sewerslide on first hook whenever I deem my soloq team to be of a substantially subpar quality. Fix MMR or I will continue to do so and there is nothing that can be done about it.

  • @Coffeecrashing said:

    https://forum.deadbydaylight.com/en/discussion/comment/3257542#Comment_3257542

    Don’t perma-ban them. Just have the rage quitters matched with each other.

    I mean, enjoy your 30 minute queues for a sweaty af game IG

  • @Rudjohns said:

    https://forum.deadbydaylight.com/en/discussion/comment/3257163#Comment_3257163

    I don't think giving BP is necessary

    Just keep all BP that you have collected in the match and protect all items, add-ons and offerings. And make sure to not lose a level pip

    If the Survivors, as a team, decide to forfeit because it's a Nurse, the Killer should get a consolation prize.

  • Problem is killer is to easy and Solo Q isn’t fun at all

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/3257544#Comment_3257544

    I mean, enjoy your 30 minute queues for a sweaty af game IG

    Games where a survivor ragequits early is a wasted game for the killer too. I’d rather have a longer queue time than to waste games because of rage quitters.

  • @MeanieDeeny said:

    https://forum.deadbydaylight.com/en/discussion/comment/3257355#Comment_3257355

    A month long ban?!?

    As someone who plays this game daily and has invested a lot of time and money into it, if they were to ban me for a month…I’m not coming back.

    Then don't DC, tada

  • @Coffeecrashing said:

    https://forum.deadbydaylight.com/en/discussion/comment/3257579#Comment_3257579

    Games where a survivor ragequits early is a wasted game for the killer too. I’d rather have a longer queue time than to waste games because of rage quitters.

    It's not always ragequitting. It's tactical retreat for the purpose of efficient time management. The only one raging are the people who can't stop calling it ragequitting.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3257367#Comment_3257367

    You know, not everyone is a godlike player like you with around 120% escape rate in SoloQ. (Or something similar you have bragged about...)

    But nope, there are some things which clearly need changes. Nurse is one of them. Stacked Slowdown another, because there is nothing fun nor skillful about stacking 4 Slowdown-Perks to let the game last 30 minutes so that you end up with a Map without Pallets.

    This is the only real solution, to remove as many things as reasonable which make people DC. You will always have people who DC because they are found first, but the number can 100% be lowered if reasonable things get nerfed/removed.

    Like, I have almost 8k hours in the game, this is more than many other players. And even I am tired of facing Nurse with stacked Slowdown, they are using the strongest thing in the game (Nurse) and prolong the game to such an extend that there is not really any chance for escaping. (Unless you are in a highly coordinated 4 man-SWF)

    My most recent games that had DCs and ragequitting on hook were against M1 killers on the Game, Lery's, Coldwind and the Swamp. How does your theory that DCs would decrease if they nerfed Nurse and Alchemist's Ring match that? How would your proposed changes reduce that?

    Crybabies gonna crybaby. The game would be better and healthier if they were all banned.

  • I’m lucky, I guess, because the only time I see survivors DC in solo queue is when they’re tunneled off hook. They don’t even DC if they’re being camped. I’ve seen it a couple of times with slugging but even then it’s very rare.

  • @Veinslay said:

    You could nuke Nurse from the game, forcibly teleport Bubba to the other side of the map if he's by hook for more than 2 seconds, make Trappers traps hot pink, make Nemesis take 6 whips to down etc and survivors would still DC and kill themselves on hook if they get found first or can't loop the killer for 5 gens or get outplayed and downed at a pallet cause they messed up Dead Hard. Catering to crybaby survivors is why Billy, Freddy, Twins, Pyramid Head and Deathslinger are all terrible

    requoted as to say.....those killers are terrible because you just havent tried to learn them. Now its better!

  • Its mostly happens because a trash killer camp or tunnel in first hook. The solution is simple, doing something to prevent early face camp or tunnel in the game.

    Or bring back old Borrowed Time with a tweaked duration, like 5 seconds of endurance to the unhooker instead of the crazy 25 seconds it had before it was changed. That would prevent hooks trade off for killers that face camp, as a side effect this would mitigate DCs a lot, besides tunneling and camping.

  • @Random_NPC said:

    In order to prevent my braincells from dying a horrible death and keeping the value of my time high I will continue to sewerslide on first hook whenever I deem my soloq team to be of a substantially subpar quality. Fix MMR or I will continue to do so and there is nothing that can be done about it.

    Hate to break it to you, but if you're willing to ragequit over bad teammates then MMR is working exactly as intended if you keep getting them.

  • MMR is working exactly as intended

    Quote of the year.

  • @Random_NPC said:

    MMR is working exactly as intended

    Quote of the year.

    its true, though. If you are willingly taking L's that could be W's then you are lowering your MMR, especially since its metric is based on escapes/deaths. And the wider the gap between your MMR and the killer's, the more yours goes down with each death.

    It makes perfect sense for you to be paired more consistently with bad players, because thats the outcome you're forcing on yourself. Works as intended.

  • Works as intended

    One of my favorite renditions of the Quote of the year.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3257446#Comment_3257446

    The chance would have to be so small that its the same as a 4% 3 times.

    And that's per attempt to unhook.

    It takes 2.5s to attempt an unhook.

    60s are available to attempt unhooks.

    Therefore- 24 attempts back to back can be made in theory.

    Therefore the success chance would have to be something like 0.5% chance per unhook and items and perks would have to be balanced around the fact you get more attempts (luck offerings/slippery meat).

    I don't mean they should allow unlimited unhooks. Just that you still only get 3 attempts. It just doesn't progress you to stage 2 straight away

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3257355#Comment_3257355

    While I think that Medkits can be toned down a bit (but only if they remove useless Items from the Bloodweb as well...So much useless stuff in the Survivor-Bloodweb), I dont consider anything else you mentioned a problem. Heck, I even have the impression that CoH helps the Killer more than the Survivors, because I see so many Survivors wasting their time booning Totems across the Map while they can sit on a Gen instead.

    But Killers are different, they can actually prepare in the Lobby. Perks like Franklins or Sloppy Butcher (against Medkits) exist. And from what I read, identical Survivors are more used as an invite to tunneling than anything else.

    And well, a month-long ban would not help anybody. Except if you want DBD to die, because nobody who gets a month ban for DCing will come back playing.

    League and ow will suspend you for weeks if you rack up DCs in a short amount of time. And those games are far bigger than dbd. Just because it's dbd doesn't mean you shouldn't get real punishment for leaving a pvp game you queued up for, this mentality is incorrect.

  • @Pulsar said:

    I'd like an option to forfeit.

    Count it as a 4K and give the Killer 15K BP. Let me go next.

    I think once someone DCs the game should start a vote, first the remaining Survivors vote if the match keeps going, if 2 or more vote no the game ends, if 2 or more vote yes then the Killer gets to vote, if Killer votes no the game ends. If a game ends by vote all offerings get refunded, no addons lost, people keep their current BPs (offerings not apply) and everyone gets sent to the lobby.

    This could apply to hook suicides if the game keeps track of KOBE atempts and forfeit struggle skillchecks.

  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/3257412#Comment_3257412

    The issue is the DC timers reset too fast, while most games you cant DC for a few days to get the ban knocked down while DBD knocks it down daily.

    But that's only DCs not even people killing themselves on hook, hell we can be in a good position as a team but if it's not going the way that person wanted they give up and can ruin it for everyone.

    The fact is I shouldn't have to make lists to lobby dodge people that are known to DC... like at least put them all together?

    One day I played 16games, everyone had a DC/suicide in and these killers werent even strong ones or nothing people just thrown childish strops and gave up.

    So if permanent bans aren't something they want to do then they can place people that DC often together so people like me can just play no matter the killer, map or perks used

    What about me as a killer player though, in this system do I get matched against these DC lobby's? I pretty much get off the game right after someone kills themselves or DCs. The game just turns into work at the point, no competitiveness behind it at all. It's still crazy to me how many of the people on these forums don't understand how bad DC's are for game health and that pretty much all other pvp games will suspend you for weeks after enough leading into perma bans.

    Like guys League is literally the biggest game in the world and they make you agree to not leave game's after ONE DC. It takes like 3 DC's to get a suspension for weeks into a perma ban if more accumulate. Balance does not revolve around DC's in any way and you people who are defending it baffle me. Once you hit ready, you are saying "I want to play this game". "You can't make people play a game they don't want to" That's correct but they have already agreed to play and should not be welcomed if they decide they don't after they are in the match already.

  • @Sava18 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3257424#Comment_3257424

    What about me as a killer player though, in this system do I get matched against these DC lobby's? I pretty much get off the game right after someone kills themselves or DCs. The game just turns into work at the point, no competitiveness behind it at all. It's still crazy to me how many of the people on these forums don't understand how bad DC's are for game health and that pretty much all other pvp games will suspend you for weeks after enough leading into perma bans.

    Like guys League is literally the biggest game in the world and they make you agree to not leave game's after ONE DC. It takes like 3 DC's to get a suspension for weeks into a perma ban if more accumulate. Balance does not revolve around DC's in any way and you people who are defending it baffle me. Once you hit ready, you are saying "I want to play this game". "You can't make people play a game they don't want to" That's correct but they have already agreed to play and should not be welcomed if they decide they don't after they are in the match already.

    That's why I take the superior sewerslide on hook method.

  • @Sava18 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3257424#Comment_3257424

    What about me as a killer player though, in this system do I get matched against these DC lobby's? I pretty much get off the game right after someone kills themselves or DCs. The game just turns into work at the point, no competitiveness behind it at all. It's still crazy to me how many of the people on these forums don't understand how bad DC's are for game health and that pretty much all other pvp games will suspend you for weeks after enough leading into perma bans.

    Like guys League is literally the biggest game in the world and they make you agree to not leave game's after ONE DC. It takes like 3 DC's to get a suspension for weeks into a perma ban if more accumulate. Balance does not revolve around DC's in any way and you people who are defending it baffle me. Once you hit ready, you are saying "I want to play this game". "You can't make people play a game they don't want to" That's correct but they have already agreed to play and should not be welcomed if they decide they don't after they are in the match already.

    Regardless of why you DC yeah you will be matched together. Though this wouldn't be after one DC is would add up over time, this is the only thing they can do besides permanent bans tbh.

    And yeah it's crazy how entitled some people are, they just dont have the ability to think about others or beyond their own mindset. It HAS to go their way or they throw a fit, doesnt matter how stupid it is they will stick by it... legit had someone rage quit because I hit them twice with basic attacks as doc without shocking, he insulted me and doc no skill, easy mode etc. Yet this guy got hit by the most basic of attacks possible and still quit and blamed me...

    @Random_NPC said:

    https://forum.deadbydaylight.com/en/discussion/comment/3257825#Comment_3257825

    That's why I take the superior sewerslide on hook method.

    Ew, is that where all the bad entitled players hang out? Must be kinda smelly... I guess slides are fun?

  • A forfeit option would backfire. Killer I don’t like? Forfeit. Map I don’t like? Forfeit. Etc.

  • How about they fix the source of the problem and balance the game and make solo q playable?

  • @Roaroftime said:

    How about they fix the source of the problem and balance the game and make solo q playable?

    If you want solo queue to feel playable, join a SWF.

  • DCs has gone up since the meta shake up patch. Maybe bhvr should hurry up and get working on those HUD icons rather than putting their all their attention into a Mori rework.

    Also did they lower the DC penalty timer?

  • Most of you are taking the game too seriously ! how can you even think about perma ban or even month ban ?? there is no real fix about it.

    just go next game and have fun, overreacting is always bad and make no sense for a game that you bought and invest some money into it.

    the BANS should be only used for Insults , rascism ,cheating or something like this NOT for d/c issues wich temp bans are made for.

    stop think ppl will be perfect and be as you are because it's you the problem who think we need to ban for x reason, you want everyone quit that game ? youre in the good way.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3257779#Comment_3257779

    Oh ok, sorry thought u were just saying to remove the penalty (which is the only thing stopping them attempting unhook multiple times) for unhooking.

    But yeah, the extra coding would somehow break the game even further.

    No worries. But yh they'd probably end up having to do patches to fix it 🤣

  • @Coffeecrashing said:

    https://forum.deadbydaylight.com/en/discussion/comment/3257516#Comment_3257516

    The root cause is people thinking that 100% of their games should be fun, and that it’s ok to ragequit if they aren’t having fun.

    That should never be acceptable thinking in a group PvP game. How well would this game work if killers decided to ragequit at the same frequency that survivors ragequit? So whenever survivors are doing well, the killer just closes the game?

    Killers get to pre-screen lobbies and dodge anything they don't want to play against.

    Let survivors see the killer and add ons in pregame lobby and see how long it takes to start a match as double range nurse or blight with any combination of his many broken add ons.

  • @Irisora said:

    Its mostly happens because a trash killer camp or tunnel in first hook. The solution is simple, doing something to prevent early face camp or tunnel in the game.

    Or bring back old Borrowed Time with a tweaked duration, like 5 seconds of endurance to the unhooker instead of the crazy 25 seconds it had before it was changed. That would prevent hooks trade off for killers that face camp, as a side effect this would mitigate DCs a lot, besides tunneling and camping.

    BT endurance should be separate from the other mutually exclusive endurance perks. Then, killers couldn't hit you immediately off hook and wipe out BT, OTR, and Dead Hard.

    In addition, if the devs plan on keeping the OP gen regression stacking perks in their current form, hook states need to take longer to progress. It's far too easy to face camp an early hook and have a 3v1 at 2 gens.

  • @Rogue11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3257531#Comment_3257531

    Killers get to pre-screen lobbies and dodge anything they don't want to play against.

    Let survivors see the killer and add ons in pregame lobby and see how long it takes to start a match as double range nurse or blight with any combination of his many broken add ons.

    People ragequit against a lot more than Blight and Nurse, so that wouldn’t fix the problem.

  • @VideoGameMage said:

    DCs has gone up since the meta shake up patch. Maybe bhvr should hurry up and get working on those HUD icons rather than putting their all their attention into a Mori rework.

    Also did they lower the DC penalty timer?

    lol yes to 1 minute on first strike LMAO devs will do the opposite of what ppl ask for it's quite comical now

  • One of the ways to lower the rate at which people DC is to give people enough information as to whether or not they want to play a match before it starts.


    Currently if I play as the killer, and an SWF team enters the lobby and I don’t want to play against them I can leave the lobby before the game starts and find a different lobby.


    You don’t get that information as a survivor. So when I have played two games back to back with a tunneling wraith right from game start, chances are when the third game starts up and I realize it’s the wraith yet again, I’m not gonna be too enthusiastic about playing that game. And this somehow makes me the bad guy?


    As a survivor you basically don’t get the option to decide what games you play. Killers can dodge lobbies all day until they find one that they are comfortable with. As a survivor you just have to wait and see what you get. Not having that information is definitely one of the reasons for the high amount of DC.

1 2 ›