Nice unbalanced game that favor survivors

I don't know who came up with the idea that deliverance pairs with off the record, this should be removed asap

The SWF team at high MMR is impossible to beat most of the time.

Please buff killers.

1) Make gen 100 sec

2) Nerf MedKits and Boons ( make that you can apply boon only once per tottem )

3) Give us old corrupt intervention basekit

Comments

  • @HoodedWildKard said:

    Lolwut? No way this game is survivor sided. Yh you can come up against survs who are chase gods and they can seem untouchable. But my experience playing both killer and survivor is that killer really determines how the game plays.

    A competent killer will absolutely rinse a team of all but the top 1% of survivors. I've got 11 days of play time since i started in august. My killer performance consistently 3ks in almost all of my games, and thats mainly because i almost always let last surv go at the end of a match so they could've easily been 4ks. 2ks are rare for me and I've had maybe two 4 man escapes in the last month. And my games aren't against rank noobs, I'm seeing xbox survivors with 30-100 days of play time regularly and a lot of prestige 20+ players and I'm not really stuggling against them.

    As survivor I'm not as good but i perform reasonably well with my regular swf. And the game always feels pressured unless we get a completely incompetent killer, winning as survivor is an extremely delicate situation. When you lose a player early to DC or hard tunneling then the game often becomes pretty unwinnable. I can run good chases but one slight slip up and it's all over. Only time it feels unbalanced in the survivors, favour is if all 4 survs are looping gods. One subpar survivor can tank a game.

    No way is this game survivor sided, only ever seem to hear this opinion from killer mains who play presumably at super high mmr and end up against sweat squads constantly.

    No offesne bro but you play the game for 3 months, you will se eventually what im talking about

  • Dare you to drop your MMR and queue as a solo survivor for a month straight and come back and trying saying the title of your post with a straight face...

    @Kosturko92 said:

    I don't know who came up with the idea that deliverance pairs with off the record, this should be removed asap

    The SWF team at high MMR is impossible to beat most of the time.

    Please buff killers.

    1) Make gen 100 sec

    2) Nerf MedKits and Boons ( make that you can apply boon only once per tottem )

    3) Give us old corrupt intervention basekit


  • @Kosturko92 said:

    I don't know who came up with the idea that deliverance pairs with off the record, this should be removed asap

    The SWF team at high MMR is impossible to beat most of the time.

    Please buff killers.

    1) Make gen 100 sec

    2) Nerf MedKits and Boons ( make that you can apply boon only once per tottem )

    3) Give us old corrupt intervention basekit

    LMAOOOO

    Half of the time when someone if running deli, they somehow are always the first chase.

    & OTR isn't that bad, just eat through it.

    And I hate to break it to you, but it sounds like you have a major skill issue. Don't expect to win every game and don't expect to be the best of the best. of course someone is gonna be better than you. SWF or not. :)

  • @Nos37 said:

    Dare you to drop your MMR and queue as a solo survivor for a month straight and come back and trying saying the title of your post with a straight face...

    https://forum.deadbydaylight.com/en/discussion/352055/nice-unbalanced-game-that-favor-survivors

    Did i say Solo quee is a problem or SWF high MMR is a problem ?

    Solo quee does need the buff

    Killers need a buff

    SWF need a NERF

  • @Kosturko92 said:

    Avrg kill rate is not the measuerment they should be using. Because people at low ranks die a lot, solo quee dies a lot. A SWF team at high mmr that wants to win cannot lose.

    Make a tournament:

    Random map, best of 5.

    Killer 3 kills + hatch or 1 escape = Win

    Survivors 3 escapes = Win

    2 kills 2 escape = Tie

    Make this and you will see how unbalanced this game is. DBD should balance the game around top mmr, then everyone will eventually have fun, right now no one is having fun.

    There were already tournaments like this with absolute no restrictions for both sides. The kill rate was still slightly above 2. https://youtu.be/NpbkGmt-C9o

  • @Kosturko92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241867#Comment_3241867

    Did i say Solo quee is a problem or SWF high MMR is a problem ?

    Solo quee does need the buff

    Killers need a buff

    SWF need a NERF

    Your title said the game favors survivors. I said what I said.

  • @Kosturko92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241809#Comment_3241809

    No i hooked the guy near the exit door in the END GAME, he broke him self out, took OFR hit and escaped

    Off the record?

    In the end game?

    Off the record?

    The perk that deactivates in the end game?

  • @GrimoireWeiss said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241177#Comment_3241177

    There were already tournaments like this with absolute no restrictions for both sides. The kill rate was still slightly above 2. https://youtu.be/NpbkGmt-C9o

    This is great video that just proves my point.

    Nurse 1 kill 3 escapes at no restriction tournament.

    S tier killer couldn't get more then 2 kills in any match.

  • @Eelanos said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241859#Comment_3241859

    Off the record?

    In the end game?

    Off the record?

    The perk that deactivates in the end game?

    So the hell did he escape then ?

    Perks were: Deliverenace, off the record, lithe + boon ?

  • @Kosturko92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241892#Comment_3241892

    This is great video that just proves my point.

    Nurse 1 kill 3 escapes at no restriction tournament.

    S tier killer couldn't get more then 2 kills in any match.

    You're arguing in bad faith if a single match is all that is needed to sate your confirmation bias.

    Extremely bad faith.

  • @Kosturko92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241811#Comment_3241811

    No offesne bro but you play the game for 3 months, you will se eventually what im talking about

    Kind of my point. If people have played the game and consistently crushed as killer they get high mmr games.

    My mmr is throwing players at me who have insane amounts of play time. Highest i have seen is 150 days. And I sacrificed them, without a huge amount of difficulty and got my usual 3k and release game. If someone as new as me (11 days play time) can club players with thousands of hours then survivors definitely do not have the advantage.

    My games are harder certainly but if I hardcore sweat when I'm going for pips I'm still crushing. It's not like I'm seal clubbing newby players anymore.

  • @Fantasy said:

    They already buffed killers so that the average kill rate is 60% but it's never enough is it?

    yeah no with how easy it is to suicide on hook I don't buy their stats for escape and kill rates.

  • https://youtu.be/Q1Ze7xV3s-U


    To everyone, check out this video and you will see how Broken SWF teams are

  • @Kosturko92 said:

    https://youtu.be/Q1Ze7xV3s-U

    To everyone, check out this video and you will see how Broken SWF teams are

    And I'm pretty sure i can find videos of streaming killers on 100 match win streaks. Good swf teams are hard to beat, but they are a tiny percentage of actual players.

  • @Kosturko92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241912#Comment_3241912

    So the hell did he escape then ?

    Perks were: Deliverenace, off the record, lithe + boon ?

    Probably basekit BT. OTR doesn’t activate when gates are open.

  • I mean I don't think this game favors survivors at all the vast majority of the time but what you're asking for isn't exactly unreasonable (for the most part).

    I could've sworn the gen time is already 90 seconds but honestly I don't think this needs to be touched. Especially with the variety of effecient gen regression killers have available right now.

    I'm iffy on medkits but wouldn't mind a system where you are given a set amount of points when creating your loadout and having the more effective andrare items/addons costing more points (the best example I can think of, although very niche by now, would be COD BO2's multiplayer system where you could choose to have more than three perks at the cost of having no throwables, losing a secondary etc.). If you say bring a Purple medkit it can only have brown addons. Yellow medkits can run yellow addons. Browns can run green and iridescent. Hope that makes sense.

    I'm also fine with Boons for the most part. Every Boon except CoH. It doesn't particularly matter than Boons can be relit when they rely on the killer getting near them for the survivors to get value out of them. CoH on the other hand relies on being as far away from the killer as possible to get value, and if hidden well enough can guarantee infinite heals. I think CoH should be given a token system and automatically snuff itself once enough healing is done within it. If not that, some measure to ensure it cannot get infinite value or be relit over and over with no penalty to the survivors.

    Base kit Corrupt would be welcomed and to be honest wouldn't even be that much of a buff. It would be the equivalent of an 'Early Game Collapse' that the devs toyed with for a while. Reduces the likelihood of being genrushed, allows setup killers to, well, setup, and is only valuable if the killer does well in chase. Would not mind this at all.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241301#Comment_3241301

    And where do those stats prove it?

    60% kill rate tends to be more 2 kills/escapes than 3 kills.

    In 10 matches you can get 7 2ks and 3 3ks and that's about 60% kill rate

  • @Arbmos1998 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241175#Comment_3241175

    Ah you are one of those people who go off the devs amazing kill rate data which shows us absolutely nothing. So where's that Nurse buff then considering she's at the bottom of the list if we want to go off that amazing kill rate logic? Oh wait that wont happen because people like to nit-pick when it suits their narrative.

    I do find it funny how is look at all the high kill rates killers are op but when you point out how nurse is the lowest is becomes well that don't count everyone knows nurse is broken.

    Sorry but you can't have it both ways either the kill rates accurately show hoe strong killers are and nurse needs buffs or the kill rates don't show all and you cant make any big conclusions from them.

  • @Ayodam said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241936#Comment_3241936

    Probably basekit BT. OTR doesn’t activate when gates are open.

    he escaped by him self, he wasn't rescued

  • @LittleBigSunset said:

    I mean I don't think this game favors survivors at all the vast majority of the time but what you're asking for isn't exactly unreasonable (for the most part).

    I could've sworn the gen time is already 90 seconds but honestly I don't think this needs to be touched. Especially with the variety of effecient gen regression killers have available right now.

    I'm iffy on medkits but wouldn't mind a system where you are given a set amount of points when creating your loadout and having the more effective andrare items/addons costing more points (the best example I can think of, although very niche by now, would be COD BO2's multiplayer system where you could choose to have more than three perks at the cost of having no throwables, losing a secondary etc.). If you say bring a Purple medkit it can only have brown addons. Yellow medkits can run yellow addons. Browns can run green and iridescent. Hope that makes sense.

    I'm also fine with Boons for the most part. Every Boon except CoH. It doesn't particularly matter than Boons can be relit when they rely on the killer getting near them for the survivors to get value out of them. CoH on the other hand relies on being as far away from the killer as possible to get value, and if hidden well enough can guarantee infinite heals. I think CoH should be given a token system and automatically snuff itself once enough healing is done within it. If not that, some measure to ensure it cannot get infinite value or be relit over and over with no penalty to the survivors.

    Base kit Corrupt would be welcomed and to be honest wouldn't even be that much of a buff. It would be the equivalent of an 'Early Game Collapse' that the devs toyed with for a while. Reduces the likelihood of being genrushed, allows setup killers to, well, setup, and is only valuable if the killer does well in chase. Would not mind this at all.

    Finally someone smart playing the survivor and posting the real issue with coh/medkits

  • @Kosturko92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3242115#Comment_3242115

    Finally someone smart playing the survivor and posting the real issue with coh/medkits

    If they are issues for you then bring Franklin's and Shattered Hope. Both problems solved for you and you still have 2 perk slots for whatever else you want. There have been plenty of "smart" players telling you that it's still a you issue..

  • @Lobos said:

    https://forum.deadbydaylight.com/en/discussion/comment/3242128#Comment_3242128

    If they are issues for you then bring Franklin's and Shattered Hope. Both problems solved for you and you still have 2 perk slots for whatever else you want. There have been plenty of "smart" players telling you that it's still a you issue..

    Franklin and Shattered hope are waste of perk slots, especially shattered hope, you have to bring gen perks or you are doomed and you will get gen rushed. Some killers also need help in chase and if you play them there are certain perks to help on that.

  • I am literally having the least amount of fun playing this game in the 600+ hours ive played as survivor but sure we should buff killers cause the power role of deciding whether if someone can have a good time or not doesnt have enough freedom.

  • I really wish people would stop quoting the 60% kill rate as if it means anything lmao. If you 2k 7 games and 4k 3 games, you would have a 65% kill rate (26/40 possible kills in 10 games). Kill rate does not automatically equate to win rate. And here's the reality about 2ks. It generally feels terrible to have to work so hard and only end up scraping out 2 kills (especially if those kills come in the form of camping to confirm a kill in EGC).

  • You can't balance an asymetrical game. We've been over this already

  • @Kosturko92 said:

    https://youtu.be/Q1Ze7xV3s-U

    To everyone, check out this video and you will see how Broken SWF teams are

    Are you serious? Knightlight is a competitive player and ETERNAL is one of the best teams in the world, they won an insane amount of tournaments. This was a tournament game with tournament rules, which means it's like a completely different game (every perk only once, lots of perks generally banned, only brown items or yellows, only specific add ons, map is set for every killer). They play with clock callouts to navigate which 99% of the swf's you will encounter never do.

    Btw i played against this guy in a tournament and tunneled the ######### outta him, could be a 3k but was only a 2k because i sucked. They're not unbeatable under tournament rules. This video doesn't prove anything.

    From my own experience as killer with nearly 4k hours, SWF is only unbeatable when everything comes together (busted items, busted perk combinations x4, surv sided map). The rest of the time there is much luck and decision making involved, for example who you chase first (the worst or the best looper, the guy with Prove who can't do gens now or the guy with DS?).

    Also don't expect to win while playing "fair". Not saying it's fun or fair for the survivor but getting someone out of the game quickly is "comp standard" and the most efficient way to play the game, while going for spreading hook stages will often not net you kills. Doesn't mean that's bad though, i'm way past the mindset were i need to 4k every game to be satisfied, because i know i'm better than most players and i know that it means absolutely nothing when i get bodied by some tryhard SWF with 4 toolboxes, 2x prove and 4x DH.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241644#Comment_3241644

    My point is it doesn't go both ways, it's just survivors uploads that are counted in those killer character percentages. Killer uploads aren't used for the kill rates, they do that intentionally to remove some of the possible self bias. Your suggestion above was "players having a bad game might not upload the stats", which even if you assumed for the sake of argument that's true then that would imply survivors upload fewer 4 kill games than they do other games. But the actual numbers are that 4 kill games are the most common result, so even if your assumption were right that would mean there are more 4 kill games, not less, than the stats are showing.

    All of that is kind of moot though since I'm not even convinced you're right about a significant number of people failing to upload match results simply because they didn't win. I'm not saying it can never happen but there's no reason to think it does to any great extent.

    Oh... you´re right. Yeah someone salty who wants to feed into the bias of one side being op would probably do this.

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241598#Comment_3241598

    Yes, but its still higher than a 2e/2k, which you used to deny that killers have the advantage at the moment.

    But not by a lot. The devs are happy with that kill rate. So thats what we get. Now how real those stats are stands on a different paper.

    As people disconnected ad nauseum, when the dc penalty was off and suicided when the penalty was off. I´d say way over half of my matches someone suicides. Which impacts the kill rates. If people wouldn´t suicide at all (like completely remove the mechanic). Then kill rates would be lower.

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241369#Comment_3241369

    In 10 matches you can get 7 2ks and 3 3ks and that's about 60% kill rate

    Yeah and that doesn´t sound like killers are stomping.

  • You are not supposed to win every match ever. Use good perks to your advantage. And get better at the game. The game has never before been as easy for killer as it is now.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3242116#Comment_3242116

    Yeah and that doesn´t sound like killers are stomping.

    They really aren't I mean it's a 25% jump between a 2k and a 3k. That also tells you wesker is getting like one more 3k instead of 2k in those 10 games

  • @[Deleted User] said:

    Or... don't chase the survivor that just used Deliverance. They're 100% going to have OTR and probably DS. You know their entire build once you see Deliverance and their exhaustion perk. Play around it.

    Don't tunnel as killer? Is this a new gameplay concept you just came up with just now?

  • @Lobos said:

    Skill issue. If killers can't win a game after 6.1 then that is on you. The killers I see in games have no trouble winning and it shows in the stats too. I do enjoy seeing killers crying about SWFs on the forums though.

    Use the broken over powered S and A tier killers since they can go on 50+ win streaks so often. You all have it easy enough already! Guess survivors should just start out on hooks, stay injured permanently, and also have their auras revealed the whole game too right?

    And what about the broken and underpowered killers in C and D tier? Nurse and Blight aren't the only killers in the game.

  • @Carmina_is_cute said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241296#Comment_3241296

    And what about the broken and underpowered killers in C and D tier? Nurse and Blight aren't the only killers in the game.

    The weaker M1 killers certainly do need buffs for sure! They are my favorite ones to play and it makes me sad they don't get much attention.

  • @Droneinthrwind said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241721#Comment_3241721

    Don't tunnel as killer? Is this a new gameplay concept you just came up with just now?

    If the survivor just used Deliverance near you, they did it with the sole purpose of wasting a ton of your time

  • why old corrupt, it benefitted killers that were already strong, like blight and nurse.


    also no, I'm not gonna solo a gen for ONE HUNDRED SECONDS

  • I suggest buffing under performing killers. Cough, TRAPPER cough. Ahhh my covid, sorry. But then also make camping/tunneling not a viable option for killers.

    Getting tunneled or face camped is not a fun experience.

  • @Kosturko92 said:

    Avrg kill rate is not the measuerment they should be using. Because people at low ranks die a lot, solo quee dies a lot. A SWF team at high mmr that wants to win cannot lose.

    Make a tournament:

    Random map, best of 5.

    Killer 3 kills + hatch or 1 escape = Win

    Survivors 3 escapes = Win

    2 kills 2 escape = Tie

    Make this and you will see how unbalanced this game is. DBD should balance the game around top mmr, then everyone will eventually have fun, right now no one is having fun.

    This is most absurd thing I ever read. You really think people will have fun when game i balanced around top1% of players? That way those players play is not fun it's boring and stressful.

  • @solidhex said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241969#Comment_3241969

    Are you serious? Knightlight is a competitive player and ETERNAL is one of the best teams in the world, they won an insane amount of tournaments. This was a tournament game with tournament rules, which means it's like a completely different game (every perk only once, lots of perks generally banned, only brown items or yellows, only specific add ons, map is set for every killer). They play with clock callouts to navigate which 99% of the swf's you will encounter never do.

    Btw i played against this guy in a tournament and tunneled the ######### outta him, could be a 3k but was only a 2k because i sucked. They're not unbeatable under tournament rules. This video doesn't prove anything.

    From my own experience as killer with nearly 4k hours, SWF is only unbeatable when everything comes together (busted items, busted perk combinations x4, surv sided map). The rest of the time there is much luck and decision making involved, for example who you chase first (the worst or the best looper, the guy with Prove who can't do gens now or the guy with DS?).

    Also don't expect to win while playing "fair". Not saying it's fun or fair for the survivor but getting someone out of the game quickly is "comp standard" and the most efficient way to play the game, while going for spreading hook stages will often not net you kills. Doesn't mean that's bad though, i'm way past the mindset were i need to 4k every game to be satisfied, because i know i'm better than most players and i know that it means absolutely nothing when i get bodied by some tryhard SWF with 4 toolboxes, 2x prove and 4x DH.

    I might be misremembering who it was but didn't you argue for nerfing Nurse using the same arguments the OP is using for nerfing SWFs?

  • @Kosturko92 said:

    I don't know who came up with the idea that deliverance pairs with off the record, this should be removed asap

    The SWF team at high MMR is impossible to beat most of the time.

    Please buff killers.

    1) Make gen 100 sec

    2) Nerf MedKits and Boons ( make that you can apply boon only once per tottem )

    3) Give us old corrupt intervention basekit

    So how maney times does this happen? And may I ask when you count it as winning and lossing for both sides and what does the game reward?

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241369#Comment_3241369

    Actually based on what I see on Nightlight and other posts with detailed kill breakdowns the most common results are 0 kills and 4 kills. On Nightlight for example almost every killer has a higher percentage of games with 0 kills than 1 kill and 2 kills, more 4 kills than 3 kills, and 2 kills are the least common result for all of them as well. Basically because of how momentum works during play the game is geared to be very swingy toward everybody escapes or nobody does.

    As an example, here’s a snapshot of three killers, notice the kill distributions for them. All the killers have similar distributions.

    https://us.v-cdn.net/6030815/uploads/3ZWVVKELD3UR/image.png

    Iirc though kill rates are only affected by survivor uploads, to avoid skewing them from killer bias (uploading only games where killer won). If that's still the case, then it is possible that kill rates are skewed towards the extremes because survivors are more likely to upload if they're still in the game at the end (for example i dont upload survivor games most often because if i die mid game i just leave). I don't know, it's all supposition, but it doesn't seem unlikely that more uploads happen because the game ended pertty soon after the uploader's time in the trial.

    I don't know if I'm explaining what I mean clearly, do you get what I mean?

  • @Fantasy said:

    They already buffed killers so that the average kill rate is 60% but it's never enough is it?

    How many times are y'all gonna hide behind faulty stats to avoid balance discussion?

  • @burt0r said:

    Hey,its been a long time since we had someone so extreme on the other side of the bias scala.

    If this guy seems extreme to you, you should check out my stuff.

  • @Lobos said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241382#Comment_3241382

    For any 1 video you can find of a good SWF going on that kind of win streak after 6.1 you can find 3 Nurse or Blight videos doing the same thing.

    S tier killers AND top tier swf are both problems on opposite sides. Funny how you don't acknowledge that and just want to nerf all survivors even more because of SWFs while leaving Nurse, Blight and Spirit alone.

    The fact that you still think Spirit is a problem kind of proves his point.

  • @Lobos said:

    Skill issue. If killers can't win a game after 6.1 then that is on you. The killers I see in games have no trouble winning and it shows in the stats too. I do enjoy seeing killers crying about SWFs on the forums though.

    Use the broken over powered S and A tier killers since they can go on 50+ win streaks so often. You all have it easy enough already! Guess survivors should just start out on hooks, stay injured permanently, and also have their auras revealed the whole game too right?

    So I guess Freddy stopped being Freddy after 6.1.0?

  • There is couple of things people don't understand.

    The percentage of the kills/escapes will never be a true measure because many of those kills are suicide hooks or bad survivors in solo quee.

    The solo quee doesn't favor survivors by any means, but SWF does by all means.

    If there was only SWF quee ( and solo quee totally removed ), you would see less then 30% killer rates ( including bully squad that doesn't want to escape )

    On the ground basis level this game is so unbalanced in favor of survivors. You play alone vs 4 players, on maps that take ageis to travel from 1 gen to another, with so many loops that it actually takes time to down anyone. And by the time you down someone, a tryhard team will do 2/3 gens because of all speed gen addons and perks and how easy is to rush them.

  • A thought occurs to me, it's it possible the devs aimed for 60% instead of 50% on order to account for those hook suicide and lower skilled players?

    If those factors are going to inflate the numbers, then it would make sense to aim for a number higher then actually desired to account for them.

  • @Zeidoktor said:

    A thought occurs to me, it's it possible the devs aimed for 60% instead of 50% on order to account for those hook suicide and lower skilled players?

    If those factors are going to inflate the numbers, then it would make sense to aim for a number higher then actually desired to account for them.

    It's more the hook suicides in my opinion. Survivors doing that means the devs have to shoot for a higher than 50% kill rate to be fair to Killers. Otherwise, the game would be unbalanced in favour of survivors in a game where 4 people stuck around.

    So, once again, selfish people stop the rest of us from getting nice things

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241568#Comment_3241568

    The fact that you still think Spirit is a problem kind of proves his point.

    The fact that you don't shows how ridiculously biased you are. All it takes is getting injured and you can't get away from her because they nerfed Iron Will.

    There is a reason she is always in the top 3 of tier lists but sure guy go ahead and keep believing killers are not OP. You're delusional just like every other killer main that thinks killers being able to win 100+ games in a row is ok and balanced.

  • @TheSubstitute said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241573#Comment_3241573

    Onepumpwillie got bodied by Hens. Is the 200+ win streak after that? I'm curious; I honestly don't know the timing.

    He is streaming right now and at 239 wins with 394 Moris in the streak as I'm writing this. And still going!

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