Survivors prevail once again

So survivors rage quitting finally pays off as usual. Now they get a full on buffed version of BT as basekit. Which can pretty much guarantee an escape during endgame, if the survivor is unhooked anywhere near the exits. Go on, keep punishing killers for camping and tunneling, instead of looking into why MOST of the camping and tunneling is happening (survivor objective is much quicker than the killer's objective). So much for the kiLLeR siDeD pAtCh lol.

Comments

  • @HugTheHag said:

    Reassurance got nerfed in a way that makes it much less effective, and Better Than New no longer gives repair speed. So no, survivors got nerfed as well.

    Better Than New will give the standard 6% repair speed. it's the other effects that got buffed. they make no mention of removing it, they're just saying what's changed, which is the buff to the other components.

  • @deckyr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147284#Comment_3147284

    Better Than New will give the standard 6% repair speed. it's the other effects that got buffed. they make no mention of removing it, they're just saying what's changed, which is the buff to the other components.

    Is this confirmed though ?

  • @Coffeecrashing said:

    Killers also camp because BHVR doesn’t want them to know where the survivors are when a killer hooks someone. Instead of being shown a direction to go in when a survivor is hooked, killers are expected to just wander around the map and hope for the best. This is why awakened awareness just got nerfed.

    People keep talking about addressing the reasons why killers camp and tunnel, but so far we just keep adding penalties for the killer, instead of giving killers ways to make it easier to find a new survivor to chase so they will have a motivation to leave a hooked survivor.

    BBQ still works perfectly fine. Used it on huntress 2 days ago. If your aura reading isn't working, you may want to check if they have distortion or report it as a bug

    (sarcasm, because you LITERALLY have always had a perk to show you where to go for years)

  • @Devilishly_Rowdy said:

    So survivors rage quitting finally pays off as usual. Now they get a full on buffed version of BT as basekit. Which can pretty much guarantee an escape during endgame, if the survivor is unhooked anywhere near the exits. Go on, keep punishing killers for camping and tunneling, instead of looking into why MOST of the camping and tunneling is happening (survivor objective is much quicker than the killer's objective). So much for the kiLLeR siDeD pAtCh lol.

    Sad how all survivors need to do is cry about it and get their way. Similar to an actual baby throwing a tantrum and getting its way

  • @NightmareKT said:

    https://forum.deadbydaylight.com/en/discussion/342535/survivors-prevail-once-again

    Sad how all survivors need to do is cry about it and get their way. Similar to an actual baby throwing a tantrum and getting its way

    Killers do the same so you can't exactly just say survivors doing this.


    Killers recently started to beg for PT to get nerfed there have been a lot threads on this topic the past month and they will probably get their way in a handful of months

  • @Coffeecrashing said:

    https://forum.deadbydaylight.com/en/discussion/comment/3148174#Comment_3148174

    None of those reliably trigger when a killer hooks someone. Those perks might randomly help a killer find a survivor, but unless they go off when a killer is proxy camping, it’s not motivating the killer to leave the hook.

    Dude, walk 3 steps to a locker. Geezuz. On most maps there are lockers around the hooks. Bam. Darkness Revealed.

    Lethal Pursuer: 9 full seconds at the beginning of the game, and and adds +2 seconds to *every aura reading perk*.

    Nurse's Calling: Loud noise notification whenever a survivor heals. Get into range, constant aura of them.

    Discordance: 2 survivors work on a gen? The gen lights up in green.

    BBQ: Works *the exact same as before the patch*. I don't get why you're saying you can't use it anymore. It's literally the same. Lethal Pursuer will add +2 seconds to it. But they just removed the BP bonus. That's it. So why can't you use the exact same perk for info as you did previously?

    Spies from the Shadows: Get a loud explosion/notification whenever a survivor disturbs a crow.

    I'm All Ears: Any survivor performing a rushed action had their aura revealed to you for 6 seconds (within 48 meters).

    No Way Out: Survivors try to open the gate- it's blocked for 42 seconds and you get a notification what gate they're at.

    Floods of Rage: When a survivor is unhooked ALL survivor auras are revealed to you for 6 seconds (add Lethal that's 8!).


    These are just off the top of my head. Not even going into Killer Add-ons either (think about Peek-a-Boo Myers or Wraith All-seeing). In a nutshell, you're just saying you don't want to leave the hook. That's it. You want to camp and tunnel because it's the lazy, easy way.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3148067#Comment_3148067

    My guess will be that my queue times will still be instant as Survivor during the whole 24 hours of a day. So the answer would be - still to many Killer players around to make the queue times bearable for Killers.

    Currently Survivor Queues are still instant in the evening, which is the case since the Midchapter Patch dropped. So it was not a short period of time like some people said. And since the Change to 10 second Endurance does not do that much (since many were running OTR anyway), I guess there will still be way too many Killers around.

    Even tho, strange why BHVR is still catering to them by nerfing Perks like Reassurance. They should realize that the people who are playing less are the Survivors.

    (Even tho, MAYBE the Matchmaking Incentives might help the Killer Queues. But if those are on Survivor all the time, it should be pretty clear that they are the only reason why Killer Queues got better)

    Do you normally play in EU? in NA where i play the evening has longer queue times for survivor. Clearly the last patch brought back more killer player b/c what was previously a 5 minute wait during peak survivor times, is now less than 1 minute.

    To expand on my point, now that buffed BT is basekit, survivors can run something else besides OTR. I normally play solo q so i know it'll open up stronger builds for me since i no longer need to worry about unsafe unhooks. So, sure, i'm being a bit dramatic but we'll wait and see how this plays out. I expect the killer population to drop shortly after killer players get their Wesker fill.

  • @Coffeecrashing said:

    Killers also camp because BHVR doesn’t want them to know where the survivors are when a killer hooks someone. Instead of being shown a direction to go in when a survivor is hooked, killers are expected to just wander around the map and hope for the best. This is why awakened awareness just got nerfed.

    People keep talking about addressing the reasons why killers camp and tunnel, but so far we just keep adding penalties for the killer, instead of giving killers ways to make it easier to find a new survivor to chase so they will have a motivation to leave a hooked survivor.

    You.....you do know BBQ and Chili is a thing right? The perk that shows auras of Survivors outside your Terror Radius after you hook someone, Thrilling Tremors can effectively show what gens were worked on when you pick someone up, Discordance shows when 2 people are on a gen, just play Doc with calm add-ons and the perk that increases your terror radius and go wild. Nobody is telling you to down, hook someone and twidle your thumbs because you're either too lazy to go find other survivors and would rather just stare into the eyes of the one hooked and wonder "Why are gens popping?? Reeeeee" also they nerfed Awakened Awareness because they said certain Killers would benefit too well from it: Nurse.

  • @Coffeecrashing said:

    Killers also camp because BHVR doesn’t want them to know where the survivors are when a killer hooks someone. Instead of being shown a direction to go in when a survivor is hooked, killers are expected to just wander around the map and hope for the best. This is why awakened awareness just got nerfed.

    People keep talking about addressing the reasons why killers camp and tunnel, but so far we just keep adding penalties for the killer, instead of giving killers ways to make it easier to find a new survivor to chase so they will have a motivation to leave a hooked survivor.

    Also Devour Hope, Make Your Choice, Grim Embrace, No Way Out, Dying Light, Monstrous Shrine (any scourge hook really) all award the Killer for leaving a hooked survivor or hooking multiple survivors. Just have pain res and dead man's switch and bam, instantly know where survivors are since the gen will be blocked.

  • @Murgleïs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147263#Comment_3147263

    They did not kill Reassurance, it’s still broken and needs a nerf asap.

    Nerfed to what exactly?

  • @malloymk said:

    Killers camp because it's easy and it works. It has nothing to do with gen times being too fast or looping being to strong.

    You're not wrong. It's much easier to do that than learn the mechanics of each killer. No argument here.

  • @Zwergz112 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147307#Comment_3147307

    Also Devour Hope, Make Your Choice, Grim Embrace, No Way Out, Dying Light, Monstrous Shrine (any scourge hook really) all award the Killer for leaving a hooked survivor or hooking multiple survivors. Just have pain res and dead man's switch and bam, instantly know where survivors are since the gen will be blocked.

    Thank you for letting me know you're low MMR, by suggesting perks like Grim Embrace and Monstrous Shrine.

  • @remoirel said:

    those darn survivors, wanting to actually play the game instead of sit on a hook being camped and then tunneled out if they ever get unhooked! how DARE they

    How dare a killer for wanting to actually win. What a joke

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3148067#Comment_3148067

    My guess will be that my queue times will still be instant as Survivor during the whole 24 hours of a day. So the answer would be - still to many Killer players around to make the queue times bearable for Killers.

    Currently Survivor Queues are still instant in the evening, which is the case since the Midchapter Patch dropped. So it was not a short period of time like some people said. And since the Change to 10 second Endurance does not do that much (since many were running OTR anyway), I guess there will still be way too many Killers around.

    Even tho, strange why BHVR is still catering to them by nerfing Perks like Reassurance. They should realize that the people who are playing less are the Survivors.

    (Even tho, MAYBE the Matchmaking Incentives might help the Killer Queues. But if those are on Survivor all the time, it should be pretty clear that they are the only reason why Killer Queues got better)

    I suspect they are going to boost survivors quite soon. It’s very clear that less people are playing the survivor role, and it’s well-known that survivors are a little more necessary than killers because the games need 4 survivors for every 1 killer.

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147307#Comment_3147307

    Well, killer claimed they do it because gen times were too fast, and chases took too long.

    Then the devs reduced chase times by killer buffs and survivor nerfs, and increased gen times.

    The Result: more killer camping and tunneling, because you got the down earlier, and gen times where longer. It did the opposite of what killers said would happen.

    the true reason why killer camp and tunnel is just: the survivor might escape otherwise.

    Weird, it’s almost like the killer’s objective is to prevent survivors escaping.

  • @Devilishly_Rowdy said:

    So survivors rage quitting finally pays off as usual. Now they get a full on buffed version of BT as basekit. Which can pretty much guarantee an escape during endgame, if the survivor is unhooked anywhere near the exits. Go on, keep punishing killers for camping and tunneling, instead of looking into why MOST of the camping and tunneling is happening (survivor objective is much quicker than the killer's objective). So much for the kiLLeR siDeD pAtCh lol.

    Survivor hive mind mad

  • @Coffeecrashing said:

    https://forum.deadbydaylight.com/en/discussion/comment/3149839#Comment_3149839

    Thank you for letting me know you're low MMR, by suggesting perks like Grim Embrace and Monstrous Shrine.

    With the way you're talking about how there's no incentive to leave the hook, you're hardly in any position to talk about anyone else's MMR.

  • @DoritoHead said:

    They killed Reassurance and buffed Wesker but guys, they actually added an effective measure to prevent tunneling! They MUST be survivor sided!

    They nerfed Wesker at the same time, because they can't just make killer stronger. They're always obligated to make survivor stronger as well when they do that.

  • @Aven_Fallen said:

    You focus on one point and ignore that they made two upcoming Survivor Perks pointless in the next Update AND reduced the number of Pallets on the new RPD-Maps.

    But I bet the 2 god pallets in the main room are still there.

  • @HugTheHag said:

    Reassurance got nerfed in a way that makes it much less effective, and Better Than New no longer gives repair speed. So no, survivors got nerfed as well.

    The Reassurance nerf is one that they themselves asked for. "But then I can't unalive myself on hook!" Maybe you shouldn't be doing that then? And Better Than New being yet another gen speed perk for survivors, just for getting healed? Nuh-uh. It's better off being the new Leader that they made it into.

  • Survivors asked for that first nerf, you know, because as soon as it hit live every single 3-man SWF in existence was gonna hold the random hostage (in reality that would have been a rarity, because who wants to do that with their time?). Now those same people who worried about that possibility are complaining about the nerf or using it to say, "See? Survivors get nerfed too." You can't make this up.

  • I feel like OP must be a certain british stremaer's alter ego,, jokes aside if they remove every single effect that speeds up gens except maybe resilience and toolboxes (brand new part needs to go that addon is disgusting) and reduce size of some maps game will be in a much better place

  • I typically don’t go after the person who was just unhooked- I go for the person who did the unhook. Now the only problem with that may be if they have the new Mettle of Man, DH, or BOTH! But that’s a different story. I rather keep trying to whittle away at the survivors trading hooks- it increases my chances of getting more than 1 sacrificed, as opposed to just tunneling that one unhooked survivor out with less points. I’d rather roll the dice and try for one more, even if it means risking losing that one guaranteed kill.

  • @The_C12H15NO2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3148893#Comment_3148893

    Do you normally play in EU? in NA where i play the evening has longer queue times for survivor. Clearly the last patch brought back more killer player b/c what was previously a 5 minute wait during peak survivor times, is now less than 1 minute.

    To expand on my point, now that buffed BT is basekit, survivors can run something else besides OTR. I normally play solo q so i know it'll open up stronger builds for me since i no longer need to worry about unsafe unhooks. So, sure, i'm being a bit dramatic but we'll wait and see how this plays out. I expect the killer population to drop shortly after killer players get their Wesker fill.

    Yes, I play on EU. And I have instant Survivor Queues during the whole day whenever I play. Killer Queues are either terrible (morning to late afternoon) or just a bit long (evening to night).

    Before 6.1.0 it was instant Survivor Queue during the whole day and longer during the evening/night and Killer vice-versa.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147291#Comment_3147291

    Survivors asked for that first nerf, you know, because as soon as it hit live every single 3-man SWF in existence was gonna hold the random hostage (in reality that would have been a rarity, because who wants to do that with their time?). Now those same people who worried about that possibility are complaining about the nerf or using it to say, "See? Survivors get nerfed too." You can't make this up.

    1) I never asked for that and so that last statement definitely doesn't apply to me.

    2) They took the easy way out. Just five the on-hook Survivor the ability to ignore Reassurance, and also cap match lengths

  • @Devilishly_Rowdy said:

    So survivors rage quitting finally pays off as usual. Now they get a full on buffed version of BT as basekit. Which can pretty much guarantee an escape during endgame, if the survivor is unhooked anywhere near the exits. Go on, keep punishing killers for camping and tunneling, instead of looking into why MOST of the camping and tunneling is happening (survivor objective is much quicker than the killer's objective). So much for the kiLLeR siDeD pAtCh lol.

    Low skill and MMRKillers brought this in themselves, though, by not adapting and leaving their hooks,exploring the world out there, but by staying home and slapping that meat on that hook.

    The tunnelling and camping really went overboard and I wouldn't attribute this just to whiny survivors.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147284#Comment_3147284

    The Reassurance nerf is one that they themselves asked for. "But then I can't unalive myself on hook!" Maybe you shouldn't be doing that then? And Better Than New being yet another gen speed perk for survivors, just for getting healed? Nuh-uh. It's better off being the new Leader that they made it into.

    I really like how you make assumptions about my arguments on Reassurance and my will to end games early. I'm sure this quality of yours is greatly appreciated by many and grants you a lot of love.

    As for the "they themselves asked for it", most survivors asked for a way for the hooked person to reject the reassurance should the game turn into a hostage situation where the teammate is indefinitely hooked. So that, you know, the anti camping perk works against camping killers without having to have a whole team of people using it.

    As for Better Than New, yeah, I wouldn't be against another gen repair speed perk. Out of 9 games played yesterdays, the survivors saw the gates being powered (not opened) twice, whether that was because of killer scummy plays being rewarded by the game or because of matchmaking doing an oopsie and putting much more experienced killers in front of us so that they don't have to wait in queue (nevermind our own entertainment or chances of escaping).

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3148901#Comment_3148901

    Weird, it’s almost like the killer’s objective is to prevent survivors escaping.

    Weird, the post reads as if you had an objective, or at least an agenda.

    Having an objective doesn´t mean it has to be handed down on a plate, which is what happened after the last patch, at least when solo queue is considered. But a lot of killers seem to only consider swf if the situation suits them.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3150854#Comment_3150854

    1) I never asked for that and so that last statement definitely doesn't apply to me.

    2) They took the easy way out. Just five the on-hook Survivor the ability to ignore Reassurance, and also cap match lengths

    But you did fear that the perk as it was would be used to hold people hostage?

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3150997#Comment_3150997

    But you did fear that the perk as it was would be used to hold people hostage?

    Yeah, actually. Which is why I'd have significantly appreciated the option to allow a hooked survivor to ignore any current and future effects of the perk Reassurance, a substantially better QOL feature rather than nerfing the perk.

  • Better worry about mid chapter update because there's been nothing done to camping (except band aid perk like Reassurance) and solo que will still be miserable after Project:W release.

    At this moment, I'm certain some of killer buffs will eventually be taken away. Maybe BHVR will realize even if they buff killers and make fair for both, some players don't change their playstyle, slowdown perks and all they need to do is adjusting killers one by one and balancing maps, not giving common massive buffs.

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3150669#Comment_3150669

    Weird, the post reads as if you had an objective, or at least an agenda.

    Having an objective doesn´t mean it has to be handed down on a plate, which is what happened after the last patch, at least when solo queue is considered. But a lot of killers seem to only consider swf if the situation suits them.

    I don’t care about people who can’t play the game. My grandma would 4K at low mmr with Onryo or trapper- it doesn’t mean they are or killer in general is OP.

  • them making no mention of removing the repair bonus means that the repair bonus isn't there. it's like if the patch notes said "fearmonger's exhaust effect now lasts 10 seconds (up from 5)". that doesn't mean the blindness is gone, it just means the exhaust got increased.

    that's what's happening here. they're buffing all the non-repair aspects, but the repair aspect is still there, it's just staying at its original 6%.

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147431#Comment_3147431

    So are we just not going to talk about Floods of Rage? Or Darkness Revealed? Or other informational perks like Thrilling Tremors or Discordance? How about Surveillance or Call of Brine? There are plenty of perks that motivate you to leave the hook.

    According to coffee those aren't enough, you're talking to a brick wall, they want the survivors to walk up to them, put their item down, and not move till the hook all 4 survivors

  • @CluelessWanderer said:

    https://forum.deadbydaylight.com/en/discussion/comment/3148409#Comment_3148409

    Dude, walk 3 steps to a locker. Geezuz. On most maps there are lockers around the hooks. Bam. Darkness Revealed.

    Lethal Pursuer: 9 full seconds at the beginning of the game, and and adds +2 seconds to *every aura reading perk*.

    Nurse's Calling: Loud noise notification whenever a survivor heals. Get into range, constant aura of them.

    Discordance: 2 survivors work on a gen? The gen lights up in green.

    BBQ: Works *the exact same as before the patch*. I don't get why you're saying you can't use it anymore. It's literally the same. Lethal Pursuer will add +2 seconds to it. But they just removed the BP bonus. That's it. So why can't you use the exact same perk for info as you did previously?

    Spies from the Shadows: Get a loud explosion/notification whenever a survivor disturbs a crow.

    I'm All Ears: Any survivor performing a rushed action had their aura revealed to you for 6 seconds (within 48 meters).

    No Way Out: Survivors try to open the gate- it's blocked for 42 seconds and you get a notification what gate they're at.

    Floods of Rage: When a survivor is unhooked ALL survivor auras are revealed to you for 6 seconds (add Lethal that's 8!).

    These are just off the top of my head. Not even going into Killer Add-ons either (think about Peek-a-Boo Myers or Wraith All-seeing). In a nutshell, you're just saying you don't want to leave the hook. That's it. You want to camp and tunnel because it's the lazy, easy way.

    No point in trying dude, you're talking to a wall

  • @CluelessWanderer said:

    https://forum.deadbydaylight.com/en/discussion/comment/3148409#Comment_3148409

    Dude, walk 3 steps to a locker. Geezuz. On most maps there are lockers around the hooks. Bam. Darkness Revealed.

    Lethal Pursuer: 9 full seconds at the beginning of the game, and and adds +2 seconds to *every aura reading perk*.

    Nurse's Calling: Loud noise notification whenever a survivor heals. Get into range, constant aura of them.

    Discordance: 2 survivors work on a gen? The gen lights up in green.

    BBQ: Works *the exact same as before the patch*. I don't get why you're saying you can't use it anymore. It's literally the same. Lethal Pursuer will add +2 seconds to it. But they just removed the BP bonus. That's it. So why can't you use the exact same perk for info as you did previously?

    Spies from the Shadows: Get a loud explosion/notification whenever a survivor disturbs a crow.

    I'm All Ears: Any survivor performing a rushed action had their aura revealed to you for 6 seconds (within 48 meters).

    No Way Out: Survivors try to open the gate- it's blocked for 42 seconds and you get a notification what gate they're at.

    Floods of Rage: When a survivor is unhooked ALL survivor auras are revealed to you for 6 seconds (add Lethal that's 8!).

    These are just off the top of my head. Not even going into Killer Add-ons either (think about Peek-a-Boo Myers or Wraith All-seeing). In a nutshell, you're just saying you don't want to leave the hook. That's it. You want to camp and tunnel because it's the lazy, easy way.

    @Coffeecrashing said:

    https://forum.deadbydaylight.com/en/discussion/comment/3149839#Comment_3149839

    Thank you for letting me know you're low MMR, by suggesting perks like Grim Embrace and Monstrous Shrine.

    You said that there were no incentives for leaving the hook, I merely stated some perks that do so, Grim embrace blocks all gens for 40 seconds after hooking all survivors and monstrous shrine grants 20% faster entity progression if you're not within 24 meters, you only get as much out of perks if you actually put them to use but of course if you sit there with your thumb up your bum staring at the survivor you just hooked as the others slam gens thinking "REEEEEE, I HaVe nO iNcEnTiVe tO lEaVe tHe HoOk" while there are the giant red auras called generators that survivors will likely be by, then of course you won't get any value from the perks, nobody is going to hold your hand and walk you over and pint saying "here coffee, here's that naughty survivor you were trying so hard to find" move your left analog stick and make an actual effort to find survivors

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