Truetalent vs Oracle team, what do you think?

I think this represents how powerful it is to face a team of 4 survivors.And as only spirits AND nurses They are the only killers that can stand up to swf Because the other killers don't have enough skill


https://youtu.be/x6p4OtdwOy0

Tagged: Mod

Comments

  • @TicTac said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286088#Comment_2286088

    A video would really be great. Its easier to learn for me that way.

    I'll get one ready tonight or tomorrow for you. I just have to remember your name lol.

  • @KIKI_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286755#Comment_2286755

    I'm not underestimating the asymmetrical aspect. I'm taking it into consideration and stating that even that is not enough to match dota's complexity. There is a reason why you can win millions of dollars playing dota and not the other way around. And dota 2 works just fine. So just saying that it is impossible, unachievable or tedious because of the complexity that the asymmetrical aspect provides is vague and unfounded since there are more complex games out there already doing it

    Right and if DBD was owned by Valve I'd agree.

  • Has anyone talked to Oracle about this? What do they think? Do they think the game is fine, do they have suggestions on what they would do to fix things?

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2284040#Comment_2284040

    But nobody could compete with what we saw. It doesn't matter if it's him or someone different.

    Maybe a killer who is comp could have? You cant expect a casual killer to verse a comp team and not get destroyed. This doesnt prove anything. Its like having a rank 20 killer vs a group of rank 1 survivors and claiming thats your undeniable proof...

  • @Reinami said:

    Has anyone talked to Oracle about this? What do they think? Do they think the game is fine, do they have suggestions on what they would do to fix things?

    From what I've spoken to Xeno about, he said that the game should not be balanced around their level. Specifically we were talking about Spirit and although they have no problem beating Spirits, he agrees she needs a change for normal matches, for example.

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286773#Comment_2286773

    Maybe a killer who is comp could have? You cant expect a casual killer to verse a comp team and not get destroyed. This doesnt prove anything. Its like having a rank 20 killer vs a group of rank 1 survivors and claiming thats your undeniable proof...

    You're trying to smear Tru3's grasp of the game when he literally streams it every day, and loses survivors through exit gates rarely no matter what killer he's playing as. Is every single one of those matches against bad survivors? Highly unlikely. He admits they could be better, but usually they're at least decent on gens OR chase. But the team he went against are experts in both. And he's using Wraith for crying out loud. It is delusional to think that even Nurse or Spirit, or a certain player at the helm, would be able to handle these guys with ease. The game is simply isn't balanced around 4 great survivors on comms.


  • @Reinami said:

    Has anyone talked to Oracle about this? What do they think? Do they think the game is fine, do they have suggestions on what they would do to fix things?

    Even if you think DBD should be balanced around top % there is another fundamental issue. These top % SWF teams are all using comms and in some cases discord screen sharing on a second monitor to share information.

    No matter what you do as long as the devs refuse to give survivors basic information (without needing perks) + voice chat, then balancing around these top level teams will make the game unplayable for anyone who isn't doing that.

    Let's loot at the dota example. Pro dota teams of course are talking to each other, but even casual players can see information about their other team mates (like their build and current performance in the match), can see everything their team mates can see, have voice chat, text chat, and a quick chat.

    Of course in dota it's fair because both sides have that information, but that show's scott's point. Because killer is basically a different game from survivor. In order to get it to be balanced the amount of large sweeping changes you would need is nearly impossible.

    You'd first have to close the gap between a team of randoms and a premade team so there isn't quite as big an informational gap (WITHOUT USING PERKS, premade teams don't need perks to do it, why do solos)

    Then you'd need to balance killers around the new power level.

    Then you'd need to get all the killers at the same power level.

    At the rate BHVR changes those things and their unwillingness to do a lot of it, it's never going to happen

  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286901#Comment_2286901

    From what I've spoken to Xeno about, he said that the game should not be balanced around their level. Specifically we were talking about Spirit and although they have no problem beating Spirits, he agrees she needs a change for normal matches, for example.

    That's kind of ridiculous if you ask me.


    "We are able to stomp basically everyone, so the game shouldn't be balanced around us"

  • @SkeletalElite said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286901#Comment_2286901

    Even if you think DBD should be balanced around top % there is another fundamental issue. These top % SWF teams are all using comms and in some cases discord screen sharing on a second monitor to share information.

    No matter what you do as long as the devs refuse to give survivors basic information (without needing perks) + voice chat, then balancing around these top level teams will make the game unplayable for anyone who isn't doing that.

    Let's loot at the dota example. Pro dota teams of course are talking to each other, but even casual players can see information about their other team mates (like their build and current performance in the match), can see everything their team mates can see, have voice chat, text chat, and a quick chat.

    Of course in dota it's fair because both sides have that information, but that show's scott's point. Because killer is basically a different game from survivor. In order to get it to be balanced the amount of large sweeping changes you would need is nearly impossible.

    You'd first have to close the gap between a team of randoms and a premade team so there isn't quite as big an informational gap (WITHOUT USING PERKS, premade teams don't need perks to do it, why do solos)

    Then you'd need to balance killers around the new power level.

    Then you'd need to get all the killers at the same power level.

    At the rate BHVR changes those things and their unwillingness to do a lot of it, it's never going to happen

    Again, fix these things. Stop saying "It can't be done because the devs are bad" they can fix them.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286911#Comment_2286911

    That's kind of ridiculous if you ask me.

    "We are able to stomp basically everyone, so the game shouldn't be balanced around us"

    You're talking to a streamer. What do you think generates him more revenue and clicks, close competitive games or 'meme hold 'S' only and get a 4k at 5 gens!' video?

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286911#Comment_2286911

    That's kind of ridiculous if you ask me.

    "We are able to stomp basically everyone, so the game shouldn't be balanced around us"

    I don't think its ridiculous at all. He knows that almost no one is at that level so its not relevant.

  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286948#Comment_2286948

    I don't think its ridiculous at all. He knows that almost no one is at that level so its not relevant.

    Right, so he gets to continue to stomp everyone he plays right? Think about that for more than just 1 second.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286980#Comment_2286980

    Right, so he gets to continue to stomp everyone he plays right? Think about that for more than just 1 second.

    But he doesn't stomp everyone he plays. His competitive team only does KYF games. They don't even interact with the general population.

  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286982#Comment_2286982

    But he doesn't stomp everyone he plays. His competitive team only does KYF games. They don't even interact with the general population.

    At that point you could make the argument that these people are playing 2 different games.


    So why not just eliminate the ability to play with SWF and say if you want to play with friends go do KYF.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286990#Comment_2286990

    At that point you could make the argument that these people are playing 2 different games.

    So why not just eliminate the ability to play with SWF and say if you want to play with friends go do KYF.

    ...seriously?

  • You are basically saying "he only plays KYF so it doesn't affect you" but like, it does, because good survivors still exist in queue, SWF still exist in queue. I'm being hyperbolic when i say remove SWF. Are you going to also say that they NEVER play in regular queue like EVER EVER EVER? Of course they sometimes do.


    There are still people who play like oracle does in regular queue though. And it is extremely frustrating when playing against that, no matter how rare it is. Because it is as your video said, nobody is expressing any skill, they just immediately drop pallets, and gens get done, and the game is boring.


    Why would you NOT want to fix that so that the game can be fun for not only the average joe who plays the game while also being something that at high level has some great expression of skill. Why do you think the tournament scene for this game is a joke? What if the game was balanced, and fixed, and made more fun and more expressive for high level players? Maybe we could have a massive esports scene for this game like you do for other games like CS:GO, LoL, DotA, Starcraft etc.


    The problem is you just come in, or make videos and say "BHVR is too dumb it can't be done" when that is a copout. They have the ability to make these types of changes, because they have done it before. They need to come out and talk about these things more openly honestly.

  • @TicTac said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286088#Comment_2286088

    A video would really be great. Its easier to learn for me that way.

    https://www.youtube.com/watch?v=AIEwWQo6YOs&t=313s


    There you go. Audio is a bit low on the game plus mic. I didn't realize it while I was recording. Following videos won't ever be this low again. It's what happens when I mess with OBS XD

  • The problem is True calls any situation he gets outplayed in “swf”.

  • @TheeclumsyNinja said:

    The problem is True calls any situation he gets outplayed in “swf”.

    Here we go again.


    Who cares about any of that. Watch the match, watch the one with Dowsey.

  • Anyone know how to get ahold of Oracle to face them? I would like a try.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2287058#Comment_2287058

    Here we go again.

    Who cares about any of that. Watch the match, watch the one with Dowsey.

    Watch how many times you go against a pro team in ranked lol 1/1000 matches maybe if that even. 99.9 percent of matches are not even close to that

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2287058#Comment_2287058

    Here we go again.

    Who cares about any of that. Watch the match, watch the one with Dowsey.

    Also there are 6 matches, watched all of em :)

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286662#Comment_2286662

    none of those would put those killers in A tier.

    trickster would just be more miserable to face, trapper would be okay, and the legion change would only make them stronger in situations where they're already okay (when people are grouped up and don't hold W when they hear the terror radius/panting coming their way).

    It was a,first pass, i think that puts trickster up there though tbh. Legion up the duration if necessary. Point is, this isnt an entire rework like Freddy or Doc that had 2 different states making them stupid weak

  • @TheeclumsyNinja said:

    https://forum.deadbydaylight.com/en/discussion/comment/2287062#Comment_2287062

    Watch how many times you go against a pro team in ranked lol 1/1000 matches maybe if that even. 99.9 percent of matches are not even close to that

    That's not a valid argument. How often do i go against a pro CS:GO team? Do they still balance the game around them or me?

  • @KIKI_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286138#Comment_2286138

    You are assuming balancing around that single match would punish the other 999 games. That's a pretty big assumption to make. Watch other competitive games. Take Dota 2 for example. Dota's complexity is beyond what dbd could ever aspire and yet it is a balanced game. Take a guess. Yes, they balanced around top percent. Casual and average people still enjoy and still play the game.

    Stop trying to predict the future. "It wont work" you say. You don't know that. It works in other games far way more complex than dbd. Why would not work in dbd?

    The current balance of dbd goes like this.

    1. Clueless noobs first day gets destroyed by the killer
    2. noob has been playing for a while and reached green/purple ranks and can loop a little but team mates let him down
    3. noob joins a dbd group and plays swf
    4. boosted noob wins more then then they lose and are now in red ranks thanks to coms
    5. noob finally gets good and knows what every killer does
    6. survivor player and team rarely lose beyond a select few killers <--- many people are at this stage in some regions with 2k hours being the norm

    During that weird 4 day period after the mmr test where mmr seemed like it was still on, i had decent solo team mates and we finished the game with only 3-5 hooks most of the time. I also had trouble playing killers that i would normally be able to relax with like pyramidhead because the efficiency was insane.

    I don't know what they did to change that but since yesterday i have been in games with mixed ranks so we get slaughtered and i am back to cruising on killer. I was even winning on twins with no addons and the sound off.. i never play the twins.

  • In real matches, killers know to play dirty when they need to and still win against these SWF. TruTalent wants to 12 hook against a tournament SWF and still win. That would ruin the game entirely. This isn't deathgarden.

    Killers are already so overpowered they win an overwhelming majority of matches.

  • @Midori_21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2284940#Comment_2284940

    Because DBD isn't designed like "most" PvP games. In many PvP games, each side has the same goal. Both strive to win, and each side usually has equal access to resources to help them win, with the same set of options. Which makes it easier to balance around fairness. But DBD is asymmetrical. Asymmetrical games have different roles with different goals, and only a few similarities between them. Each side shares basic abilities, but their abilities and tools to work with are very different. You have to think about what you have, what your opponent has, and your opponent's mindset. There's more coming into play than just "I'm better at this one thing than you are", simply because of how many different variables there are in play.

    In Asymmetric games, one side will always inherently be stronger than the other, simply by design. And at the top level of DBD, survivors dominate every game against every killer except for Nurse and Spirit. You can't balance around the top% in DBD because if you did, you'd have to make drastic changes to both sides that would completely change the game, which is not going to happen. If you for example made generators take longer, sure weaker killers would have a better shot, but the game would just be even easier for the killers who were already really strong. No matter what you do with a change like that, you'll always be screwing over one side. So the only way to balance around the top% would be to bring the weaker killers up to the level of the strong killers, where every killer has a chance to win regardless of how strong the survivors are, as long as the killer plays well. But that's not what the devs are doing, and not how they plan on balancing the game.

    So overall, the reason this game shouldn't be balanced around the top%, is because this game isn't designed around the top%. There are lots of different killers in this game that can do well in a casual setting, but none of them stand a chance in the top%. If the only 2 killers in this game were nurse and spirit, and the survivors were the ones being given new powers every chapter, then maybe it would work. But that's not how it works.

    Both sides have the goal of winning the game, even if the win conditions are different between them (contradictory, even). The objective is to try and make that goal as roughly equally attainable for each side as possible. To balance for the top end is to try and accomplish this goal. Is it more difficult because of the asymmetry? Definitely. Is that an excuse to not try? No, not in my book.

    Universal changes to a game are always going to have differing results in games where not all players are 100% equal. If you change something across the board to be better, sometimes the changes benefit certain characters more than others. That's just how it works in general. Sure, in DBD, the fact that there are two different-functioning sides in the game does mean that baseline changes are going to usually result in one side getting improved and another getting worse. To me, that doesn't mean "don't make these changes." In my book it means "put more effort into making changes that better the game's balance as a whole." If you buff the weak Killers to be more on the level of the strong Killers, now you need to look at the systems in place that are no longer balanced as a result of these changes and see what you can do to remedy those new issues. Maybe now the Survivors need some changes to help the solo players be more on the level of SWF. These sort of changes are not as simple as "Oh, just make Killers/Survivors stronger/weaker! Ez pz!" You need to figure out what parts on both sides of the fence are too strong, too weak, too clunky, etc. and you need to make changes that will hammer out those problems as best as possible.

    Here's my problem with this mentality of "don't balance around the top%:" I feel like those people think that "balance around the top%" simply means "buff Killers." It doesn't. It doesn't mean "Make it so Killers win more." It doesn't mean "Make Survivors worse." What it MEANS is "Make it so the better players win more often." It means "Make it so player skill is more likely to result in a win or a loss rather than just taking advantage of flaws in game balance." Strive to give both sides as equal a chance to win as possible assuming roughly equal skill level. And if those skill levels are not equal? Well, the results should speak for themselves (and matchmaking should sort things out to try and mitigate the frequency of such a scenario). Even if this game is asymmetrical, it is still possible to try and aim for such a goal. It is possible for the predator and the prey to be evenly matched even if how they play is highly different.

  • @bobateo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2285170#Comment_2285170

    Nope. Speedrunners, in general, already try for their best times on the hardest difficulty the game has to offer and their success is largely based in massive amounts of practice. Like, the levels of practice that the majority of people are just not going to do, which is my fundamental point. Most survs and killers just aren't ever going to achieve that level of gameplay and probably don't want to. And as the game continues to expand in perks and maps, it's only going to get harder for new/newer players to get there. Does it suck when you run into a group/Killer who has that level of skill? Yes. The matches tend to be short and disheartening for both groups.

    The new map (if we ever get it back) isn't going to be as big of a deal to learn for players who already know all the other maps. A new player would have to learn all of them. Not to mention the perks. Perk combinations. Powers. Add ons. Etc.

    Every online game I've ever played that wants to have a balanced, "serious" competitive aspect usually adds a separate mode specifically largely because of the disparity of skill that is naturally going to exist between players who dedicate a lot of time AND invest learning all the game's ins and outs and those who aren't.

    Solo Q and lower rank matches, in my experience, tend to be more Killer sided than surv. Most matches end in a 3-4K and some of them are painfully short. What happens when the game is balanced around the best of the best survs? I'd be willing to bet that the kill rates would go through the roof.

    Your fundamental point doesn't click with me because in a single player game, it is possible to cater to both the speedrunner and to the casual player simultaneously.

  • @crixus006 said:

    I think this represents how powerful it is to face a team of 4 survivors.And as only spirits AND nurses They are the only killers that can stand up to swf Because the other killers don't have enough skill

    Seems pretty obvious to me. Against a tippity top 0.1% team like Oracle, you are gonna need to be a VERY good spirit/nurse to take em down. Like in competative cod, the top teams only use 1 or 2 guns. I also want to point out that Oracle is like a 1 in 1 million swf. The average swf is nowhere near that level.

  • @FrostySeal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2284923#Comment_2284923

    Like I said with the other guy, big difference between balancing for good players and a 4 man comp team that are trying their hardest to win. You can't balance around pro players in asymmetrical games because asymmetrical games are impossible to balance and forcing it to be a competitive game will kill it extremely fast. Most players in DBD are casual players and forcing the game to be put in a competitive scene will force them to leave the game, leaving the extremely small percent of people who play the game seriously, and guess what? Those players will leave too because the game has now become so unrecognizable that they're completely off put by it. Plus most pro players spend their time on games like Valorant, CSGO, etc because those games are actually somewhat balanced, all asymmetrical games are unbalanced meaning you can lose just because you had bad RNG. It's for that reason any asymmetrical game that has tried to be competitive (like deathgarden) die early on.

    You can watch Scott's video on why you can't balance around the top 1 percent in DBD for more examples.

    https://www.youtube.com/watch?v=eIOQ0G7LcGY

    To me, this whole thing hinges on the assumption that asymmetrical games are impossible to balance, which is not a notion that I am convinced by.

  • @Reinami said:

    Has anyone talked to Oracle about this? What do they think? Do they think the game is fine, do they have suggestions on what they would do to fix things?

    https://twitter.com/XenoDBD/status/1405758719024005123

    Most comp players know the game is incredibly survivor sided, that why tourneys are a team of 4 survivors and killer vs another team of survivor and killer, and is almost never survivor vs killer

  • @crixus006 said:

    I think this represents how powerful it is to face a team of 4 survivors.And as only spirits AND nurses They are the only killers that can stand up to swf Because the other killers don't have enough skill

    Everyone already knows that 4 GOOD survivors on a team together is op. Finding a swf group like Oracle is extremely unlikely and is thus not a problem.


    Also, I am sure truetalent is a pretty neat guy but he is hardly a top tier killer player.

  • @shyguyy said:

    https://forum.deadbydaylight.com/en/discussion/258741/truetalent-vs-oracle-team-what-do-you-think

    Everyone already knows that 4 GOOD survivors on a team together is op. Finding a swf group like Oracle is extremely unlikely and is thus not a problem.

    Also, I am sure truetalent is a pretty neat guy but he is hardly a top tier killer player.

    This isn't true at all. I get that True can rub some people the wrong way, but to say that he is bad shows that you are either insanely biased or don't know the game. I watch all of the major streamers: True, Umbra, Otz, Scott, Bronx, and so on. They are pretty much all on the same level, which is partly a reflection of DBD's limitations. You can only be so good at the game because the game limits what you can do. The only real difference between any of them is that some slug more than others. Killer gameplay is pretty consistent among all the top streamers.

  • Let's say that in a fighting game, a tournament level player finds that a certain character can pull off an infinite combo that none of the other characters can do, but only the top 0.01% of the player base is skilled enough to actually do it. Should the game designers of said fighting game then just ignore the infinite combo since only such a small number of players are talented enough to time it right?


    Of course not, because that would be a terrible game design and overall balancing decision. Same thing here. You balance games by the best players to measure the potential and limits of that role they are playing. The fact that you rarely face those players is a horrible reason to not balance the game correctly - of course the best players are rare, that's basically the definition of being the best. Not understanding this simply shows that many people don't understand the basic concept of game design and balance.

  • @knell said:

    Let's say that in a fighting game, a tournament level player finds that a certain character can pull off an infinite combo that none of the other characters can do, but only the top 0.01% of the player base is skilled enough to actually do it. Should the game designers of said fighting game then just ignore the infinite combo since only such a small number of players are talented enough to time it right?

    Of course not, because that would be a terrible game design and overall balancing decision. Same thing here. You balance games by the best players to measure the potential and limits of that role they are playing. The fact that you rarely face those players is a horrible reason to not balance the game correctly - of course the best players are rare, that's basically the definition of being the best. Not understanding this simply shows that many people don't understand the basic concept of game design and balance.

    I also feel like so many people are simply ignoring the fact, that the top % are not even using best tools in the game. Also i win so many games SIMPLY because survivors are beeing cocky and overconfident or overly altruistic. The only reason survivors are not dominating WAY harder is because they have no incentive to try hard. This game is 'balanced' by psychology and not by game mechanics. The game mechanics are completely broken. How can so many of the guys in here just ignore that? "You cannot balance around top %" is such a dense statement to make, when the top % are absolutely dominating WITHOUT the best perks and items and addons. They are simply dominating by stellar gameplay. It might be true that not many people play like this however the less skilled people use the best tools in the game and thus the gap of power is not even that big as projected by many in here. How can anyone say that this game is even remotely close to beeing alright, when you literally have no counterplay to survivors and have to rely on mistakes from the other sides. I remember Scotts Video about Spirit having no counterplay and people who let themselves beeing countered are 'just bad spirits' (no true scotsman btw). How is only beeing able to win because survivors make mistakes not the same damn thing? How is balancing around top % such a problem, but balancing around the better spirits is totally a fine thing and spirit is such a problem because of it. There is no counterplay to good survivors either. The amount of contradiction and illogical reasoning here is so incredibly frustrating. I just wish we could base a discussion like this on actual logical arguments for once. We saw top % gameplay but we did not even get to see the full potential survivors have, because again they did not even use the best tools. And this is not even considering other completely broken things like Map design, bceause they used somewhat 'balanced' maps.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2287311#Comment_2287311

    This isn't true at all. I get that True can rub some people the wrong way, but to say that he is bad shows that you are either insanely biased or don't know the game. I watch all of the major streamers: True, Umbra, Otz, Scott, Bronx, and so on. They are pretty much all on the same level, which is partly a reflection of DBD's limitations. You can only be so good at the game because the game limits what you can do. The only real difference between any of them is that some slug more than others. Killer gameplay is pretty consistent among all the top streamers.

    To be fair and i have to make an argument against my own position here: Almost all Killer Streamers are all around Players, there are very few who spent even 50% of their time on just one killer. Tru3 also plays 50/50 Killer and Survivor. You could argue that things would look a little different if they focused more on a few killers. It is the reality of the game that many killers just main a few and thus may be better with specific killers than any of these streamers. Is the skill ceiling that different? No, but the point still stands.

  • @SleepyWillo said:

    I don't think Truis as great as he thinks he is...

    I was actually surprised to hear dowsey call him the best killer back then. Apparently he used to be the guy everyone looked at for top tier killer game plat

  • @NoOneKnowsNova said:

    Cant we also reverse it then and say competitive swf are the only teams that can win against a good spirit or Nurse?

    If by good you mean the top .1% yeah I guess so.

    Then you also have to define what counts as a win more than 6 hooks or 3+ kills

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2284398#Comment_2284398

    Your point?

    When or if mmr is implemented this won't happen any more. Red ranks are a mash of really bad and good players and are basically meaningless.

    Dude they absolutely should never implement a mmr system in this broken game.

    I can see the massive increase in tunneling already

  • @Jago said:

    Imagine League of Legends balanced around bronze players.

    Cause this game was built for bronze players.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286839#Comment_2286839

    https://www.youtube.com/watch?v=AIEwWQo6YOs&t=313s

    There you go. Audio is a bit low on the game plus mic. I didn't realize it while I was recording. Following videos won't ever be this low again. It's what happens when I mess with OBS XD

    Thanks for the video.

    It was helpful seeing you deal with pallets and your strategy.

    Is there a reason why you hit through the unsafe pallet at 5:30 instead of forcing the drop first like you did with other pallets? Its faster but you risk the stun.

    Are unsafe pallets the only loops where you use your lunge? Is there any trick for standard tiles on other maps like car loops? For jungle gym and shack you use bamboozle, right?

  • @crixus006 said:

    I think this represents how powerful it is to face a team of 4 survivors.And as only spirits AND nurses They are the only killers that can stand up to swf Because the other killers don't have enough skill

    https://youtu.be/x6p4OtdwOy0

    How can you compare an esport team as usual swf's in publics ? i think thoses esports teams are farrrrr more stronger than 99% standarts swf so i affirm youre overreacting.

  • It can't be very fun for strong SWFs winning game after game. They will get tired of it. But game is probably always going to be survivor sided otherwise it's hard to find four times as many survivor players, so it is what it is.

  • @TicTac said:

    https://forum.deadbydaylight.com/en/discussion/comment/2287045#Comment_2287045

    Thanks for the video.

    It was helpful seeing you deal with pallets and your strategy.

    Is there a reason why you hit through the unsafe pallet at 5:30 instead of forcing the drop first like you did with other pallets? Its faster but you risk the stun.

    Are unsafe pallets the only loops where you use your lunge? Is there any trick for standard tiles on other maps like car loops? For jungle gym and shack you use bamboozle, right?

    I did it because no matter what, I'll get the hit on an unsafe loop and its better to do that than try to mindgame it. It'll take longer, which wastes time while others' are on a gen. When its a competitive style, you have to be quick because gens NEVER stop. Your lunge can be used at medium pallets also. It just takes practice to see how far you can actually lunge from. I'm pretty confident in my lunge ranges so, if I take a shot, it's only because I can hit you before you can make it to a pallet.

    Also, yes, there is a trick to car loops as Wraith. There is a certain distance where you can uncloak and still make it to them before they can get to a pallet unless they camp the pallet itself but once it's thrown, you CAN hit them at a car loop because of the delay when jumping OVER the pallet itself. You want to make your movement when uncloaking, unpredictable. You want them to second-guess which way you're going so you can't do the same turn each time. It's all about making them hesitate and pay for that hesitation.

    You saw how I jerked back a few times or randomly turned before swinging? I was making them choose which side of the pallet to go to for a hit and a pallet drop. It's all about the timing and getting in their head. Keep the pressure so they never recover. Finally, long loops are better to walk into and get stunned while uncloaked to remove that pallet quickly. Blocking a window at a jungle gym makes it easier to get the hit on the second window because then they only have two options. Jump the window or keep running but the odds are, they'll try to jump it since Bamboozle is up so stay cloaked until you can get them between the windows then uncloak on them.

    If they go around it, they get hit, if they jump the window from between the windows, they medium vault over it but you'll still get the hit and if they try to fake it, you'll see it and still get a hit. It's pretty nasty when you have Bamboozle. STBFL keeps helps you if they body block but also helps you constantly stay on their ass after a hit, keeping each broken pallet an easier time to hit them safely before they can reach another. It compliments Wraith very well with his speed and uncloak.

    Final note: You have 2 full seconds before you lose your speed lunge attack so for those 2 seconds, you can still move normally then swing for the full range lunge. A lot don't seem to know that and waste it by trying to swing immediately. It's not as long as immediately swinging but its enough to clear most gaps in distance.

  • @FrostySeal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286607#Comment_2286607

    I just brought up Deathgarden, a competitive asymmetrical game that you apparently choose to either not read about or accidently skip over. Oh yeah, what about that other infamous game Evolve? The asymmetrical game that tried to be competitive but also failed?

    Also the difference between those competitive games with casual players and DBD is that DBD started out and still is a casual game, those games started out as competitive games so players knew what they were getting themselves into. Turning DBD into a competitive experience would require so much work and effort that by the time everything was done (hypothetically) most players would be turned off by how much the game would have changed and how it is STILL imbalanced. I've told you this multiple times but it is impossible to balance asymmetrical games, you can't ever do it. The only way you would ever make DBD into a competitive game is if you removed every map except for coal tower, removed all the RNG from that map and made it static, kept only Nurse, Spirit, Blight, and Hag, and made it so they can only have the most competitive build, and the same thing for survivors too. Does that sound like a fun game to you? Do you think that people would still play DBD if it turned into that?

    Both evolve and Deathgarden died because they balanced the game around majority. It wasn't uncommon that scavengers had hilariously long queque compared to hunter. This should speak how unbalanced the game was.

    Saying that you cannot high level gameplay in dead by daylight is same as saying that survivors should stay overpowered in high level gameplay. I don't know how to balance it, but at the same time a lot survivors on this forums are crying that 2 killers that can challenge these high level survivors need to be nerfed. Devs have managed to do some good stuff to nerf high rank survivors like DS rework and Object rework, which won't negatively hurt low rank survivors barely at all.

  • @Callmehandsome said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286634#Comment_2286634

    Both evolve and Deathgarden died because they balanced the game around majority. It wasn't uncommon that scavengers had hilariously long queque compared to hunter. This should speak how unbalanced the game was.

    Saying that you cannot high level gameplay in dead by daylight is same as saying that survivors should stay overpowered in high level gameplay. I don't know how to balance it, but at the same time a lot survivors on this forums are crying that 2 killers that can challenge these high level survivors need to be nerfed. Devs have managed to do some good stuff to nerf high rank survivors like DS rework and Object rework, which won't negatively hurt low rank survivors barely at all.

    Evolve is debatable but Deathgarden was definitely treated and presented as a competitive asymmetrical game.

    No, saying you cannot have high level balance in DBD is NOT the same as saying survivors should stay OP at the top. Also big difference between balancing for 4 good players and 4 man swf who have been playing the game for years trying their absolute hardest to win a match no matter the cost. If you try to balance the game around the top 1 percent it will kill the game. I've explained it in great detail already in my previous replies to other people, but in short it would require so many changes that not only would it take years to do (during that time no chapters will be posted due to how many changes will need to take place) but it would also take everything that current DBD does now and pretty much make it unrecognizable. RNG on maps? Can't have that, too unbalanced. Speaking of maps most of them would need to be changed to be either dead dawg size or coal tower size, anything more is too large. There would also need to be a drastic decrease in loops and all killers would need to be buffed into S tier which would take an insane amount of time especially considering how some Killers like trickster are fundamentally flawed meaning they need an entire power rework like Freddy.

  • @FrostySeal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2289127#Comment_2289127

    Evolve is debatable but Deathgarden was definitely treated and presented as a competitive asymmetrical game.

    No, saying you cannot have high level balance in DBD is NOT the same as saying survivors should stay OP at the top. Also big difference between balancing for 4 good players and 4 man swf who have been playing the game for years trying their absolute hardest to win a match no matter the cost. If you try to balance the game around the top 1 percent it will kill the game. I've explained it in great detail already in my previous replies to other people, but in short it would require so many changes that not only would it take years to do (during that time no chapters will be posted due to how many changes will need to take place) but it would also take everything that current DBD does now and pretty much make it unrecognizable. RNG on maps? Can't have that, too unbalanced. Speaking of maps most of them would need to be changed to be either dead dawg size or coal tower size, anything more is too large. There would also need to be a drastic decrease in loops and all killers would need to be buffed into S tier which would take an insane amount of time especially considering how some Killers like trickster are fundamentally flawed meaning they need an entire power rework like Freddy.

    I don't think any asymmetrical game can be perfectly balanced, ever. But there are things you can do to get closer to actual balance even in high level game play. Devs are just lazy or too scared to do drastic changes specially when it comes to survivor side, which is kind of obvious as they bring majority of the money in. But like i said earlier they have done some small changes that help. There was no excuse why they would add a perk like OoO which was fundamentally broken with SWF.

  • @[Deleted User] said:

    The outcome was to be expected, Wraith is just not THAT good. Only a 3 killers off of top my head can handle at such high level -> Nurse, Spirit and Blight

    And two of which are just so fun to control on console. Often makes me wonder if we're we even playing the same game?

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2284625#Comment_2284625

    And two of which are just so fun to control on console. Often makes me wonder if we're we even playing the same game?


    Yes I feel console Killers especially get stuffed when up against good SWF groups :(

  • you're making it sound like every SWF was on the level of that group.


    please note that just because you're facing a 4 man SWF does NOT mean they'd be hardcore sweaty tryhards who'd do anything they can to beat you. 95% of SWFs out there are just friends playing together.

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