Someone Necroed this by accident because first post weirdness plz ignore

So in the 1v4 asymmetrical game not only does the 1s special offering that is only found every now and then in late game bloodwebs and not at all ingame through chests and luck, but also it is effectively somewhere between useless to a waste of time, With keys on the other hand even if they are nerfed to close the hatch behind the one person escaping, they are still

An early escape

A free 2 man escape at 3 gens done because the hatch opens for the last survivor

Able to be found in chests and have perks that increase the likely hood of finding them in chests

Able to have a team of 4 bring them in with no actual way to challenge them now other than throw your build into the trash for franklins and hope one or more isn't immersed the entire game, and if 3 or more gens get done by 4 people (childsplay) late game is just going to become a bunch of immersed survivors looking for their easy escape

Literally the only nerf you could do with keys that could be on par with moris would be this

Keys now only open the hatch if you are the last survivor

But knowing the devs this is highly unlikely so for a while we get to deal with keys running rampant, which is why the community was asking for both at the same time not one or the other

Tagged: Mod

Comments

  • @Dwight_Fairfield said:

    Its a much needed and welcome change. I'm not saying that with any bias because I will be popping champagne bottles when they nerf keys into the ground, too.

    don't get me wrong, im happy to see the change, just not one before the other

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804270#Comment_1804270

    oh and what do you need for bnp again, playing the game normally as if you weren't even running the addon, touch a gen and hit skillchecks

    as if that suddenly balances when they can get them throughout the game and killer suddenly has a pop at the start too counter your free progress you got while they had to cross the map

    Except BNP = one time use with chance to miss skill checks not even getting the 25%

    PGTW - Multiple uses per matches for hooking survivors... like you normally would.

  • @Dwight_Fairfield said:

    Its a much needed and welcome change. I'm not saying that with any bias because I will be popping champagne bottles when they nerf keys into the ground, too.

    They should have waited to do both at the same time.

  • @Victor_hensley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804077#Comment_1804077

    Easier doesn't mean better. In fact, since you said this, means you just revealed and proved the balance team is super lazy. Oof

    hey be nice, they are just the peace keeper, don't pour gasoline on their words and be surprised when you can light them ablaze

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804274#Comment_1804274

    don't get me wrong, im happy to see the change, just not one before the other

    Ideal situation that would have been but I'll take either one. Any progress is better than none. Its one less unhealthy element removed from the game.

  • wait they nerf mori?

    Where can i see that?

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804286#Comment_1804286

    Except BNP = one time use with chance to miss skill checks not even getting the 25%

    PGTW - Multiple uses per matches for hooking survivors... like you normally would.

    BNP 4 times use per team, up to 1 hole generator of progress before the killer has any counterplay due to crossing the map

    PGTW situation reward for playing the game normally, a win more perk that requires you to go out of your way to use it, even if it took you 3 seconds to reach a gen and 2 seconds to kick it you still spent more time doing that than the survivor team individually if it took any longer

  • Killing a survivor with a mori while playing nurse now takes longer than killing them by hooking them. Where is the logic behind this change?

    It's far easier and faster to pick the survivor up and hook them the third time than it is to lock yourself into a 16 second animation.

    When playing Nurse, using a mori actually hurts the killer now? ๐Ÿ˜…

  • The fact that OP had the gall to even imply keys were better than moris before this says it all.

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804179#Comment_1804179

    I think there will probably be an unlocking animation with the hatch that can be interrupted.

    Same, the hatch needs interaction so the killer can stop it. I hope it's similar to my idea regarding unlocking the hatch not the other changes i want.

    @AChaoticKiller said:

    Hatch mechanic changes

    Hatch now takes 12 seconds to unlock with the dull key and skeleton key, when unlocking the hatch all players will hear it within 32 meters as a directional constant audio. The killer can grab a survivor unlocking the hatch and progress on unlocking the hatch does not save. The player that unlocks the hatch will not immediately escape through the hatch. Progress on opening the hatch does not affect keys however successfully opening the hatch will consume it.

    New key mechanic

    All keys can now quickly open chests at the cost of 10 seconds of use from the key, this animation takes 2 seconds.

    Key changes

    • Broken key is replaced with unique key, the unique key has a different look then the dull or skeleton key.
    • A deactivated key cannot open black locks.

    unique key: A small key crafted to unlock a specific type of lock, vibrating with power. The keys power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the keys power into various effects.

    • 20 seconds of use
    • can be used to quickly open chests

    Dull key: A dull key that once held great power. The keys power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the keys power into various effects.

    • 20 seconds of use
    • can be used to quickly open chests at the cost of the keys power.
    • Can be used to open black locks and is consumed when successful.
    • Deactivates upon getting interrupted or stopping the progress on opening the black lock.

    Skeleton key: A tarnished and crooked key, vibrating with ominous power. The keys power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the keys power into various effects.

    • 30 seconds of use.
    • can be used to quickly open a chest at the cost of the keys power.
    • Can be used to open black locks and is consumed when successful.

    Addons

    The following addons are unchanged; Weaved ring, milky glass, gold token, prayer beads, prayer rope, erode token.

    ultra rare addons;

    Ominous Locket: a small locket with a faded picture of someone's family, written in blood are the words "I'll make it back, no matter what" across the picture. The powerful feelings in it become your own when opening a black lock.

    • Decreases the time it takes to open a black lock by 4 seconds
    • when you start unlocking a black lock the killer is alerted to your location
    • You cannot stop the unlock interaction unless interrupted by the killer.
    • Once the black lock is opened you escape through the hatch.

    Very rare addons;

    Blood amber:

    • Reveals the killers aura when within a 32 meter range
    • reduces key usage by 10 seconds.

    Unique wedding ring:

    • reveals the obsessions aura to all survivors.
    • Decreases your chance to be the obsession.
    • Stacks.

    Rare addons;

    lock trinket: A small lock that is difficult to pry open, but not impossible. The key's power has no effect on it but instead conserves the keys power when used rashly.

    • When the key is used to open a chest, instead of losing some of the keys power this addon is consumed.

    paper note: A small note that is unreadable, focusing on it awakens unfamiliar memories. Can be attached to the key using its jump ring to channel the keys aura reading ability.

    • reveals item and chest aura's within 32 meters of you.

    Luck charm: a small wooden charm that has been carved from a branch with the word "Luck" engraved on it. The key's power has no effect on it directly, instead the charm channels it into something else.

    • greatly increases the chance for a higher rarity item when using the key to unlock a chest.
    • deactivates the key when the key unlocks a chest.

    uncommon addons;

    glass diamond earring: A cheap earring with see through glass diamonds. channeling the key's power though it makes you feel faint and disconnected.

    • when using the key your aura is hidden from all players.
    • decreases key usage by 10 seconds.

    Scratched pearl:

    • decreases the sound of opening the hatch by 8 meters

    Common addons;

    rusted lock: a small rusted lock easily opened with force, it can no longer accomplish its original purpose. The key's power doesn't affect it directly, instead it amplifies the sound of unlocking locks through this trinket.

    • when using the key to open a chest the killer receives a noise notification
    • you leave no scratch marks after opening a chest with a key for 5 seconds.

    Perk changes

    Left behind: decreases time it takes to open the hatch by 4 seconds with a key when your the last survivor alive.

    Ace in a hole, plunderer, and pharmacy now work when a key is used to open a chest.

    Hoarder: If a survivor tries to open a chest with a key instead that key gets deactivated.


  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804298#Comment_1804298

    BNP 4 times use per team, up to 1 hole generator of progress before the killer has any counterplay due to crossing the map

    PGTW situation reward for playing the game normally, a win more perk that requires you to go out of your way to use it, even if it took you 3 seconds to reach a gen and 2 seconds to kick it you still spent more time doing that than the survivor team individually if it took any longer

    oh wow, it takes 4 whole people, and PGTW still has more uses than what 4 whole people can bring? ruh roh.

  • @Science_Guy said:

    The fact that OP had the gall to even imply keys were better than moris before this says it all.

    good team with 1 key < good killer with 1 mori < good team with 2 or MORE keys

    imma just leave this here for you

  • Keys and the hatch should both be removed and they should use the aura reading keys to buff maps.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804281#Comment_1804281

    hey be nice, they are just the peace keeper, don't pour gasoline on their words and be surprised when you can light them ablaze

    Why be nice when the playerbase has been treated like ######### for years? You can't just hug it out in every situation and expect people to change. Yes, it's from the word of a mod, and they are not responsible for the changes, but they are still essentially the messenger, and just like a messenger, they then report back the responses from the message receiver. Nobody ever learns if you baby them all the time.

  • @Mute said:

    Killing a survivor with a mori while playing nurse now takes longer than killing them by hooking them. Where is the logic behind this change?

    It's far easier and faster to pick the survivor up and hook them the third time than it is to lock yourself into a 16 second animation.

    When playing Nurse, using a mori actually hurts the killer now? ๐Ÿ˜…

    "When playing nurse"

    Yea, if you need a mori when you play nurse you should absolutely be punished for using it lol.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804317#Comment_1804317

    oh wow, it takes 4 whole people, and PGTW still has more uses than what 4 whole people can bring? ruh roh.

    ah yes a killer giving up 1/4 of their entire build is stronger than 4 survivors giving up one addon slot, (not really)

    heres the math at most if you play for a 8 hook before any survivor die game is the max value you get out of pop 2 full gens any more or a survivor is already dead is nearly useless at that point

    the survivors still have the tool boxes that they used to bnp have you ever faced 4 tool boxes, even on the low end they would still have 16 charges each with brown tool boxes which is almost a whole other gen in 58.6666666667 so besically low end the survivors start with 5 reverse pops with of free progress, LOW END, it can go higher, and you think thats fair since they start the game with it, thats like pop starting with 5 uses any time you want

  • @QwQw said:

    Keys and the hatch should both be removed and they should use the aura reading keys to buff maps.

    I feel they should only open the hatch if you are the last survivor, what do you think (hatch still opens normally)

  • @Victor_hensley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804304#Comment_1804304

    Why be nice when the playerbase has been treated like ######### for years? You can't just hug it out in every situation and expect people to change. Yes, it's from the word of a mod, and they are not responsible for the changes, but they are still essentially the messenger, and just like a messenger, they then report back the responses from the message receiver. Nobody ever learns if you baby them all the time.

    I don't need to baby them but you don't need to hate them, they are the messenger who is the messenger, while you don't have to like them if you don't want to there is no need to hate them when all their trying to do is give news in hopes it calms tensions down

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804327#Comment_1804327

    "When playing nurse"

    Yea, if you need a mori when you play nurse you should absolutely be punished for using it lol.

    I think punishment would be better suited for a troll with 5k posts in a DBD forum, but hey that's just my opinion.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804327#Comment_1804327

    "When playing nurse"

    Yea, if you need a mori when you play nurse you should absolutely be punished for using it lol.

    if you need a key when playing survivor you should absolutely be punished for using it

  • @Rizzo said:

    The mori change was easier to make, since it's basically just a change of a condition. I believe nerfing the keys requires animation changes and/or addon changes, that require much more time.

    I sincerely doubt this. All it takes is changing the technical conditions for keys being used, it doesn't require any changes to their animations at all.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804341#Comment_1804341

    ah yes a killer giving up 1/4 of their entire build is stronger than 4 survivors giving up one addon slot, (not really)

    heres the math at most if you play for a 8 hook before any survivor die game is the max value you get out of pop 2 full gens any more or a survivor is already dead is nearly useless at that point

    the survivors still have the tool boxes that they used to bnp have you ever faced 4 tool boxes, even on the low end they would still have 16 charges each with brown tool boxes which is almost a whole other gen in 58.6666666667 so besically low end the survivors start with 5 reverse pops with of free progress, LOW END, it can go higher, and you think thats fair since they start the game with it, thats like pop starting with 5 uses any time you want

    yea but no one is bringing 4 bnps, we can pretend they are, but I can guarantee PGTW has an incredibly higher amount of use than what BNPs do, let's not even pretend BNPs are getting used often.

  • @Mute said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804374#Comment_1804374

    I think punishment would be better suited for a troll with 5k posts in a DBD forum, but hey that's just my opinion.

    seems like a pretty decent opinion to me

  • @Seanzu said:

    Every pink addon on the survivors side they've touched in the past two years has been "nerfed into the ground", no one runs odd bulb, no one runs BNPs, no one really uses needles, they're all pretty irrelevant compared to their first iterations.

    I feel very confident that the keys will get nerfed into the ground as well.

    I beg to differ. Barely anyone uses Odd Bulbs, but every other game I get 1-2 or even 3 BNP. I've actually been planning on making a forum post asking survivors why so many people are bringing BNP nowadays.

    And Anti-Hemorrhagic Syringes, I use whenever I can. They are fun as hell to use.

  • @MythMage said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804079#Comment_1804079

    I beg to differ. Barely anyone uses Odd Bulbs, but every other game I get 1-2 or even 3 BNP. I've actually been planning on making a forum post asking survivors why so many people are bringing BNP nowadays.

    And Anti-Hemorrhagic Syringes, I use whenever I can. They are fun as hell to use.

    please go record your games lmao, i can watch any killer main streamer for 5 hours and never see a bnp.

  • I do think it is logical to assume this change in Mori will result in:

    1. More tunneling (and early) as tunneling will be the only effective use of them.
    2. More Survivors bringing in lots of Keys and leaving via the hatch.
    3. Survivor Ques are going to get a lot longer.

    I just don't think this was a great tweak of the Mori, but we shall see. At the very least I think they should have held off on it until the Keys were adjusted at the same time. I expect a severe drop in people playing Killer for awhile because of the Key explosion.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804362#Comment_1804362

    I don't need to baby them but you don't need to hate them, they are the messenger who is the messenger, while you don't have to like them if you don't want to there is no need to hate them when all their trying to do is give news in hopes it calms tensions down

    Not hating the messenger at all, I want them to show my response to the people who sent the messenger. It's the messengers job to get lumped into a situation, and they know this. Not trying to be mean, or attack the mod, but the balance team needs to learn to be patient sometimes, as if they did that and wait until they change keys, then they wouldn't be in this mess.

  • "the balance team" lol it's 1 guy who hasnt seen the light of day for 4 years

  • @Moundshroud said:

    I do think it is logical to assume this change in Mori will result in:

    1. More tunneling (and early) as tunneling will be the only effective use of them.
    2. More Survivors bringing in lots of Keys and leaving via the hatch.
    3. Survivor Ques are going to get a lot longer.

    I just don't think this was a great tweak of the Mori, but we shall see. At the very least I think they should have held off on it until the Keys were adjusted at the same time. I expect a severe drop in people playing Killer for awhile because of the Key explosion.

    sounds likely

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804377#Comment_1804377

    yea but no one is bringing 4 bnps, we can pretend they are, but I can guarantee PGTW has an incredibly higher amount of use than what BNPs do, let's not even pretend BNPs are getting used often.

    image.png

    sorry for only 3 but I don't usually screenshot endscreens with bnps on them, but look 3 bnps and 4 toolboxes with 24 charges at 200% speed, 16 charges at 170% speed, 44 charges at 150% speed

    that's 75% of gens worth of bnps and 84 seconds of gens of toolboxes at varying speeds, good thing I had pop to counter them

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804411#Comment_1804411

    https://us.v-cdn.net/6030815/uploads/CFBB4GVIMCB9/image.png

    sorry for only 3 but I don't usually screenshot endscreens with bnps on them, but look 3 bnps and 4 toolboxes with 24 charges at 200% speed, 16 charges at 170% speed, 44 charges at 150% speed

    that's 75% of gens worth of bnps and 84 seconds of gens of toolboxes at varying speeds, good thing I had pop to counter them

    I don't think they understand that you can also save the BNP to quickly finish crucial gens and that they don't need to be used immediately at the beginning of a match and risk being regressed.

  • @Seanzu said:

    Every pink addon on the survivors side they've touched in the past two years has been "nerfed into the ground", no one runs odd bulb, no one runs BNPs, no one really uses needles, they're all pretty irrelevant compared to their first iterations.

    I feel very confident that the keys will get nerfed into the ground as well.

    Since when did nobody use them? I see both on a regular basis. My last match alone had two BNPs.

  • I have Doc leveled to 40 and he's got like 8 ebony moris. I don't think I'll ever use em unless I have a daily, but they're not that rare.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804411#Comment_1804411

    https://us.v-cdn.net/6030815/uploads/CFBB4GVIMCB9/image.png

    sorry for only 3 but I don't usually screenshot endscreens with bnps on them, but look 3 bnps and 4 toolboxes with 24 charges at 200% speed, 16 charges at 170% speed, 44 charges at 150% speed

    that's 75% of gens worth of bnps and 84 seconds of gens of toolboxes at varying speeds, good thing I had pop to counter them

    This isn't a recording, I could cherry pick any time in my dbd play time and find a match where a lot of bnps are used, it doesn't mean it's common.

    Also you run with a 3rd party program giving you a crosshair so you're literally cheating I would take everything you say with a grain of salt lol.

  • @Terra92 said:

    I have Doc leveled to 40 and he's got like 8 ebony moris. I don't think I'll ever use em unless I have a daily, but they're not that rare.

    They aren't that rare. But its more the perception that BHVR is giving of favoritism, as well as making Mori's literally do nothing but a (possibly) cool animation.

  • As a killer who very rarely uses a mori of any type, unless it's a kill by your hand daily or kill by any means challenge, the change does not bother me too much. I have always thought red mori's should be removed entirely.

    I do think that a key change should have occurred at the same time as a mori change though. Purple key, only the key holder can escape, same with red key but you have those 30 seconds of whatever add ons you want on them and maybe it passively causes the hatch the hiss if closed so you get an audible clue it's nearby.

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804567#Comment_1804567

    They aren't that rare. But its more the perception that BHVR is giving of favoritism, as well as making Mori's literally do nothing but a (possibly) cool animation.

    It's been a topic for ages now, the fact that a Killer can wipe out 2/3rds of a player's game was a bit much, all for getting hooked once. Not everyone can escape a chase, a killer just has to be persistent enough.

    My anecdotal experience with moris is that most, most, will tunnel kill to get a 3 man game with 5 generators left. Once one person is dead, generator completion slows to a crawl--unless gens were already almost done, it's so easy to stall gen progression. Hook one, chase one, the last one either leaves their hooked buddy to die or slowly works on a generator.

    Many killers think it's unfair for someone to go out so quickly, so they do final hook moris anyways. It's not expected but it is nice to be able to stay in the game a little longer. I think this update reflects many of those thoughts. Rules generally reflect the culture, not the other way around. This applies to video games as well, not just irl.

    I don't think mori's should count against the Entity anymore though. If we're gonna make em be final hook anyways why are we taking away points/pips for using the offering?

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804199#Comment_1804199

    keys are not a counterpart to moris but moris are a counterpart to keys, the reason you don't see keys 24/7 in lobbies is for a few reasons

    1. players are stockpiling
    2. players are scared there is going to be a mori for bringing a key
    3. people see someone else with a key and don't want to bring another to basically guarantee a mori

    and now that 2 and 3 are compromised you bet your sweet bippy that keys are going to be more prevalent

    lol Yeah I'm going to burn all of the purple and pink keys on all of my survivors on both PS5 & Steam and then get lost in Cyberpunk and let you guys enjoy the nearly 30 minute survivor queues coming this weekend.

  • @SocialDistomancy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804245#Comment_1804245

    lol Yeah I'm going to burn all of the purple and pink keys on all of my survivors on both PS5 & Steam and then get lost in Cyberpunk and let you guys enjoy the nearly 30 minute survivor queues coming this weekend.

    thats the spirit, no seriously im not going to play any low tier killers against this new reign of keys, its only going to be spirit, nurse, blight, iri head, and tombstone pieces until keys get fixed

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804497#Comment_1804497

    This isn't a recording, I could cherry pick any time in my dbd play time and find a match where a lot of bnps are used, it doesn't mean it's common.

    Also you run with a 3rd party program giving you a crosshair so you're literally cheating I would take everything you say with a grain of salt lol.

    you wanted an example, you got an example, your response to the example because it wasn't something you wanted to see anyone have is, yea but like thats only 1 example that you specifically picked, its like asking for x article and when you get it you say yea but you cherry picked x article that I asked for, you should not be allowed to discuss here if all you do is disreguard the others point ask for evidence then deny their evidence, also thats my monitor, it has the capabilities to display a crosshair on the screen, its so 3rd party it isn't even on the pc, I could have gone even more 3rd party by taking a sharpie and putting a dot on my screen

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804707#Comment_1804707

    thats the spirit, no seriously im not going to play any low tier killers against this new reign of keys, its only going to be spirit, nurse, blight, iri head, and tombstone pieces until keys get fixed

    yep, and first hook suicides for me if I'mt he first one they catch while holding my keys LUL, face camp and DS or not. not gonna prolong the agony for either side, just gonna burn the supply while it's still got some fun left in it like I should have done with my moris and then move on. It's really too bad that schmuck went Rambo on Jason/Friday the 13th licenses since that game could totally have pushed the bar on games like this and forced these devs to be more competitive to maintain the amount of costume buyers they currently pander to.

  • @SocialDistomancy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804719#Comment_1804719

    yep, and first hook suicides for me if I'mt he first one they catch while holding my keys LUL

    to be honest im probably not going to do that but I might take a few games of face camping keys, either the person holding it or the key itself

  • @Victor_hensley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804304#Comment_1804304

    Why be nice when the playerbase has been treated like ######### for years? You can't just hug it out in every situation and expect people to change. Yes, it's from the word of a mod, and they are not responsible for the changes, but they are still essentially the messenger, and just like a messenger, they then report back the responses from the message receiver. Nobody ever learns if you baby them all the time.

    You ever heard the term, "Don't shoot the messenger?"

    Like imagine you getting angry and violent at your post(wo)man for delivering particularly bad news. Oof

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804599#Comment_1804599

    you wanted an example, you got an example, your response to the example because it wasn't something you wanted to see anyone have is, yea but like thats only 1 example that you specifically picked, its like asking for x article and when you get it you say yea but you cherry picked x article that I asked for, you should not be allowed to discuss here if all you do is disreguard the others point ask for evidence then deny their evidence, also thats my monitor, it has the capabilities to display a crosshair on the screen, its so 3rd party it isn't even on the pc, I could have gone even more 3rd party by taking a sharpie and putting a dot on my screen

    If you're going to pretend that one screenshot is proof that bnps are always being used is just as much evidence as me saying iridescent heads are always being used because you're using it in your screenshot, or claiming huntress' always 4K because you did in your screenshot.

    You didn't provide any evidence besides one screenshot from at least the time cherly has been out that just has proof of you cheating with a 3rd party program lmao.


    You screenshotted this for some reason, if you have a habit of screensshotting multiple bnps but only one screenshot is not enough, especially when I can play an entire day without seeing bnps, we can go watch any streamer right now playing killer and not see bnps.

  • @Terra92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804362#Comment_1804362

    You ever heard the term, "Don't shoot the messenger?"

    Like imagine you getting angry and violent at your post(wo)man for delivering particularly bad news. Oof

    refer to my latest reply

  • @Seanzu said:

    Every pink addon on the survivors side they've touched in the past two years has been "nerfed into the ground", no one runs odd bulb, no one runs BNPs, no one really uses needles, they're all pretty irrelevant compared to their first iterations.

    I feel very confident that the keys will get nerfed into the ground as well.

    you said no one, not barely anyone, I had evidence that they were use, im just going to ignore you now since you decide to change your stance when you are wrong while still claiming that my stance is wrong

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804079#Comment_1804079

    you said no one, not barely anyone, I had evidence that they were use, im just going to ignore you now since you decide to change your stance when you are wrong while still claiming that my stance is wrong

    If we're going to be pedantic about it I actually said "no one is bringing 4 bnps" you provided evidence of 3 BNPS, therefore what I have said is indeed correct, i then continue to say no one is using BNPs are much as PGTW, acknowledging that yes I know BNPs are being used and the no one is obviously not literal.

    But sure, ignore me and continue cheating my guy <3

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1804850#Comment_1804850

    If we're going to be pedantic about it I actually said "no one is bringing 4 bnps" you provided evidence of 3 BNPS, therefore what I have said is indeed correct, i then continue to say no one is using BNPs are much as PGTW, acknowledging that yes I know BNPs are being used and the no one is obviously not literal.

    But sure, ignore me and continue cheating my guy <3

    Even when presented evidence that you said otherwise you can lie through your teeth like a pro

    no you can't sudden jump stances mid argument just to cover your tracks about being wrong while also claiming that someone else is wrong, either make points you standby or don't make the points at all

    not gonna deal with someone like you who will keep changing their argument so that it makes the other person wrong and you in the right, that's not how discussion works that's how arguing works. Either agree, or disagree, come up with compromises so both people leave happy. don't discuss to win its not a competition

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