Nerf pop but not DS or UB, aight fam.

Why would you even think to do this? Like stop the "oh it's not final and it's just a sneak peek towards the mid chapter", no.

Why would you even think of nerfing pop without thinking of nerfing DS or UB.

It's pretty stupid to call the devs survivor biased, but when they do stuff like this it's hard to call them not.

This needs to be balanced out from both sides, pyramid is getting nerfed, his lose lose scenarios is what made him good, we'll have to see how he turns out though. Other survivor perks are getting buffed (thankfully none of them look busted) and now pop is getting nerfed with nothing to the survivor meta being nerfed along side it.

Pop is still going to be pretty good and usable, but just why did they need to nerf it in the first place? AND why not nerf DS UB in the mean time if we're touching meta perks?

Comments

  • Survivor perks are in the game for a reason and some of the good ones That allow someone to actually be able to PLAY the game exist as a one time use. If you think they need to be nerfed that would destroy survivors entirely. They need better perks!

  • @Science_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1642838#Comment_1642838

    You're so right.

    DS and PGTW should be the same.

    45 second cooldown for PGTW? 45 second cooldoown for DS too.

    Pop can be used after every single hook? DS after every unhook too.

    Pop can be used 10 times maybe 11

    Ds only once and you only have two changes to use it

  • Pop: a perk that cuts 25% off a gen

    DS: a 1-time use perk that can only be used after being unhooked and then it is gone


    these are not the same, stop baiting for the OPPRESSED, VAUNTED KILLER MAINS, nobody should have issues with risk being added to the game

  • @BigTimeGamer said:

    Pop: a perk that cuts 25% off a gen

    DS: a 1-time use perk that can only be used after being unhooked and then it is gone

    these are not the same, stop baiting for the OPPRESSED, VAUNTED KILLER MAINS, nobody should have issues with risk being added to the game

    You misspelt 60 seconds of immunity.

    Anyway, it should be even, why is pop getting nerfed before DS UB? They're both meta. Just because they can't be compared doesn't mean DS doesn't deserve a nerf (which it absolutely does).

  • @Demonl3y said:

    https://forum.deadbydaylight.com/en/discussion/comment/1642894#Comment_1642894

    They are not. I almost never use them.

    They might be extremely helpfull against ,,some players" and some players deserve it to get hit by it thousends of times but its ot required.

    In fact they need changes. Maybe not neccesary nerfs, but changes so they cant be abused but rather be used against ,,the right ones"

    Just got tunneled off hook by a wraith. A change to make it solely anti tunnel is a nerf. You are removing the anti momentum feature.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643024#Comment_1643024

    Just got tunneled off hook by a wraith. A change to make it solely anti tunnel is a nerf. You are removing the anti momentum feature.

    That's what we want, we want the anti momentum part of it gone but the anti tunnel to stay.

    The anti momentum is pretty BS.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643251#Comment_1643251

    You misspelt 60 seconds of immunity.

    Anyway, it should be even, why is pop getting nerfed before DS UB? They're both meta. Just because they can't be compared doesn't mean DS doesn't deserve a nerf (which it absolutely does).

    Its immunity if you hit the get downed and picked up in that time and hit the skill check AND have UB to go with it, its not complete immunity without it

    If something being meta means it should be nerfed, lets nerf BBQ, Nurses, Iron Will, Corrupt, hell why not nerf Self Care since the devs say its used alot

    Stop with the whataboutism, 1 thing being nerfed does not mean something else has to be nerfed as well

  • @BigTimeGamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643285#Comment_1643285

    Its immunity if you hit the get downed and picked up in that time and hit the skill check AND have UB to go with it, its not complete immunity without it

    If something being meta means it should be nerfed, lets nerf BBQ, Nurses, Iron Will, Corrupt, hell why not nerf Self Care since the devs say its used alot

    Stop with the whataboutism, 1 thing being nerfed does not mean something else has to be nerfed as well

    You are missing my point by miles.

    DS UB deserves a nerf because it's too powerful, NOT because it's meta. I never said we need to nerf meta perks.

    And also, when the devs nerf a perk that isn't even a problem on one side, and there's DS UB not even being touched on the other side, it's not me with whataboutism, it's me pointing out either a clear mistake or complete bias.

  • An important aspect people are forgetting to consider when comparing the two perks is that it's not about how many times they can be used.

    How much time does each perk buy the players using it?

    Pop regresses a gen instantly 25% of its total progression which I understand to be 25% of the progression survivors have made on the gen.

    At the very most when a gen is almost complete a gen can be popped regressing it by 20 seconds.

    If a gen is 50% complete then pop will regress it by 10 seconds.

    If a survivor uses DS once, depending on the skill of the survivor the chase can last much longer than it would take survivors to recover the lost progress of a popped gen.

    This is where the disparity lies and should be considered when talking about these two perks in comparison.

  • I know I'm pretty late to the party, but Pop didn't need a Nerf. If Pop does go down to 45, I would like to see DS go down to 45 as well.

  • You can’t draw comparisons between two completely different perks. Nice try tho

  • Yes I can. At the top level of play Pop is used to extend the lifespan of the game, in order to get more time to gain a foothold. DS, on the other hand, is used as a means to put the killer into lose/lose situations, waisting his time as your allies gain an advantage.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643288#Comment_1643288

    That's what we want, we want the anti momentum part of it gone but the anti tunnel to stay.

    The anti momentum is pretty BS.

    Yes I brought up that tunnel to show it happens alot. You cant say it's a change when it's a downright nerf to remove anti momentum.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643024#Comment_1643024

    Just got tunneled off hook by a wraith. A change to make it solely anti tunnel is a nerf. You are removing the anti momentum feature.

    But the ,,anti momentum" feature is too strong. It can cost the killer the whole game especially if they abuse it and everone uses it. Even if only 2 people are using it.


    You say it is ,,required" because you got tunneled but then proceed saying it shouldnt be only anti tunnel.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643063#Comment_1643063

    Pop needed to be nerfed? Lmao since when was Pop ever overpowered?

    Pop is overpowered because you can't get rid of it unlike Hex:Ruin, It is extremely strong on high mobility killers such as Billy, I'm not even gonna get started on Freddy with his teleportation ability, Spirit, Legion, and Blight. If you have a 3-gen going on, the survivors are pretty much #########. You're going to be fine. The perks still going to be meta, it's still gonna be the same old boring perk with literally just a 15 second difference. Is that enough for you ?

  • I think that pop should be 60 and ds last infinite if a survivor gets tunneled straight off the hook

  • @Leachy_Jr said:

    Why would you even think to do this? Like stop the "oh it's not final and it's just a sneak peek towards the mid chapter", no.

    Why would you even think of nerfing pop without thinking of nerfing DS or UB.

    It's pretty stupid to call the devs survivor biased, but when they do stuff like this it's hard to call them not.

    This needs to be balanced out from both sides, pyramid is getting nerfed, his lose lose scenarios is what made him good, we'll have to see how he turns out though. Other survivor perks are getting buffed (thankfully none of them look busted) and now pop is getting nerfed with nothing to the survivor meta being nerfed along side it.

    Pop is still going to be pretty good and usable, but just why did they need to nerf it in the first place? AND why not nerf DS UB in the mean time if we're touching meta perks?

    I kind of agree with the long timer point but my god does their reasoning not make any sense when compared with unbreakable and DS. absolutely insane.

  • Blimey, what is all that whining about? Pop timer reduced from 60s to 45s, what is the big deal? It's still way enough to get to the farthest gen and pop it (which btw. is a very stupid way of playing with pop, but whatever). There used to be a time when Pop Tier 1 only had a 30s timer, and it still was a good perk then. Seems like no of you complainers remembers this.

  • @CaulDrohn said:

    Blimey, what is all that whining about? Pop timer reduced from 60s to 45s, what is the big deal? It's still way enough to get to the farthest gen and pop it (which btw. is a very stupid way of playing with pop, but whatever). There used to be a time when Pop Tier 1 only had a 30s timer, and it still was a good perk then. Seems like no of you complainers remembers this.

    I'm complaining that pop got nerfed and DS, UB didn't. The pop nerf isn't that bad, but it boggles my mind that they would nerf pop before DS, UB.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643470#Comment_1643470

    I'm complaining that pop got nerfed and DS, UB didn't. The pop nerf isn't that bad, but it boggles my mind that they would nerf pop before DS, UB.

    So what if DS/ UB were not changed? Why do the two have to be changed before others may be adjusted? That's just us-vs-them mentality again. Yes these two can be really problematic together, more than pop. But please take a closer look at the listed perk chances: They are nearly all just number tweaks and sometimes slight condition changes! Nothing was changed fundamentally. But thats exactly what DS would need, imo, a mere number tweak does not really change anything about the problematic combo with UB.

  • @CaulDrohn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643481#Comment_1643481

    So what if DS/ UB were not changed? Why do the two have to be changed before others may be adjusted? That's just us-vs-them mentality again. Yes these two can be really problematic together, more than pop. But please take a closer look at the listed perk chances: They are nearly all just number tweaks and sometimes slight condition changes! Nothing was changed fundamentally. But thats exactly what DS would need, imo, a mere number tweak does not really change anything about the problematic combo with UB.

    DS UB deserve to be changed because they're the most unbalanced perks in the game currently.

    Doesn't take much to reduce the DS timer to 45 seconds. Then UB becomes naturally weaker. It kinda partially fixes the problem.

    EDIT: In fact yea, DS does need a new mechanic to it, I still find it absurd tho that it's been out for so long and nothing has happened.

  • Ds needs a time nerf, 45 sec. DS at high ranks is just a “act like a dumba$$” perk.

    Or ill go chase someone else and hook them, then random run into the survivor unhooked recently who never healed and went to a gen and they still have ds lol

  • @Deathstroke667 said:

    Because deep downs devs are survivor mains and they hate people who main killer in DBD, thats why they're always plotting against you guys... That's what you wanted to hear?

    On a serious note DS has already been nerfed twice due to killers complaints and guess what... They are still not satisfied with it so yeah.

    But i agree Pop did not need a nerf at all.

    Ds was nerfed twice because it made it almost impossible to get a hook it was the equivalent of sabbo squad with breakout. But you didnt need teamates ds is fine now by its self but not with unbreakable they just paradoxed themselvs with how the killer can pop a gen after downing someone but a surivor can get a gen 70% and then ds see the issue

  • I don't think the problem is the Nerf itself. It's just there isn't a red rank killer alive who hasn't had to put up with how utterly one-sided and broken perks like Decisive Strike and Dead Hard( I personally think Unbreakable is fine the way it is). And when Nerf season comes around, does it hit some of these perks that can make the game near unplayable for killers? Nope, you Nerf one of the few perks that can help them keep up. Rather it's unfair or not is up for debate, but it's definitely frustrating.

  • @Leachy_Jr said:

    Why would you even think to do this? Like stop the "oh it's not final and it's just a sneak peek towards the mid chapter", no.

    Why would you even think of nerfing pop without thinking of nerfing DS or UB.

    It's pretty stupid to call the devs survivor biased, but when they do stuff like this it's hard to call them not.

    This needs to be balanced out from both sides, pyramid is getting nerfed, his lose lose scenarios is what made him good, we'll have to see how he turns out though. Other survivor perks are getting buffed (thankfully none of them look busted) and now pop is getting nerfed with nothing to the survivor meta being nerfed along side it.

    Pop is still going to be pretty good and usable, but just why did they need to nerf it in the first place? AND why not nerf DS UB in the mean time if we're touching meta perks?

    That what I say it piss me off.

  • @Leachy_Jr said:

    Why would you even think to do this? Like stop the "oh it's not final and it's just a sneak peek towards the mid chapter", no.

    Why would you even think of nerfing pop without thinking of nerfing DS or UB.

    It's pretty stupid to call the devs survivor biased, but when they do stuff like this it's hard to call them not.

    This needs to be balanced out from both sides, pyramid is getting nerfed, his lose lose scenarios is what made him good, we'll have to see how he turns out though. Other survivor perks are getting buffed (thankfully none of them look busted) and now pop is getting nerfed with nothing to the survivor meta being nerfed along side it.

    Pop is still going to be pretty good and usable, but just why did they need to nerf it in the first place? AND why not nerf DS UB in the mean time if we're touching meta perks?

    cats.png


  • @Science_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1642838#Comment_1642838

    You're so right.

    DS and PGTW should be the same.

    45 second cooldown for PGTW? 45 second cooldoown for DS too.

    Pop can be used after every single hook? DS after every unhook too.

    Yea that what I said and now it gave me a reason to stop playing it.

  • Even with the nerf, pop probably will still be alright but why? Was there anyone genuinely arguing that it was unbalanced aside from a few threads here and there. It rewarded the killer for doing his objective, still required some thought from the killer as to which gen to use it on and the regress is not that insane and you can't stack it. Even if we gave pop an unlimited timer until you used it on a gen, It wouldn't make the perk broken by an stretch. Again 60 seconds to 45 second to use it is barely anything but I just don't understand the devs line of thinking.

    This is just going to make more new players hop on the ruin+undying+tinkerer train regardless if pop is still meta because the former is already easier and stronger.

    Thana buff might be really good. Current max penalty is 16% so if they bump it up from there it might see alot of use and people already combined it with sloppy already so the fact it doesn't affect healing doesn't matter.

  • @Brhoom said:

    WTH do DS and Unbreakable have to do with PGTW???

    Why is it always the same argument with you guys?

    ''WAAAAAH they nerfed something, please nerf something from the other side''

    that's called balance

  • @C_Frank said:

    https://forum.deadbydaylight.com/en/discussion/comment/1642838#Comment_1642838

    Ds nerd is needed. Less time or action deactivation. Umbrecable is fine. But they will not nerf Ds because 90% os survivors are crap/ potatos and this situation make game 70% kill rate for killers

    Very true that why people don't wanna play killers.

  • @CaulDrohn said:

    Blimey, what is all that whining about? Pop timer reduced from 60s to 45s, what is the big deal? It's still way enough to get to the farthest gen and pop it (which btw. is a very stupid way of playing with pop, but whatever). There used to be a time when Pop Tier 1 only had a 30s timer, and it still was a good perk then. Seems like no of you complainers remembers this.

    The big deal is DS didn't get nerf

  • @TheeclumsyNinja said:

    Ds needs a time nerf, 45 sec. DS at high ranks is just a “act like a dumba$$” perk.

    Or ill go chase someone else and hook them, then random run into the survivor unhooked recently who never healed and went to a gen and they still have ds lol

    True

  • @Leonardo1ita said:

    I think that pop should be 60 and ds last infinite if a survivor gets tunneled straight off the hook

    This is why I won't be back for months.

  • @NursesBootie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1642883#Comment_1642883

    Welp, if DS ate two nerfs and is still meta af, imagine how it was at release. I played against four hook states for a pretty long time.

    I'll repeat what I said back with the ruin nerf: Just because they touched DS before, does not mean it should never be looked at/touched again.

  • Lmao, I love the logic of the thanta nerf.

    "It's lose-lose" when the survivors SHOULD be punished for the killer performing well and the entire team taking damage at the same time.

    Nerf sloppy butcher too. That's lose-lose. Actually, nerf anything that gives the killer an advantage. It's lose-lose. How am I supposed to counter perks like bloodhound and predator? They are lose-lose for the survivor.

  • @Demonl3y said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643288#Comment_1643288

    But the ,,anti momentum" feature is too strong. It can cost the killer the whole game especially if they abuse it and everone uses it. Even if only 2 people are using it.

    You say it is ,,required" because you got tunneled but then proceed saying it shouldnt be only anti tunnel.

    The anti momentum feature is only strong I'd you let it be strong. You have perks like bbq, or thrilling that reveal other survivors location. Why wont you leave the recently unhooked one alone.

    Yes the anti tunnel feature of DS is required, but that does not mean its anti momentum feature shouldnt be there it's always been anti momentum and it still is. It was never designed to solely stop tunneling.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643063#Comment_1643063

    Pop needed to be nerfed? Lmao since when was Pop ever overpowered?

    Since it gives the killer the power to have a chance vs genrushing.

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643288#Comment_1643288

    It's not anti momentum. Because you heard peanits say it once doesn't mean #########. The devs have said time and time again it's anti tunnel, and in the chains of hate stream they even said it was intended for anti tunnel and survivors abuse it.

    If its anti tunnel then why does it have a skill check?

    It was never solely anti tunnel and it still isnt. It has way to many effects to be solely anti tunnel. Also these same devs said in the patch notes using it outside of tunneling was smart.

  • First of all, grow up. Second of all, what is this supposed to imply? My guess is that your tired of seeing similar post, but instead of ignoring it, you have to make fun of an opinion for...honestly no gain for anyone.

  • @KettleWettle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643076#Comment_1643076

    Pop is overpowered because you can't get rid of it unlike Hex:Ruin, It is extremely strong on high mobility killers such as Billy, I'm not even gonna get started on Freddy with his teleportation ability, Spirit, Legion, and Blight. If you have a 3-gen going on, the survivors are pretty much #########. You're going to be fine. The perks still going to be meta, it's still gonna be the same old boring perk with literally just a 15 second difference. Is that enough for you ?

    Im displeased to say that reading your opinion makes me sick and activate my surv biased alarm.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643362#Comment_1643362

    The anti momentum feature is only strong I'd you let it be strong. You have perks like bbq, or thrilling that reveal other survivors location. Why wont you leave the recently unhooked one alone.

    Yes the anti tunnel feature of DS is required, but that does not mean its anti momentum feature shouldnt be there it's always been anti momentum and it still is. It was never designed to solely stop tunneling.

    Oh yea i should let them body block or let them work on a gen in front of me just because they have DS? Or they just jump in a locker just to ,,distract me in a smart way"?


    If you justify these thinngs with ,,its just survivors who play OPtimAlLY" then ypu shouldnt complain about tunneling or camping because thats also just playing optimally.


    And no its NOT required. I almosr never use it and still almost always escape.

  • @Victor_hensley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643568#Comment_1643568

    First of all, grow up. Second of all, what is this supposed to imply? My guess is that your tired of seeing similar post, but instead of ignoring it, you have to make fun of an opinion for...honestly no gain for anyone.

    Quite the gain for me. I mean, I just got a reply from you.

  • @Godot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643620#Comment_1643620

    Quite the gain for me. I mean, I just got a reply from you.

    you could get more by posting it on reddit, if attention is what you want, i think you would like more than just one person.

  • the pop's change is tremendously unnecessary. another change nobody asked for. congratulations bhvr.

  • @Victor_hensley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643633#Comment_1643633

    you could get more by posting it on reddit, if attention is what you want, i think you would like more than just one person.

    Nah, I'm good, I'm good, ta' for the offer.

    Now, focus on the topic at hand without derailing from it. After all, this thread ain't about me, it's about...whatever it's about.

  • @ClickyClicky said:

    The worst part is the excuse they gave for nerfing Pop. It perfectly explains the situation with DS too. They've opened Pandora's box there.

    Not that it matters, I'd guess that upper management has them keeping survivor perks overpowered for the $$$

    Honestly I always thought the 60 second buff was totally unnecessary in the first place. 30 seconds was always fine, and taught better limited map priority.

    The buff to 60 seconds cultivated bad habits in the same way old Ruin did.

  • Excuse me as I go check what this nerf to Pop is so I can celebrate with my SWF Escape Squad.

  • @Demonl3y said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643606#Comment_1643606

    Oh yea i should let them body block or let them work on a gen in front of me just because they have DS? Or they just jump in a locker just to ,,distract me in a smart way"?

    If you justify these thinngs with ,,its just survivors who play OPtimAlLY" then ypu shouldnt complain about tunneling or camping because thats also just playing optimally.

    And no its NOT required. I almosr never use it and still almost always escape.

    No you down them and slug them if they arent in the locker. But it's still technically a smart move.

    I dont complain about camping and tunneling all I'm saying is that if thats legit so is DS and unbreakable.

    Alright all the killer has to do is test and see if you dont have DS if you dont they will happily tunnel you. I havent been running them either so it was a bit of an exaggeration. My question is, is there an obsession in your matches you are surviving because if so then it's still DS because of the psychological effect.

  • I do main killer, so I feel the salt a little bit on this one. That being said, I do think Pop was very overrepresented. You basically run Pop or you run Ruin for one of your perks. If you don't run one or the other, you're doing it wrong.

    Part of the issue with Pop, too, is Survivors can't really play around it either.

    Also, I'll just level with you - I don't think UB/DS is OP. You're basically investing two perks to possibly undo one single error, allowing yourself to recover from being downed 1 minute after you're hooked. Honestly, I just accept trades now or slug after first hook. Go for the guy doing the unhook, hook him. Hell, that way, if the two of them are running Borrowed Time/DS/UB... they effectively got no benefit.

    When I play survivor, I would just rather run information perks, so I can avoid being put in a situation where you need those. I usually just facecamp gens and leave the heroics to the other 2 members of the team... because they always try, I feel.

    Besides, let's just be clear, if you really want to counter UB/DS, you absolutely can. Just run Mori. lol. "Oh, you want me to pick you up after I hooked you once? Cute. *Murders you awfully.* DS This."

  • POP was not nerfed enough! All they did was change it so you couldn't cross the map, down someone, pop the gen, hook them, and then pop it again. Even slow Hag can walk across the map within 45 seconds with BBQ.

    They still have NO COUNTER to the objective progress removal. NONE. They didn't address why it was used so much.

    They may be looking at stats and killers are enjoying a 3K+ average killrate all using slowdown perks is why they did it but it wasn't enough. It would be stupid to nerf survivor perks especially those that counter unfun killer strategies. And can be completely countered, whereas many killer perks have no counters or hinder the survivor so much it loses the game.

    Still no information about nerfing the overpowered killers or the broken ones. They are hardly survivor sided!

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