Nerf pop but not DS or UB, aight fam.

Why would you even think to do this? Like stop the "oh it's not final and it's just a sneak peek towards the mid chapter", no.

Why would you even think of nerfing pop without thinking of nerfing DS or UB.

It's pretty stupid to call the devs survivor biased, but when they do stuff like this it's hard to call them not.

This needs to be balanced out from both sides, pyramid is getting nerfed, his lose lose scenarios is what made him good, we'll have to see how he turns out though. Other survivor perks are getting buffed (thankfully none of them look busted) and now pop is getting nerfed with nothing to the survivor meta being nerfed along side it.

Pop is still going to be pretty good and usable, but just why did they need to nerf it in the first place? AND why not nerf DS UB in the mean time if we're touching meta perks?

Comments

  • @Leachy_Jr said:

    Why would you even think to do this? Like stop the "oh it's not final and it's just a sneak peek towards the mid chapter", no.

    Why would you even think of nerfing pop without thinking of nerfing DS or UB.

    It's pretty stupid to call the devs survivor biased, but when they do stuff like this it's hard to call them not.

    This needs to be balanced out from both sides, pyramid is getting nerfed, his lose lose scenarios is what made him good, we'll have to see how he turns out though. Other survivor perks are getting buffed (thankfully none of them look busted) and now pop is getting nerfed with nothing to the survivor meta being nerfed along side it.

    Pop is still going to be pretty good and usable, but just why did they need to nerf it in the first place? AND why not nerf DS UB in the mean time if we're touching meta perks?

    Because DS and UB don't need to be nerfed. Neither did Pop, imo, but DS and UB don't need nerfed. They are single-use. I don't care how many other survivors can also bring it in, I can only use them once. You can use Pop every time you hook someone.

  • @MegHasCuteFeet said:

    Its all about the money money money.

    They make their money when they release the new killer DLCs. I highly doubt anyone who bought Descend Beyond grabbed it because Felix looked like a great, unique survivor, or because HIS perks were awesome. I don't see anybody running Felix's perks. I see most killers running Ruin/Undying. So please, don't act like this is all about that survivor money because it isn't.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1642930#Comment_1642930

    Every killer did not leave after the Ruin nerf. Everyone said they were going to leave and then life went on as normal. I didn't notice long survivor queue times at all when Ruin was nerfed. All of that pretty much started when Crossplay went live.

    Killers aren't leaving. It's killers that sell this game. DLCs and their corresponding trailers tease and highlight killers. Survivors are just glorified skins with perks. It's always about the new killer. Nobody cares about Felix, Dweight, Claudette, Meg, etc. Even with licensed DLCs like Nightmare, nobody cares about Quentin (he's ugly af); they care about Freddy. The literal only DLC, where the highlight was the survivor, was introduced with no killer, and that was Evil Dead. Sure, I enjoy the prospect of characters like Laurie, but nobody cares about Laurie. They just want her perk pack.


    If killers were leaving the game, BHVR would notice, but the idea of the developers being biased toward either side, is purely based on the perspective of either side. Even those who say "Well I play both equally, and..." are typically picking a favorite. They're finding the most annoying things to them personally, and deciding that they need to be changed. That's natural, but doesn't make them unbalanced. No matter how often I play DS, if I actually manage to get a chance to use it, I still get smacked down by the killer almost immediately. It only really changes the game if I use it in the EGC near the exit gates. I don't get downed fast enough to actually be able to use it. It's a perk for newer survivors who could actually use the crutch, and absolutely, when in the hands of more experienced players who can time it and turn it offensively, it's going to be much more of an issue, just like perks like NOED and the like. Experienced killers will down survivors near the totem, and then camp both. The totem stays, and so does the survivor. But experienced killers typically don't ever need to use it, because they 4k before it has a chance to pop. Like DS, it's annoying, but it doesn't need to be nerfed or removed. It's designed for newer players, and is a much more dangerous weapon in the hands of experienced players, who typically won't need to use it, but it's hella effective when they do.

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