Feedback and Suggestions

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  • I just wanted to say that Any Means Necessary is somehow even better than before. I almost always got value out of it on my games (I'm a frequent user 😏 ), but seeing the aura of dropped pallets is mind-blowingly awesome. It's actually something of a tracking perk now and it makes it 10x better, since I can see when my teammates are involved with the Killer in some way with it. Just wanted to s
    2 comments 12 views last activity
  • Destroying a hex usually awards you with a few points in the lightbringer category. But blessing somehow does not? Just saying, how was this overlooked?
    3 comments 91 views last activity
  • Please add a aiming assistant or anything like that for Trickster on console, it's quite tricky to play on consoles due to recoil and common control issues, and now with the new rift that would be very welcome, wouldn't it no biggie compared to the fact that you guys have already added similar support for killers like blight. Thanks in advance for reading and any mod that can direct this to the d
    2 comments 21 views last activity
  • Title. Fight me. Killer has 4 perks, survivors have 16.
    1 comments 21 views last activity
  • Forum moderators like to ignore posts that are upvoted while they answer to some irrelevant stuff. You're deleting comments that aren't offensive. Clearly, you can't have an opinion around here. Your comment gets removed or you get banned. So unprofessional!
    2 comments 31 views last activity
  • I tried to make them worth running, but also not completely broken, let me know if the numbers are too high or just the ideas themselves are too flawed. Also I just want to mention, I always wanted a perk that makes Survivors suffer from a speed penalty from the start of the Trial, kinda like No Mither, I think challenge perks are fun. Slow start You start the Trial with a 5% movement spe
    0 comments 11 views last activity
  • All of the changes slinger got were actually pretty good, I like the TR change as now monitor and abuse slingers wont tarnish his reputation (and because his tr did little to his viability, especially in a 3 gen), I like the wind down time nerf as some slingers would spam and spam over and over, and I like the QOL to the stun duration and ADS speed. Just his ADS speed is a tad bit too long, maki
    1 comments 11 views last activity
  • Clairvoyance is remaining on idefinitely after being used while being healed.
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  • Just turn it on so scumbags can't leave the game cuz it didn't go their way then make a functioning punishment system so ppl who get unfairly kicked don't get punished. That is all
    4 comments 21 views last activity
  • Let killer choose if he wants to snuff the totem or break it. Simple as that, so survivors cant get infinite Free Healing Outpost in the corner of the map without gens. Thats not a final solution to the perk balance, but at least an attempt to fix it a bit.
    0 comments 11 views last activity
  • It feels really lame to get an amazingly fun and unique Hex perk with Plaything just for these new Boons to totally gimp it and make it immediately much weaker even though it was JUST released. This would be a good change, please make it so this is how mid game Hexes work against Boons ASAP.
    2 comments 11 views last activity
  • I wish change was revert. it makes Oni unfun to play.
    5 comments 61 views last activity
  • Not a big deal but I’d be nice if the time it takes to bless a dull totem and the time it takes to bless a hex totem was added to the description of boon perks. If I hadn’t watch the most recent Q n A stream I would have no indication that it takes longer to bless a hex totem (hopefully it would be realized eventually)
    0 comments 1 views last activity
  • Hey gang, so it's become pretty apparent to me that the monthly reset resets mmr as well as rank, as the survivors I've been getting as a killer have been brand new/not good however I ran into something interesting tonight. 4+ games in a row I have had now with a killer who wasn't very good (like SERIOUSLY bad) and at the end, they ALWAYS have NOED. I'm guessing since the ranked reset the easie
    17 comments 221 views last activity
  • I want more of these, sometimes i don't feel like playing one side or the other and have one completely not done on one side and vice versa. This would make it better
    0 comments 21 views last activity
  • Since peeps didn't really seem to grasp what i meant in an earlier topic when i said how it's going to be hell when 3-4 people run mikaela's perk and then you can stack in just a different way. What they gonna do for that? make it so one person per match can only bless? like i just don't feel they thought this one completely through. I've played a few matches and besides the crashing etc, killer
    4 comments 151 views last activity
  • Custom Game doesn't really feel "Custom" to me. Like what you get to have spectators, less than 4 survivors, change what type of map it is and those are good things about custom game however I feel as though custom game can be changed to be a bit more "Custom". The fact that for Perks, Items/Addons, and Offerings can only be enabled and disabled really limits how customizable Custom Game is. And
    4 comments 121 views last activity
  • Can killers be given the choice between snuffing a totem and spending more time to break a totem
    1 comments 21 views last activity
  • I had been stuck sometime in a loading screen infinitely when everyone were ready for the match. So here's my suggestion: If loading screen into the match takes longer than a certain amount of time, you will be sent back to the campfire due to being too long in the loading screen to avoid infinite loading screen.
    3 comments 1 views last activity
  • Since the mmr is in place I'm with survivors who don't know how to play and when I play killer I'm against tryhard survivors
    1 comments 21 views last activity
  • I think his adjustment is, in a word, a terrible fiasco. His quickshot and narrow heartbeat were his unique strengths and charms that Huntress and Trickster did not have. However, this adjustment strips them away and makes him backwards compatible with Huntress and Trickster in every way. His heartbeat has been expanded based on one perk that he doesn't always wear, and he can't take you by sur
    0 comments 1 views last activity
  • Just had a game where someone DC'ed instantly, which resulted in a 3v1... A bit surprising that nothing like this has been implemented yet. A suggestion for a handicap could either be an increase to total blood points, or 1 less generator (which would be randomly selected) This should only apply if someone DC'ed early on though (1-2 minutes maybe)
    1 comments 11 views last activity
  • I think it is time for you to go over and do a pass on all items and add ons for survivors. I mean I always avoided keys in my blood webs because I never felt they was strong I only took one into a match to get the escape with ultra rare item task finished. but do keys really deserve to have 4 Very rare add-ons???? should there really be 6 toolboxes???? there is 13 add-ons for med kits (1 ultra
    9 comments 101 views last activity
  • I believe reworks should encourage mind game, and when you add "Directional sound" you take this away. Instead, removing 24 meter condition and keeping non-directional sound would helped with the guessing game. In that way, you would now if she is phasing or not at all times, just wouldn't know which direction she is coming from and both sides could have the mind game advantage. On the other h
    24 comments 221 views last activity
  • Can we please get the option to try to escape at the end of the game if no one is left. Now i have read some about this on the forum and have seen a lot of crazy responses. Just hear me out. I play with my friends almost every night as the survivors. Often when I'm waiting for them to hop on, or during lunch at work i play the killer. I generally do pretty well at both. Now I generally run th
    8 comments 141 views last activity
  • So currently there are a lot of perks that are giving a malus or bonus on some actions, like Thatanophobia, Dying Light, Leader, ... But only one perk has been updated with this new action : Hex : Thrill of the Hunt, as it gives a malus on blessing speed. Add this action to the other perks that are already reducing / improving cleansing speed.
    0 comments 11 views last activity
  • Oops, the survivor is running iron will (very rare and never used perk btw /s), guess you are the one guessing where they are now.
    36 comments 491 views last activity
  • Press and hold the Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 24 meter range. Any Survivors within the Boon Totem's range with the Exposed status effect will be granted the Endurance status effect . Survivors in the Deep Wounds state wil be put into the dying state when hit. You can only bless one Totem at a time. All equi
    23 comments 251 views last activity
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  • Everyone’s guess is correct, the Boon Totem is too strong. Boon totem is too powerful, Boon: _Shadow_Step can cover up all the information, even if I am next to the killer, the killer still can't find me.
    7 comments 71 views last activity
  • When I first started playing DBD I had a lot of things I enjoyed, but over time this enjoyment has ben slowly over time been shaven away, just little bit by little bit. At first I felt it was some killers were just not being looked at and updated (legion is still IMHO in the worst position still) The meta has been stale for over a year now, survivors will only run the exact same builds after a
    0 comments 23 views last activity
  • Why would we change names of perks? Even if they make more sense, that’s irrelevant, confusing and unnecessary memorization that is completely strange to me. I always will see Inner Strength as Inner Strength. anyone?
    2 comments 32 views last activity
  • Just sayin' Devs, think you missed this interaction. Considering Boons can provide a team wide heal across an area, probably a good idea for Blessing to disable DS.
    6 comments 51 views last activity
  • Is this ever gonna be addressed? So you started first chase right? Survivor in chase has unlimited safe loops and pallets because no one wasted any since they're first to be chased... 3 survivors do 3 gens in that time... How are you supposed to get those 12 hooks or 10 or however it takes to get average 2 kills? Because u could have been hooking other ppl so it could take 10 hooks before 2k but
    62 comments 1,351 views last activity
  • the old kate and ming were way more beautiful, the new avatar of david is terrible, the old dwight was classic and no one had any right to change it, thankfully the avatar is still there to remind us of the cute dwight. the changes to beautify the old/classic characters were not necessary nor welcomed if you ask me. so I ask for a rollback or at least an option to see/play as the old skins on my
    0 comments 11 views last activity
  • In regards to the skill-based matchmaking it is still in need of improvements as through my gameplay experiences i am not being placed into the right matches for low/inexperienced players for survivor/killer. I am put in harder matches and not given any opportunity to play the game fairly on survivor mode as i mostly play survivor main.
    0 comments 11 views last activity
  • Maybe its only because the patch just dropped but the amount of boon spam I'm getting hit with is insane, ill kick a totem chase a survivor only to hear a thunderclap and the totem is relit. Kicking a totem either needs to break it or you shouldn't be able to re-bless a totem.
    10 comments 81 views last activity
  • Please do something about facecamping killers I have been facing this one particular china player who just plays bubba who just facecamps first hook always and judging from his comments on his steam he does it every game. It is fine if you facecamp to secure a kill at end game or like if dumb survivors are around the area trying to save but first hook and when clearly no one around is just anno
    12 comments 91 views last activity
  • This update brought a new survivor. Mikaela. She brought mayhem with her (we’ll come back to that). almost reminds me of old Laurie. A lot of killer nerfs were also implemented, effectively overshadowing very minor buffs/quality of life changes to trash tier killers (trapper, ghostface, plague etc.). Here are the most notable f ups from this patch and I seriously don’t recall a worse on
    5 comments 91 views last activity
  • 20211020010301_1.jpg Found this unsnuffable boon totem spot on the upper floor of the main building in the grave of Glenvale. It is in the first room to the right when you walk up the inner stairway and is in such a tiny spot that poor bubba can't fit
    Mod
    3 comments 191 views last activity
  • Can we please have separate rituals for survivors and killers? I play killer once in a blue moon yet I'm constantly getting killer rituals and you only allow us to delete one ritual every 24 hours. So sometimes I can go days without a survivor ritual. Can we please fix this especially for those that are survivor mains?
    2 comments 21 views last activity
  • WAY TOO MUCH BLUE on the screen reduces visibility and honestly who in the company said yeah release it as is with literally 80%, of the screen blue and a bright dark blue? Again someone in management needs to be shot out of a cannon in to the moon because this is another over sight that should have been dealt with before the release. BHVR I am sure you guys are smart please start acting it. Beca
    0 comments 21 views last activity
  • Audio and animation wise, it doesn't feel cool and powerful to snuff a boon. It feel unfinished and a bit wimpy. Please improve it to up the dramatic effect of it, just like closing a hatch feels impactful. That has some dramatic oomph behind it.
    1 comments 31 views last activity
  • This isn't going to be some outlandish idea about making things impossibly hard and requiring a high level skill cap to learn. It is an idea i present as the games main objective in the game is rather stale. The idea is to basically give an increasing difficulty to the size of skill checks as the game progresses. Nothing extreme and not like old ruin that required just the great skill check zon
    0 comments 11 views last activity
  • Why do killers not get any bloodpoints for stomping a boon totem? Unless it's supposed to and not getting any is just another bug. It makes it an inconvenience that just wastes your time without reward. Plus on many maps they are bugged and can't even be snuffed at all. Also if boon totems can be infinitely replaced then circle of healing should not have self care, that's 2 perks in 1 because it
    2 comments 41 views last activity
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  • I'll cut right to the chase here, (no pun intended). It's been very odd to me that, as a ranged killer, Slinger has no lullaby. And with the recent nerf to his terror radius, I wanted to offer up a solution to let him keep his 24m terror radius, and one that might be on that cowboy theme. Put simply, I think Slinger could whistle something as his lullaby. Could be the main DbD theme, or could be
    3 comments 31 views last activity
  • The survivors don't look scared of their surroundings. I just wish the Idle animation was more personalized based on the character you are playing, like it's more personality based. You could "copy/paste" basically those from when you stand in the lobby or the campfire. I mean those animations are already done so... in theory, no more motion capture would be needed...
    1 comments 11 views last activity
  • I wanna start by saying I understand the devs want to make updates to the portraits to better reflect their in-game models. But I don't think these new portraits do the characters justice. In fact, I'd argue they are a disservice to the characters and to the players who have formed emotional attachments to them. In my opinion, the majority of the new portraits are a downgrade from their previou
    3 comments 51 views last activity
  • When you're in the boon totem area the sound it makes is annoyingly loud. I get having it be loud for the killer to help them find it but for survivor it is unnecessary. The sound itself is one that also starts to cause a headache if you're in it for too long like if you're working on a gen. If I could cleanse a teammates totem to get rid of the sound I would.
    3 comments 21 views last activity
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