Surv DC (Disconnect) = Handicap for the rest

Just had a game where someone DC'ed instantly, which resulted in a 3v1... A bit surprising that nothing like this has been implemented yet.

A suggestion for a handicap could either be an increase to total blood points, or 1 less generator (which would be randomly selected)

This should only apply if someone DC'ed early on though (1-2 minutes maybe)

Comments

  • @funnyboy1548 said:

    Just had a game where someone DC'ed instantly, which resulted in a 3v1... A bit surprising that nothing like this has been implemented yet.

    A suggestion for a handicap could either be an increase to total blood points, or 1 less generator (which would be randomly selected)

    This should only apply if someone DC'ed early on though (1-2 minutes maybe)

    I feel like both of those could be abused by SWFs - which is a repeatable phrase liberally applied to most suggestions for improvements on the survivor side.

    The current 'objective ratio' is 5 gens versus 12 hooks. If you were to delete a gen for a removed player, we're at 4 gens and 9 hook states - a little bit more survivor sided, since a proportionate ratio would be 4 gens to 9.6 hooks.

    A SWF team could have a rotation of disconnects for farming gen progress or bloodpoints this way.