Feedback and Suggestions
Our team will be happy to read these!
-
A lot of people say gens need added time. I think that survivors on hooks should not have their aura revealed automatically, that should be a perk. This would add to the nessecity for teamwork, and also help make the game more horror ish, because you would be racing against time and not sure where to look.4 comments 61 views last activity
-
https://imgur.com/a/jgNP2EJ What do you think, extreme lag or try of subtle hacking? Because if you ask me, this explain all those times that makes you wonder "how the survivor get there so fast?". The rest of the chase was fine, as I didn't lost line of sight with him again. Here are the perks he was using, and of course, when confronting him in the chat he only said he w13 comments 321 views last activity
-
The Perk Furtive Chase was reworked for being useless. 80% of Survivor's Perks aren't worth running. Meanwhile, good Perks are getting destroyed because Killers complain. Please rework Perks like Poised, Corrective Measure or Red Herring. Others are worth a look at too.3 comments 51 views last activity
-
I just purchased The Knight because... well because he is a knight, that was enough for me. I do think his guards should perform a little more, I am no skilled Knight player right now but what I recommend is the big guard (wish I knew his name) to be able to perform grabs; the assassin to stay how he is as some kind of striker; but the jailer should open lockers along his path (to either his or s0 comments 21 views last activity
-
Since we had a SAW & Ghostface based rift and I was wondering, why not for Myers & Laurie? Halloween was the first license to come to DBD, I do hope & wish we get one someday.0 comments 11 views last activity
-
Hi guys, I'm new to the game and consequently to the forum, so this is just my view on something that has been bothering me while playing. As everyone knows, offerings are available to be viewed at any time during the game by pressing the ESC key at any time during the game. What bothers me is this: When we have offerings for the hatch, the killer can easily interrupt a possible escape simply0 comments 11 views last activity
-
The Jailer currently lacks a useful role in the Knight's kit. A terror radius could help mask the Knight's approach, as well as provide another killer who can effectively use terror radius based perks.1 comments 81 views last activity
-
The flashing popups while moving the mouse are annoying as hell.0 comments 11 views last activity
-
2 comments 31 views last activity
-
I love to play Dredge, well designed killer and I don't think he even needs any changes done to his kit specifically. But, lockers. On maps like Midwich, Dredge is one of the best killers in the game due to having a locker every 5 feet. On maps like Mothers dwelling... you might as well not have a power at all depending on what generators the survivors are working. I don't need a locker to pl5 comments 31 views last activity
-
I am huntress main and those 2 maps give me so much headache. HITBOXES ON THOSE MAPS ARE ENORMOUS. U cant throw hatchet anywhere cuz hitboxes will always block you. They are right after RPD map in terms of me wanting to DC. Although Garden of Joy at least isnt that cluttered2 comments 21 views last activity
-
flashlight: A flashlight once used to navigate through out the dark corridors of silent hill Whenever you injure a tormented survivor they are afflicted by the broken status affect for 20 seconds and have their aura revealed to you for 5 seconds “ I guess I really don't care if it's dangerous or not. I'm going to town either way.” ok so y0 comments 11 views last activity
-
Should only detect on the level they are in (example: if the drone is on ground floor: it should not detect on upper floors or lower floors of buildings). This will make her more balanced to play against.2 comments 41 views last activity
-
I will admit, a partial skill issue on my side as survivor but as iri 3 for the past weeks and loosing damn near 19 pips due to killers tunneling and camping or insta down add-ons, (iri head or tombstone usually) and since this new feature came out I lost another 5 pips. Anything gained is just lost. I just played against hillbilly and I can poop him forever but once he got me down, he camped kno19 comments 1,061 views last activity
-
This perk can be completely ignored by SWF that communicate through Discord. Leaving your item on the ground should also trigger Franklin's.2 comments 42 views last activity
-
Hello there, A few time ago before the release of MFT, Hope wasn't very present in the loadouts of survivors. After seeing survivors abusing with this combo Hope + MFT, I think it's the time to nerf this perk ! Because of the 7%, it's reduces the gap between the speed of the killer and the survivor by 46.66% for a 4.6 m/s killer and by 70% for a 4.4 m/s And exemple : https://youtube.com/clip/U14 comments 221 views last activity
-
Why do turrets still exist for alien when they no longer have a strong power to warrant it?3 comments 61 views last activity
-
Had a Spirit match, there was Meg who was a cheater. Assuming she equipped Hyperfocus probably used skill check cheat which makes skill check zones are like 95%. After she got hooked twice and rescued, she started to sprint like 10m/s everytime which is impossible to catch. And tbag, why not? Of course, the13 comments 381 views last activity
-
As I, a humble killer main was chasing the 2cnd the last survivor around a simple junk loop (the kind made of trash you can see over) i was just burning time while waiting the the other survivor to die on hook. It occurred to me that survivors shouldn't have unlimited sprints. Why? Because chasing someone around a loop gets dull. Make the running have stamina, why? So survivors have higher stakes10 comments 112 views last activity
-
Please let us convert lower tier items into higher tier if we want. They are just useless so often1 comments 11 views last activity
-
Hi there ! I'd like to know your thoughts on introducing a gaming license in DBD like resident evil. I first considered Dead Space As we are in a lot of space related chapters( i.e. Alien,the singularity) But to bring variety, I thought of another licence I really like, COD Zombies. It May not be consider As "horror" but when you dive deep in the lore there are truly horrifying things. For0 comments 41 views last activity
-
Now I don't have a problem with deep rift recolors being blue(my favorite color). But......what the heck is this? Why is Dwight's pants for both are literally the same? Only the shoes are slighlty different colors and even that's hard to tell. Let's do a little better. Love the outfit tho.11 comments 211 views last activity
-
Her drones should be a smaller radius and not overlap and a good chunk of her debuffs should be removed. She got extra drones just to be be oppressive in another manner. At this point her ability to track with her drones should be removed if all her debuffs stay. Something needs to give it is way too much. This isn't a skill issue if I have team mates not wanting to play against her and killing11 comments 191 views last activity
-
here is a list of changes( Bold ) to perks that I feel would be beneficial: Lucky Break: When injured you don't leave scratch marks or blood pools for a set amount of time. When injured, if you are healing another survivor or being healed by another survivor, Lucky break is then deactivated and you leave blood pools, once the healing action is stopped Lucky break re-activates, if you are sti0 comments 21 views last activity
-
Any Content from the Game/Franchise would be awesome, even if it's only something like a small Mid-Chapter with only Alexandra Roivas as a Survivor, a Outfit, Charm or anything from Eternal Darkness: Sanity's Requiem would be amazing.1 comments 31 views last activity
-
So you made sure to prevent bubba from getting them back down with the chainsaw but didn’t take into consideration of myers; wasn’t the mechanic given so the hooked players could have an attempt to play the game? Tombstone myers just needs to stand close enough to the hook to trigger the kobe and be in range for a tombstone grab. Was this an oversight? Bc at that point you know he’s tombstone you7 comments 71 views last activity
-
0 comments 11 views last activity
-
Biopods (Camera) Survivors can easily overcome it Just rush it or run around, the lock-on radius of the Biopods is too small. Video : https://youtu.be/Sy1CLRb0jFg Biopods: Post-EMP Disable duration: 45 seconds. which is too long Especially if you encounter SWF, you will hardly use its abilities. Teleportation at all The Singularity is a great Killer. But it is difficult to fight against SWF,6 comments 61 views last activity
-
With this, I am not at all saying Singularity is weak (Disclaimer) As a P100 Singularity main, I have a plentiful amount of matches as him on my belt, as well as quite a few matches (still very limited going against him). What I have come to notice is that it is almost unbearable to play Singularity without the "Family Photo" add on that gives him 5% speed in his overclocked duration. Singular3 comments 61 views last activity
-
2 comments 21 views last activity
-
Around you, the limits of human life becomes readily apparent. When a Survivor finishes the healing action, they suffer from 6% Hindered and Blindness status effects for 6/9/12 seconds. Hindered reduces Survivor movement speed. Blindness prevents Survivors from seeing auras. ”THE ORGANIC BODY IS SO LIMITED.” -HUX-A7-136 comments 81 views last activity
-
Having a green medkit back in the days was a big deal, it was a quick heal and useful, now it does not matter what you have, brown to purple, the medkit is the exact same. For that reason the perk should be changed accordingly. Everytime you loot a chest you will always get a purple medkit with 1 very rare and 1 rare add-on, every single time, and the speed increase is changed to 100% instea6 comments 71 views last activity
-
Why not? That aura would be such a fun change and I see no problem for the survivor PoV.1 comments 31 views last activity
-
Recently it has been said that the devs heard loud and clear the dissatisfaction of the bundle dlc with a skin, but in my case and I'm pretty sure I'm not the only one who thinks this, it was a really good deal, for comparison, when Mikaela released, her chapter was $4.99, and Nic cage chapter was $9.99, but it came with a 10$ skin bundle, it was a very nice deal, you basically got the skin for 56 comments 51 views last activity
-
So I’m talking about the exit gates that are in this map. Each time in the map Nostromo Wreckage exit gates are always and literally miles away! I want the exit gates sometimes close to each each other but not really close. Like in the map Groaning Storehouse that are not always so far away, and Nostromos Wreckage has their exit gates always North and South I want them maybe East and maybe West!0 comments 21 views last activity
-
Unhealthy 3-gen focused power? Gone ✔ More chase oriented power? Yes ✔ Decent power that is not bad to use? Yes ✔ Less negativity towards SM since she is no longer 3-gen holding Queen? Yes ✔ I played her for few games since her rework and I have to say I am having good time. Good changes since PTB. GG WP Devs! <317 comments 521 views last activity
-
Why not just simply make it affect all players like bloody party streamers (even if it's only 25%?) Aren't we wanting to get away from the whole playerbase divide of killer opinions vs survivor opinions anyway? This would at least help bring people together even in a slight way and lessen the alienation of each side against each other.5 comments 101 views last activity
-
Septic Touch is a barely used perk, and is in dire need of a rework or buff. I have a suggestion for a potential rework that could be cool: Septic Touch The Land of the Shadows subsumes all. Healing only delays the inevitable. Survivors that are Healing, or being Healed, suffer from the Oblivious and Blindness Status Effects. These effects linger for 6/8/10 seconds after the Healing action en9 comments 141 views last activity
-
Title Unless you have Deliverance or Slippery meat And if/or your anti FACE CAMP bar fills up, you shouldn't be allowed to try and unhook yourself Reasons: It's only used to ######### on hook and DC without the penalty When it does work in certain situations, it only screws over the killer out of his win at least temporarily and artificially extends the game, for example you have everyone3 comments 71 views last activity
-
In the past the devs tried to add the "unbreakable" basekit, but besides being a mechanic which would render other perks unusable would also considerably reduce auttruism, in addition to hindering some killer However, I thought of an idea that could help avoid unnecessary snowballs at the beginning of the game. my idea would be simple: give survs in the "dying state" the ability to heal other su0 comments 21 views last activity
-
Whenever the basement spawns in Borgo, the Dredge can still teleport to the lockers in the upstairs portion which is essentially just like those in the main floor of a killer shack and should be blocked off as well in my opinion.1 comments 11 views last activity
-
Please consider adding a new way to escape for each map. Generators are fun occasionally. I've been playing the game for 8 years. Killers had destructible walls added during the saloon map expansion and I like that the alien map has a new kind of path blocker, but what I really need is a new escape minigame for the doors. We don't have to reinvent the wheel here. It can be something as simple a0 comments 21 views last activity
-
It occurred to me that, since Trickster's melee weapon is similar to a bat, why not make him a baseball batter skin? It'd be lore-friendly, since baseball is South Korea's most popular sport. I think the animations would naturally fit well with the skin. It would also work with his idol side, since South Korea's baseball team has celebrity players. And finally, I think it'd be a great skin to ma1 comments 11 views last activity
-
43 comments 1,262 views last activity
-
We all know that tunnelling is a "problem" in the game. I have the following suggestion to "solve" it. Once a survivor gets unhooked, they loose collision with the killer. Previously they could use their endurance to bodyblock. Not anymore as that mechanic is replaced. The survivor will keep their loss of collision until they perform a conspicuous action. . So far I haven't decided yet whether t9 comments 101 views last activity
-
With the implementation of the Anti-Face Camp system, the killer's actions are restricted and the gameplay experience is greatly reduced. Could you please add more measures to help killers play the game comfortably?30 comments 561 views last activity
-
Now, I understand this mechanic is still fresh and new so take my words with minor implications as I would not want it to be too strong but not too weak either. To start off, I believe that there is a clear flaw with this mechanic and that it is forcing killers to stay barely outside the range to the point where when the survivor can unhook themselves, they've already gone down a hook state! To2 comments 23 views last activity
-
Why is it even in the game? Some people really are slugging for 4k and they not even searching for the other guy they are just camping the guy on the ground its such a waste of time this game is not that serious.41 comments 832 views last activity
-
So the whip has gotten better, but holy hell on some maps it's horrible. The main one is red forest with the bushes and rocks there were several hits that didn't connect . I personally don't think the turrets should be a thing, or they should be re worked entirely to where they can't be spammed, and they don't slow you down plus knock you out of your power, plus needs to be destroyed .0 comments 11 views last activity
-
Really disappointed that another great cosmetic collection has been let down by unnecessary sets. This sentiment has been repeated on these forums so many times, and it's one of the few things that the DbD community can unanimously agree on -- so why is it still happening? I can understand the need for The Plague's, Hillbilly's, and Blight's to be linked -- because the head pieces are join4 comments 251 views last activity