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McOulouloups

McOulouloups

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McOulouloups
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  • I have 2000 hours 1400 hours playing survivor and 600 hours playing killer.

    There are a lot of safe palets where you can loop the killer without getting mindgamed.

    The new tiles are kind of weird. I think there is no loop pathing so you've every time to pre drop the palet without trying to play around.

    I think you should make the rocks taller in loops to create more 50/50 situations like in Wreckerds' Yard.

    The main still strong with the two gold palets, and it's a safe place to heal, difficult to the killer to check the first floor. Maybe put more breakable walls in the floor to let the killer decide how to let survivors play.

  • @Venusa said:

    Why are we nerfing other perks because MFT exists now? Nerf MFT if it's a problem and deal with it individually. Nobody even cared about Hope until that combo was possible. Stop trying to balance the entire game and haste around MFT.

    What i want to say, it's that before using MFT people don't know about the potential of the this perk. And i think that we have discovered an underated perk which is a kind too strong at the endgame. Because if the four survivors have this perk it can change all of the endgame.

    In my initial post, i only talked about the effect "Hope" which reduces a lot the speed gap between the survivor and the killer.