Feedback and Suggestions
Our team will be happy to read these!
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I feel like 1080 for a very rare outfit is too high, that's 10 dollars. I was hoping when the update dropped they would lower the price a bit. Maybe in a new patch lower it to 750, that way you get a better bargain and can buy some extra outfits with the left over 250 cells. Cause I seriously believe they should drop the price a bit in a new patch. It costs more than a chapter for one very rare o12 comments 111 views last activity
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Title. And also when you finally catch them or are finally caught and get hit with a DS.2 comments 41 views last activity
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That gonna be the real name from this game, love play survivor alone or with my full squad of SWF is really ez and funny, but in the killer side just suck so hard... this game is 100% survivor side, you just feel angry,you feel disadvantaged, you feel weak....0 comments 23 views last activity
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knowing that there are different variations of the same maps (macmillan, junkyard, farm, swamp) a recommendation for the devs is to add a slightly bigger chance (%) for some of the one time maps (the game, mothers dwelling, treatment theater, etc) because there is only one type of these maps unlike the others. Adding this would be good to keep variety so you don't get worn out of playing a type o0 comments 21 views last activity
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Unmasked Huntress is just so freaking cool. Would love this as a skin in game.2 comments 261 views last activity
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we know all the killer always are facing 16 different perks from each survivor... What do u think bring more slots for killers?¿22 comments 351 views last activity
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Panama with sunglasses, i would looove that, just use the normal panama then add the glasses from the base hat and bam! Please i need that in my life.1 comments 12 views last activity
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I love the painted river rock. It's my favorite item in the game. Just look at it, it's beautiful! I also think that removing the common and uncommon map offerings was a good thing. They were filler items that nobody used and it felt bad to use one and then not actually get the map. What I propose is that these offerings are brought back as variants of the current map offerings. fo0 comments 111 views last activity
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I myself believe that the predator would be a very unique and fun killer. His main attack weapon can be his wrist blade. You can have him cloak, but he can't hit and his vision switches to thermal so he can detect survivors' heat signature. He could use the smart disk as a second ability, he could throw it and by using the the tracking lasers to guide it, you can maneuver around objects such as pa4 comments 241 views last activity
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REGULAR MODES Free Play- Regular 1 vs 4 mode. Obsession- Capture all 3 of killer mementos and bring them to other side of map. The fear from holding the item makes you visible, so drop it where think killer wont find it or pass it to another. Objective Rush- As time goes on get objectives summoned for killer and survivors that they must complete for bonus bloodpoints at end. Such as killer w2 comments 21 views last activity
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For example: ability to tie downed survivors up to beds in hospital so they can't crawl away. Survivors can rescue a person from the bed but it takes longer than getting someone out of bear trap. Orr.. ability to kick the burning bin that creates short path of fire that puts survivors in temporary injured state until someone else puts out the fire/burning survivor runs through mud, swamp or any2 comments 11 views last activity
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Specifically instant downs and Trapper's Trap. The former only count as one hit for Malicious and Chaser, the latter doesn't count at all. It is impossible to balance around both without counting instant downs as two chases worth of hits for Malicious and Chaser. It's like the difference of Power A allowing you to hit twice in rapid succession and Power B instant downs, then rewarding Bower A12 comments 191 views last activity
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I'm sure all players who have played killer have experienced that one (or many) excessively long game due to survivors remaining in the trial after one or both of the exit gates are open. It would be a small QoL addition I think would help the community.2 comments 11 views last activity
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How you want to nerf it ? My idea was to make gens repairing and opening the door a bit slower for every party member. More you are on a single premade, more times you'll need to make this actions. I heard sometimes "delete SWF pls, so op" but I think it's not a solution. What do you think ?13 comments 92 views last activity
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The community as a whole would go wild if Ace was given the ability to emote with finger guns. All jokes aside, it would be a simple emote and would cause so much joy that even retired players would return to the game. Just simply hit the designated emote button and Ace uses finger guns to point in a direction. Community we need your help! Up-vote this post so that the Dead by Daylight staff c3 comments 31 views last activity
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1 comments 21 views last activity
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Normally I play killer but one of my friends wanted to play a round of survivor with me, and when I was running away from the killer (it was a huntress) my character seemed to have a very slow running speed and the hunterss was able to catch up and run in front of me and they admitted to not having bloodlust yet. Is anyone else noticing this?0 comments 21 views last activity
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So while I don't play much killer, I don't like that if your hex perk gets destroyed your essentially playing with one less perk (or more if you're totem happy). Especially when I have personally spawned on someone's Ruin a lot. So I was wondering what if hex perks had an active and passive ability so to speak. Both would be affecting survivors while the totem is up, but if it gets destroyed only1 comments 21 views last activity
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DOCTOR CUBE: "Snap Out Of It" is now classified as a form of healing. This means it is affected by perks such as "Botany Knowledge" or "A Nurse's Calling," status effects such as "Mangled", and other effects concerned with healing." Currently Thanatophobia, Self-Care, Dying Light etc. affects on "Snap Out Of It". The perks of Thanatophobia slows down the level 3 madness, Dying light too .. Why8 comments 181 views last activity
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I've often wondered why interactions such as kicking a generator or mori'ing a survivor are cancellable, whereas kicking a pallet is not. Kicking a pallet is a two-step process. My idea is this: Give the killer the option to cancel the pallet kicking interaction after the first step. If a survivor vaults such a pallet in the future, it will automatically break after they've vaulted it. It woul2 comments 32 views last activity
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How come you don't put shirtless women survivor characters in the game? You have a David who is shirtless? So if it is an issue with seeing nipples... then you've already got that. You have a Hag that is shirtless... So it can't be that you are afraid of putting in a topless female character. You've based this game on old horror movies? Which during those movies, there were scenes of a f10 comments 1,525 views last activity
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Why does D-strike stun u for 4s? it's just too op! It should go like this: For T1 it is a 1s stun, T2 is 1,5s stun and T3 is 2s stun, since most of the time survivor hits D-strike, stuns u for 4 ######### seconds and SB's away to the other side of the map. It's just 2 op and needs a nerf Not just "not gonna be able to heal" nerf but stun duration nerf too. P.S. when hitting a survivor u are s7 comments 31 views last activity
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In my opinion, when survivors or killers play the game as intended and try to finish their objectives as efficient as possible, then the game is really not fun anymore and others agree with me and call this out as "genrushing" or tunneling. Note that this is only about the playstyle and not the perks/stuff you bring into the game. The game DESPERATELY needs rework on the core mechanics, I think2 comments 21 views last activity
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I love the game and I play both sides and it makes me sad when some killers have to camp to try and do well and I don't mean when the gens are all done because as killers we can't do much else at that point but while there is even 1 gen still to do Killers should be hunting for Survivors that's what I do and it works well both I and the Survivors both have a good match. I have an idea for a ki28 comments 281 views last activity
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The title. For huntress. There are like 2 place on the entire map besides the basement where you can refill1 comments 1 views last activity
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Ban them for their toxicity, they should have some manners, for god's love. Really, this is ######### annoying, when bunch of 12-year old kids are running around you the whole game, you kill 3 of them, the last one uses A FREE WIN AKA THE HATCH, and they start spamming "EZ" at the chat, cry how they "trolled and owned" you, and you should #########. Devs, why do you encourage such behaviour (h0 comments 21 views last activity
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How about giving a Survivor a 4% chance of stumbling uppon using crouch wich will increase the chance moderatly if used multiple times. for example first crouch attempt 4% second 8% stacking up to a max of like 50% and reseting after 3 seconds. Giving the Killer an visible and audio and stunning the survivor for maybe 1,5 to 2 seconds.9 comments 101 views last activity
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I know claudette is Canadain but i would love to see another . For the survivor the a first nation character would be interesting. Its rare to see a first a nation as a in horror games . For a Japanese killer something like a yandere would be fun . i would say a Japanese ghost but seeing how we have a ghost already i dont think we need a another ghost. I would like to hear anyone else thinks .8 comments 91 views last activity
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Sprint Burst would be balanced if it could not "recharged" while running, but instead if u run you cannot get out of the exhaustion. only crouching and slow walking would "recharge" the SB. And also the exhaustion should take 60s with T3 not 40s. 40s is not enough. This would really help the balance of this annoying perk whit absolutely 0 counter play for the killers.12 comments 112 views last activity
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Hi All, I have noticed a lot of feedback regarding survivors are favoured at higher ranks(i know this is constantly debated) however what if the Entity gets more involved with some new mechanics? Such as: The Entity now blocks windows after two vaults The Entity blocks lockers are three or four constant opens The Entity covers the last Gen making it slower to repair Nothing overp7 comments 41 views last activity
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I genuinely feel like the repair speeds of generators need to be slowed. Games are ending too quickly, especially for low mobility killers. You've basically forced killers to run Ruin as a mandatory perk and 90% of the time it's found within the first minute of the game rendering it completely useless.3 comments 31 views last activity
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The game can be finished in 200 seconds, if somebody keeps killer in check (80 second chase + 120 on hook camp). Then survivors can proceed to exit gates, but don't have enough point normally. Killer has even less. How about post-game objectives? If exit gates are powered and opened (or only powered) survivors can receive new objective. As most basic example, upgrade chest is spawned, wh5 comments 41 views last activity
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So, Ive been breaking my head over that. I absolutely dispise camping and Tunneling, but I can understand that the devs cant do ######### about it. Because what shall they do? Ban everyone? 90 % of the Players would be gone. Ive been thinking and thinking and since we are slowly getting perks to counter every possible killer action, I thought of a perk. A perk, that doubles your "hanging arou5 comments 51 views last activity
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It has been almost a full fortnight sense I last brought this up, So I bring it up again to try and gather even more support in a way to slow the game down in a fun and fair way. So my idea has has been changed slightly to make room for the upcoming hatch change, from the last time but willing to take advice to tweak it to make it more fun or fair to both sides. Let us show the Devs we need to fi9 comments 111 views last activity
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Hello, I'm not sure if red aura intensity on generators should be that strong, it's misleading and causes real issues and confusion, especially when being in a chase. The aura is almost the same as an aura of a survivor that is healing or a survivor that is seen on BBQ&Chilli. I know that you can still tell the difference, but you right now you have to waste a second or two in order to see2 comments 21 views last activity
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The hatch should be the method of escape for the ONE and LAST survivor. A desperate way of getting away against the odds. So why does the hatch open if other survivor already escaped? This hurts especially the Pig. Hatch escape with a RBT on you? Ok, but being the 2nd or 3rd escaping just by waiting for the hatch to appear? That sucks. Same is true for other already escaped through the ope5 comments 51 views last activity
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Hi I've seen many videos and happened to me MANY times...the hitbox of the killers... When survivors vault a window and they are at the other side, the killer magically hit the survivor Are the Devs gonna fix it some day?..6 comments 191 views last activity
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Hi devs, Is it planned to reduce the ammont of times you need to down survivors with Huntress’ hatchets further than 24 meters on consoles? Will it be fixed when the 2.0 patch comes on consoles? Down 100 survivors further than 24 meters are way too much, especially on a controller to aim. I played hours and hours with the Huntress and no trophy pops up. Why not reducing the requirement to 20 dow0 comments 161 views last activity
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they planted everywhere even in the landmark of the maps and still they spawn on hills2 comments 61 views last activity
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there needs to be something that happens when people disconnect apparently if you do it enough you get a ban but what happens for the people in the game that just got screwed?? nothing thats what sucks. the person that disconnects pretty much gets away with it unless they do it way too much. i dont have any specific ideas but something needs to happen because it just sucks. also dont want killers0 comments 71 views last activity
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Can hit healthy survivors which will injure them and put them into the dream state While in the Dream State, survivors repair and heal at 70% speed and do vaults at 70% speed They also move at 96% speed. The Dream State aura reading is scrapped. You can only exit the dream state by being woken up by another survivor, being injured again or being hooked. No more skillcheck bullshit. Skillchecks3 comments 72 views last activity
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This would be my ultimate wish for this game. Playing other enhanced games and seeing the differences between dbd now would be amazing and make a world of difference seeing as how the pc version runs compared to consoles.1 comments 81 views last activity
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Survivor balance is in a pickle, no ALL balance is in a pickle right now. Lots of people say looping, camping, etc. are really big problems...but why are t they being tackled. Here’s why; SWF. SWF throws balance out the window, not only does it make survivors strong....but the main core problem......now 3 sides need to be balanced, but 2 are tied together. As it currently is,with states in6 comments 101 views last activity
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Not sure if this is supposed to be here? But I just checked, and if people are paying 3.75 pounds for 500 auric cells... Converting that to euros, they would be payign 4.25 euros, while I have to pay 5 euros. Meaning it is cheaper to pay in pounds? Am I getting something wrong here? Isn't that a bit unfair then?3 comments 61 views last activity
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Killer main here(?) [not really but love more playing killer...] Well most people get frustated when camped but there two different situations: a, when a killer hooks and he sees other survivers forcing an unhook, it's a stale then, no one wins! b, killer camps because feels threatened (i know #########, but he's a player no-else, playing killer in this pre-PTB is still hard as balls), y11 comments 121 views last activity
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It seems that pallets and windows are buggy sometimes when interacting with them post patch. On thee swamp map Mothers Pantry I had a pallet near the building going up the hill that when I went to use it actually threw me backwards towards the killer and made me re vault it. The pallet 20 yards or so away was the exact same issue but didn't cause me to get hit. There was a window near there u2 comments 31 views last activity
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Do you think The Clown should be rewarded beyond Bloodpoints for hitting a Survivor with the bottle?If so, what advantage should it give The Clown? If not, why is that? In my opinion, The Clown is on the verge of being a great Killer amongst the ranks of Huntress and Hillbilly. The change Clown needs to get him there is rewarding the Killer with hitting a survivor with his bottle. This change would not only give him a higher skill ceiling, but make him more rewarding for the player. The h1 comments 31 views last activity
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It's been mentioned that Trapper is being considered for a minor rework, particularly the addons. Also in the notes of the 2.0.0 update some changes to auras were made: Generators being red now is great. Hooks show auras even if you have LoS to them. The notes say that hex totem and trap auras were changed, but I honestly still do not see them well. Perhaps it's because the traps and totems are1 comments 41 views last activity