Feedback and Suggestions

Our team will be happy to read these!
  • I know it is hard to balance SWF, but as long as you think about a solution please do sth about the matchmaking. The fact that if 3 red rank survivors team up with a low rank in order to get a rank ~15 killer is just ridiculous. Why is that even possible? In a game where a single survivor can loop a mediocre killer around for the whole game, this is outrageous. Matchmaking should force SWF to v
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  • So, I personally don't think this has helped Trapper THAT much. Don't get me wrong, he is a little better, but he still suffers from fundemental issues. Things like how survivors can get out of a trap immediately and how he is still very add-on reliant. I really like the Hag buffs so thats why it is a little disappointing that Trapper still didn't get that much to help him What do you guys
    11 comments 61 views last activity
  • As a survivor main I notice how utterly uselss struggling is.. They should either make a perk for the survivor that lets them struggle out faster or just get rid of it.. It only works on noob killers that don't know what a hook is or super greedy killers who want to go across the map to the basement.. I think it needs to be worked on or taken out of the game because it is just useless..
    27 comments 231 views last activity
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  • First of all, lithe should work every time you FAST- Vault a window, not when the killer is chasing you(Please change that cause sometimes the chase ends but the killer doesnt lose you, and you want to sprint away but lithe doesnt work). Second, why is balanced landing a rare perk and it reduces the landing cooldown, and lithe is a very rare and doesnt do anything but give u a sprint burst? Can y
    5 comments 812 views last activity
  • Hey, with the ptb just going live I wanted to mention a change I had in mind for Selfcare. Selfcare is a rather effortless perk, where you get a lot for doing rather little (or nothing at all). I thought about turning Selfcare into what it should be. Since Claudette was mentioned as the healer of the team, it should come with that in mind. We can improve this as time goes on, but I would like
    8 comments 82 views last activity
  • As you can tell from my profile picture, I have a deep love of the Trapper. The satisfaction of a survivor landing in one of your traps is probably my favorite experience in this game, which is why survivors getting out on the first try, getting an injury they immediately self-care, or stepping around a carefully placed trap altogether is incredibly disheartening. The PTB buff is a step in the ri
    2 comments 41 views last activity
  • Any killer of any rank I think this is the big problem that DBD has, it's not the perks, it's not the flashlights, the real problem is the pallets that are on each map and the time of repair of the 5 engines. As long as you follow this goal that a survivor looped for 3-5 min to a killer, while the others repair, even more campers will appear to catch at least 1 kill, because this is not fun fo
    1 comments 51 views last activity
  • I am thinking, why not different types of skillchecks? Just to make it interesting. Obviously, all of them will have the same progression effects and are affected by perks accordingly. Such could include: - Counter-clockwise ones: Same as our current ones, but the other way round. Logically, no 3 o clocks safe zones (or more like 9 o clock in this case) - Double Safe Zones: Players are required t
    3 comments 32 views last activity
  • Prove Thyself: Being around other survivors builds confidence for 15 seconds and loads tokens 2/3/4 that make good skill checks into great skill checks. Left Behind: Losing team mates increases generator repair by 4/5/6 generator speed per survivor killed. No Mither: Survivor is in the exposed status throughout the game, grants the ability to recover from the dying state, 10/15/20% recovery fro
    4 comments 13 views last activity
  • Heya! Wrote another post on the PTB about my feedback for the newest patch where I also gave a suggestion to how to balance Sprint Burst instead of nerfing Exhaustion in general. Sprint Burst is clearly still the strongest perks since it still counters Ambush Killers and still have no form of activation condition. It's still the superior choice as long as exhaustion addons for killers exist. Jus
    0 comments 11 views last activity
  • Like the 2x bloodpoint increase event recently, could we get one for shards or level experience?
    3 comments 22 views last activity
  • SWF grps have all informations they Need via Voicechat. It would be good if they become a nerf. My idea for this would be that all ppl in the SWF grp: cant see the red light of the Killer have 0 heartbeat. I talk here only About the ppl in the SWF grp. not random Players they join the SWF grp in matchmaking. There the SWF grp have via voicechat the Informations they Need to survive. Rand
    0 comments 12 views last activity
  • I love the actual Freddy, he needs a buff, obviously but it's fun to play, but there's a problem: He's hard to balance because his power it's pretty ok but it has so many weakness. My idea: Everyone is on the dreamworld (the actual white world) and cannot leave it, but it don't affect any actual gameplay and don't reveal auras for Freddy, also he is no longer invisible, however.. Freddy can us
    0 comments 421 views last activity
  • Hallo. Eventuell kann das jemand für mich übersetzten. Mein Englisch ist da nich so gut um es zu erklären? Also, wäre es nicht super wenn die Survivor auch spezielle Fähigkeiten hätten? Nicht etwas was man auswählen kann sondern eher wie Eigenschaften. Die sollen jetzt auch nicht super stark oder so sein. Zb. Jake könnte einen Bonus haben als Sarboteur. Wenn man Jake benutzt zum Sabotieren mach
    1 comments 11 views last activity
  • I would like it if offerings were split into pieces that you could find during the trials. I mean stuff like twigs, flowers, chemicals, etc., that you would find as you played, scattered around the map. Once you had enough supplies, you'd be able to make your own offerings, depending on the materials you had. Higher-rarity offerings would require rare, unique materials. You could tie some mate
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  • WGLF is the survivors Farming perk much like BBQ is the killers farming perk. Unfortunately WGLF has a negative aspect of not only encouraging bad gameplay from the survivors ie hook farming but it is also a tremendous pain in the ass to consistently get 4 stacks on it compared to BBQ. With BBQ its rare to walk away from a match without 4 stacks with WGLF your lucky to get 4. This needs to change
    10 comments 152 views last activity
  • Not sure if the dev team isnt skilled enough to fix the problem because every update seems like a bandaid fix to "balance" At this point anything to make all killers viable at rank 1 would be great even if they added more pallets but removed the looping so at least im doing something instead of going around in circles would be more fun than it is now I play both killer and surv and sometime
    6 comments 41 views last activity
  • I've come to the conclusion that the exhaustion nerf should only apply to sprint burst but this shouldn't be the only change - sprint burst would just get out-classed (you're walking everywhere and you're not planning to last long in chases)... I think the clever interact with the exhaustion nerf and sprint burst should be capitalised on... holding the run button when you're at 1% exhaustion reco
    0 comments 21 views last activity
  • Barbecue and chili is a top tier perk because of it's vision ability. We're gonna live forever shouldn't be about points only! It should have some side effect helping the survivor too! Especially now, when bloodhunt is on this perk is commonly played but it's a waste of perk for team if it isn't doing anything besides bloodpoints.
    7 comments 101 views last activity
  • Things that would greatly improve the game for the killer and the survivor would have enough tools to play. Nerf the maps and reduce the pallets, there are very strong maps for the survivor while the killer turns and goes eating pallets and the other survivors REPAIR. There are many maps quite strong for the survivor, den forest, some maps of the stables etc ... Nerf DS (soon?) Nerf Self-
    3 comments 41 views last activity
  • Ok, so i'm back.....with more Leatherface topics...because I have a life. Anyway, it is a smaller topic really, I was just wondering what everybody thought would be an ideal terror radius for LF. Personally I would say 24 meters because the whole point of LF is that you have to get close so this would be a small buff to help him with that. This with monitor and abuse would be pretty awesome
    17 comments 162 views last activity
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  • Killer sees a large red circle around a hooked survivor and if they are in it for more than 5 seconds when a survivor is un-hooked then they lose 1000 - 2000 bloodpoints or they get stunned (or just something else negative to the killer’s gameplay)
    24 comments 563 views last activity
  • This game is missing dedicated servers,there are players with bad connection and when they do the killer the whole server lag,dev please make dedicated server for Dead BY Daylight
    2 comments 21 views last activity
  • DEVs, please forget the idea of aura-reading perks for killers. It's a cheap idea. There are much better options for game balancing and fun for both sides. You've done a great job with scratchmarks, they don't show directly where a survivor is, they just give HINTS, they require some skill. Aura-reading perks on the other hand and way too precise, they kill the atmosphere of the game and steal
    7 comments 131 views last activity
  • Similar to the KyF mode but in this mode you could be match made with other players. You won’t gain any bloodpoints, and you won’t lose any add-ons or offerings. This mode would perhaps let easygoing players play a match... or possibly let trolls squander any foes by bringing all ultra rare fixings/“best” perks. It could be interesting.
    2 comments 22 views last activity
  • There needs to be a system that punishes smurfing, right now at rank 15 I've face 5 rank 7 and 3 rank 8, its not fun when I get rekt because these people are abusing the swf system to get higher rank killers, it needs to be that the lowest rank is what'll be matched not the highest
    1 comments 21 views last activity
  • For the store can there be like a cart mechanic? I don't like a lot of the presets and like to mix and match the clothes. Hard to do whenever you switch to another tab and everything goes away. So can there be like a mechanic to add things to your cart then buy everything at the end when you're done?
    0 comments 11 views last activity
  • Please make thrill of the hunt a basemechanic of hex totems or at least make it a perk, not a hex. It is completely useless at the moment because SWF can coordinate this way too easy. Even non-SWF will figure it out after some time, but at least it wastes some time, against SWF however..... Also there needs to be sth done against the sound notification abuse
    0 comments 11 views last activity
  • This might've been a cool feature for a 13-year-old after watching quick time events in God of War, but the recent patch always causes me to die doing the same button mash rhythm I've been doing for a long time. A lot of my friends always have trouble dying because of this, no matter what pace they go. Among a lot of crap players still have to shovel, I don't know why this has to remain in the
    1 comments 21 views last activity
  • In the devstream or youtube video a while ago, the devs mentioned that they were making an addon pass where each killer would get a normalized amount of addons in each rarity. Obviously, I go straight to thinking about ideas for ultra-rare addons for the killers who only have one (or none). Here's my one contribution: Huntress: Mother's Hatchet Whenever you hit a survivor with a hunting hatc
    0 comments 21 views last activity
  • Perk Name Masochism Perk Description Obsessed with pain, each time the killer strikes you, you feel invigorated, allowing you to gain a 4% increase in action speed up to a maximum of 20%. Reduces healing speed by 20% Perk Quote “Well, I wouldn't say this is the _worst _scenario I could be in” Stats per level: -Level 1: For every token, action speed increase
    9 comments 171 views last activity
  • So, in the bottom left corner of your screen you see what item you have (Toolbox, medkit, flashlight, etc.), I would appreciate if your addons appeared next to the item so if you have Ace in the Hole, you can see what addons you got without having to drop the item first and possibly be stolen from another survivor.
    0 comments 11 views last activity
  • We all know wraith is hot garbo, so why not make him ACTUALLY go invisible when in his cloak? At least make him completely invisble when >10m away from a survivor while cloaked. It's extremely obvious where he is, even inside his ability which the entire purpose of is negated for many reasons... Another idea i had in mind was to make his decloak much faster, but it would stop him from attac
    1 comments 21 views last activity
  • I'm not really feelings the small little 1 underneath the player level to indicated devotion level, I feel crests or colour indication(like rank crests) are in order. There should be some benefit to gaining devotion level, I'm thinking more experience per match, shards or maybe even a free shrine perk.
    0 comments 141 views last activity
  • Since there are quick-heal addons and a quick-repair addon (at least there used to be) I think it would be cool to have 1 or 2 addons for the toolbox that can very quickly/instantly destroy a hook. Maybe requiring a skill check as well. This would allow someone to quickly try to save someone from being hooked at the expense of reduced charges and losing the box, much like the instant heals. (R
    0 comments 41 views last activity
  • I would say even if you add a debuff Allow it to give a sacrifice bonus, it makes sense.
    7 comments 71 views last activity
  • Hello again , I would like to contact you on one request, why do not you make such a system of "best players" . In short, it will show you where you are behind the maniac / survivor in the world or your region, the percentage of your victories, etc. Of course, you can add a lot more of your own, but I think the idea is not bad, In addition, interest the game will be higher, and every player De
    3 comments 61 views last activity
  • After there are 1 / 1 / 2 remaining generators , press the Activate button while repairing a generator to instantly finish its progress , once per trial . The completed generator furthest away is reset to 0% / 4% / 8% repaired. This will help against stalemate matches where the last 3 gens are in one small area of the map.
    5 comments 61 views last activity
  • That would be a really nice addition to this game. Make it possible for players to make their own maps, skins, killers, perks and items, then let them add it to the game via workshop (only playable in KYF). Then you can simply chose the most interesting of them, implement them into the game and reward the creators (maybe a cut from shares from the particular DLC/skin?). Pros: it would p
    0 comments 711 views last activity
  • can you add an additional button in order to activate sprint burst, rather than just having it activate outright when sprinting? especially with the new upcoming sprint burst nerf. i get that dead hard basically does this, but it's only a last ditch effort related perk, and requires you to already be injured.
    5 comments 1,172 views last activity
  • Hello my fellow killers and Survivors. Back again with my bi-weekly update of my idea. Not a lot have changed this time as there was no feedback from the last time I posted at all. But I am anything but one to give up on something I believe is the right path to fix something I enjoy. +I have add back the idea of the milestone system for gens in this update to my way to fix the gen issues +Added
    1 comments 31 views last activity
  • So I rather like the new XP progression system. It keeps you coming back for more, it's satisfying as hell reaching a new level, and seeing those Shards slowly stack up is nice to see. What I want to know is why have you guys removed the 1-10 Shards you receive based on the amount of time you're in a match for? I know you get a similar XP bonus based on your highest emblem, but an extra 10 shards
    0 comments 41 views last activity
  • Ranking is just a joke at the moment. Last game I had a survivor god who was able to loop me for 5 gens straight after one survivor DCed, he just every loop on the map optimal (I ignored others though, I just wanted that guy^^) Next game I 4k within 2 minutes. I mean really? By the way I am rank 11 at the moment and the survivor god was rank 2, guess I will derank now because one god is en
    1 comments 11 views last activity
  • Tokens mai boy, tokens. Reduce destruction across all levels to 10/13/15% For each hook you score 1 token, and you can store up yo 2/3/4 tokens. Point: to remove crazy gen search just to make use of perk..
    8 comments 121 views last activity
  • Hello So i tried the combo Tenacity+Unbreakable yesterday and i noticed something : the animation of the killer cleaning his weapon is faster than the one of a survivor getting downed. What i mean is that currently survivor have no chance of getting a little bit of distance from the killer and for some reason you can recover a little before being able to move when down. This is why i
    11 comments 61 views last activity
  • Hello everyone! The thought behind this idea of a new mode was pretty simple actually. I simply love horror games and especially the possibility to play together with and even against your friends. The whole concept with the terror radius and the 3rd person view for survivors is realy great and adds a lot of tension to to the game in my opinion. It simply suits the horror genre very well. Still I
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  • Killer: Crisp from Kindergarten Cop Map: The elementary school Survivor: Joyce Killer Power: having his mom come and help him.
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  • Hooked once survivors WON'T be highlighted next time you hook someone else. So basically - 1 token = one less survivor to be spoted and so on. What we will get: perk will keep his viability as BP booster and as finding tool, but aswell keeping it least cheesy to use. With this change minimum range should be lessen to compensate.
    34 comments 391 views last activity