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Chasser

Chasser

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Chasser
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  • @starpilotsix said:

    @Chasser said:
    I think merging borrowed time and we're gonna live forever would be a better idea than making a perk that takes one hit.

    Maybe abstractly, but you also have to consider: Borrowed Time is a teachable character perk (on PC, anyway) for Bill. WGLF is a teachable character perk for David. Combine them and you still need one wholly new perk for one of them to make the game consistent.

    Whereas adding a function to WGLF that does a similar thing, but in a different way, to another altruistic perk, to the bloodpoint bonus seems a bit more doable. Or something else entirely.

    Another possible idea is a slight temporary speed buff to the unhooked/protected character when you gain a stack.

    Well you're right, that would be a problem. But it's not something that isn't possible.

  • @starpilotsix said:
    How about:
    If you unhook somebody, for the next 5 seconds, if the person you unhook is hit, you take the damage instead.
    It's not as good as borrowed time, because you still take damage, but it helps if you're legitimately making an altruistic play to save someone at the cost of yourself, and is a hedge against farming.

    I think merging borrowed time and we're gonna live forever would be a better idea than making a perk that takes one hit.