Feedback and Suggestions
Our team will be happy to read these!
-
Ok so the perk save the best for last has now been pulled out from the grave, but i have an idea that would make this perk great! AND it fits the name perfectly. So what if the perk has the same type of token system, but when you have gained all stacks (8 tokens) the obsession gets exposed status. And if you then hit the obsession it will consume all tokens and you start from scratch. This will11 comments 81 views last activity
-
I would love to hear the salt. That’s all I want honestly. Their words are foul but the salt tastes AbSoLuTlEy ScRuMpTiOuS.8 comments 72 views last activity
-
Description: "A small piece of crystalline rock. When you peer into its depths, you can see all the realms of the Entity and can choose where you land." When burned, it'll bring up a menu for the person who burned it to choose which map they land on. If multiple shards are played, one random player is chosen. Offering is for both Killers and Survivors.2 comments 22 views last activity
-
We've all been there, possibly on all ends: Someone gets downed, picked up, and hooked and then... the Killer just stands there until they die. If you are the one hooked, it's probably the most un-fun thing about this game; as a fellow survivor, it makes it super unrewarding to help them as it's not nearly worth the risk, yet losing them greatly hinders your team; as the Killer, standing around d39 comments 281 views last activity
-
please make a way to see an account's available teachable perks. i can never remember which ones i have already purchased from it's specific character. if I could see that i didn't have the one i wanted, i could go put my bp in that character. it's frustrating.1 comments 12 views last activity
-
It would be great to see a classic Werewolf. Powers could be: See clear in mist/fog Creates thick fog in horror zone permanently Leap attack Full moon perk could also trigger maybe a blood lust that grants speed when hooking a survivor or something. The pack could include licensed survivors such as Sam and Dean Winchester from the Supernatural TV series.2 comments 61 views last activity
-
New music is something I've been PRAYING for in this game. I've always felt bored listening to the same music with every Killers chase except Michael and his own theme. I was r e a l l y hoping for something new with the Spirit, but kind of disappointed. The menu music changing with every update is nice, but it's lack luster when we get the same theme with every other Killer. PLEASE look into thi4 comments 41 views last activity
-
What are your thoughts on the spirit? Here's my take on her after exclusively playing her since her release and already having her at P3: Firstly, I think the nerfs after the PTB were unnecessary. You now can hear when she is using her power and know exactly where she is due to directional cues. Survivors can't tell if she is using her power only if they are within 8 me5 comments 61 views last activity
-
Need to take another look at this and rebalance it. Currently it is entirely too easy to rank up as a Survivor. 1 generator, an unhook and maybe a heal, and a little chasing around and you can rank up quickly. This makes it extremely difficult when you switch Survivors and start playing as a less developed character. Not to mention how awful it is when you Prestige and have nothing. Either mak2 comments 21 views last activity
-
I have an idea for a killer that if implemented well could be a deadly new addition to the devious crew. It's name would be "The Seer" and its main ability would be to see through the survivors eyes. Say you went to check out a gen that just recently exploded and nobody is there. Well if you use the ability, you would pretty much enter spectator mode and see that somebody is watching you from beh7 comments 41 views last activity
-
So I see plenty of posts asking for dedicated servers and while I'm unsure why this game dosent already have them.. I have a suggestion. Implent host migration, if the killers internet is bad, switch it to the best connection for all players. It may solve the horrendous ping in a lot of matches and I would assume ( though I have limited tech knowledge) it would be easier to implement.4 comments 41 views last activity
-
There are a lot of things I would do differently if I started playing the game now. A big one would be to be much more careful with unlocking teachable perks. I have almost all the killer perks unlocked now and getting the perks I like to use regularly unlocked is a serious pain since I have so many garbage perks to filter through. What I would like to see done is make it so when you have all 3 t3 comments 191 views last activity
-
This came up in another conversation, relating to those of us who play 50/50 killer and survivor. How about if, at a high levels, the bloodwebs of killers could unlock cosmetic items for survivors. For example, at L50 (maybe only if prestiged multiple times etc.) Amanda's web could unlock a red robe for survivors. Myers, maybe a mask? Yellow apron for Leatherface etc.? Jumper/sweater for Fredd4 comments 11 views last activity
-
Sorry my english is not the best, but I wish that you could see all End-Chat / Post-Game Messages even if the game is still ongoing. Atm you only can see messages when you are in that chat too. So if you want to say anything you have to time it so the killer can see it too. Example: The Game is 10 minutes long. Survivor A want to ask you something or want to spread salt. He died after 4 minute0 comments 11 views last activity
-
BBQ and WGLF award the bonus bloodpoints after the match. So far, so good. But the other bonus perks award them during the match. Please change Distressing, ToTH and the 100% bonus addons of the killers, so the bonus is applied after the match too. For example, i just played a Wraith with Distressing and "the beast" addon and i got 2200 bp in distressing for 1 hit. Can you see the problem? A0 comments 11 views last activity
-
Hello. When can we expect something to be finally given for ranking? I know this has been discussed multiple times on stream in the past but I think it's finally worth putting something in now more than ever as people are deranking as there is no benefit of staying rank one when the waiting time for matches are insanely long at rank one.6 comments 51 views last activity
-
Hello, I been playing Spirit for around 12 hours and I'm gonna list some of her flaws as well as some solutions to how fix them! My goal is to make her like the Nurse in terms of rewarding your skill while not being as strong as the nurse! Enjoy this problem & solution thread! Problem 1: (Unreliable combo) The Spirit can barely combo with her power after attacking a survivor. Basi30 comments 331 views last activity
-
Hello guys, I'm New to the board but playing the game for some time. I have no Main character but I prefer Killer alone and survivor with my wife. That said, I know both sides of the game and since the last dlc arrived (shattered bloodlines) this games drives me insane! There are really huge balance issues. As we play together we are just 2 people. We play with randoms and we have to struggle e0 comments 22 views last activity
-
As a Piggy Main, I am a little bit tilted how she is balanced. She is in an okay spot. Not good or either bad. But Rules NO.2 is an add-on? I mean really? Cmon. It is so annoying that I have four Jigsaw boxes staying around and they can easily rush it down to get their helmet off. I knew the people who said, "You can control the game with it." No. I can't especially on higher ranks above 10. The15 comments 141 views last activity
-
Her hatchet hit detection is way too small, like if you aimed a hatchet a survivor vaulting a window... It will go through them - Yes, it's that small. Make the chest of the survivor have a big invisible sphere and make the hatchet have a sphere that is 50% the size of the survivor's sphere. This will allow hatchets to fit through small gaps and can make hitting survivors more easier with them at1 comments 52 views last activity
-
It seems way too easy to purposely demote oneself for easier games. My idea is that once you get to exemple rank 1 your "threshold" would be rank 5. Meaning unless a long time has passed or patches, you cannot go lower than that. What do you guys think ?4 comments 32 views last activity
-
This is a very simple change that would make hook farming less common and allow Killers to punish hook farmers: if you unhook someone while in the Killer's terror radius, you become exposed for 15 seconds. Borrowed Time would bypass this mechanic. Simple, efficient, effective.6 comments 61 views last activity
-
I think there should be a Banning System when a player DC's a match, it's annoying getting DC's and nothing happening, just loosee some pips (like they care about it) My suggestion is to add a warning when the player wants to DC a match, "Are you sure you want to disconnect? you will be banned for 15 Minutes for it." if he accepts, ban the client.6 comments 62 views last activity
-
Was wondering if we could get a roger skin for the spirit sense they sound so similar.. https://www.youtube.com/watch?v=WIyo9spmhAg&pbjreload=10 ht tp s://w ww.you tube.c om/watch?v=WIyo9spmhAg&pbjreload=100 comments 11 views last activity
-
Don't worry, this isn't a duplicate post saying her hatchets are messed up(though I'll probably mention them). Read the edit below I've been a Huntress main myself for the 100's of hours I've played this game, so I do have a bias, and by no means am a Rank 1 pro, so I'm open to any input, and I do hope for actual discussion and not insults, that's the point of this post. I honestly beli12 comments 182 views last activity
-
Am I the only one who feels unless the killer is going for a basement hook, it's totally useless ? Talking from both sides of the spectrum. As a killer there's always hook nearby even if you sabotage 2 there's usually a third within range. As a survivor I can never wiggle away unless there's bodyblockers or I was dropped too many times. Could we have instead something similar to skill checks ? Do74 comments 541 views last activity
-
I'm consistently a rank 1 killer, Freddy main. I often see survivors who exploit the game's mechanics and level design to the fullest degree. I don't blame survivors. I blame godawful map design (Remove the pallet on "god window" Ironworks of Misery when BHVR?) My biggest complaint has to be windows within 15–20 m of each other (double windows). Killer Shack comes in 2nd place for bigges2 comments 521 views last activity
-
the cellar should be much harder for survivors and killer, the length and thickness of the stairs should be doubled and the cellar itself should be much bigger and worth to stay inside it, more boxes, longer way to the hooks and the hooks should be stronger share your opinion in the comments23 comments 62 views last activity
-
60/50/40 seconds is too much. I would argue that even without cooldown it would be weaker than Bond . Especially for experienced players.6 comments 211 views last activity
-
Patrolling a generator on the second floor almost makes you wish for a nuclear wint-... Wait. Sorry. Patrolling generators on the second floor of a map is never fun for a killer. This is absolute stress and panic attacks on the game. And I found that when all but one of those generators was on the same floor, everyone, even the survivors had fun. It’s such a good map, the survivors could run ups0 comments 21 views last activity
-
Ok so I am a survivor main, and I play a fair amount with lots of different people. I always like to watch to see how a match finishes out unless I am pressed for time. I see tons of survivors hanging about much longer then they need to be after the gates are opened. so an end game mechanic I would love to see implemented is this. if a killer hooks a survivor once a gate has been opened the ent1 comments 12 views last activity
-
I think the title is pretty self-explanatory. Its not logic that when one of the survivors of a premade dies he can tell the others which perks is the killer using. The whole killer's strategy depends most of the time in his perks. If I use an end game perk its because I want to surprise the survivors, and there is no option to surprise them when they already know what im gonna do. I got to17 comments 701 views last activity
-
In my experience Hex Perks are cleansed before they've served any real purpose. The only exceptions here are that 'No One Escapes Death' can sometimes last for a hit or two, and 'Haunted Ground' has regularly gotten me some sacrifices. However, these are easily countered; for NOED, survivors can cleanse the totems over the course of 40 - 100 seconds if multiple survivors cleanse, which most do at3 comments 11 views last activity
-
I'm gonna be blunt, the default killer FOV is too small. I understand that killers are supposed to be super focused. However, I feel that having these two perks' FOV increases as just base killer FOV would make playing killer more enjoyable. This being said such a change would leave these two perks without value (or break the killer FOV when used together [something about shoulders?"]). This is w5 comments 31 views last activity
-
A lot of killers do not use totems because they already have to patrol 8 freaking generators at the speed of a dying snail. (unless you’re billy) Why would we want to waste a perk slot to patrol another point of interest, that actually can leave us with one less perk? Allow us killers a single hex totem slot, this way, Ruin can exist without the need to compromise our already extremely limited p23 comments 221 views last activity
-
SO you can use up and down arrow to show a direction or to say follow me, but there is 2 other arrows that need to be assigned. My best wish is to have something like giving the middle finger or anything that could gone mad the killer. SUrving is thought so we need something to evacuate the stress and add some spice to the game3 comments 11 views last activity
-
There are certain spots on the map with heavy amounts of thick grass. It seems innocent enough as survivor, but it's a damn headache whenever I try and play killer. It isnt like the corn or the pantry grass, its actually impossible to see through. My suggestion is to remove some of it, make it less thick, or change the lighting in some of those spots2 comments 71 views last activity
-
if so many killers was to fail there trials, would the entity manifest itself as a killer, creating a killer known as the entity, i mean the design of the killer MUST be terrifying due to the killers being afraid of the entity5 comments 21 views last activity
-
This is a suggestion I've thought after a game when every survivor had burned a very rare offering and the killer disconnected as soon as the game began. I think that, when the killer disconnects (even more when he does so at the beggining of the game) survivors shouldn't lose that offering. I just find unfair, that you get to lose an offering like bloody streamers party, a petrified oak, etc. wi1 comments 81 views last activity
-
As the devs continue to shake up old metas, I often wonder what the game would be like without the current Ruin. In red ranks, there is hardly a game where Ruin is not a playmate. So, I wondered, and have thought of several possibilities below. I would love you hear your thoughts too. As a note, the only restriction I gave myself is that the perk had to be directly tied to the generators in so0 comments 14 views last activity
-
So I was thinking about my new Guilty Pleasure The Spirit who has a 110% Movement Speed. Most Killers That have a lower Movement Speed than The Trapper, Wraith, T2 And 3 Shape, Nightmare , Doctor or the rest of them seem to be a Original Female Killer but also Have a Power that makes up for that. The Nurse can Teleport, The Hag can Teleport but differently and the Huntress has a Ranged Attack. How11 comments 171 views last activity
-
Since we got Bill and leatherface as solo characters I'm posting a killer concept for a solo dlc to go with a Halloween theme. I'll also post some cosmetic ideas towards the end, a few for survivors and a few for killers. Killer: The trickster Power: Trick or Treat The Trickster has his bucket of candy that is full of tricks and treats. When activated he can choose between a random trick to perfo6 comments 101 views last activity
-
Here's the thing. I can't play killers. Not in an "I suck so I can't play it" Way it literally makes me sick. The first person combined with the narrow field of view makes me motion sick...FAST. So I quite literally can't pay a killer. My only issue with this is that killers get double sometimes triple the points a survivor can nab. This needs balancing. I get that you want to draw people to pl9 comments 201 views last activity
-
It's not that these aren't entertaining, but they seem lackluster compared to what we get every other week, especially when other channels are already making plenty of the exact same thing. How about those lore streams people are so interested in?0 comments 1 views last activity
-
I'd love to be able to gift cosmetics to my friends. We gift each other steam games all the time, but for the most part DBD is the one game we play together on an almost daily or weekly basis, so I'd love to invest more into it via gifting. The only issue I see happening is someone already owns the cosmetic, so there would have to be something in place so they can't be sent a double, since tha0 comments 172 views last activity
-
A simple solution to a simple problem. If you can communicate with eachother, then our can’t all be using the same perks. Upon joining a KYF lobby they will need to select their perks, there’s plenty of them, and they all need to play a different role. If one person picks self care first, no one else can select it. They will all need to afrually work together as a team as a team and play differe4 comments 101 views last activity
-
When will we see better matchmaking for killers? i.e. Finding survivors faster and similar rankings between survivors and killers? It's horrible to wait to wait for at least 5 minutes, maybe more, just to find 4 survivors.1 comments 11 views last activity
-
Now hear me out. I feel since no one lives forever's stackable bonus can go up to 100%. I was feeling Barbeque and Chilli could go up to a similar amount. I feel it's fair to give killers a bonus that survivors can reach for themselves. After all, you can't grind with friends if you wanna gut them, why not give them a bigger bonus? Especially since the roster is only going to get bigger.17 comments 181 views last activity
-
Maybe something to show how close you are to maxing out a certain scoring range, as I need to concentrate on in-game so sometimes miss out when it tells me I have maxed out a particular scoring event like deviousness etc0 comments 1 views last activity
-
I like stats, i like to track all manner of things that don't matter, including some things that do. Killer Number of rounds won Number of survivors killed Number of hits inflicted -- Break down for each special skill for killers (i.e. number of survivors hit with clown juice, [ewww]) Number of generators damaged Number of survivors hooked Number of successful tracks Survivo1 comments 21 views last activity