General Discussion

  • "get out of here custodian. this place is too tough for you" "too tough for me?! why that's ridiculous." "i'll have you know i raided a dangerous base last week" "and i only died for 20 minutes"
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  • I like the game but come on. This crashing and freezing and infinite loading screen while doing anything and everything is getting really old and annoying. Its not beta anymore
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  • so many players now instinctively - almost as if trained by traumatic experiences - shoot the bedrock that lines my base's hallways. it's hilarious to watch and activates my monkey brain serotonin system. mainly because i dont have any fake blocks or 2nd phase bedrock imitators, but i have a TON of bedrock in my base. and so i have raids where players literally waste 10 minutes shooting every bl
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  • Heya all! Anyone else sad that the Holocube can ONLY imitate bedrock? Especially if you wanna make a really pretty map? Not only that, that some Stage 2 cubes look like bedrock until the gen mat is grabbed I would LOVE if this was made important to the Dev team to be able to color/retexture those cubes so you can hide them better and make a prettier map! Othwrwise they are too easy to sus out
    13 comments 281 views last activity
  • I asked if using targeting through an acid block and killing Harvey at the start is an exploit. They answered like a politician the first two times and after 3rd time I asked for Yes or No answer. They still answered like a politician. It seems that they have not yet decided if those are exploits or not. They could not say even that. Update: Exploits mentioned above are free to use without f
    4 comments 131 views last activity
  • I've felt like playing a bit today. (Just raiding, until they guarantee visits to an outpost I'm not investing a minute on that.) No less than two outposts had a way to kill Harvey instantly at the start. That's a new low. Naturally I've reported the outposts (I feel that's an exploit that's not mean to happen) and blocked the builders.
    8 comments 181 views last activity
  • Most bases Ive come across are just Genmant kill-boxes that abuse the Second Wave Corrosive Cube exploit. I really hope this gets fixed soon. Ranged weapons are basically useless, running is basically useless since traps activate quicker than normal Second Wave traps (because the Boltshots/Incinerators are not actually Second Wave) and the path is extrem
    12 comments 231 views last activity
  • I have prestiged my outpost 10 times. it now ran out of GenMat and i can't refill it anymore. Is it now just for testing and friends?
    4 comments 71 views last activity
  • So we have a Bug report section on this forum, that has all reported bugs on pending for revision since february and a link on reddit to a special Bug report website, that kinda looks like the DbD cheater report page. Which was pinned by a dev yesterday. We also have a 5 page long thread on the Steam Bug Forum about crashes, with no reaction from a dev or anyone. Does that mean, that the report
    2 comments 61 views last activity
  • Hello fellow custodians! I just got my "critical acclaim" achievement and was ... somehow unpleasingly confused by the percentage of players who already got it. Maybe I'm getting uncommonly lucky on my raids, but most of the bases I visit have something to deserve a good word - it can be overall enjoyable and make you feel good with yourself (fun) ha
    11 comments 189 views last activity
  • I used to work on a mobile game with identical concept. It's called King of Thieves. And it works better in all aspects, unfortunately. Let me explain. In KoT you have stronger motivation to RAID dungeons, cause: a) Your reward could vary in a very broad range. And you can see your potential reward in advance. b) You actually STEALING form other players. So they losing some stuff depending
    9 comments 231 views last activity
  • Once the outpost is empty for the 11th time, it can no longer be refilled? What's the point, I thought at 10 prestige you can replenish it endlessly. But no, it's useless now. For what? I created such a good outpost, normal, 216 raiders, 973 kills, not a killbox but an interesting one. now delete it? it is very sad For social raid outpost name : Dimmitt not the most beautiful outpost, but for
    6 comments 151 views last activity
  • My hard outposts don't record kills. The replay and the records show 0 raider kills in the stats, but when I actually watch the replays they've died A LOT. Why spend the time and effort to make a hard base if you end up getting no credit for it and it is just a giant waste in the end? It sucks being penalized for putting in the effort to make something challenging. Now that I know it is a thing,
    2 comments 81 views last activity
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  • Diamond Springs (Brutal Rating) was active for 17 hours in the "prime time" for my region, and guess what. It only got raided a single time. ONE SINGLE RAID. Guess what, now I cannot Prestige my base, because I do not have enough Prestige Points, because of stuff that is actively out of my control. Words cannot express how frustrating this system is, si
    13 comments 211 views last activity
  • So how do I get a obtain a new set of outposts? I just hit a point where it seems like the 5 brutal outposts I have to raid are all using the 2nd wave corresive cube exploit, you know where the traps are behind a 2nd wave corresive cube but triggers because of the transition anyway. I have reported them because they used the exploit but they seem stuck in my selection screen, is there a way to b
    1 comments 31 views last activity
  • I'd like to suggest that players need to play suceccfully their own level before they can make it life. That would stop unbeatable deathtraps where you just take about 20 guards with dead man's switch, make a long path with corrosive cubes all around the path, let the guards drop in the cubes as soon as the GemMats are picked up and use that to bomb the whole way into extinction. Sure you can u
    20 comments 291 views last activity
  • How can I earn currency so I can buy my own Outposts?
    5 comments 51 views last activity
  • If I get one single visit? My outpost, prestige 3 got raided 8 times in total (and did 17 kills). (edit: that's for the 3 prestiges) From that I got 4 Fun, 2 Brutal, 4 Ingenious and 1 Artistic I feels stupid to pay for 12 hours if nothing happens during that time. Talk about a waste of both time and resources.
    15 comments 411 views last activity
  • When choosing an outpost to raid what difficulty do you select the most often? And why? Or maybe you choose outposts based on some other factors? I noticed that recently I'm playing only exclusively on Brutal maps. Both in co-op and solo. Those ranked Normal are just a walk in the park most of the time and Dangerous are not much different. Also playing a Brutal map give you 1000 points and insta
    22 comments 361 views last activity
  • I enjoy the dungeon building experience but it is so much more rewarding when you can actually watch players raiding your dungeon. Seeing a well placed trap kill someone is so fun. I literally sat down with a bag of popcorn last night to watch raiders attempt my dungeon. Best part of the game imho.
    4 comments 61 views last activity
  • For example, if I buy a base that generates GenMat for the monsters advisor, and I think "it'll be cool to make something monster themed", will other players raiding my all-monsters base get the GenMat for the advisor who does monsters?
    2 comments 31 views last activity
  • I am worried someone will report my outpost and it'll get taken down or worse banned is there a list of rules of any kind?
    1 comments 71 views last activity
  • So I've built up a few burial sites and have noticed a growing trend... Either a raider blows through my base in 5-10 minutes with 0-3 deaths, or they quit after 4-8 deaths. I have a couple that have "tricky" corners that get maybe 1 or 2 kills before the raider learns it and it's no longer a threat, or I have a somewhat strategically laid out "kill-box" that uses maybe 1500 of my trap quota (i
    4 comments 101 views last activity
  • Finally someone explained it in a video! If you have been trying to figure this out too, go here! https://youtu.be/-6V6mipHjgU If links make you nervous, search Tarkis Zone Multiple Entrances for Harv on Youtube!
    1 comments 81 views last activity
  • Holocubes with the masquerade mod still are avoided by guards, I can't even make a patrol path over them as the path drops me down despite the description mentioning guards aren't affected by the holocubes with masquerade active.
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  • When a raider gets fewer resources, it must raid more bases. So blocking all tombs will increase the amount of raiding. I already blocked all of my tombs just for that reason. Tough choice, but we must do sacrifices for the common good. Btw, I do not understand the fuss about tombs. I already got 10+ more maps and 25k orange, 30k blue, and 70k red. Everything is already bought out and all boost
    9 comments 211 views last activity
  • Recently I have noticed that a lot of recent Raiders have just left the Outpost instead of trying to reach the end. It's annoying as I won't get the deserved about of kills from the base due to the lack of skill and perseverance from raiders... I don't use any cheap tactics like Kill Boxes and actually use smart traps from past experience.
    17 comments 391 views last activity
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  • I have multiple small/medium normal/dangerous rating maps that get plenty of raids and therefore a decent number of kills. However when trying to make a large brutal map it becomes impossible to prestige because it requires way more prestige points, but only gets raided 2/3 times every 12 hours. The few raids it does get are people who literally just speedrun grapple their way through, which for
    5 comments 91 views last activity
  • The current world feels a bit claustrophobic to me, I see the loading screen with the guy on the bike and that's what I wanna do, so that there's other ways of farming these materials, and looking at these outposts, anyone can raid them, anyone could team up, it'd be really nice to see a 3rd dimension to this world, it feels like I'm constantly buried in menus. I still feel like being able to te
    3 comments 91 views last activity
  • The major issue currently is targeting through the acid block. Too many maps with full rooms of blocked vision and flames in nonsocial matches. Then there is the grey area. Using piston to kill the rover at the start. Rover can be saved with a quick shot, but with melee-only gear, it is not possible to save rover. Sure it is harmless in most maps, but then there are these 20min mazes where it is
    10 comments 261 views last activity
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  • Okay after my first draft got eradicated, because I used 8 emojis, what kind of lore are you most interested in? 1. The pentekath (advisors) 2. Cloning and subclones 3. Building lore (Outposts, traps, and guards) 4. The chimeric war + Sanctuary 5. Corrugenic outbreak 6. The Chimera project 7. Custodian 8. Modern Weapons (Hardware, suits, and weapons) We currently have lore about
    6 comments 91 views last activity
  • I’m on PlayStation 4 and my friend is as well. For some reason, he is able to have multiple bio links equipped to one suit, I have both suits unlocked but I can only use one bio link and i have all 3 of the iron guy’s bio links mastered, but it doesn’t let me use all three of them. Am I the only one experiencing this?
    12 comments 221 views last activity
  • I used to think there were unbeatable burial sites that people publish. Aka, what the community is calling "Kill Boxes" But I have for sure changed my mind on that. The biggest problem with Meet Your Maker is the same problem with Dead by Daylight: EDUCATION! I had NO idea the Phoenix Pack was a thing! I didn't realize I could drop down a shield dome! I didn't realize I could upgrade my SUIT,
    8 comments 211 views last activity
  • so... probably not many of you newer players know this yet, but... this is a forbidden tomb. this baby can fit so many currency drops in it. that it will literally blow your mind. all you gotta do is hit it. even makes a mechanical churning noise like a freight train would. so you know you're close. some maps have 2 and even 3 of these. --- so ma
    27 comments 362 views last activity
  • The game has been out mere days and already doing raids has become a tedious, frustrating, aggravating experience. I’m almost, universally coming across the exact same 2 build strategies over & over again now, requiring me to abandon raid after raid after raid because they’re quite simply impossible, especially if one has run out of grenades. 1) rooms are created with massive amounts of sp
    7 comments 183 views last activity
  • buying bases: Managing bases: Building bases: I hope this helps.
    0 comments 41 views last activity
  • Like the forum is nice and all but I would prefer using the discord. They already have it all set up and stuff so I dont get why they are not using it.
    1 comments 41 views last activity
  • I'm trying to build a maze-like base, but I'm having difficulty trying to tie the harvester path together. Is there a maximum pathing distance or should I be looking harder for closed off parts?
    2 comments 31 views last activity
  • As I understand it, each trap and guard has a hidden danger number to change the base level to normal, dangerous and brutal. But does prestige change this hidden bar? Why does this scale change itself, although I didn’t change anything, but just collected a drop from the dead? And is it possible in the future to show this hidden scale in numbers and how much each trap / guardian adds?
    2 comments 91 views last activity
  • Is being able to revive your ally too strong? What's to keep a duo from sending one person on ahead to trigger each trap and just reviving them when needed?
    15 comments 331 views last activity
  • The guards are so overwhelmingly bad. They stay still WHILE charging up their weapon. They're too easy to deal with. Why don't they shoot while moving at the same time? Custodians can just move a bit sideways and all their attacks will miss meanwhile the guards get shot in the face.
    2 comments 41 views last activity
  • I just need a straight answer because this guy's level was named Corpus Cristi and I just need to know.
    3 comments 81 views last activity
  • I own this game on my PS5 and wish to restart it from scratch after several failed attempts. I tried deleting all data for this game but it still continues from my latest save. I assume the save point is therefore on my login account? So how can I restart the game completely?
    1 comments 41 views last activity
  • Hi everyone so i have Disc version of dbd an digital of Meet Your Maker. My cosmetics on dbd popped up when i loaded up (weapons an meg cosmetic) but I have no idea how to find the Dead by Daylight Deco pack on Meet your maker. I been on build mode but cant find anything. Thanks for your time
    5 comments 71 views last activity
  • Hello ! I've 2 outpost level 10 and I can't upgrade them cause their are at max level. Then, when I show tutorial, it's say that it's possible to restart outpost since the prestige parameter but I don't found this option. Can you help me ? Sorry for english mistakes, I'm French...
    1 comments 41 views last activity
  • building: Traps spikes - best bang for buck. bolts - these won’t activate danger sense at long range. fake blocks - looks like bedrock. Use near bedrock. Versatile. acid cube - using these is difficult. Typically requires mods and setup with additional traps. Best use is to trap bolts and force players to melee or dodge. Not worth the effort. Imitates bedrock if used during second wave. Kill
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