General Discussion
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My curiosity stems from builders making these crazy kill boxes and raiders being upset builders don't have to beat their own build. My personal goal is 1 kill per single raid. A low bar for sure. If I get you with any single one of my hairbrained set ups, it puts a smile on my face; then I start rooting for you (the raider). Killboxes seem to try to want to prevent the gen mat from being gather14 comments 202 views last activity
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Hi! I hit Master rank yesterday, does anyone know what determines your position in the Master rank? It doesn't appear to be your rank points as my friend has far less ranking points than I do but they ranked at position 392 when they hit Masters, I ranked at position 988 when I hit Masters, anyone know?4 comments 101 views last activity
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I apologize if there's already a post on this, I checked before hand but couldn't see one. If this has been said before please ignore. First suggestion would be regarding the claw trap, I think the player should be able to cut themselves free using either the light or heavy blade. Also think you should be able to craft at the begining of each raid instead of quitting out and doing it back at t6 comments 61 views last activity
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First thing I do when going to build mode is delete all the random default crap. Can you give me a button to reset an outpost to having 0 blocks used please? Maybe I hate the base I built and want to start from square 0. Seems like an easy thing to add that I'm sure many of us would appreciate.6 comments 61 views last activity
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1 comments 51 views last activity
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hello, I find this game really good, but I find the prestige system frustrating, the time to improve your base, to work on it for a long time, to adjust the details little by little so that it becomes efficient, and you are already at the level of prestige 10. your base is no longer useful....2 comments 81 views last activity
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Hi. I was bored and decided to create alphabet using the carpet path paint. I'm probably not the first one doing this, and I have already seen people writing with lights but here is something different. At least it's better than writing with blocks. I hope you find this useful. If any letter could be done better please comment.3 comments 61 views last activity
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i am concerned for the longevity of the game, is there a point where you will just cut your losses instead of continuing to work on said game? do the devs have plans on how to boost the already dwindling player numbers or is meet your maker going to end up like death garden? id hate to see such a great game concept get binned before it is polished3 comments 81 views last activity
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They've posted messages saying that at the end of the "season" players with higher ranks will get...something. Far as I can tell there's been no indication of what that something is. I would guess it's Custodian suit and/or weapon skins but they haven't shown off any so far so I'm left wondering why I should care? It's kinda hard to get me motivated about a reward if I don't know what that reward9 comments 191 views last activity
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I don't seem to be having any issues or ever have done. Wondering what the problem really is?4 comments 91 views last activity
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And the replay says they're going to die 10 more. It always irritates me when they tilt their camera (just once) after every kill/encounter/etc, like they're teabagging or "flexing on" you. At least you can laugh at them when they're clearly not as great as they think they are.4 comments 51 views last activity
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Hi there, Sorry to put this in a public thread, but I was a member of the original closed beta group who never got around to claiming that status on the forums... I reached out via DM per the email we got about it, but I haven't heard back and it's been more than a month. Can someone on the team help me with this? (AND HAPPY LAUNCH DAY WOOOO)4 comments 61 views last activity
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I now exclusively only build brutal 4500 capacity 9000 genmat bases. I have several. Of those bases I've wracked up a couple of kills. When looking at the replays and the kills it seems obvious to me that I'm only getting low level inexperienced players. Are high level players scared of failing a brutal map? If so, why? Shouldn't there be an incentive for players to play the harder maps? It s28 comments 511 views last activity
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Make every guardian in your base have a patrol route. Even if your guardian is on a single tile with the raider having a single point of entry. Just making them move to the left and right a little increases the odds of a raider missing an attack. I can't tell you the amount of times I see guards posted in a static position making them just shooting targets. It's really unbelievable.4 comments 91 views last activity
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If you put an armored Warmonger in a place where they have to come face to face with it, and then put two more armored Warmongers nearby with Bloodlust... the time it takes an average player to kill the "Bait" Warmonger, is about the same time it takes for the next two to show up. The backups arrive together and become a "1-2 combo". When the player staggers the first one by breaking its armor,9 comments 261 views last activity
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And got two bloody visits. Wasn't the patch supposed to fix that? I'd call that a fail : still not worth my time.2 comments 31 views last activity
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This seems a little steep.. I was at an outpost that did the whole flamers hidden behind corrosive blocks with pistons along the corridor.. you know the ones... so decided I would just quite it and do some actual fun outposts... I now have a screenshot of a -13,791 rank point.... Is this right??5 comments 81 views last activity
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We have suits that "specialize in melee combat" and "specialize in range combat", but what other stuff could we get for suits? Maybe a suit for consumables; letting use carry more, have a chance to have the consumable refunded after using it, or throw them further? Maybe a suit for looting; making loot more likely to drop and giving is more rewards for completing raids? Maybe a suit that lets12 comments 271 views last activity
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Right now we have four enemy types: Warmonger, Enforcer, Cannonback, and Hornet. All of them have the exact same mods (correct me if I'm wrong). We have the big melee brute, he charges right for you and can be scary in large groups or tight spaces. The shooty man, he is basically fodder, but can shoot you from really far and is effective when placed at interesting angles. The flyboy, if you d3 comments 51 views last activity
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So we have a ranged specialist and a melee specialist, I'd like the next custodian to be a hybrid specialist. Something like: Whenever you destroy a trap or guardian with a ranged weapon gain 10/20/30% increased move speed for 4 seconds. Whenever you destroy a trap or guardian with a melee weapon return the last bolt fired to your ranged weapon. Cooldown 10/5/1 second(s). Decrease cooldown4 comments 51 views last activity
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https://twitter.com/MeetYourMaker/status/1649450620233940994?s=204 comments 71 views last activity
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As the title asks, did any of you try to make an outpost that goes with the idea of not getting detected by guards with BloodLust, and if you did ; how did it go? I was planning on making something along those lines when I come back from work, having guards patrol very slowly and spreading out so that you can shoot them and sneak into the outpost. Alerting the guards would trigger bloodlust and8 comments 121 views last activity
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Hint, it was in previous decade. Both games align in most aspects, excluding artstyle & genre as attacker.4 comments 141 views last activity
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I've been trying to work out whether the ranking system is regional or global, if you guys could comment your region, total rank points and your rank position that would help a lot0 comments 41 views last activity
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I think the Raider toolkit, while technically able to handle any challenge, needs to be expanded so players can really express their playstyle. My first idea is a lance. Why? Well we have two swords, and I think we can be a little more creative than that for melee weapons. So what does the lance do? I think it should have extreme lunge range with a long cooldown, they are supposedly very heavy.2 comments 31 views last activity
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Come on, this is a staple of FPS games. It would really come in handy for ceiling traps too. There has been more than one dungeon I've visited with tons of plasma traps on the ceiling. It would be so nice to blow them up with grenades!4 comments 51 views last activity
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I have a currently active base named 'Wolf Lake'. Saw reddit post that another player has a base called 'Wolf Lake'. Screenshot_20230420-102451_Firefox.jpg Is this true/correct/real? 9 days may have been long enough for the builder to prestige the base up to 10 and destroy it I suppose. Of not, this could cause issues with people being like 'Don't raid base (name X)',4 comments 81 views last activity
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3 comments 101 views last activity
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My friend and I play together all the time. And sometimes, the invites work without a problem. Sometimes, it says it failed to join. We both of the same internet (T-Mobile) and have good speeds (300mbps). So I don't understand why it only sometimes works. Anyone else having similar issues?1 comments 11 views last activity
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one day when i'm no longer lazy i'm going to make a base that works as a tutorial. and it's going to have every trap setup that one can think of.5 comments 51 views last activity
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Is it normal to see that my outpost was raided by 15 different raiders, but only 1 of them was saved as a replay for me to view? Cant imagine they disconnected, cuz you always get the genmat in mine and my accolades appear to match'ish the number of raiders that played it.1 comments 41 views last activity
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Custodians! Looking for a challenge? Do you have what it takes to create an Outpost worthy of Wasteland Glory or will you fade away into ruin like so many others? Enter our contest and see how you stack up against the other Custodians of the red sands. You can find us located at our Discord server; https://discor0 comments 31 views last activity
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The community seems to request the stability patch and some exploits fixes or at least clarifications. The current concerns are: 1) 2nd wave corrosive cube allows to trigger traps through it. Is it intended? If no, it should be fixed. 2) Piston can kill the harvester right at the game start. I suppose pistons should not be able to do it. 3) Replay +30s and -30s buttons break the entire replay.10 comments 221 views last activity
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Custodians! Looking for a challenge? Do you have what it takes to create an Outpost worthy of Wasteland Glory or will you fade away into ruin like so many others? Enter our contest and see how you stack up against the other Custodians of the red sands. You can find us located at our Discord server; https://discord.gg/meetyourmaker . To find information about the contest scroll down in the browse0 comments 41 views last activity
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So BHVR have inadvertently leaked the next trap in their own trailer. In a 'blink and you miss it' shot, this video shows us the full description of the next trap: https://youtu.be/vkhrUEIyulU?t=170 That trap is the Sentry Beam Tracks its target before firing a laser beam that bounces off surfaces. Triggers until dest8 comments 211 views last activity
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After playing co-op my suit upgrades no longer appear in co-op or even solo, upgrading it further and/or buying new upgrades doesn't fix it, neither does swapping to the other suit. Do we just have to wait and hope they fix it soon or has anyone found a fix?4 comments 31 views last activity
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For other games, doing DLC that includes other games would be bothersome, but it's basically half the reason DbD has done so well to this point, so could we get a Portal DLC? Imagine having moving portals that spit out different guards, pathways, trap-activations, etc. Giving portal guns to raiders might be a bit too hard to counter and aside from that I'm not sure what they could add for raide3 comments 41 views last activity
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Why do people block sacrificial tomb(s)? They put 5 blocks around it with no entry that also isn't attached to the outpost, and when you decide to enter their outpost, you know you're in for a big surprise because you're going to deal with a second wave base with millions of traps, opaque corrosive cube exploiters with incinerators or other lame and boring builds. Don't complain/look weird when5 comments 201 views last activity
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Arc barrier feels like dead hard but only with a 8.5 seconds cooldown and grants you bonus invulnerability if you achieved a perfect block. That's so crazy it makes brutal, dangerous and normal outposts easy mode. If you want it even easier, pick one of the 3 aforementioned gadgets with the arc barrier and then you'll laugh your ass off at killbox outposts. Grappling hook works with Arc Barrier8 comments 171 views last activity
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No patch downloaded. Does that mean we won´t get a stability patch today?8 comments 111 views last activity
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I played since beta loved it and am pleased to have purchased it with the DLC. As a gamer I like to gauge how long I am interested in games and ask myself "Why aren't you playing this anymore?" and this game is no different. Having played since launch, I noticed my decline in interest and worry that my playtime may continue to decrease. I'd like to present my findings to anyone who will liste2 comments 61 views last activity
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Custodians! Looking for a challenge? Do you have what it takes to create an Outpost worthy of Wasteland Glory or will you fade away into ruin like so many others? Enter the Meet your Maker Community Discord server contest and see how you stack up against the other Custodians of the red sands. You can find our server here: https://discord.gg/meetyourmaker April is all about Accolades! For th0 comments 31 views last activity
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One of the maps has reached prestige 10 and expired, but someone managed to play it after expiring and not being listed on social. Another one is my cruel maze test on normal which I removed from the active list for a reason. It still get played? What is going on?6 comments 131 views last activity
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If there is a patch coming, what changes do you believe will happen? It could be anything from rework, nerf, buff, removal or added features. For example, warmonger got its hitbox increased, arc barrier got nerfed, etc.2 comments 81 views last activity
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My base wasn't even unfair. It was just more clever than they were apparently. :P5 comments 161 views last activity
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This may be a silly question, I was just wondering because I only started playing last night and I saw the exact name of my small Indiana city that most people don't know exists in the raid map. I thought that was funny and a huge coincidence because what are the odds? Either way I'm have an absolute blast with the game, it's very fun. I get so giddy when I see my base killed someone. Great wor5 comments 111 views last activity
