Josalem
Josalem
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- Josalem
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Indeed, I agree with you on this. For example, I put 3 competitive bases online on the same day. after 5 hours I have on average 200 looters killed, but to manage to have enough resources to evolve the base before it is deactivated, it's difficult... even with the bonuses... by doing about fifteen difficult lootings per day ... I can just relaunch my bases online. it is true that the resources gained should in my opinion be more proportional to the difficulty of the base and to the level of the player. maybe also prohibiting the locking of resource areas in the bases would be a good point... (many bases surround these resource areas with blocks, this reduces the rewards, it's a somewhat "anti-game" technique.
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Hello,
I understand, it is true that being forced to create new bases allows games to diversify. I just find prestige level 10 too quick to reach, maybe prestige level fifteen, or twenty would be more enjoyable. (this is a personal opinion). Srry for my english, I speak french ;-)