General Discussion
-
Is there a way to view player stats in this game? If not then I hope they add that in the future. I'd like to know things like number of successful raids at each difficulty level. Number of deaths. Average raid completion time. Average raid deaths.3 comments 31 views last activity
-
Hey Guys, i play Meet Your Maker since Release and I dont even touched P4 with one of my Maps, so i ask you if you have Tipps or whould help me Build a Map. I'm on PS5 and its also my last Trophy befor Platinium.6 comments 31 views last activity
-
HARDWARE The cost to craft Hardware has been increased slightly by 5 Parts. The new crafting costs are as follows: Spike Drive: 15 Parts Blast Grenade: 15 Parts Flash Barrier: 25 Parts Phoenix Pod: 35 Parts That's from update today. Honestly, this isn't a big deal though. Parts have always been a pretty easy resource to acquire. Equipment was trivial to use. Frankly, it still16 comments 111 views last activity
-
First off , the rewards. perhaps beating one will automatically unlock a random Mod for any equipment you don’t have. Second off after all, you go into a brutal with limited items, some traps may require you to loose your ammo, and there’s no way of replenishing any of your secondary items ( grenades etc etc ) unless you die, along with all that progression. Yes you have a phoenix pod, bu3 comments 31 views last activity
-
The corrosive and holo set on second wave will allow Harvey to walk to Genmat. Always remember, Harvey takes the shortest path. You have to make the second path connect in order for your second wave path to take effect. Once done, test run and watch Harvey take your second wave path first. When you grab the genmat, Harvey will take your second path. Make sure it’s well hidden, and make sure you c0 comments 11 views last activity
-
So I'm noticing a new outpost build that I'm not entirely sure I like and that's the one where hrvs path is just sentinel floors. Prior to the update I didn't see this build and I mostly play brutal. I encountered my share of sentinel hell with killbox walls stuffed with the evil eyes however with hrv to walk over sentinel traps the outposts feel border-line impossible.1 comments 31 views last activity
-
since the recent boycott of brutal bases it has gotten to the point where even attempting to create a "fair" and "balanced" brutal base is pointless because players just avoid playing them. sometimes i feel like i'm the last custodian on earth performing brutal raids. so fine. you win. i'm no longer making fun and interesting 4500 capacity brutal bases. now i'm making 4500 capacity normal bas20 comments 371 views last activity
-
I know listening to a community can be really difficult since you have all kinds of voices coming from different directions all telling you different things. The best we can do as a community, is give our thoughts, the best you can do as developers, is try your best to listen and give us the best outcome. That being said, the recent dev-post on the MYM website (you can see that here: https://me18 comments 191 views last activity
-
Hi All! Im fairly new to this game, but would really love to play with anyone from PS4/5. I got really stuck on some brutal and dangerous maps, and would like help and advise on them. Thanks!1 comments 1 views last activity
-
I've downloaded the new patch, and I'm noticing the game is lagging, like as is there was some input lag, and the game is like "stuttering", I don't know how to describe it. What I mean is: inside the game the FPS are as always, but it's like lagging and losing FPS even if the FPS are always at my max (60). Anyone noticing anything different?1 comments 11 views last activity
-
Man, I'm getting tired of having to log into each outpost individually to turn them off at night. Simple stuff like this goes a long way to the games longevity.7 comments 51 views last activity
-
Now don't get me wrong, am all in for limited revive, i don't like the cheesy unlimited revive where ppl can use 1 person to bait traps while other hangs back and revives and .. well barely die... kinda ruins the fun. Now i always thought 3 revives for the whole team is about the right amount... ...but then i just realize something that may be a problem with limited revives, what happens if 113 comments 141 views last activity
-
I’ve been playing since release, the day after to be precise. Overtime I realized what kind of capacity bases get raided more than others. Small capacity bases are more prone to raids due to 2 main reasons #1. Small capacity = short and sweet #2 small capacity = manageable death cubes ( not as much fighting) your medium and large capacity bases only get raided by duos way way way more than so12 comments 451 views last activity
-
This is for those of you who play Dead By Daylight (DBD). I think the rifle could pretty much be ported over and work great. It would be a hybrid ranged/melee weapon. Ranged when aiming and slashing otherwise. The melee couldn't deflect bolts or break armor and would be about the same attack speed as the crushing sword. IE weaker than both melee weapons at melee. The ranged aspect has limit4 comments 51 views last activity
-
"Third, the Abandon Outpost feature. If you start an Outpost that you don’t like the look of – you have the option to leave it. We've heard the feedback that this is detrimental to your Ranking, and we will be changing this to no longer subtract Ranking points for abandoning an Outpost – this change is planned within the next couple weeks." ~ Developer Post (STEAM) I do think the ability to le11 comments 181 views last activity
-
16 comments 231 views last activity
-
Just curious. I'm good with it either way. Like the advisors have a cap of 100. I was wondering if players had the same cap.2 comments 51 views last activity
-
Hi fellow Custodians, where do I find the block prop with the motor in the wall? I just have the one with the piston cylinders? Thanks :)11 comments 111 views last activity
-
In case it was not know already, I would like it to be known that HRV counts as a hazard. You gain the benefits of frenzy upon killing him. Killing him is justified.4 comments 61 views last activity
-
So you built a base that stalled out on prestiging. It just doesn't get enough raids for whatever reason. Throwing more resources down the drain keeping it going just isn't worth it. So you decide to pull the plug on the base. Why can't the player get some orange resource refund to help with the purchase of a new base? I'm not saying full refund. Just like 25 to 50%. Seems fair to me.6 comments 61 views last activity
-
I've seen a couple of these crop up since someone made a youtube video about it. It's just a whole load of exploding impalers, you hit one and they all go off like a chain of dominoes. This is followed by a suicide booth to give the builder a kill for their troubles. I'm here to tell you they don't work. You get the 20 exp from the first impaler you hit, and that's it. No more exp, no currency7 comments 151 views last activity
-
Is it just me, or are normal difficulty outposts kinda the most fun difficulty outpost to make? Something about having limited blocks and a small trap economy makes for a really fun challenge. And you have to really consider how you group traps together, since just scattering them throughout your base won't produce the best results. And at the same time it feels kinda like you're helping to teac13 comments 101 views last activity
-
This is a rank competitive game and thats why we dont need to get most of the prestige exp in votes and more exp should be given by kills. The only ones giving votes rigth now are noobie people who consider easy crappy outpost fun, easy tombs brutal and a smile or hi as artistic.18 comments 251 views last activity
-
It's statet in the description that champion outposts get their own best time list, where can i see that? Under Settings / Tutorials / Champion Outposts "... .A leaderboard will keep track of the best raiders to take on the champion outpost." How can I access that leaderboard for my outposts?0 comments 21 views last activity
-
So you've built an awesome outpost, and are pretty confident it'll get plenty of kills. It might sound enticing to set it on overdrive to get extra Genmats for each of those kills. Don't do it! Everytime a raider steals your genmat (successfully escapes your outpost), you lose 300 GenMat out of your Outpost's Pool. It might feel like a good trade off, if you are getting plenty of kills,.. howe9 comments 251 views last activity
-
I think my highest was 41 and that was in a normal difficulty outpost. I'm really not saying this as any sort of brag. It's more like I've struggled figuring out why someone would be so determined for such a small reward. The person did succeed in getting the gen mat but there is no way I'd spend that kind of time on a normal mission.0 comments 11 views last activity
-
I'm finally reaching the stage where I'll soon have everything I care about unlocked. So where I'll spend those extra resources will become quite relevant. Which leads me to the topic at hand. There seem to be some issues with balance when it comes to advisor boost imho. Suits - Boost gives info about missions before taking them. This one is perfect. Don't change a thing. (other than fixing5 comments 51 views last activity
-
Just as the title says - it would be nice to be able to give out accolades for people riding your outpost. Sometimes raiders show such good technique or persistence, or will to overcome that I wished I could complement them. I think it's not only a nice thing to implement, but could also create an additional motivation for raiders.11 comments 151 views last activity
-
Harvey's job is to run the genmat for the outpost owner, it is a byproduct of him mindlessly doing this that allows raiders to follow him along his route to his occupation. as an outpost builder i recognize the raiders are thieves there to take what i have sent Harvey to collect. As his employer, i do believe it is well within my rights to tell him to STOP WORKING if there is an imminent threat t0 comments 11 views last activity
-
There simply shouldn't be a way for map makers to auto kill harvesters. If the raider kills the harvester, cool. If the harvester dies from a trap triggered by the raider, cool. If the harvester dies as soon as the match starts, not cool. I can't even begin to understand why this isn't fixed yet. So easy to do to. Just move the start destination of harvester back one tile.49 comments 851 views last activity
-
Most people are different about giving these out, and sometimes they just don’t reward you. I give out a Fun accolade if I had ran through a non-exploit base. Regardless of how easy or hard you had it and the objective is obtained / unknown tombs. I give out an Ingenious/ Brutal accolade combined if your setup legitimately was clever, not some death cube or room full of guards, but literall16 comments 151 views last activity
-
Full guide to hardware and all the nuances in between - I promise you'll learn something new and never look at the Flash Barrier the same way! https://www.youtube.com/watch?v=uuL0YHGc10Q4 comments 61 views last activity
-
Even using the synthite 30% drop rate boost, the acquisition rate of synthite is too slow. It is entirely too much of a daily grind to keep outposts operational. I don't really care how they increase it, but please increase it. Alternatively, decrease the synthite cost to re-energize an outpost. But the grind is too much and it is going to negatively impact the long term health of the game.41 comments 471 views last activity
-
So I have a base at level 9 but I hear that if you prestige to level 10 you can't use the base anymore. Can't you have a reward of a new burial site or have it as a site that never drains. It feels like a grind fest when a lot of work went into them. Even a new evolution for Harvey when p10 where he can fly to the gen mat or something to mix up vets. There are 200 spot to fill for the burial5 comments 61 views last activity
-
https://www.reddit.com/user/MeetYourMaker_Dev/ they're busy talking on reddit instead. why are we not seeing this kind of staff activity on the website they pay to host, dedicated to the content?5 comments 261 views last activity
-
I was thinking it might be kind of neat to be able to designate one or two guards as "mini-bosses". Mini bosses would have some visual characteristic like particle effects or something. Mini bosses could have unlimited mods and one extra health state. I think there should have to be a minimum of say 8 other guards before you can designate a mini boss otherwise what would the guard be the boss0 comments 31 views last activity
-
I finally managed to max out all my equipment for raiding. The suit upgrades are kind of pointless atm seeing how Arc Barrier is the raiding meta and using a hybrid melee/range build is pointless as a result. But I hope that when we get our next set of suit upgrades I ca6 comments 71 views last activity
-
Title says it all, there should be negative accolades. Sometimes you finish a level and you just feel cheated and don't want to be cucked into praising the level after getting railed by it for 20 deaths. My proposal is there should be negative accolades , like if a level is super hard give it a accolade called "bullshit" rather than "brutal"10 comments 131 views last activity
-
Are we ever going to get support for NVIDIA GeFore + Filters? I ask this since I have a visual impairment and normally use filters to make things easier to see.0 comments 1 views last activity
-
Hello everyone, I want to talk here about how I and many other players feel about the current state of the game and where we are headed To start off I will say that I have played the game since the first day of the alpha test and really loved it. Me and any other players only want for the game to succeed, be popular and more fun. But there are several problems. In recent days we see drops4 comments 231 views last activity
-
Whoever requested to remove unlimited revives from coop. You are killing the game. It benefits the base builder to allow more deaths and its fun for the coop players so they can chill and have fun. Also learning through dying makes the game fun not dying once to a cheap kill and having to force quit. Terrible idea. Tell them to fix rank, it is currently too grindy. Reduce it to 20k instead of31 comments 291 views last activity
-
So I had a few bases up and after a day I logged on and started getting the notification of login bonus and what my outposts got. Only issue is that it didn't add all the resources per what was notified. Idk if it's a bug or me. But it's happens multiple times and it's such a grind for the resources.1 comments 21 views last activity
-
Its rewards are bare to none. You're better off raiding because that gets you both more currency and you'll rank up faster. Building doesn't grant me anything other than 'hurr hur look at me I got kills on newbs' and then others speedrun through my base or abandon my outpost, or get 1 to 0 raids. Also building takes time and you'll lose more than gaining rewards. I'm going to reach Master rank t15 comments 311 views last activity
-
I've played around with overdrive a little, but I don't know the math well enough to know the exact cut off point. I figure a base that gets at least 4 kills on average is worth putting into overdrive, but if anyone knows the exact math, I'd appreciate it.3 comments 31 views last activity
-
4 comments 71 views last activity
-
Basically turns your plasma cube into a regular cube. For the life of me, I can't think of a practical purpose. You'll die if you stand on it for too long, but raiders are more likely to die falling into the cube instead of just being able to walk off it. Sometimes if you grapple onto it and hang on for a while you'll die but that is really inconsistent. Please someone make sense of this for11 comments 241 views last activity
-
There have been times when I watch a replay and have to go in to make tweaks to my outpost while it's still active. Sometimes I even change it temporarily to "social" while I am tweaking, just to be safe, then switch it back to active. Once when I was doing this, I noticed I got 20 new kills on my outpost once I exited. They weren't there before I went in (took me 10 min max for tweaks), and t2 comments 71 views last activity
-
So I've seen a trap before where guards walk forwards, fall through a lava cube which kills them and then they explode with the mod. Was going to try and incorporate this but I can't for the life of me figure out how to make it work. For some reason every time I try to record the guard route and move them through a lava cube they instantly die and it boots me from the patrol before I can save it.13 comments 171 views last activity
-
I have no idea what this would look like or how to implement this, but it would be really awesome if you could somehow find the maps you have played before. Sooooo many times I beat REALLY cool maps and Im like "#########, I wish I could show my friend this one!" Or "come back here with my friend and do this base together!" Or "Haha, cant believe I fell for that! I wanna see my friend try this o3 comments 31 views last activity
-
I'd love to have more social options within the game. Especially the ability to subscribe to specific builders. Even if subscriptions like this only allow you to socially raid a base, I think this would be a great way to reward creative builders (whether they be artistically inclined, or just create really fun outposts to raid). It would also be rewarding to raiders (giving them the ability1 comments 11 views last activity