General Discussion

  • Loot Loot states are now registered on the backend during Raids, meaning loot will have persistent diminishing returns for a given Outpost. This will prevent “loot farms” from being abused by returning Raiders. While these types of Outposts are clever and cool, and fun for one go, it can be unfair to grind them. keep the nerfs coming. <3 tired of seeing this trash in "brutal" j
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  • To give players a more accurate view of difficulty, we’ll be augmenting the standard Outpost categorizations of Normal, Dangerous and Brutal with a 10-point difficulty scale symbolized by skulls. The more skulls, you see, the deadlier the Outpost. We’re also planning for this updated difficulty system to have a dynamic component that assesses both
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  • https://forums.bhvr.com/meet-your-maker/discussion/392643/meet-your-maker-sector-2-patch-notes Some very interesting stuff in here. Info on new difficulty rating. Lots of balance issues being addressed. Ravagers aren't just bad enforcers anymore. Grapple traps deadlier. Sentinels less deadly.
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  • I've been playing with misdirection, colour and lighting to add that extra nuance to what I think fun levels. I'd love some feedback if you wanted to. Search TC-Spoghead user. My favourites, from 4th to 1st: Forest Lake El Cajon Mound Valley (AKA D'oh!) Spartansburg (AKA Oh, HEY!) Thanks fellow raiders!
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  • My preferred build for busting killboxes is the fully upgraded volt lancer and demo cannon, It's more offensive destructive and I use the demo cannon to get unique shots I would otherwise miss with other weapons, I use all of the starter suit upgrades since I prefer using a more range-oriented build. But what is your preferred loadout when trying to conquer difficult killboxes? I would love to kn
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  • I know this game will have varying amounts of people playing it depending on the time and what day of the week it is, but I want to know when is the best time to have my level be seen and played. I'd rather not have my newly prestiged level go untouched because I activated it at the wrong time.
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  • So, I'll jump straight to the chase. I keep making bases and no one ever dies, no matter how clever my trap combos. I've got death coming non-stop from every angle and no matter what happens the raider always, always , just barely sneaks out alive. Not only that, it's poor Harvey who always comes up short!! Can anyone tell me what I'm doing wrong? https://www.youtube.com/watch
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  • I don't know how we don't have a post talking about the livestream where they (briefly) discussed the new Difficulty, but mainly the Expeditions. We don't have extensive text explaining it, but the dev-stream gave us the details The cliffnotes version: Expeditions will be the default raiding process, replacing the current raiding screen. They are where each tier of difficulty has outposts set
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  • I was playing recently with this mid sector add on for the Cannonback and I am trying to find creative uses for this interesting feature, any suggestions or recommendations??
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  • https://store.steampowered.com/app/2561840/Meet_Your_Maker__Sector_2_Arsenal_Pack/ New Suit - Overseer Ability #1 - Allows player to glide after jumping. Ability #2 - Allows player to see HRV trail. (lol, bye bye mazes) Ability #3 - Allows player to see Forsaken tombs and resources. New Guard - Assassin Guard is predator style invisible until it attacks. Guard take
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  • Maybe it's me but I just had a player run one of my outposts with 69 grenades and 69 phoenix pods. He was also able to continuously double jump meaning he could stay airborne indefinitely. Now I'm not sure that's normal for this game. Needless to say he was a PC gamer because, you know the old saying, "when the going gets tough the PC gamers get hacking". Thankfully my outpost is very bruta
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  • It's not a cheap combo to pull off. 50 for Death Piston, 15 for pulverizer mod, 10 for holocube, and 5 for picture perfect mod. All in it's 80 capacity for the combo and it's worth every bit of it. The great part about it, is you only need to go 1 tile deep which makes it far easier to place. If you step on it, there is virtually no time to react so you need to be super careful where you step
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  • https://meetyourmakergame.com/news/pantheon-of-builders/ Congratulations to all the winners. I went through and played them all. Well deserved all the way around. I'm a fan of Juga de Vaca's work so I was really happy to see him win. *Pillow Pet*'s win for the ingenious category was phenomenal. Even going through and taking my time, I couldn't figure out how he was doi
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  • Do you like to like to listen to music, or watch videos are anything like that while building? If so, what kinda music or videos, etc? Personally I like to listen to music while I build, with Nine Inch Nails being a band I listen to a lot while building. The harsh industrial sound just feels right at home with MYM's aesthetic.
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  • I'll put this here, because it's not directly talking about the in game stuff: https://meetyourmakergame.com/news/pantheon-of-builders-submission-guidelines/ Problem: an "enjoyable experience" can be everything, so a "deathbox", despite being very "Brutal". Usually every base that is 7+ kill ratio, which is or should be a very "Brutal" accolade, IS a "Deathbox"/"Killbox
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  • I had to open the surveymonkey page in an Incognito window for each subsequent outpost submission, otherwise surveymonkey would say I already completed the survey.
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  • I was wondering if there is a time bracket/limit for Pantheon of Builders submissions, or if there are brackets/waves of pantheon showcases (ie. once per month)? 'cause there is a bug right now that makes some of my best bases unload-able (this is already reported in bug section by other players), but it means I won't be able to polish and submit them until bug is resolved. If so, can we pls ge
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  • Everything that made Ravagers strong got completely nerfed. The faster initial fire rate? Nerfed. The fire spread? Nerfed. The engage range and weapon range? Nerfed. I'm of the opinion that something needed to be changed. They were just too much better than the Enforcer. Now it is the opposite. There is no reason to use a Ravager over an Enforcer. What I think they should do is make t
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  • Can users submit multiple outposts across multiple forms, or are entrants limited to one outpost?
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  • It was supposed to be at 17:00 ET, have I missed something?
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  • For a while now people have been looking at the Steam numbers and the number of raids you get per day and worry the game is dead and BHVR is going to abandon it. A few weeks ago Deadhatzdos asked "Is MYM a dead game?" and the guy's points jive with mine: No, the game ins't dead or dying. Some more data points have come out since then that have further helped this. I'm going to give my theory he
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  • Look at MYM's Forums, it is basically a barren wasteland compared to the amount of threads being made in DBD's Forums. It seems like are not really talking about MYM as much as before, which is expected, however I think this extends beyond just the Forums. I dont really see many videos on the MYM, there is not much content involving this game, which is surprising because the game itself has in
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  • Over on Reddit , Brandon the Campaign Manager made a post in a thread asking where the current roadmap. He said: "Just wanted to address some of the questions about the roadmap that we promised back around the Sector 1: Dreadshore release. The team is still squeezing some good stuff into the roadmap, so it's going to be a little bit longer until we can show it to all of you. What we can share
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  • Besides somehow knowing ahead of time to carry a phoenix pod? Arc Barrier invulnerability doesn't last long enough. Flash Barrier doesn't block it.
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  • Questionnaire. How many raids do you do in a day? What difficulty of raid are they? How many times do you die doing it? How much synthite/parts do you receive? How much do you want to get for that amount of effort?
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  • If you haven't taken the survey yet, you can find it here: https://forums.bhvr.com/Meet-Your-Maker/discussion/383853/meet-your-maker-sector-1-dreadshore-player-survey#latest I thought some of the questions were interesting. They obviously are interested in how the balance of the new content is perceived. They also seemed interested in the balance of flame traps and arc shield. I took the op
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  • I just have to say that this new trap is really fun to play with and against. I love the visual. I love the sound effect. I love the random angles. It is just a really well designed game addition imho. I hope they add some more trap mods related to lasers. Something that makes it so your traps or guards don't die to your own lasers would be nice. A fixed angle mod would be cool. I'd like
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  • I don't know if this is just me, but I find it really boring when a base just gives its tombs away for free with trails leading to them. I don't want to be ungrateful for the people that point out where their tombs are, but I find it way more fun to find a tomb hidden away in a base and deal with traps guarding it than to have to do a lap around a base before I can get started with the actual rai
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  • I really just don't understand this. Let the raider choose. It really isn't fair to the builders who wind up with Parts for rewards because I just won't choose them ever. So instead of having 5 options to choose from per difficulty, I only realistically have between 0-3 choices. No one wins here. The raider has limited choices and the builders just get randomly screwed. It's not like the bu
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  • Which mods did you read at first and think to yourself "meh" but once you used it, it turned out to be quite good? For me, an example would be the Burning Piston mod. When I first read it, I thought "what's the point? If you are running into pistons then you are probably going to die anyway." But no, it's actually a really strong mod. Hell, it's my favorite Death Piston mod now.
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  • We need something that will refresh the schemes a lot!
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  • Trying out the free weekend. My first raid on another player's base, right when I got to the exit with the thingy the game crashed. Reloaded, tried the same base again, and it crashed again before I even got to the entrance. I don't think I'll try playing any more. Not a great first impression.
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  • Goodnight all ! Could you help me to find the answer to the following question, why my inactive villages are pillar ???
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  • i promoted in at rank 3 and took the top. HYPE!!!
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  • Apparently this happened all the way back in April before the update, back when the game had a lot of issues. I was completely unaware that this had happened until a friend brought it to my attention, and while the developers did listen to the feedback from the community, part of me wonders if it may have been too late? My friend said that the game lost
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  • Just wondering on a release time for the update? Just really surprised to see no comms or anything yet.
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  • I've only seen a Playstation logo or that wireframe sphere logo, which I interpret to be PC. I'm on PS4. I thought this game is cross-platform for being able to raid players' outposts?
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  • Anyone know the release date? When we may get a trailer? Anything?
    Mod
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  • In what situation should I prestige early, and in what situation is it better to wait? Thank you, raiders. May your suits be free of sand.
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  • I am a PS5 user, I just read that on PlayStation less than 200 people are playing a day. Steam users have dropped as well but I don't know an exact figure. The game was made with far too little content as are most games made now. As soon as the game drops there is already a dlc right behind it waiting to get more money. I am glad that I got the game for free because the game isn't worth $70, $55
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