Tishus
Tishus
About
- Username
- Tishus
- Joined
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Comments
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Tombs farms are the way to go now. 3 tombs in 30 secs is better than to waist 15m to 20m on a brutal base.
- yeah removing penalty is bad and yeah it will screw the reading in bases too-
Also they increase the exp in accolite witch is another bad system nobody use. It only make toxic the game and crybabys use them to try to change how we need to build, like builders need accolite to prestige lol with kills is enouf hahaha.
Blocking people is another bad system, its only help to kill the game more fast.
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Ranks is the only thing pumping this game. Why i will play a if i got everything in the game? More upgrades will come and soon they will add battle pass and guess what it will be like the rank.
This is how all online games work and the reason why they stay alive.
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Unlimited revive is a super bad mechanic for coop. Thats why we got the reviving pot and 2 people using it is 4 life witch is enouf.
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They cant compite with minecrat, so if they dont push ranks is prety much a dead game. Ranks is the only life support in this game.
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@Seraphor said:
"This is a rank competitive game"
Is it?
Everything would seem to suggest that it's a player-driven creative building game, combined with a FPS dungeon crawler. I don't see how any game that revolves around player creations can be a purely competitive game. Sure it can have a 'high end', which is where ranks come in. But that's a niche subset of the playerbase.
The fact that Accolades give the most rewards, and those Accolades include the options "Fun" and "Artistic" would suggest that player creativity is at least half the concept this game is based around.
Behavior put a rank system so yeah is a competitive one. As competitive means you dont need a good looking base or an easy base or give easy your tombs.
Rank is the only way this game ensure a long term of updates. Is their is no gain why i will keep playing? Thats why we get prizes at the end of the season.
Their is a game for creative to play and thats minecraft.
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@PinkiePie said:
I think you are playing the wrong game if you are looking for competition. Votes are a very good way to get people to do something other than killbox. Finally, the creators who seem to complain the most about the system are all the creators of the brutal base.
Sorry if you think accolites can control people. As you see in the photo everyone can prestige their outpost if their make a hard killing machine or a deadcube.
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Survivors got dejabu perk to counter that, so dont know why they are crying.
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Nope is gonna be trash. For does saying is gonna be great for the top killers they are not good reeders. They misses the big part, you see their auras. Everyone knows auras suck at this game and specialy if the survivors are at a gen. Gens hide their red auras and thx to a millenia countering B & C survivours know how. Also survivors can fake the direction of where they are goin so unless they make aura blue and 30 secs aura reading is gonna be trash.
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She is a bad copy from the doctor , her morri is a bad copy from freddy and even the concept is a bad cooy from predator.
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Simple solution:
Change the endgame.
If 3 survivior die, A cutscene start showing the killer morryng the last survivor.
If they manage to repair all 5 gens, end game start and all exit gates are open.
This will result in fast matches and bothsides are happy.
The ''hatch'' is and always be bad for this game, no matter how much they rework it.
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They remove the exta bp gain from bbq just to make people change side to get extra bp and only if they turn cross on. Witch is dumm since console players hate to play with pc.
5 free hit for survivors is broken.
Borrow as a base kit remove predure for killers and is an extra free perk for survivors.
The 75% of less farming is all a lie. New players will be so screw up by this new system.
This new update seems a huge fail and still needs improbements.
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The thing is they want to put an insentive for the matchmaking issue witch is only for cross on witch nobody like to play with pc hackers. Pretty bad idead.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3037708#Comment_3037708
If you used Dead Hard while another Endurance effect is active, it would deactivate both. Though since Dead Hard is controllable, you normally wouldn't use it until the first Endurance effect is either expired or used.
Thats the problem it can stack manualy.
As you can see in this video how broken it is: https://youtu.be/tptGKKuTtH4
Also this is not a new problem is an old problem witch is even worse now. Dont know if you remember ash perk mettle of man when it came out. What was the reason of nerfing it?
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I am sad they will nerf the farming perks.
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The main problem of behavior is the reworked map got like 12 more palets and in the 90% of cases their is no room for mind tricks witch you are force to eat the pallets. Also the boons totems realy screw the low tire killers who hit and down later.
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@OneGoodBoyDemo said:
For example, there was a situation where me and another person were repairing a generator, the killer hooks someone and goes after the other survivor, so the person who was with me decides to rescue the person from the hook, why does the generator have to block while i can still repair?
I think it should be almost like repressed alliance, you can't block the generator if there is someone repairing, dead man's switch should block the generator if everyone leaves, not only one.
You can counter it with out any use of perk.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2772620#Comment_2772620
Ah, but Pain Resonance can still stack with Pop, not like that's any different.
You cant use Pop in a regresing generator.
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Because behavior destroyed the game with boil over and boons totems, now killers are taling a long break.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2770665#Comment_2770665
I'm now literally dodging any lobby where I smell a SWF because one or two more games like that and I'm done for the day.
It's bloody annoying and not in the spirit of my challenge, but it's that or just get griefed for the rest of my afternoon.
X2 and closing app if i see the RPD offering. Survivors are abusing the tham top with outhook and i ended camping in than map. Like lol what else i can do? Nothing.
I never camp but oh boy that perk make me a toxic killer.
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Yep, that perk ######### up the game balance witch only made the game insane toxic. Most of the killer take a brake or quit so now the few ones are lobby dodgin resulting in 30 or 40m seaeching for games.
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Time to facecamp in RPD map. My first 2 matches all rpd offering abusing spots where theirs no hook and the new buffed perks witch behavior breake.
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I am sad we lost 2 killers and boon perks are broken afff.
Like they make hexes strong perks, so why the hell they dont do the same to boon? LoL
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This are the main problem about boon totems and why they are broken.
1. 1 vs 4 = this mean 4 boon totems.
2. 4 survivors can rebless any totem even with a hex.
3.The healing totem is broken its give like 100% healing and staks with others perks and healing items.
Boon mechanic is nothing new. Its called hex perks and they are inside a totem because they are strong and you cant hex new totems.
What behavior daves do is lets call it new and with any restrictions to take the money of idiots survivors and nerf it to the grownd.
This is the behaviot excuses after a month " after analasing carefully all matches we see a scape rate of 100%. We decided to nerfit and make it like the killer hex. After a ptb and 3 more weaks Bam nerfed.
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@KolbyKolbyKolby said:
https://forum.deadbydaylight.com/en/discussion/comment/2533219#Comment_2533219
If you wanna walk around the map searching out dull totems spending 14 seconds to hex each individual totem then I'm sure no one would have a problem with it.
For devour hope its a good trade! Ending chases with 1 hit is a insta win. Thats how broken the mechanic is my friend.
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Since survivors think boon perks are no broken, lets make killer hex same as boon. Lets hex all dull totem then hahaha.
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Yep. Oni is just a nerfed Billy and all nerf screw even more the console players like the nurse nerf.
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Why nerfing ruin? It 95% of the time is gone in a instant and they are perks and maps to counter it plus tool box for god sake lol.
Bahavior never fix totem placement lol in the first place and with all the garbage map design with god loops make this game boring for killers.
Kip destroying the game and on cosoles is getting empty real fast.