General Discussions

Open discussions on various topics
  • I've received game after game of being facecamped with the added combo of the summons patrolling the surrounding area. There is no counter to this, no matter how the team tries, and it's worse than Basement Bubba because the player is getting to camp with two characters instead of one. Why is he allowed to summon these things at the hook? Why is there no proximity around a hook, however small, w
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  • Bro matches last around 5 minutes because gens are gone before i even find a survivor. Idk if it is because i’m playing knight or because all i’ve gotten is the new map (i’m begging to play any map other than the new one 😭). Idk anyone else feel the same?
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  • Looks cool with guards music is cool but his gameplay is ass! Crap addons worse base kit. Wish i didn't waste money on this dog 💩. Refund my money bhvr
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  • An idea I had while at work of an attempt to make Hex perks useable, feel better to use and try to keep it fair for both sides. Hex perks will be spilt into 3 different groups Entity, Killer, Trigger and adding a new type of Totem called Dim. Dim Totems: Work more or less the same as current Dull Totems. They can become Boons or ignite into Hex perks. A small visual difference would have them ha
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  • damn so hard to track strethchmark of survivor on new map, the color similarity make me madness..
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  • I consider myself proficient to fairly proficient at just about every killer on the roster. ~4000 hours of experience. I think the Knight is the worst killer in the game by a long shot. My reasons: Inefficiency- Just about everything the Knight does is very inefficient. You have to come to a complete stop to use your power. You then have to spend the time drawing the patrol path. The problem is
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  • Since Midwich Then Racoon Then Eyrie of Crows Then Garden of Joy Then Shattered square NONE OF THEM HAVE GRASS FOR TRAPPER This is an iconic title, those yellow space have grass in old realms, why does this one dont have any?
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  • Other than to entertain killers by making them feel good about themselves while they wait for their next SWF.
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  • She will slug and camp at basically four or five gens...I have a feeling this has been a problem for a while better yet...why Nurse because I feel like she's slowly replacing Bubba has the I'm going to slug and camp everyone.
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  • He has no cool-down on his gaurds if I remember every killer has a cool down on their ability yes I know Hillbilly and Bubba don't but their cool down is either waiting for max stacks on Bubba's chainsaw or Hillbilly's chainsaw to well cool down. Same with Huntress and Clown when throwing there's a cool down or going back to their main weapon. Knight doesn't have a cool down of when he places gua
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  • i thought they would release? i dont see any option to give them perks.
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  • "Project W" was a hidden teaser for Forged in Fire 😕
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  • clunkier than my first car after the oil had leaked out. His power is way too loud. You cannot hear ######### while it’s active. Wanna see a survivor run straight? Play knight. His little lackeys can’t hit ######### even if they do catch someone. Watched someone unhook a another survivor while captain dipshit watched laughed and whiffed.
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  • Just holding W devs completely ignored our feedback and concerns about this he's a D tier Killer Goodbye see you next chapter
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  • Hey guys . So what do you think of the new perks the newest survivor comes with ? How balanced do you think it will be stacked together on a 4 man squad? I'm not really wanting a huge novel on why it's good or bad just your opinion .
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  • Please remove the cooldown for leaving games while the new DLC is out... There are a host of new bugs (per usual) that didn't get fixed that I've already experienced causing multiple game glitches (like being unable to wiggle free and permanently staying at 100% wiggle) and not being able to be picked up as a downed survivor. Just a request. I don't think anyone is shocked that there are bugs
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  • One to the far left of the screen shot by the barrels. One in the middle of the screen shot by the wagon. One Pallet in the shed to the far left (cant be seen in this screenshot). Shack is to the right of this structure and there is a pallet between a cart and barrels (also cant be seen in this screenshot). They all easily chain into one another and shack
    3 comments 161 views last activity
  • I've been learning more about the game, and I've come across this topic, but I don't understand the logic behind and I'm hoping someone can clarify for me. I've been seeing people talk about eruption in videos, and twitter, and I've noticed a few odd comments here and there on the forums; As far as I can tell, people think eruption isn't a super crazy perk, but needs a rework/nerf on the bas
    32 comments 531 views last activity
  • I did some research on merging accounts / cross progression, and I figured out that not only has it been THREE months since it's been enabled, but NO PROGRESS has been communicated to the dbd community, and people are running out of time before Stadia collapses in on itself and they lose their progress. I'll be frank. BHVR. Mods. WHAT THE #########? This is just an astoundingly long time to go
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  • Because honestly, half the time I feel like I might as well go make a drink as soon as the map loads for all the involvement I'm going to have. It seems like pure luck to even find someone in this claustrophobic hellhole
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  • This is an idea I've had on my mind for a while and with the Knight's release I figure this is a good opportunity. The idea is to take the Knight's teachables and ask: Who uses them best. Who gets the most effective and/or most unique use out of a given perk. The quality of the perk itself is irrelevant. The question is which Killer's basekit, give or take addons, is best suited to getting the
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  • So hitting a survivor deactivates your minions as the knight, but that also happens during a dead hard
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  • he is amazing, the fact you can force survivors to leave god pallet or loops is a dream and don't even get me started on flanking while they are in chase by a guard ngl i haven't enjoyed a killer in a long time, also don't use gen perks on him, its a waste of time the guards do get stuck sometimes....
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  • I just had a match on RPD with plague. 4 survivors, standart perks mostly and 4 DHs. I haven't been this annoyed with this game for a long time. There was 0 looping literary 0. Everyone just throwing pallets on first contact. Most of those pallets literal unmindgameable god pallets (not that it mattered since they left the loop instantly after dropping) but when I went around the pallet they alwa
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  • https://streamable.com/33wjiw Same game by the way. https://streamable.com/3h6k9q Just thought it would make a funny post, I ended up dying in the end.
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  • Just played two matches where instead of getting the 1.5X blood rush it only awarded me .5X BP instead.
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  • Being destroyed by people with way higher MMR wouldn't feel nearly as bad if there was a small boost in blood points based on MMR difference. Thoughts?
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  • Consistent double pallet spawns; easily chainable to many structures. I counted 26 total pallets this time, but I probably missed a few since some were broken. Probably the most Ive seen on this map so far. If anyone else has some insane oddities with this map they have screenshots of, please share it below. As we
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  • Okay I am super confused at where I am supposed to be able to see bugs and fixes. Like there has been a big emblem bug for killer these past two patches making it impossible to get a 4 iri without a dc (it would only count sacrifices, kills, dcs etc if there was another living survivor in the trial meaning impossible to get the 4th kill). Now I am very VERY happy to see this bug be resolved wit
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  • He's got a very cool concept and his cosmetic design is pretty cool (besides the Sadako hair falling out of his helmet) but his actual power leaves a lot to be desired. It's entirely possible that a tech will be discovered shortly that will boost his power level but as it stands, he's probably bottom 5, possibly the worst Killer. His power is just...completely ineffective in chase. You lose dis
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  • The developers have not added the ability to change / select the guards at the touch of a button like a Clown changing bottles?(
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  • I think having cosmetics for buying a Chapter directly is neat, most are just slight reskins of default cosmetics so people might not care as much about them, and they can be obtained at any point and are not limited-time, my issue with them just we never really see cosmetics that killers can use. And for someone who plays both sides, it's a bit of a bumm
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  • Though obviously, if you miss greats all the time, it will suck, like it's actually good if you can hit greats. I might add it to all my builds going forward such a great information perk. All I have to say is I hope they make a distortion for killers soon, or I guess you could use undetectable perks, but half of them aren't even that good. I wonder if Pyramid Heads' undetectable perk would be a
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  • I don't throw the word 'toxic' around lightly, but looking at the new surv perks and new achievements... We have a perk that requires you to not actually work on a gen, with no practical upside (seeing all tokens get lost when you get injured, AND you stockpile less progress than if you had just worked on the gen in the majority of cases. Yes, there are small exception, but in the long run it b
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  • And left me with one gen. Thank you for very immersive training mode, 10 stars out of 10. But beside that, if they woudn't stuck at windows or crouch in plain sight, training mode would be a gem. As far as I recall, training bots didn't crouch so much before. Also it would be great if they use perks. I wish in next patch there would be difficulty levels, where you can set bots to heavily genrush
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  • Title says it all really. Obviously to activate the perk you need to have a designated keybind to use. Everytime i select a key to bind it to, it acts like i’m not pressing it, so i can’t use the perk. This happened on the PTB too so ik not sure if this is a bug with the game or something? how can i fix this?
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  • so yeah like always someones complaining on launch but I just want to say my opinion here quickly Lets start with the good, the knight, vittorio and the map look great, some of the perks are pretty good, animations look good and story as far as I heard is awesome. But I feel like gameplay wise some of the things arent too great. Knight just as expected is a very boring anti-loop hold w killer a
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  • Thanks for the Bots. I have so many Killer i dont Play Like ages. Some Killer are different or to weak for the online Games. In the new (offline Mode) i can Play and Test everything, With Not the Problem that the gens Go in 5.40 min. Or i have toxic survivor Teams. The Bots are easy but some times you need this, With all the hard Games. But i have one question: can WE have the Option to give Bot
    2 comments 231 views last activity
  • Bhvr - "Hold my beer!" https://youtu.be/hysC0bot3oc https://youtu.be/MeP_sHUv7AA
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  • The bots are amazing- I just had so funny matches with them. The bots flashlight blind me (they can also chain blind), they t-bag on pallets and loops and they even dumb tech me on pallets. I had a quentin that did this 2 times, lmao Admittedly, in live matches I would be pretty annoyed by that, but I was amazed to see that the bots could do it. And yeah, it´s pretty realistic, so it should
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  • The last time I played a killer that I had never played before - Ghostface - it was against a 4 man SWF that could clearly tell that I had never played him before (or really killer in general), and they all proceeded to take advantage of that. They would flashlight click and teabag all throughout the match. Every time I tried to stalk a survivor stealthily, there was always another one right behi
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  • This has to be the best perk I’ve seen in a while
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  • There is too much counterplay on survivor side. The fact that survivors can see where you place a guard makes no sense. All they have to do is just run away from that spot. If you manage get the guard to chase them, they already put a huge distance between you and them. Now all they have to do is outrun the guard, which isn't hard. If you don't get a guard on them, you lose a lot of distance and
    2 comments 162 views last activity
  • November 17 Hex: Face the Darkness After reviewing feedback from the PTB, we found that Hex: Face the Darkness was a little confusing and difficult to get use out of. To make its effects clearer and more consistent, we have given this perk a small rework in time for the release. First, affected Survivors will now scream every 25 seconds. This make the perk more consistent than the previously
    4 comments 291 views last activity
  • I'm on PS5 and liking the new killer, but my game seems to be crashing randomly when I play him. Played all weekend and it was fine, is this a bug or something?
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  • So I'm facing Hillbilly who's running apex muffler and I'm in chase with him meaning I'm in his terror radius but I can't hear his chainsaw even though I'm directly infront of him.
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  • Had a Feng that was caught between me and the guard with the gate right behind me open. I got the guard to hunt her and planned to bodyblocker her so me and the guard could hit her twice but she just ran through me like I was a stalking myers. Is that normal?
    1 comments 71 views last activity
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