Way Too Early, Overreaction Knight Analysis

He's got a very cool concept and his cosmetic design is pretty cool (besides the Sadako hair falling out of his helmet) but his actual power leaves a lot to be desired.

It's entirely possible that a tech will be discovered shortly that will boost his power level but as it stands, he's probably bottom 5, possibly the worst Killer.

His power is just...completely ineffective in chase. You lose distance for even daring to try it AND your guards will never catch a Survivor. You can't even really hold people at loops like Artist can, she maintains control of her body while placing a Bird. The Knight doesn't and has a lengthy channel to place his Guards.

The double whammy is that his power is also really bad at controlling space. The Guards take FAR too long to lock on and give Survivors so much of a head start that they have no hope of catching them. He just makes three gens take longer, but he won't ever win them.

The only thing he actually seems to excel at is hardcore camping, which personally, I didn't think we needed another one of those. His Guards can chase and hit people near the Hook and can effectively deny unhooks. He might be in the Bubba-tier of facecamping.

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