SqueakyArmor
SqueakyArmor
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I wish Jailer could be used for patrolling, Assassin for hunting and Carnifex for destruction.
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@Mooks said:
You realize they have access to statistics as they please and don’t just see these killrates every now and then completely out of context??
It’s a fun event that’s mostly not favouring one side especially considering past events - not sure how it’s affecting Victor but Twins are miserable for both sides anyway and got a rework planned that’s around the corner..
I don’t think I have seen piles actually blocking loops but if they actually do so and resulting in a very killer unfriendly loop, maybe clip/screenshot it and make a constructive feedback post
@Seraphor said:
Snowpiles don't spawn anywhere that a gen or chest couldn't.
It's also pretty silly to be complaining about balance during an event. BHVR are well aware there is an event going on and it includes various new mechanics.
Snowpiles on loops are negligible compared to the existence of snowmen. Do you know how many times I've escaped a chase or the trial itself due to hiding in a snowman at the right time? More than I can count off the top of my head. Plus the games where killers have simply let us all go after pelting us with snowskulls the entire game. The kill rates are not going to be normal.
I had snowpiles literally block windows and pallets, tiles and more. Snowmen spawned in locations they shouldn't be in.
Fun is subjective. I don't see the fun in that.
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Hex: Ruin needs to be reverted.
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https://www.reddit.com/r/deadbydaylight/comments/18kv4fy/fun_fact_with_the_new_event
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this is a dead game
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@Seraphor said:
It can't be that boring, you felt the need to post this topic multiple times for attention. It's obviously made quite the impact.
he only made one post tho
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@ProfessorDunwich said:
As long as they hit “Find Match.” From the AMA.
”Q: For the Twins rework, what does "adjust the slugging meta" mean?
A: First off - definition. Slugging = downing survivors without picking them up and hooking them (leaving them on the ground and rushing off to down more survivors). We've noticed that for many players the optimal way to play with the current Twins kit is to slug survivors heavily with Victor. This isn't a very fun playstyle for survivors as you end up spending a lot of time on the ground not able to do anything. SO - the Twins update will change the kit to encourage other kinds of play styles more. -Mike”
From the new AMA. Twins have been bugged forever, severely hindering the Killer experience. BHVR don’t care.
When all 3 Twins mains are bothering Survivors, NOW it’s a problem. Other kinds of play styles? Probably going to start playing another Killer. Options will be increasingly limited as Killers continue to be gutted. Huntress next.
Yeah I'm definitely out of the picture on this one. One killer less in their game ¯\_(ツ)_/¯
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I admit he's a very weak M1 killer that is easy to loop. The only thing that is going for him is his music lol
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Spider killer when?
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/398814/is-anyone-noticing-this
Ive seen a lot of people using Boil Over and FTP + Buckle Up... mostly FTP + Buckle Up. I had a match were 3/4 Survivors were using FTP + Buckle Up, they were also decent in chase but I managed to get 7 hooks that match.
https://us.v-cdn.net/6030815/uploads/L331IZK18P82/image-2023-12-01-114703838.png
Obviously people can run what they want, it is just a game, but I will admit that it is frustrating to go against this stuff, but at the same time I kind of handicap myself by only using Shadowborn so Idk.
They probably feel bad after seeing you using only 1 perk.
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@MikaelaWantsYourBoon said:
Additional zombie is not possible i think. They said it killed game for old gens. But other suggestions are possible and maybe we will see some love for Nemmy or his zombies, who knows.
It's been 2 years. Don't you think they made some improvements by now?
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That's actually really scary.
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@pseudechis said:
Its kind of the nature of things.
Running many RPG games and groups I find that players tend to gravitate toward one major viewpoint which can be loosely cut down the middle of thematic gamers and power gamers. Its not completely black and white but generally.
Thematic gamers tend to appreciate the theme over the mechanics while power gamers like to game the mechanics to the upmost regardless of the theme.
You can usually see which mindset people gravitate toward in their opinions about how the game should work and what they appreciate about the game. I also find that online PvP environments tend to favor the power gamer more than the thematic gamer, as the competitive nature tends to turn a lot of thematic gamers off.
I should say that both groups are capable of getting way to seriously into their roles, thematic gamers who go over the top tend to be incredibly tedious being very difficult to work around things that are broken in order to reach a good balance. While power gamers who go over the top tend to be rather arrogant poor winners and sore losers demanding purely mechanical fixes even when completely immersion breaking.
A balance between the two is what's necessary.
I think streamers make up a special case, as some are very good but many are just regular people trying to monetize their hobby. There was a day when to have viewers you had to be talented or capable to some extent. Now days all you need is a camera, which means there are a lot of people in front of cameras who just shouldn't be there and their terrible personalities and attitudes toward gaming and life in general are on show for all.
Agreed
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Don't sweat it. It probably wont go live unless they really want to cut the playerbase by half with queue times slower than a snail pace.
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Fire Up doesn't need buffs.
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595492#Comment_3595492
dont forget my main man as the oni
https://us.v-cdn.net/6030815/uploads/BMALPSCTGIC3/shugoki.jpeg
p.s. i did not draw this i got it from google
Yes.
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Yikes.
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He's asking if you want distressing buffed.
Distressing is a General Perk available to all Killers. Buff: increased the Terror Radius boost to 22/24/26 %. Buff: increased the Bloodpoint bonus to 50/75/100 %. Buff: changed the Bloodpoint bonus to 100 % across all Tiers. The table below lists Distressing's effects on the current possible base Terror Radii:@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594439#Comment_3594439
Does it currently? I believe different killers have different TR so idk how to fix that if it does.
No. It only increase the killer's terror radius by 26%. He's asking if you guys want to see Distressing give the killers a terror radius that can be heard across the entire realm but with changes made to different TR perks such as coulrophobia, overwhelming presence, etc.
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imagine the sound of his footsteps he makes when he sprints at full speed jfc.
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@MikaelaWantsYourBoon said:
Unless BHVR release another this level survivor perk, we are fine atm.
People most likely will use SB and Lithe, so you will see these 2 most times. Some people probably will use DH + MfT but i doubt this combo will be super popular. And other exhaustion perks maybe time to time.
Wouldn't that expose and hurt this game in the long run?
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@Triplehoo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590614#Comment_3590614
You haven't heard of Otzdarva?? You should check him out on Twitch and on Youtube. He is probably the most wholesomest guy in the DbD community. Has pretty good takes (most of the time) on the issues of the game.
I don't watch YouTube or Twitch.
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I hope you can choose the terror radius you want with hex surprise. There are some killers you want it to have 32 meters. I like everything else and I hope this becomes a real chapter at some point.
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@Rickprado said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590640#Comment_3590640
TBH, i think Call to Arms ( just the speed of the addon), Dried Horsemeat (the extra duration) and Map of the Realm all should be basekit, even if tied to some patrol length distance. If Behaviour ever give the Knight basekit MotR we will start to see Knight using Call to Arms + Dried Horsemeat always, because his basekit is kind lackluster in those aspects (chase duration, patrol speed and detection range).
I wish they gave those 3 addons basekit and fixed some bugs. Knight would be much much more fun to play as.
I've made a topic on what Knight should be changed to become a top tier killer, in case you want to see.
https://forums.bhvr.com/dead-by-daylight/discussion/390781/a-suggested-rework-buff-for-the-knight
That's a wonderful post you made there. Liked the addition to prevent 3 genning with knight and the guard reworks. Did the devs considered to personally message you about it?
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@fussy said:
Knight is my second main and i never understood why people think that call to arms needs to be basekit. it's clearly not. It's a good addon, but his effect isn't something you can't use his power effectively without, like it is with MotR.
He way more relies on Dried Horsemeat, because it's the difference between hit and not hit. Both with guards (especially) and m1.
His bugs is something very depressing. It's seems to me that with every update guards become more and more stupid and buggy. Now they even don't react on loud actions in his radius. I don't know how they do this without touching his power.
Because on controller without call to arms is extremely difficult to maneuver my power and a combination with lag then there is nothing but a bad time ahead.
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@Astel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590111#Comment_3590111
Influential DBD streamer.
Never heard of him.
@ARTRA said:
I hope that AT LEAST.
- Map of the realm basekit.
- Fix summoning. Its too clunky.
- Buff Jailer. Poor man its really bad. (At least is happy).
Those are my top 3 things.
It would be nice having NOT detrimental brown addons. So addon pass is also welcomed.
Yes, but you didn't mention call to arms basekit? Why?
@IamFran said:
The main QoL fix I would do is enabling the summon of the guards in narrower spaces, sometimes I want to summon a guard and there are not enough space for summoning them despite it looks enough physically, it makes you waste time finding the spot to summon the guard. The survivors gain more distance if you are in chase and make you waste time overall.
And yes, Map of the realm is so good that it is almost mandatory to equip it, mainly because it increase the expansion speed of the radius, it is a brown addon and you always have a lot of them but having only one more addon slot for other addon of your preference isn't good. The same thing happen with the doctor Discipline addons.
This happens often in Yamaoka Estate maps where there is lots of rocks. I couldn't use my power even though I had, in my eyes, enough room to use my ability but the game said "No".
I always have to use map of the realm and call to arms. I can't use any other addon or my gameplay and any fun I have for knight will drop significantly.
@Caiman said:
Knight needs an overhaul to how he's coded into the game, because it's incredibly janky and barely functional.
TRUTH!
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/397649/bhvr-will-you-ever-fix-knight
When i play him i often struggle to summon the guards, i have to try more then once and then its too late
This is annoying especially when behind a pallet because you are either 1.forced to move your camera where there is an open area so then only you can summon your guard or 2. move away from the pallet then you can summon your guard. So annoying that this still exist.
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@Rickprado said:
https://forums.bhvr.com/dead-by-daylight/discussion/397649/bhvr-will-you-ever-fix-knight
Otz already made a video about the Knight and his many problems. I hope he gets some love in the January PTB. Its a very fun killer, hindered by its bad execution (bugs, addon dependancy, map dependancy, etc.. )
Who is Otz?
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@Caiman said:
Yes I'm against it.
Why?
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@Nun_So_Vile said:
Imagine Knight with a Havel the Rock outfit and Dragon Tooth as his great hammer.
Something I would pay lots of money for.
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@Peanits said:
I'm sorry to hear that. If there's something in particular that you're not liking at the moment, we'd love to hear more in the feedback section if you're up for it.
But if you're just feeling burnt out, there's nothing wrong with taking a break. We'll still be here whenever you decide to return!
Could we have a giant mace for Knight with customized animations?
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@Hunkulese said:
Cosmetics or killer?
Both. You can choose.
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@LiveBritishReaction said:
Sarcastic answer: Because greatswords are cool.
Real answer: Modelling and animation issues as specified above. They'd probably put the effort into alternate modelling and weapon wipes if more than 5 people played Knight, but as of right now it probably wouldn't be profitable enough for them.
How do you know? Do you have a chart of how many players play knight?
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@UndeddJester said:
Getting stabbed through the chest on the mori with that thing 😨
But yeas, add in alternative weapons and mori's and we've got a bargain 😁
@Fërgesë said:
My guesses are:
- Weapon animations: You can't reuse the same weapon animations as you do with his claymore. A mace like that is a whole different beast.
- Weapon model: A claymore is less clutter on your screen. Imagine a giant mace blocking your view. There is a solution for that though so it's possible.
- Weapon textures.
I do like the idea though. He really should have different weapons to choose from but it's up to Behaviour if they want to do it or not.
What you're saying makes sense but someone else explained this:
@SirCracken said:
https://forums.bhvr.com/dead-by-daylight/discussion/397377/why-cant-knight-have-a-great-hammer
It could be done! Skull Merchant has weapons with unique sound effects & animations. And now that the Naughty Bear skin for Trapper is in the game unique mori's are possible too.
A special skin for Knight that gives him a mace and changes his mori to have him and his guards hold the survivor by their arms as Knight violently beats the survivor to death would be very cool!
This is why I believe it can be done. I also believe we could have spears and halberds.

