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JohnTed

JohnTed

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JohnTed
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  • Hidden is more difficult to loop so it is why survivors loop.

  • Are you sure?
    Players in DBD has already been minority.
    It is why dev does not dare to ban players.
    This game was not like lol, csgo, etc.
    Ban one, gone one.

  • @The_Crusader said:
    Yeah I've thought about this before. It would help shake up the meta.

    Right now Rank 1 is like..

    P3 Claudette: Sprint burst, dead hard, self-care, decisive strike, urban evasion, adrenaline, borrowed time

    Hillbilly: Enduring, spirit fury, Ruin, noed, BBQ, Bamboozle

    It would be nice to see the lesser perks get more use. Although personally I think it may hurt killers more than survivors, unless they got more perk points to spend.

    Weakening killers has some good side.
    It can make less player play killer and shorten killer's waiting time.
    Playing killer is tooooo easy in low rank.

  • @Claudette_Baguette said:

    @Vietfox said:
    DCers sucks for both killers and survivors, but especially for the remaining survivors.
    I won't deny that, some of them DC for really dumb reasons.

    3v1 games should NEVER be a thing in the first place. If someone DCs during the loading screen put us back into the lobby and let us find another game. They also have to compensate survivors and the killer when someone DCs during a match because that [BAD WORD] everyone over, the survivor team and the killer's BP gain too (some survivors DC to prevent the killer from getting a BBQ stack for example).

    Every time when someone disconnected, the host must be chinese. Do you know why? Because they gonna use cheating.

  • Killers' win rate should be around 25%.
    I think the problem will be solved

  • On the other hand, killer is more easy to handle to survivors. Once newbie played killers several times, they can easily know the trick, such as looking at track, hearing the sound.
    When they look back and run, survivors get stuck easily I think all a reverse view button can solve this problem.

  • @Okapi said:
    Gamzello said:

    SWF groups has a higher chance of winning against killers. But it doesn’t necessarily mean that all SWF are good. I play with my bf on PS4 and we’re like average. We still have our moments of losing or dying mid-match.

    Just dodge if you see a 4-man?

    The devs are going to change how lobbies work so all 4 survivors load in at the same time no matter if they’re 4 solos or a full SWF squad.

    Dodging will be useless soon. 

    There are too many snowflake killers.
    I always played with my 2-3 netizens but only few times we can escape together. Most of the time, 2-3 were sacrificed.
    Those snowflake killers only want 4k. I think Dev should make a upper boundary for bloodpoint earn. Killers earning bloodpoint is too easy. They can make a lot of mistake, be skill-less, be brainless to win.

  • @KingB said:
    The reason for the gap is that killers are reliant on survivors mistakes. Veteran players make less mistakes for the killers to capitalize on. Plus, newer players tend to have problems doing gens. Once they learn how to do gens properly there isnt much a killer (except nurse) can do.

    QTE is not hard in this game. Even you are good at QTE, escaping from killers is hard to amateur.
    They can't familiarize all the details of each map. They don't know what is the right way to escape.

  • @Shad03 said:

    @JohnTed said:

    @ToxicFengM1n said:

    @JohnTed said:
    It is unfair that survivors need QTE to trigger Decisive Strike, but killers can do nothing to trigger BBQ.

    Killer needs to hook survivors for bbq to go off

    Hook survivors is too easy. It should have QTE because survivors repairing engine need QTE.

    Killer:
    Has to find survivor (LOOK THE CROWS)
    Has to down survivor (USING NURSE)
    (Has no time to think about having to press a button while killers have several other buttons to remember)
    Has to hook survivor
    Has to look around
    Oh wait, there's several ways to deny BBQ aura reading (THE THIRD SEAL)
    Oh wait, survivors are in a locker/ran Distortion/are in range (CAMP)
    Damn, I have to camp because I don't know where anyone is (JUST WAIT)

    Annnnnd you're probably gonna disregard this post. I am sad now.

  • @Orion said:
    Killers have to win a chase to trigger BBQ. Survivors have to lose a chase to trigger DS. Seems balanced to me.

    Chasing is far more easier than escaping.
    1. Killers run faster than survivors.
    2. Killers have perks and superpower.
    3. Killers have insane add-on
    4. Killers have better vision. (Survivors can be shown even behind the objects.)

  • @PiiFree said:
    Ah, a new troll was born.

    I troll to developers.!!!

  • @ToxicFengM1n said:

    @JohnTed said:
    It is unfair that survivors need QTE to trigger Decisive Strike, but killers can do nothing to trigger BBQ.

    Killer needs to hook survivors for bbq to go off

    Hook survivors is too easy. It should have QTE because survivors repairing engine need QTE.

  • @JohnTed said:

    @Unnamed_Freak said:

    @JohnTed said:
    Killers have already had a ton of overpower perks. BBQ, Ruin,
    BBQ can also make killer earn more booldpoints. Comparing to We're Gonna Live Forever, it is totally insane to survivors.
    SWF is the only approach to raise up the survival rate. Killer is too easy in this game.

    Ruin overpowered? Sir, how long do you play this game?

    2 years, actually 110 hours in total.

    It depends on LUCK!!!!!!!!!!!!
    I am always unlucky. I just tried 1 time to demolish totem at start. Most of the time, we demolished the totem at the end of the game.

  • @Unnamed_Freak said:

    @JohnTed said:
    Killers have already had a ton of overpower perks. BBQ, Ruin,
    BBQ can also make killer earn more booldpoints. Comparing to We're Gonna Live Forever, it is totally insane to survivors.
    SWF is the only approach to raise up the survival rate. Killer is too easy in this game.

    Ruin overpowered? Sir, how long do you play this game?

    2 years.
    It depends on LUCK!!!!!!!!!!!!
    I am always unlucky. I just tried 1 time to demolish totem at start. Most of the time, we demolished the totem at the end of the game.

  • Killers have already had a ton of overpower perks. BBQ, Ruin,
    BBQ can also make killer earn more booldpoints. Comparing to We're Gonna Live Forever, it is totally insane to survivors.
    SWF is the only approach to raise up the survival rate. Killer is too easy in this game.

  • Sorry, what is SWF???

  • @BillyIII said:
    If you are below 15, you might have to wait for a free weekend in order to get other players at your rank. Or pray to G-d that you get other locked-at-rookie-ranks players.

    My killers are just 10-15 level, how can i combat to full-perks survivors. No BBQ & No ruin......

  • @Master said:

    @JohnTed said:
    Only toolbox and kit are practical. Key and flashlight depend on luck. And the map is completely useless.
    More items can make the game more fun, diverse and various.

    Flashlight and key are luck? Are we playing the same game?

    I think we have different definition on luck.

  • @GraviteaUK said:
    Flashlight depending on luck wahhhh?

    It's the most skill orientated item.

    Instapack is tapping space bar.

    Toolbox is tapping spacebar.

    Flashlight if the person is good is a damn nightmare for the killer.

    When you shrine the killers, it depends on probability to drop survivor.

  • @Naiad said:

    @JohnTed said:
    I suggest to add the following items
    1. shotgun with 1 bullet only. It can shoot killer backward and make killer faint for 3 seconds.
    2. shield at back which can take 1 strike.
    3. Speaker which can fake killer where survivor is.
    4. sensors which can detect where killer is
    5. Walkie talkie, survivors can know their locations each other all the time when all survivors bring it.

    As a survivor main ... No, we don't need these.

    1. Pallet stuns if you want to risk camping the pallet or flashlight blinds.
    2. DS or another survivor body blocking
    3. Pebble
    4. Alert, Premonition, Spine Chill
    5. SWF, Bond, Empathy

    You have things that suffice already use them.

    On the topic at hand, I rarely ever take an item in and I don't think any more need to be added. I just don't see how they would help and you would need add-ons for the items. Now imagine looking for those items and add-ons in the bloodweb. Instead of 4 you now have 6 or 7?

    Kit overlaps to "self-care" but it does not mean we don't need kit. It is still a powerful item. If we have those items, we have a weaker version perks. Why not?

  • I suggest to add the following items
    1. shotgun with 1 bullet only. It can shoot killer backward and make killer faint for 3 seconds.
    2. shield at back which can take 1 strike.
    3. Speaker which can fake killer where survivor is.
    4. sensors which can detect where killer is
    5. Walkie talkie, survivors can know their locations each other all the time when all survivors bring it.

  • @Arroz said:

    @ClogWench said:
    Since when is flashlight luck? 

    If the killer is not in a wall ;)

    Sometime, killer was far away from you. You cannot use flashlight to save other survivor.

  • @Paddy4583 said:
    Are you one of those that never stops running and leaves scratch marks everywhere while running in straight lines...?

    I have watched some youtube videos to learn some skills but none of them were work.

  • @Orion said:

    @Zanely89 said:
    Honestly, that list is not completed and you based your opinion on that list, a wiki list...
    I just couldn't get behind some of the things people said here, don't speak of culture that you do not understand and spread it like a fact.

    What I said of Chinese culture is what the Chinese people say of Chinese culture. See, for example, parents rioting about anti-cheat measures during school exams, who are quoted as saying that "there's no fairness if they (students) can't cheat". If I'm spreading misinformation, it's only because they misinformed me in the first place.

    There is a logic which is dubbed as Chinese logic. If you were not XXX, you can't blame on XXX.
    e.g. If you were not professional football player, you can't blame on their skills.
    I can't understand chinese. Their mind is so chaos. One the one hand, they hate US government. On the other hand, a lot of Chinese immigrate to USA and than hate USA and support PRC. They are just good at cheating, stealing, taking advantage in faults, lying, and exam.

  • Just increase hooking time to 15-20 minutes. Then no killer will camp.

  • Killers always want to kill all survivors to regard as win.

  • @Gorgonia said:
    One of the survivor's unique perks should be a passive skill so that each survivor can be profiled differently.

    Maybe each survivor has their unique item. For example, Claudette will bring unique first-aid kit,
    But it would need more items in this game.

  • @yeet said:

    @Orion said:

    @powerbats said:

    @AgentTexes said:
    They're laggy because they're 7 thousand miles away from you.

    I've played against killers in china before and even watched their streams and quite a few have better internet than some people in the US.

    No offense, but that's kind of a low bar. The US has what is probably the worst Internet in the developed world.

    as an Australian i can tell you that that statement is incorrect

    I think it depend on the plan. When you paid more, you will have better internet service.
    Maybe you can try 100 Mbps plan or higher. Even 1000Mbps is affordable nowadays.

  • @HellDescent said:
    Have you considered the fact that their ping is high, because they are located on the other continent?

    I have played with Japanese, Taiwanese, Singaporean, Malaysians, etc. Only Chinese host will become high ping after the game start. Only Chinese host will suddenly disconnect. And most important, every time i click their steam account to take a look, Banned record was shown or just only had 1 game.

  • @George_Soros said:
    Zanely89 said:

    It is not exactly cheating as I believe they have to use VPN due to some stupid "no violent, no porn" kind of policy in China, but whatever....

    Add "no Google" to that list ^^
    To the OP: it's a cultural thing. Cheating, lying is much more accepted in Chinese culture, as long as it does not harm way your family or other group you're part of.

    https://en.wikipedia.org/wiki/List_of_banned_video_games#China
    DBD was not banned.
    It seems that they just using VPN to take advantage.

  • @George_Soros said:
    Zanely89 said:

    It is not exactly cheating as I believe they have to use VPN due to some stupid "no violent, no porn" kind of policy in China, but whatever....

    Add "no Google" to that list ^^
    To the OP: it's a cultural thing. Cheating, lying is much more accepted in Chinese culture, as long as it does not harm way your family or other group you're part of.

    Actually, Chinese are facing a lot of cheating in real life. Their government can do whatever they want. They can arrest 2 Canadians and charge them.
    Under this environment, How can they follow the rules and be honest like civilized people?

  • @Zanely89 said:
    That is what VPN do from what I know.
    It masked your real ping and give you a ping that depended on where the user connected.
    At this point, the ping is what you get when you connect to VPN only.
    When the match started, the real ping will take effect as now the match is connected to the VPN and then back to user.
    Don't take my words for it, I'm no IT expert. Hopefully someone can verify what I say.
    Also, you not yet answer me how you are so sure they are Chinese.

    I checked their steam account and show their nationality.
    So, they use vpn to cheat.

  • @Zanely89 said:
    First, I would like to know how sure you are that they are Chinese or you just get a killer with name that is all blocks and assumed that they are Chinese? As a Chinese myself (that are not from China before anyone get some weird, wrong idea from me saying that) that are playing in Asia region, I usually get killers from Thailand, Korea, Japan, China, Taiwan and sometime Australia and Russia. I don't really encounter that much "cheating program" as you described, Chinese or not.
    If you really encounter a Chinese killer from mainland, as far as I know, their ping will not be stable because they often playing with VPN or something. I'm not sure why they do that, but considering Mainland strict policy on internet, I won't be surprise if there is some dumb strict policy that force them to use VPN.

    Before the match started, the ping was so stable.
    But when the game started, i could not even walk normally. Always backward.

  • @HellDescent said:
    Have you considered the fact that their ping is high, because they are located on the other continent?

    Before the matched started, the ping was low.

  • @TheBean said:

    @JohnTed said:
    So, you mean it would be unfair to old players?
    It should not be a reason to stop advance. If we use this logic to employ to other things, it will be very terrible. For example, free education should not be implemented because it wold be unfair to those who paid for education.

    It would be unfair to old players cause of the time and effort put in. However I didn't suggest they didn't change it though did I?... I think I even offered a suggestion on it. They could just offer up a reward like the legacy was offered up when the grind was changed.

    One thing though...

    I see what you were trying to do, but comparing education to a video game isn't a fair comparison. You can apply logic however you want, but the first logical question you should ask yourself is... "Is this a valid comparison?" Then you might not have even mentioned what you did.

    Generally subjects can be far more complex with many nuances then simply applying one generalize logical statement as a blanket statement across a range of different subjects. Education is a far more complex subject then a "grind" in a video game.

    Please use logic if you are trying to apply it. First thing you might want to ask yourself next time is, "Is this comparison a valid comparison?"

    Of cause, i know. This is just a game and it is not a necessary in our life. I just want to point out that being unfair to someone is not a good reason to forbid any reform.
    There are so many way to make new player have a friendly environment to play, such as give some bloodpoints when they play the first match every day. They can fix the derank bug.

  • @TheBean said:
    The grind was worse in the past cause of the sizes and costs of the bloodweb.

    But yeah with each new chapter you're looking at 3 new perks per side.

    They should consider removing a level in the perk rankings or just make them 1 rank only and make it so you only get 1 per web instead of two after level 25. That might lessen the grind.

    But they should then compensate others who've spent loads of points in getting all those perks. This is probably why we haven't seen much of a change in the grind over the past year.

    However new players do get the first 3 perks for each character now, even though they are rank 1. Having rank 1 self care on claud or meg is a pretty good start now.

    So, you mean it would be unfair to old players?
    It should not be a reason to stop advance. If we use this logic to employ to other things, it will be very terrible. For example, free education should not be implemented because it wold be unfair to those who paid for education.

  • @KillerRaccoon said:
    Mochan said:

    The perk grind is necessary. The game would lose people's interest really fast if there were no perk grind.

    People like to work towards something. A big part of the addictive quality of DbD is grinding for bloodpoints to unlock perks so I can get the build I want. Take that away and the game loses a sense of purpose,

    The solution isn't to remove the perk grind, it's to ensure that new players stay matched up against new killers. The matchmaking and begginer rank systems need to be improved, and killer balance needs to be looked at a little because baby survivors have the absolute worst experience in this game.

    You could still grind to Prestige characters and unlock cosmetics with Iridescent Shards.

    I believe that much much more players give up before they get enough bloodpoint to level up a character to 50.
    This game has already faced insufficient players. I still need to wait a bit of long time for one match. Ever worse, the game is quite easy to crash during connection.
    I don't understand why they would adopt this stupid system.
    LOL would not need to speed time to unlock items or character skills to make you play longer. They make new characters instead.

  • @ad19970 said:
    This is one of the game's biggest problem. The perk grind. they need to make it easier for people to unlock perks.

    They wanted to extend playing time.
    A good game should not use such kind of method to make player play longer.
    Even EA would not do that.

  • @Tsulan said:

    @JohnTed said:
    Actually, I gave up this games 4 times. Every time I played again I felt very disappointed. All of those problems were not solved. Killer perks are overpower. Suck in connection.

    Wait... you think that killers are OP?
    Have you tried maining killer then?

    I don't have time to main both side.
    Sometime, i and my 3 friends played together and some perks are so OP and made us cannot even fix 1 generator.

  • I suppose to enjoy playing this game, but i need to unlock the perks like working. No one want to work in all day.

  • Actually, I gave up this games 4 times. Every time I played again I felt very disappointed. All of those problems were not solved. Killer perks are overpower. Suck in connection.

  • @AlwaysInAGoodShape said:

    @JohnTed said:
    They don't have useful perks at beginning., only one maybe. But they need to face many full perks', and rank hacked killers. How can they enjoy the game?

    You are right.

    1. Not having access to 4 perk slots in the beginning.
    2. Having to nearly FULLY level 4 characters to even get your first build going.
    3. Having to get through 3 tiers of a perk before you get the final perk

    is ridiculous and doesn't benefit anyone.

    Because all 3 teach-ables are thought at the higher levels, you basically don't have any real build you want, up until you finally levels up 4 characters, and then suddenly you have a lot of builds and gain them more quickly for newer ones. This is anti-beginner.

    You wanting to unlock your characters as quick as possible also prevents you from actually picking the add-ons and such that you want, since you only pick the cheapest, making it so that you don't really use the blood-web the way it's intended to FOR THE BIGGEST TIME of you playing this game.

    And there is no purpose to Perk tiers. It just causes more writing on the gamepedia explaining the numbers. Not only that but some are so much weaker than their earlier version that the perk just isn't very usable at lower tiers. Whereas Urban only increases about +6% per tier, Premonition increases about a 100% per tier.
    Why these ridiculous disparities?


    There are a bunch of those highly questionable decisions like that in this game.

    Similar decision making in games like League of Legends like you having to unlock masteries based on reaching level 30 and having to unlock ruines have both been eliminated and replaced from a system that unlocks everything from the beginning as it should.

    And so should we.

    And when you completed 4 perks, you just started the game, not mention that different perks' combination
    are for different strategies. It would just make every players unlock the same perks and play in the same way.

    Just image that you need to spend time to unlock weapon in CSGO and you started with USP-C. It will be so ridiculous.

  • @ad19970 said:
    This is one of the game's biggest problem. The perk grind. they need to make it easier for people to unlock perks.

    I need to work on daytime and I just have an hour to play sometime. I don't know when can i collect 4 useful perks. I have already played 50 hours and i just only obtain 1 useful perk. OMG!!! It make me so frustrate and no mood to continue to play.

  • Barbecue & Chilli + Hex: Ruin + A Nurse's Calling= no one can escape.

  • @witulo said:

    @Vietfox said:
    Adrenaline is an endgame perk, meaning that survivors gotta play with 3 perks most of the time. If you don't like it kill them before Adrenaline triggers, problem solved.

    Adrenaline is two perks not one, so get it right to be begin with. The ability to INSTANTLY HEAL and gain 5 SECONDS (up from 3) of original sprintburst is beyond ridiculous. The game already goes fast enough as it is, and with ruin being destroyable in first 3 secs of game, how can a competant killer compete against a 4 man swf gen rushing? How does anyone compete with that. Obviously you're the oracle, you tell me.

    This perk is not powerful, only useful at the end of the game. At the end, killer will go to the gate, so, i don't think there are any different.