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Autoliny

Autoliny

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Autoliny
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  • @Master said:

    @Autoliny said:

    @CookieDog said:
    People in the general Dead by Daylight community know of this issue and it needs to be addressed. I know the Dead by Daylight team is hard at work on this game and they're! doing a fantastic job. However this Constant Disconnects and people just trying to D-rank so they can verse new players. They want to feel powerful they can make a video how they juke killers or pallet slam and being in general toxic. These actions can and will cause new players who are actually coming into the game to shun away from this. It's disgusting.

    Listen nobody wants to play with the scummy Red Ranks, you want to solve the D-ranking issue then you solve the pathetic players that hold Red Rank, they seem to think they're the best that the game has to offer, using exhaustion add-ons, Ruin, Sloppy, Instadown, camping, tunnelling, slugging.
    I've been trying to do a daily for dwight, who I have almost all ######### perks, what I've faced at rank 2

    Clown- Camped, Tunnelled, Slugged, Ruin,NOED, Sloppy | Pinky finger, addition bottles
    Doc- Tunnelled, Ruin, Distressing, Unnerving | Iri King | 3 gen strat
    Legion- Tunnelled, Ruin, Thanata, Sloppy | Dirty knife, Franks mix tape
    Nurse- Tunnelled, slugged, Ruin, NOED, Sloppy | 5blink
    Nurse- Ruin, MYC, Sloppy | 5blink | Ebony
    Legion- Pretty much the same as above
    Pig- Tunnelled (even though trapped) Ruin, Sloppy | I never checked the add-ons

    Why do people D-rank, the issue is all of these pathetic noobs would be rank 15 before all the nerfs happened to survivor, alot I agreed with, like the exhaustion nerf, some pallet changes were needed, I feel the Devs went way overboard on it though for some maps. The healing nerf ######### Really?? Sloppy was buffed yet nobody used it, even though survivors would take 15 secs to heal, now that it would take 20 secs to heal 70% of red rank killers need it, along with their RUIN and NOED, but they're clearly skilled.

    Don't gimme any excuses about it's needed or anything like that, I play Bubba in Red Ranks, using BBQ, Whisp, End and Fury, I don't camp, I will only down someone off a hook if close to me and almost never re-hook them unless I need pressure or BBQ vision, I rarely slug either again, unless I see someone else, they got farmed off a hook or I need to get some pressure.

    The state of this game is holding the hands of killers to much, it's a bunch of rank 15's thinking they're awesome running those awesome crutch perks, Games go to fast (ok well lets remove every incentive for survivors to do totems, chests, sabo){wow did survivor focus more on gens} healing is to strong (nerfed healing now){wow survivors are not healing and rushing gens for the adrenaline}
    Killers need to stop bitching about stupid ######### and focus on getting better, stop blaming everything else but your damn lack of skill, bunch of damn snowflakes.

    Simply put, 90% of Red Rank killers are sweaty tryhard noobs relying on crutches,camping,tunnelling OP add-ons and slugging. only around 50% of purple rank killers do this and about 20% of green rank killers, where would you prefer to play as survivor?

    Why do killers tunnel? Because thats what you have to do if you wanna keep up with genrush

    Maybe stop camping the hook and apply pressure to gens??? just a thought, if I can manage it on a Bubba then I'm sure Spirit, Nurse, Billy, Legion can all manage to do it also, considering that's the most types of killers I see in red

  • I can't believe you kids are still crying about this stuff, get out of your plastic bubbles, not every game should be 4k or no k, really 3k is great, but no you gotta have that 4k to show how awesome you are with your Sloppy and Ruin perks, wow clearly pro's. who cares if one escapes, sure it's annoying if you're playing awesome and the last person hatch camp.

    I tell you what will happen, if they had implemented that change then every single lobby would be SWF groups, and regardless of what people say, not every lobby is 4 man SWF groups.

  • @CookieDog said:
    People in the general Dead by Daylight community know of this issue and it needs to be addressed. I know the Dead by Daylight team is hard at work on this game and they're! doing a fantastic job. However this Constant Disconnects and people just trying to D-rank so they can verse new players. They want to feel powerful they can make a video how they juke killers or pallet slam and being in general toxic. These actions can and will cause new players who are actually coming into the game to shun away from this. It's disgusting.

    Listen nobody wants to play with the scummy Red Ranks, you want to solve the D-ranking issue then you solve the pathetic players that hold Red Rank, they seem to think they're the best that the game has to offer, using exhaustion add-ons, Ruin, Sloppy, Instadown, camping, tunnelling, slugging.
    I've been trying to do a daily for dwight, who I have almost all ######### perks, what I've faced at rank 2

    Clown- Camped, Tunnelled, Slugged, Ruin,NOED, Sloppy | Pinky finger, addition bottles
    Doc- Tunnelled, Ruin, Distressing, Unnerving | Iri King | 3 gen strat
    Legion- Tunnelled, Ruin, Thanata, Sloppy | Dirty knife, Franks mix tape
    Nurse- Tunnelled, slugged, Ruin, NOED, Sloppy | 5blink
    Nurse- Ruin, MYC, Sloppy | 5blink | Ebony
    Legion- Pretty much the same as above
    Pig- Tunnelled (even though trapped) Ruin, Sloppy | I never checked the add-ons

    Why do people D-rank, the issue is all of these pathetic noobs would be rank 15 before all the nerfs happened to survivor, alot I agreed with, like the exhaustion nerf, some pallet changes were needed, I feel the Devs went way overboard on it though for some maps. The healing nerf ######### Really?? Sloppy was buffed yet nobody used it, even though survivors would take 15 secs to heal, now that it would take 20 secs to heal 70% of red rank killers need it, along with their RUIN and NOED, but they're clearly skilled.

    Don't gimme any excuses about it's needed or anything like that, I play Bubba in Red Ranks, using BBQ, Whisp, End and Fury, I don't camp, I will only down someone off a hook if close to me and almost never re-hook them unless I need pressure or BBQ vision, I rarely slug either again, unless I see someone else, they got farmed off a hook or I need to get some pressure.

    The state of this game is holding the hands of killers to much, it's a bunch of rank 15's thinking they're awesome running those awesome crutch perks, Games go to fast (ok well lets remove every incentive for survivors to do totems, chests, sabo){wow did survivor focus more on gens} healing is to strong (nerfed healing now){wow survivors are not healing and rushing gens for the adrenaline}
    Killers need to stop bitching about stupid ######### and focus on getting better, stop blaming everything else but your damn lack of skill, bunch of damn snowflakes.

    Simply put, 90% of Red Rank killers are sweaty tryhard noobs relying on crutches,camping,tunnelling OP add-ons and slugging. only around 50% of purple rank killers do this and about 20% of green rank killers, where would you prefer to play as survivor?

  • @TreblucFayle said:
    Good post Liny, and I agree with most of what you've said here. Except for one thing...

    The "building on a flawed system" part.

    Thing is, we don't know what they have in the works right now. They've mentioned for a LONG time now that they are working on a new ranking system all together. But they've also said that their plans for this new system requires a lot of set-up to fully implement.

    The mentioned way back they want a system where once you reach a certain rank you can't drop back down again (at least not easily). And we just got something like that with the change of not being able to drop below rank 15 once you pass it.

    I'm sure that they are CONSTANTLY adjusting the matchmaking parameters in the background. Just not in ways that we as players will ever really notice. Just because it has problems, doesn't mean it's not working as intended. They asked the players a while back if they prefer closer rank match-ups VS fast lobbies, and if I remember right the majority wanted the closer rank matching for a more even playing field. Obviously we have a section of our community that intentionally drops rank to "stomp noobs", and this throws off that approach. Ranks, as it stands right now, are not indicative of skill. But there isn't much the Devs can openly do about that without opening an entirely new can of worms.

    But as you said, we need more players. And the things they are doing now (rapid content/ cosmetics/ etc.) will help attract them and keep current players interested

    My point here is that the devs have a plan they are working towards. They aren't sharing that plan because it's not ready, not because they aren't working on it. Assuming they have this big re-work coming, they have almost no reason to change things right now. They'd just have to do it again when the new system is ready to launch.

    I'd say just give them time. If you have to step away from the game for a bit and come back when these changes happen, so be it. At least we have a certain mustached streamer to keep us entertained with a game like this.

    Well thank you for a reasonable response, but they're a company, they're wanting new players, rank 20 it takes for ever to get a match, I have a friend who is a rank 19 killer because they're a survivor main, it took them almost a full day, I assume 8hrs no more, to get two rank up, this isn't smart.

    The original complaint you made about the system " either rank or time" was from the ######### up of the killer cube.
    lets look at what happened.

    Points system
    Every rank seemed fine, some times occasional lag (MLGA and Pings not available)

    Neg=alot off farmers (wraiths 90% of the time because they're so weak)

    Pos=campers got punished for not hunting and they'd not pip, more likey d-pip

    < Devs seen an increase in farming(mainly wraith) so they decided to change things, also rather than fix the map layouts, they added bloodlust and window blocks>

    Camper Cube
    Queues still didn't seem bad, but with the reward to camping, people got blocked through MLGA and less nooby killers to fill lower ranks, still decent queues though

    Neg= Fair killer that once thrived on the original system still got points, but got punished while campers got atleast a safety for making sure the survivor stayed put

    Pos=Fair killers had to adapt to the change to pip they had to get better, survivors got better also. those that played fair and didn't make the cut d-pipped ( I assume they thought they'd have to go look at people to see how to pip on YT and there was so many toxic pricks there) this shouldn't be here, but it's 4am and I can't be bothered moving it.

    Emblems

    almost everything is negative, campers/tunnelers are rewarded more than ever, fair killers are punished more than ever. almost everyone is climbing, without the point system totems/chests/sabo is useless, so only thing that helps to pip is Gens, Escape and Save, 3/6 things help you pip now. No wonder killers are complaining about gen rushing.

    And with this up coming patch the Devs have already ######### up, Before 2 pallet nerfs, The Game map was a work of art, perfectly balanced, now it's completely killer sided. they also took away alot of abusive windows in this next patch, some of them needed removed, like cowshed, ironworks, but some of the others totally throws the balance from survivor sided to killer sided, all they had to do was add a damn door instead of a window, well not on those two I mentioned, but the others.

    So in what they say, and compared to what they do, means nothing to me, I go from what I see. They're never planning for the big picture rework to the ranks, I try to snipe alot, I snipe at the same rank as those I try to snipe, we both wait ages and then get american pings unless you have ######### net,this is multiple streamers nobody wants to wait ages in a queue fora lobby you'll dodge.

  • @redsopine1 said:
    Maby but when you combo perks designed to make things impossible and hard as they go up it becomes difficult how often when you have no warning to a skill check can you mess up because you didn't expect it

    the perks you listed are #########, but combo perks would be fun. I don't think it will ever come in to the game, assuming you have a 2 perk combo limit, then effectively you'd have 6 perks.

    FF7 had the link effects for Materia to have bonus effects, you could have that Idea in your loadout, have perk 1+2 linked and 3+4, when a combo set is put in both you may have added effects

  • @Tsulan said:

    @Autoliny said:

    @feffrey said:
    There is too many bad killers on and this is from rank 2-9 rank all of them have been camping and running NOED 

    is there some kind of event going on? I know it is to be expected at that rank but not back to back

    I won ever game tonight but hate leaving teammates behind

    Bad killers hmmm... NOED.... maybe you're a bad survivor? you put NOED in here as something to complain about, stop rushing gens and break the totems, bye bye NOED, simples.

    Soon every killer has Haunted Grounds unlocked, and survivors won´t know which totems to cleanse...
    I already see some nice troll builds: Devour Hope, Haunted Grounds, NOED and TotH.

    there will be some meme builds, but the perk itself is ######### tbh, 60 sec everyone is exposed, unless you're against idiots that is :blush:

  • @feffrey said:
    There is too many bad killers on and this is from rank 2-9 rank all of them have been camping and running NOED 

    is there some kind of event going on? I know it is to be expected at that rank but not back to back

    I won ever game tonight but hate leaving teammates behind

    Bad killers hmmm... NOED.... maybe you're a bad survivor? you put NOED in here as something to complain about, stop rushing gens and break the totems, bye bye NOED, simples.

  • @Bravo0413 said:
    Autoliny said:

    @Bravo0413 said:

    The devs are attempting to fix the games end game before they do anything with the hatch... As of now a lot of killers know that if all 4 survivors are still alive and gens get done there is no point in playing anymore unless you have NOED (this is an example of applying a band aid to something that's just poorly designed)... they need to give something more for survivors too do.. they can't just buff the killer because (yes this makes life better for the killer and maybe if it were an end game only thing it would work) that would only make the survivors more boring IMO... we need to look at the survivor side ---- hold 1 button tap another it's extremely boring and unless you're the one getting chased there is only one thing for you to do... the match is completely in your hands as long as you do the objective the match can end in 4mins if you want (this is again just poor design on the devs part the only way this should ever happen in a game is if the players have been playing the game like it's their job but that is not the case here I was playing with people that just got the game on PS4 this past month and we were getting the gens done and match ending in 5-6 mins it's poor design all around including the damn ranking system running into killers at rank damn 8 and they don't know to break the shack pallet really?) so overall the devs need to give some other objective to freshen up their side of the game and in return it freshens up the killer side as well and it also nerfs SWF as well (not much but anything would do)

    IMO I would like to make the objective the survivors responsibility of finding tools (tool kit), a blue print (only 1 spawns on each map...... maybe make an offering to spawn more?) to fix generators this gives each survivor 2 objectives to complete (Note if one survivor finds the blue lets make use of the gestures.. the survivor who has found the print can point the gen with a survivor who hasn't found the print yet close to them and give the survivor the knowledge of how to repair the gen) nothing fancy or complex but fun and it "slows the game down a little bit".... for hatch I would like to see the devs implement a map that spawns somewhere (the main landmarks, shack, cowshed, the pantry, the boats etc....) that reveals the hatch location (hatch does not spawn until survivor finds the map).... this removes the whole hatch closing because if the survivor finds both that map and the hatch (no aura revealed for the survivor.... maybe) the survivor deserves the win) ...... after the survivor finds the map the killer gets some sort of sound.... different from the regular explosion that the hatch has spawned and they can start looking for the hatch...

    They did that already, it's called F13, go see how well it's going, once the Gens are complete survivors have won. Your entire statements isn't wrong, survivors do need more things to do, and before the Emblem System they had that, you did other things to Pip. Once the System was implemented the Devs indirectly Nerfed Gens, survivors have no reason not to rush gens as that is part of the Pip mechanic, never mind the Sabo, Chest or totems, Gens are what matter.

    Nothing in my idea even resembles F13... if so please explain.. I'm happy we can agree that survivors need more to do but if you dont agree on these type of objectives because it compares to another game how can the devs implement other objectives then? ... you mean buffed gens for survivors because the gens get completed faster... nerf would be take longer... and please explain what your idea is to give the survivor side another objective..

    Well they Nerfed Gens in terms for the killer, but regardless of that. Playing hide and seek for items parts is boring, all you'd get is an Insidious LF wait by what's needed, unless the killer has to have no Idea of where the items are.
    Gen speeds are not a factor, I would love to play old style Sabo, but they tried destroying Sabo with Hangmans Trick, all because of crying kids that can't understand when a survivor is on the hook (Sabo) then they're not on a Gen and the fact that it offers nothing is unrewarding.

    I don't know what they could do tbh

  • ~~> @Will said:

    Hopefully her ability will be changed to actually be worth using because as of right now you actually perform better without using her power. Her perks are pretty good but man is that ability a pile of #########. We need killers that will unseat nurse otherwise everything you people put out is [BAD WORD] worthless.

    I don't know where to start with this #########, first of all the nurse perkless is still bordering on OP in the correct hands, want proof, I think BHVR show cased that in a tourney after I warned the Esport team of exactly of that.
    Nurse will always be top tier, why you ask? once Nurse gets nerfed every kid that's said killer is easy will swamp forums, and as long as Nurse is as strong as she is, she maintains balance, as does Ruin
    .> @fcc2014 said:

    Over reacting much watch a highly skilled player use her. Tru3ta1ent for example

    I finally understand why you mouth of as much on these forums, anyone that relies on anyone perk to cause pressure isn't that great, let me explain some using whispers has to directly find the survivor, Ruin the survivor 70% of the time will lead you to them. Think what you want, Ruin promotes lazy killers who come here to cry, someone I have alot of respect for said they wanted this part of the normal game as standard with out a perk slot being used (nerfed slightly) I say BS to that, I used Ruin since release and would vent my frustration alot, it wasn't until I spoke to an ass of a streamer, who had some nice insight that I dropped it. Later I noticed that Ruin actually was a hindrance than a blessing, it encouraged me to be lazy in hunting. I'm not saying for a second that Gens don't go to fast, the game used to offer survivors other ways to pip, now you have 3 ways, Runner, Gen ######### or Savior, no Sabo, Scout or Battle planner (totem scouter) this is the real issue with Gen Rushing, no reason to do anything else. > @CoffengMin said:

    also killers shouldnt be nurse like, balance is when 2 escape and 2 die

    this means nothing, you camp 2 kills out of every match, does that mean the game is balanced?? the game was punishable before, camp and d-pip, camper cube came, camp and pip easily, this new system is trickier, but still campers are rewarded.> @Nightmare247 said:

    @Will said:

    @Nightmare247 said:

    @Will said:
    Hopefully her ability will be changed to actually be worth using because as of right now you actually perform better without using her power. Her perks are pretty good but man is that ability a pile of #########. We need killers that will unseat nurse otherwise everything you people put out is [BAD WORD] worthless.

    Wow, I will expect you to come back in a few weeks once the killer is out for a bit and you are complaining she is OP.

    You are really missing out on the Mind Game potential of this killer. You just don't know how to play her yet.

    Everyone including the devs are missing out on this too because its nonexistant. Shes trash.

    Well you don't have to buy her. In fact you don't ever need to play the game again. Just go ahead and uninstall it and save yourself a world of disappointment.

    The thing is that this killer is going to be a Top Tier killer. This killer will take actual time to realize how to play not just 1-2 hours that the PTB has been out. She will actually take skill as a killer. Knowing when to use the ability versus just spamming it. Good luck finding yourself a different game to play. I heard Fortnite maybe more to scale for you.

    ok everyone is insane thinking she's another Freddy, but she's never going to be top tier, I've played against maybe 15, camped every match, I run supportish perks, except Q&Q/BL and SC, other two are BT and We'll make it. and around the 10 games as Killer I've played only lost to the hatch after first 2 matches. She's lacking something, I assume power transaction time, but it's still to early to say.> @Nightmare247 said:

    @ZombieGenesis said:

    @Nightmare247 said:
    Well you don't have to buy her. In fact you don't ever need to play the game again. Just go ahead and uninstall it and save yourself a world of disappointment.

    The thing is that this killer is going to be a Top Tier killer. This killer will take actual time to realize how to play not just 1-2 hours that the PTB has been out. She will actually take skill as a killer. Knowing when to use the ability versus just spamming it. Good luck finding yourself a different game to play. I heard Fortnite maybe more to scale for you.

    So when she's dropped to the garbage bin like most killers and isn't played by, oh, anyone will you do everyone else a favor and uninstall the game and stop playing it? K, thnx, bye!

    I think she is going to be top 5. She is not as strong as Nurse, but on the same skill level as her to play. She is totally a map pressure and mind game killer.

    I have been around for quite a bit. Before SWF was a thing, Legacy Bloodweb, and every new DLC. Each killer presents a different set of challenges to figure out. 3-4 seasons from now she may not be top 5, but at her current release she will be a very powerful killer ONCE people actually understand how to use her and how to play mindgames with her.

    Then you should Know that anything out of the top 3 is open to "IMO" thoughts, damn even the top 3 is open to challenge by people with influence, top 3 are as follows, Nurse, huntress/billy rest are "IMO" and last is Freddy.
    You get people placing Hag, Myers,Doc and Clown in top tier, that's BS all Tier killers should be considered not requiring anything i.e Ruin, STBFL, MYC, NOED or any steroids really, top tier killers should be solely based on based perks, if any perks at all.~~

  • @fcc2014 said:

    @Brady said:

    @Tsulan said:
    Just remove the hatch.
    It just rewards failure.
    I've posted several times a fairer way to finish the match and keep it interesting until the end.

    What happens then when you were never hooked, all your teammates died...

    In that circumstance, why should I be punished for the rest of the survivors practicing bad gameplay? It's not my fault they died.

    Or how about 2 or 3 dc because that never happens but hey that is a failure right?

    So you think that in this game 2 survivors should be able to beat the killer? it's not his fault of the DC's and he'll not pip more than likely, but you still can, so you get your win and he doesn't?

    If the hatch goes survivors have nobody to blame but themselves, hatch standoffs shouldn't be a thing, killers are powerless to stop them, it's this thing that is the issue.

    As I said in my post, it should only be spawned once it's needed, so many games as killer and survivor have seem people camping the hatch, this is unfair for the killer and the person on the hook.

  • @fcc2014 said:

    @Baphomett said:
    fcc2014 said:


    M2Fream said:


    fcc2014 said:


    Orion said:

    @fcc2014 said:

    Killer bias a bit.....??? Remove NOED also they should be dead before it geta that point correct??? How about every end game perk??? Failure right?!?!

    NOED can be disabled before it activates at any point during the trial. Once 2 generators have been repaired, even if the Killer finds and kills all the remaining Survivors one by one, they can no longer prevent the hatch from activating.

    As for end-game perks, unless you're suggesting that the hatch is an end-game perk, I don't see the comparison. Maybe it should be a perk. Hatch won't open on its own unless the last remaining Survivor has Sole Survivor equipped.

    The other killer bias player ladies and gentlemen.

    Yeah but atleast he made a point about Noed. Your point is about at sharp as a bowling ball.

    Lol wow you are brilliant.

    Ignoring the unwarranted insult, his/her underlying point stands.  Labelling someone as "them" vs "us" isn't an argument.  Stop trolling.

    Maybe i think they are maybe you are too? He called it a failure that is what NOED is also. It rewards failure.

    Yeah and survivors don't have those like DS, Adrenaline, all Exhaustion perks, SC and insta heals.
    ohh and NOED doesn't reward failure, it punishes ignorance, if you're a little gen ######### and ignoring everything else, then you deserve it :)
    Funny how you show your Bias towards survivor by calling out people for being Bias towards killer?

  • @Bravo0413 said:
    The devs are attempting to fix the games end game before they do anything with the hatch... As of now a lot of killers know that if all 4 survivors are still alive and gens get done there is no point in playing anymore unless you have NOED (this is an example of applying a band aid to something that's just poorly designed)... they need to give something more for survivors too do.. they can't just buff the killer because (yes this makes life better for the killer and maybe if it were an end game only thing it would work) that would only make the survivors more boring IMO... we need to look at the survivor side ---- hold 1 button tap another it's extremely boring and unless you're the one getting chased there is only one thing for you to do... the match is completely in your hands as long as you do the objective the match can end in 4mins if you want (this is again just poor design on the devs part the only way this should ever happen in a game is if the players have been playing the game like it's their job but that is not the case here I was playing with people that just got the game on PS4 this past month and we were getting the gens done and match ending in 5-6 mins it's poor design all around including the damn ranking system running into killers at rank damn 8 and they don't know to break the shack pallet really?) so overall the devs need to give some other objective to freshen up their side of the game and in return it freshens up the killer side as well and it also nerfs SWF as well (not much but anything would do)

    IMO I would like to make the objective the survivors responsibility of finding tools (tool kit), a blue print (only 1 spawns on each map...... maybe make an offering to spawn more?) to fix generators this gives each survivor 2 objectives to complete (Note if one survivor finds the blue lets make use of the gestures.. the survivor who has found the print can point the gen with a survivor who hasn't found the print yet close to them and give the survivor the knowledge of how to repair the gen) nothing fancy or complex but fun and it "slows the game down a little bit".... for hatch I would like to see the devs implement a map that spawns somewhere (the main landmarks, shack, cowshed, the pantry, the boats etc....) that reveals the hatch location (hatch does not spawn until survivor finds the map).... this removes the whole hatch closing because if the survivor finds both that map and the hatch (no aura revealed for the survivor.... maybe) the survivor deserves the win) ...... after the survivor finds the map the killer gets some sort of sound.... different from the regular explosion that the hatch has spawned and they can start looking for the hatch...

    They did that already, it's called F13, go see how well it's going, once the Gens are complete survivors have won. Your entire statements isn't wrong, survivors do need more things to do, and before the Emblem System they had that, you did other things to Pip. Once the System was implemented the Devs indirectly Nerfed Gens, survivors have no reason not to rush gens as that is part of the Pip mechanic, never mind the Sabo, Chest or totems, Gens are what matter.

  • @FayeZahara said:
    Autoliny said:

    @FayeZahara said:

    I'm not to happy about the store setup in general. Think it needs alot of work with not making the cells so close to actual price margin. We all know about paying for cosmetics to fund games but those are ussually packs that cost 3$. To me this 10$ outfits is only selfish move seen from dbd. Saddens my heart cause they seemed like very giving company. I am not happy with store and want to share some numbers to those thinking on buying a cell pack. Also will share some numbers for those hoping to earn shard cosmetics. KILLER SIDE

    Want to own all the cool auric cell only survivor cosmetics. Well please buy two of the largest auric cell packs and one of smallest packs. It will cost...
    
    105$ for 12,500 Auric Cells
    
    But you will be left to splurge with..
    
    170 Auric Cells because all killer cosmetics costed 12,330 Auric Cells only
    
    SURVIVOR SIDE
    
    Want to own all the cool auric cell only killer cosmetics. Well please buy three of the largest auric cell packs. It will cost...
    

    150$ for 18,000 Auric Cells

    But you will be left to splurge with..

    720 Auric Cells because all survivor cosmetics costed 17,280 Auric Cells only SHARD GRIND

    Want to grind for some cosmetics. Well you only have too....
    
    Play 579 Games
    
    That is 5-15 Minutes a game
    
    Play 2 days(48H15M) if your average game lasts 5 minutes
    
    Play 4 days(96H30M) if your average game lasts 10 minutes
    
    Play 6 days(144H45M) if your average game lasts 15 minutes
    

    This will take you to loyalty LEVEL 100

    Total Iredescent Shards earned is 25,220
    
    You can buy now a purple outfit and green outfit after that grind. Actually not to bad of grind specially if not casual player.
    
    Want to know info on player level can find it here
    
    https://deadbydaylight.gamepedia.com/Player_Level
    

    (I used a caculator for the rest of the numbers)

    Maybe you shouldn't be such a greedy ######### then lol, I main 1 killer and play on average 4 killers regularly and Feng Min.

    Curious if you commented on any other game Like League (nope you can't buy skins you want for play time in that) lets use Overwatch then, that's seems better, wait no it's random too.... I'll find something. OW actually does do it for dbl rolls and playtime award gold, but BHVR is not Blizzard.

    I don't know why you want all the cosmetics, and as for playing for stuff in shops, you can buy 2 full outfits for 100+ hrs I don't think that's that bad. I assume as they add new stuff a bit down the line, the older stuff may get reduced, personally I'm happy if I get decent Hag/Trapper stuff and Feng gear.

    If you don't have money to throw into a game, most of us can understand that, but getting pissy over the prices isn't the correct way to go about it, I paid £7 for the new Hag cosmetic, they more than likely spent 5+ days creating and implementing it into the system, assuming 1k of the 20k people buy it, that's £7k for all the stuff, may seem alot to us, but not that much to a company.

    Your presenting me as a greedy ######### cause i want to support the game fairly. Also you don't understand what is ideal in 100% completing favourite game. Also don't know the joy of owning the cool cosmetics that are not hidden behind console price paywall. If in general don't understand feeling don't need to comment on it.I don't play those games but i understand bhvr isn't big company but there a proud generous community to fans.

    The grind is not to bad but in general after get those outfits the rest is auric cell only.

    Please don't be a blind fanboy and know there can be bad with good.

    I can support the dbd burger joint for 3$ each for there killer burgers.(cosmetics) But i can also complain that i don't want to pay 10$ for the burger. Doesn't make me greedy for not supporting the burger joint. Specially since the burger joint will have way more customers due to fair pricing standards. Dbd may be a mom and pop shop in size but it follows the same code of being fair. I know this company to go above and beyond with being a good gaming company.

    Well I can't comment on fairness of console shops, I assume they follow the same cash shop prices 6k Aulric for £37 which is $50. I'm curious why you'd talk about completion on a game that has cash cosmetics, since you said you don't know the games I mentioned I find it hard to draw you a comparison.

    Let me put it this way, you're supporting the game with your daily grind and keeping the number up in the statistic of online games, this is great, like a lurker in twitch channels, this view counts and they're very happy to have you there. Another person on this same chat can do what you can do, but also afford to give out many gifts as subscriptions, both of you are helping this channel, yet they're spending money to support them more.
    Twitch awards these people with badges in the chat, assuming there was no difference from the person gifting and the person being gifted, there would be nothing to make him stand out, therefor no reason for him to do such a thing to help the person other than kindness of his/her heart.

    Back to DBD they have created lots of cheap and different colourings of the base gear and some pricer completely new outfits, should the person not wanting to to pay out money to support the game have access to everything that a person that is more than willing to pay the money get? ofcourse not, in terms of cosmetics, in terms of content then yes 100%

    Again games with cash shops shouldn't have 100% completion goals, nothing wrong with it, I love the game, but I play Feng only, so I will not be buying Meg or Claudette stuff. And for the burger analogy, in the UK every place has your cheap meals and your expensive meals, McD's has the £1 burgers or the £7-9 meal (burger cost around £4-5)

  • @FayeZahara said:
    I'm not to happy about the store setup in general. Think it needs alot of work with not making the cells so close to actual price margin. We all know about paying for cosmetics to fund games but those are ussually packs that cost 3$. To me this 10$ outfits is only selfish move seen from dbd. Saddens my heart cause they seemed like very giving company. I am not happy with store and want to share some numbers to those thinking on buying a cell pack. Also will share some numbers for those hoping to earn shard cosmetics. KILLER SIDE

    Want to own all the cool auric cell only survivor cosmetics. Well please buy two of the largest auric cell packs and one of smallest packs. It will cost...

    105$ for 12,500 Auric Cells

    But you will be left to splurge with..

    170 Auric Cells because all killer cosmetics costed 12,330 Auric Cells only

    SURVIVOR SIDE

    Want to own all the cool auric cell only killer cosmetics. Well please buy three of the largest auric cell packs. It will cost...
    150$ for 18,000 Auric Cells
    But you will be left to splurge with..
    720 Auric Cells because all survivor cosmetics costed 17,280 Auric Cells only SHARD GRIND

    Want to grind for some cosmetics. Well you only have too....

    Play 579 Games

    That is 5-15 Minutes a game

    Play 2 days(48H15M) if your average game lasts 5 minutes

    Play 4 days(96H30M) if your average game lasts 10 minutes

    Play 6 days(144H45M) if your average game lasts 15 minutes
    This will take you to loyalty LEVEL 100

    Total Iredescent Shards earned is 25,220

    You can buy now a purple outfit and green outfit after that grind. Actually not to bad of grind specially if not casual player.

    Want to know info on player level can find it here

    https://deadbydaylight.gamepedia.com/Player_Level

    (I used a caculator for the rest of the numbers)

    Maybe you shouldn't be such a greedy ######### then lol, I main 1 killer and play on average 4 killers regularly and Feng Min.

    Curious if you commented on any other game Like League (nope you can't buy skins you want for play time in that) lets use Overwatch then, that's seems better, wait no it's random too.... I'll find something. OW actually does do it for dbl rolls and playtime award gold, but BHVR is not Blizzard.

    I don't know why you want all the cosmetics, and as for playing for stuff in shops, you can buy 2 full outfits for 100+ hrs I don't think that's that bad. I assume as they add new stuff a bit down the line, the older stuff may get reduced, personally I'm happy if I get decent Hag/Trapper stuff and Feng gear.

    If you don't have money to throw into a game, most of us can understand that, but getting pissy over the prices isn't the correct way to go about it, I paid £7 for the new Hag cosmetic, they more than likely spent 5+ days creating and implementing it into the system, assuming 1k of the 20k people buy it, that's £7k for all the stuff, may seem alot to us, but not that much to a company.

  • @popoles said:
    So every survivor will jump in lockers to prevent grabbing.

    I thought the exact same thing...

    @Tzeentchling9 said:
    So you have to hook someone twice, injure them and then get right up on their ass to grab them on the third chase, and then stand still for 10 seconds to perform the mori? This is a buff, how?

    yeah that's not even factoring in the Trapper, Myers, LF, Billy, Huntress, Devour, MYC or NOED
    so they'd have to not use these I guess, we can all just play Freddy I guess

  • yeah you're to far away, can't catch them with the tip of your spiky dildo, as for direction, I don't camp hatches so it's hard to say, I'm closer to the entrance for the animation because all my grabs have been in chase.

  • Stop using the word "Balance" there is no balance to the hatch, killer plays great or super scummy and doesn't have an insta down, it's a free escape for the survivor. Hatch spawning mechanic needs to actually be random too rather than current system.

    Closing the Hatch was major BS, it shifted the "balance" of the match, a killer should have to work for the 4k (if it's that important to you) in its current state hatch is completely survivor sided, during the testing it was completely killer sided.

    I personally don't care about the 4k, if I get it great if not then gg on to the next match. getting a 4k seems to some great accomplishment for some killers " gotta slug 2nd last guys for the juicy 4k " I don't camp the Hatch or go chasing after some immersed survivor either, I bait an area and chase once my whispers comes on or I see them. I play both sides alot and I can't understand all this BS surrounding the Hatch 4k's proove nothing, even when you're playing ######### hot, it's still nothing.

    Hatch should simply change so that it spawns when it is required, if 2 people are alive at any point in the game, hatch will not spawn, this would stop people leaving someone to die on the hook while camping the hatch.
    It means they'd have to change the Key or simply remove it and give us fireworks/crackers or some other thing in its place, or better yet, using a key in a chest allows you to get a rare item (not quality, but the limited type things, like spoopies)

    The only thing that pisses me off with the hatch is those annoying shits that look for it when the gates are open, this in itself has a simple fix, not escaping out the gate is part of the survivor objective, as is gens. If the survivor has to escape by other means (hatch) they shouldn't be rewarded for it, they should be punished for it, halving the points would fix this issue, they're getting 7k for holding the game up, if you open a gate and help the team you get 1250 points and you're vulnerable, you escape you get 5000 for escaping, with the hatch standoff you're effectively invulnerable and get 7000 for nothing.

    Summary
    1. Hatch will not spawn or open till only 1 remaining survivor is left, if (both or one) gates are open hatch will not open.
    2. Hatch escape awards 2500 BPs ( you're not opening it, you failed the real objective of completing Gens, saving team and escaping via gates) with this change I feel killers would be less salty, you don't open it so 2k bonus points make no sense, 5k for an emergency escape is also BS
    3. If they fixed the spawning mechanic that would help aslo, as it seems 80% or higher, it follows certain conditions

  • @Lordkazu said:

    @Autoliny said:

    @Lordkazu said:

    @Yuki said:
    After all, why are you crying for attention?
    It was enough to let go of the game and without posting your "big retreat".
    You really amuse me.

    uhmm for the same reason that u come here to talk trash xD

    Firstly ignore Lowbei,
    He promotes, his Twitch but has like 4 Vods, plus check his replies, he's not a streamer but a forum troller.
    Although he does make some valuable points, suddenly the game is to easy after this patch which nerfed survivors and buffed killers, we all assume your a survivor main given your time to leave, but I'm not sure you've stated it?
    First of all I don't know you, you stay or go makes no difference to me, I'm just unable to sleep and nothing else to do, frankly I think you're a rank 14 survivor that is crying about your SB, but that's my opinion.
    You're stating "you're bored, playing survivor now" so I assume as does everyone that came to this post that you want to QQ and get the Devs to restore your precious SB, not gonna happen sorry, either sack up or piss off.
    I've played all year with only balanced landing as an exhaustion perk since the update, before that I had Q&Q,BT,SC and we'll make it, occasionally I'll drop we'll make it for Balanced landing. January through April I ran mostly perkless, because I was to reliant on perks which I didn't like. I'm currently rank 9, on both, that's through choice though, I find that to be the fun ranks.
    My play style, I will mainly go for chest, saves and totems and then gens once my team starts to fail, I rarely hide from killers as I like a chase. as Killer I don't use alot of "scummy" things I will run NOED on my trapper and Hag thought, don't care on your thoughts, I never run Ruin as it's a stupid ass perk that should be removed along with DS and Dying light.

    But rather than saying your quiting because it's "boring" why not tell people why it's boring rather than having everyone assume what it is "exhaustion nerf" you really have nobody to blame but yourself for feeding the forum trolls

    i already said i dont use exhauntion perks so i dont care about nerf survivors, trolling? you all here come to talking ######### about my thought i dont care if devs read this post or not, i gonna tell you my build as survivor self care, borrow time, iron will and bound, i dont need SB to survive as a killer nurse calling, enduring,wisphers, ruin, im main nurse since she was release, and again i am not leaving this game cuz "is too hard for survivors" i get bored thats it. Good night <3

    wow playing Since Beta and you use SC and Bond (I assume) together,Personally I would have 1 or the other, not both, trade out Bond for Empathy.
    Again little information, nurse main since her release, there you go, play the strongest character in the game by far, then cry about balance and the game being to easy, here's a tip, balance comes from nerfing that #########, either way I assume you'll not be happy, best to go to another game.

    Can't expect "balance" when you're a nurse main, simple fact, she's the counter to the Imbalance, then when balance is being put in the game, what do you think will be next, that's correct the nurse, the quick fix to pallets and gyms herself the nurse. so it would seem either say by now or later, may as well take the band aid off now, cya but also GN I harbor no i'll feelings <3

  • @Sin_A_Man_BunZ said:
    ENRAGED = When stunned by a survivor (by Pallet, Flashlight, Wiggle or Decisive Strike), cool-downs on missed attacks are decreased by 15% / 20% / 25% and your movement speed is increased by 10% / 10% / 15% for a total of 25 seconds. After being Enraged any Bloodlust is lost. Enraged has a cooldown of 180 Seconds.

    Before anybody thinks that those percentages are "just crazy, way to OP" I will politely say this: Agitation gives killers a speed boost of 6% / 12% / 18% while they are transporting a body (lasting anywhere from 10 - 15 seconds if they also run Iron Grasp), Play with your Food with 3 tokens gives a 15% increase to movement speed until any offensive action, Unrelenting gives a 30% cool-down reduction on missed attacks for the entire duration of the match, while Save the Best for Last with all 8 tokens can give a 40% cool-down reduction on successful attacks for almost the entire match (until you strike / kill the Obsession). Also, Borrowed Time lets survivors take a hit for max 25 seconds, so this would give killers a boost for max 25 seconds.

    Plus looking at it from the Survivor side, this would kind of help you out because a Killer running this perk would WANT to be stunned. They will happily take on those Decisive Strikes, willingly wait in the open during pickups for flashlight saves, no longer respect pallets... go right ahead and stun them, get those points, then RUN YOUR BUTT OFF ! ! !

    Are you a rank 20 Killer??
    I'm curious is all, this is stupid idea, time to Disect

    ENRAGED = When stunned by a survivor (by Pallet, Flashlight, Wiggle or Decisive Strike), cool-downs on missed attacks are decreased by 25% and your movement speed is increased by 15% for a total of 25 seconds. After being Enraged any Bloodlust is lost. Enraged has a cooldown of 180 Seconds.
    ** Enrage at it's strongest**
    ok now it's the perks you killed to make this perk, going by your numbers above, assuming they're correct.
    Enrage,Unrelenting
    cool-downs on missed attacks are decreased by 55%
    movement speed is increased by 15% for a total of 25 seconds

    that's insane for 2 perks

    Agitation gives killers a speed boost of 6% / 12% / 18% ** have to work for it**
    Play with your Food with 3 tokens gives a 15% ######### loads of work
    Unrelenting gives a 30% cool-down reduction on missed attacks for the entire duration of the match only good for old loops
    Save the Best for Last with all 8 tokens can give a 40% cool-down reduction on successful attacks for almost the entire match (until you strike / kill the Obsession) this has a downside, your doesn't **infact your perk rewards negligence
    Borrowed Time lets survivors take a hit for max 25 seconds, so this would give killers a boost for max 25 seconds. I assume you mean additionally? cause BT only offers 10secs, and if you mean the rescuing survivor then it's a massive downside to the victim since you get these buffs and the person that saved him while you were being recluse doesn't have BT cause the survivor that dropped it never had it

    when thinking of things try not to think of it from one side, and stop being greedy when playing killer, that person on the ground is causing them pressure, slightly less than on a hook, Adrenaline is a though as is NOED though, if you have people around you waiting to pallet drop, that's all pressure, free pressure I may add.

  • @Lordkazu said:

    @Yuki said:
    After all, why are you crying for attention?
    It was enough to let go of the game and without posting your "big retreat".
    You really amuse me.

    uhmm for the same reason that u come here to talk trash xD

    Firstly ignore Lowbei,
    He promotes, his Twitch but has like 4 Vods, plus check his replies, he's not a streamer but a forum troller.
    Although he does make some valuable points, suddenly the game is to easy after this patch which nerfed survivors and buffed killers, we all assume your a survivor main given your time to leave, but I'm not sure you've stated it?
    First of all I don't know you, you stay or go makes no difference to me, I'm just unable to sleep and nothing else to do, frankly I think you're a rank 14 survivor that is crying about your SB, but that's my opinion.
    You're stating "you're bored, playing survivor now" so I assume as does everyone that came to this post that you want to QQ and get the Devs to restore your precious SB, not gonna happen sorry, either sack up or piss off.
    I've played all year with only balanced landing as an exhaustion perk since the update, before that I had Q&Q,BT,SC and we'll make it, occasionally I'll drop we'll make it for Balanced landing. January through April I ran mostly perkless, because I was to reliant on perks which I didn't like. I'm currently rank 9, on both, that's through choice though, I find that to be the fun ranks.
    My play style, I will mainly go for chest, saves and totems and then gens once my team starts to fail, I rarely hide from killers as I like a chase. as Killer I don't use alot of "scummy" things I will run NOED on my trapper and Hag thought, don't care on your thoughts, I never run Ruin as it's a stupid ass perk that should be removed along with DS and Dying light.

    But rather than saying your quiting because it's "boring" why not tell people why it's boring rather than having everyone assume what it is "exhaustion nerf" you really have nobody to blame but yourself for feeding the forum trolls

  • @Lordkazu said:

    @Lowbei said:
    Lordkazu said:

    @Doom_Punk said:

    Damn, what a shame, we'll miss you random guy that just made an account on here to express disappointment with the new patch!

    is not only this new patch is all patches keep buffing killers and devs dont balance the game for both sides, im a survivor who dont use exhaustion perks so i dont care about the nerf to sprint burst

    lol the game has been universally considered survivor sided for years. this is a widely accepted balance patch.

    if you are too bad to adapt, then youre right, you should go.

    might i recommend mylittleponyonline or minecraft?

    Is really funny main killers who have all thing EZ keep saying adapt xD pls you are a joke

    Well I'm a killer main, well I should phrase it like Reddit, I'm a Rank 1 Killer and a Rank 1 Survivor, this way you know it's true ;)

    You stated you've played since beta, since we can't see anything about you I guess we'll have to take your word on that, you claim that the game isn't fun, make a purpose of creating this discussion and announce your retirement from DBD that's strange but ok, you then continue to check the forums for comments, even stranger, usually when I'm done with something it's in the entirety of it and not just the game.

    Here's what we all see, Balance change vacuums go, killers become harder to take the piss out of, another Balance change you don't get 2+ sprint bursts per chase, Killers are OP.
    Regardless of what it is called, Survivors are not meant to survive, perfect game is 2 escape and 2 die. Before killers had to be scummy and play against idiots or be exceptionally good and still barely create situations where they had power, most of the time Killers had to capitalize on survivors mistakes to win. A Survivor doesn't have to escape to win assuming you define winning as pipping, Killers have to kill though and most players take this personal

    Now here is the truth if you go or stay makes no difference, if you try to adapt to the change then you're a survivor, if you tuck tail and run then cya.
    Killers have been at the mercy of survivors for ages, times have changed, you no longer have your Infinites, Vacuums, Instablind flashlights, obscene amount of pallets, multiple exhaustion perks activating in 1 chase and soon DS will be changed.
    I am a killer main but I play equally as much survivor, but killer is my preferred role I play both to see both sides of the arguments.
    The Game needs more pallets, it was perfect before, now it's so killer sided, Selfcare isn't OP and needs no changes, DS changes planned I actually like and may use it in the future, Ruin has to go or be reworked.

    There is so many things that still needs to change, but the game is finally getting into "balanced" state, if you can't handle that then I'm sure your 4k hours will not be missed, I assume because I have just over 3khrs and have not played since the Beta.

    If your argument is simply based on the Hag and Trapper changes then tough #########, they've been bullied for to long, grow a set and man up.

  • @Lowbei said:
    Autoliny said:

    @Cetren said:

    Self care is broken is broken, pallets are fine. >Entire post nullified in one sentence.

    @Lowbei said:
    

    what?

    good to see we have the intelligent ones her, that express their points well, tell me guys does reddit miss you much? lol 200+ and 700+ I bet if I check, it's all ######### with you spamming F13 players, and lowbei I've played against you, you shouldn't be mouth, you're 20 material m8

    lol another salty sandra steps to the plate :)

    hi. i dont remember ever playing with you, so you must not have made much of an impression on me, but clearly i was memorable.

    i usually record most games. when was this? id love to drop a video here of you getting rekt, but you will have to help me with the date.

    feel free to find yourself in my videos at twitch.tv/lowbei and link me to it.

    You never made an impression, name is familiar is all, and as for you promoting yourself, gripping gameplay. Silent stream with the occasional toke Rank 17 killer and rank 8 survivor.
    I'm curious why you came to comment on the post, do you agree or disagree, because all you've done is try to start something, take another hit m8 and chill.

    @ShrimpTwiggs said:
    I don't mind the nerf to self care. I think it's a fair change and survivors actually have to lose the killer to do it instead of just doing it in front of the killer's face almost every time they throw a pallet down. This change won't drive self-care out of the meta. It'll still be used by just about everyone because the ability to heal yourself infinitely is incredibly strong.This adds a bit more of a risk to it, but it's still a viable perk. I agree with some of your points, like sabo being pretty overshadowed by other perks now, but self-care will be fine after the nerf.

    I don't get why that annoys you, you get a free pallet without the need to loop, while keeping pressure, I love those guys that act smart healing at pallets. I've never had an issue with Selfcare tbh, 85% of survivors will selfcare over finding someone else to heal them, that in itself is time off gens.
    My fear with the SC nerf is simple, if you get hit on the way to the hook, and have to run to a corner to heal, then why take the hit, safer to sit on a gen. This will not change my style of play, nor will the change to exhaustion as survivor.

  • @Cetren said:
    Self care is broken is broken, pallets are fine. >Entire post nullified in one sentence.

    @Lowbei said:
    what?

    good to see we have the intelligent ones her, that express their points well, tell me guys does reddit miss you much? lol 200+ and 700+ I bet if I check, it's all ######### with you spamming F13 players, and lowbei I've played against you, you shouldn't be mouth, you're 20 material m8

  • @Cetren said:
    Self care is broken is broken, pallets are fine. >Entire post nullified in one sentence.

    See unlike you I actually play the game, rather than hang around the forums waiting to cry Survivor OP, Survivors are still stronger than killers, organised. this game is in the best shape it's ever been in. but yeah SC OP, trying playing back once SC gave you full healing speed lol. this perk is one the most balanced perks survivors have, it can be strong if you're a slugger, otherwise, no it's fine.

  • how is selfcare broken?? your statement is that from a rank 20 player, if I want to hear the likes of you i'll go to reddit. stop relying on your Ruin and NOED and actually hunt maybe...? or are survirors still to OP, need only 3 pallets per map

  • @DocOctober said:

    @Autoliny said:

    @DocOctober said:

    Survivor Perks

    • Botany Knowledge: buff the percentages by 10 %.

    I think that would be nice change, this perk was great back when SC was OP, now it's rarely used, I would have been fine with this getting a buff when SC got nerfed, but if you plan on being a medic, best to use we'll make it

    • Hope: reduce the numbers to 3/4/5 % and remove the cool-down timer.

    I assume you mean give it infinite duration, Hope is under used but a great perk combine with no-one left behind, you don't see it because people are selfish. If you give it a permanent effect all your doing is creating those games where the survivors don't want to leave, with the changes coming to whispers, they will just troll knowing that you'll not catch them, so no I would say.

    • No Mither: make the Survivor start off as healthy, then apply the No Mither effect upon the first hit, has no effect on Thanatophobia

    I like the thought of that, Information is key in this game and knowing you have someone that is injured from the start is valuable, and killers know you're going to have DH with the current changes coming to exhaustion, you'll be a free kill.

    • Resilience: buff the numbers to 5/10/15 %.

    I could enjoy this getting buffed, fun perk as it throws off the killers muscle memory.

    Killer Perks

    • Brutal Strength: buff the numbers by 5 % to re-instate its former speed.

    Did you forget that the initial speed of BS was split between the killers and the perk, so although the perk got nerfed, all killers got buffed, I feel it's good as is,

    • Fire Up: buff the numbers by 6 %, so that the maximum is 16/18/20% on 4 Tokens.

    I really like this change, I still don't think it's enough, but with other perks currently released I feel that it would be a nice change

    • Iron Grasp: buff the numbers to 5/10/15 %.

    Buff isn't needed for this perk, it's a no fun tryhard perk, Agi is better than it by far and the only reason people would want it buffed is to drag people back to the basement, as of the last hook change, you can't turn around without seeing one, unless I'm killer that is lol

    • Monstrous Shrine: make the Perk affect all Hooks with the current values and buff them for the basement hooks.

    Although you think along the lines of the perk being useless, having to drag a survivor back to the shack isn't worth the effort or going to save you any real time, having this apply to every hook would mean that camping is rewarded more so that it currently is, I think everyone can agree how bad that is.

    • Pop Goes The Weasel: increase the timer to 60 seconds.

    +

    • Surveillance: Remove the timer. It's nigh impossible to damage 3 gens within 16 seconds and there's not really a good reason for it to have one in the first place, it's the weakest Killer Perk, the Killer's Déjà Vu.

    Considering your image is of the Doc I say hell no to these changes lol, I find the timer on PGtW to be really annoying, I assume with these perks they wanted 3 Gen strats to slow the game more, but not control them, Given that the Doc is disgusting in 3 gens strats, I think he played a massive part in these perks being underwhelming.

    Brutal Strength:
    Breaking a pallet with Brutal Strength is currently noticeable slower than before the nerf. They said they wanted it to feel equal after the nerf since the base speed got buffed, but they didn't. The Perk was nerfed.

    Hope: Hence why I lowered the percentages, I don't think it would lead to post-game trolling.

    Iron Grasp: as you said yourself, it's ######### in comparison to Agitation, but I can't think of a better buff than to increase its percentages a bit.

    Monstrous Shrine: Actually, long hook stages are one of the reasons Killers camp more often lately, they can't afford to have every Survivor on the hook for 90 seconds each. Monstrous Shrine would reduce it and give Killers some slack in regards to time.

    Your last argument doesn't make any sense to me. I've read it multiple times, but I don't get what you're trying to reason and what a longer timer to be able to reduce a Generator has to do with the 3-gen strat.

    And please, do not assume anyone's motives based solely on their avatar. I am indeed a Doctor main when I play Killer, but that's never been my motivation for any of these changes. I'm just as much an Ace main as Survivor. I also rarely do a 3-gen strat unless I feel pressured because the game goes too quickly.

    Well it's fairly simple, assuming you understand what a 3 gen strat is, you want PGtW to have more time to use before it runs out I agree that it seems short, but having a 3 gen strat Nurse or myers able to hold those 3 gens until everyone dwindles down to one.
    Surveillance yes it's very poor but someone doing a 3 gen strat will have constant vision of the digressing Gens, given this isn't an issue for SWF either of these changes, this game isn't always SWF so it will be even more frustrating for the solo player, and if you don't know why this relates more to Doc, have you ever played against one?

    As for my assumption, yes it was a guess, but hardly hard to deduce as many killers refuse to play Doc cause of how bullshit he is and there for want nothing to do with him, if you do play him and don't play scummy good for you, I've met very decent players who play Doc, characters have there stereotypes and most killers live up to them, Slugging nurse, Yoyo Billy's, Camping LF/Hag/Myers, 3Gen Trapper/Doc.

    But as I stated changing them so this would happen Unnerving Presence, Surveillance, Overcharge, would be very strong on the Doc and Devastating to low level survivors, that's why I said it would be bad for 3 gens strats.
    If you're offended, that wasn't my intention I am merely saying why I assume these perks are weak, simply because players would abuse them, they got added to help with you regressing a gen and then while walking away the survivor touches it. 3 gens strat are not bad, they're needed in some game and help those killers that lack pressure, if you have it in mind to camp 3 gens from the start then you'll never get better, but regardless of that, the new Deja vu counters 3 gen strats soon, so it may be a mute point

  • @DocOctober said:

    Survivor Perks

    • Botany Knowledge: buff the percentages by 10 %.

    I think that would be nice change, this perk was great back when SC was OP, now it's rarely used, I would have been fine with this getting a buff when SC got nerfed, but if you plan on being a medic, best to use we'll make it

    • Hope: reduce the numbers to 3/4/5 % and remove the cool-down timer.

    I assume you mean give it infinite duration, Hope is under used but a great perk combine with no-one left behind, you don't see it because people are selfish. If you give it a permanent effect all your doing is creating those games where the survivors don't want to leave, with the changes coming to whispers, they will just troll knowing that you'll not catch them, so no I would say.

    • No Mither: make the Survivor start off as healthy, then apply the No Mither effect upon the first hit, has no effect on Thanatophobia

    I like the thought of that, Information is key in this game and knowing you have someone that is injured from the start is valuable, and killers know you're going to have DH with the current changes coming to exhaustion, you'll be a free kill.

    • Resilience: buff the numbers to 5/10/15 %.

    I could enjoy this getting buffed, fun perk as it throws off the killers muscle memory.

    Killer Perks

    • Brutal Strength: buff the numbers by 5 % to re-instate its former speed.

    Did you forget that the initial speed of BS was split between the killers and the perk, so although the perk got nerfed, all killers got buffed, I feel it's good as is,

    • Fire Up: buff the numbers by 6 %, so that the maximum is 16/18/20% on 4 Tokens.

    I really like this change, I still don't think it's enough, but with other perks currently released I feel that it would be a nice change

    • Iron Grasp: buff the numbers to 5/10/15 %.

    Buff isn't needed for this perk, it's a no fun tryhard perk, Agi is better than it by far and the only reason people would want it buffed is to drag people back to the basement, as of the last hook change, you can't turn around without seeing one, unless I'm killer that is lol

    • Monstrous Shrine: make the Perk affect all Hooks with the current values and buff them for the basement hooks.

    Although you think along the lines of the perk being useless, having to drag a survivor back to the shack isn't worth the effort or going to save you any real time, having this apply to every hook would mean that camping is rewarded more so that it currently is, I think everyone can agree how bad that is.

    • Pop Goes The Weasel: increase the timer to 60 seconds.

    +

    • Surveillance: Remove the timer. It's nigh impossible to damage 3 gens within 16 seconds and there's not really a good reason for it to have one in the first place, it's the weakest Killer Perk, the Killer's Déjà Vu.

    Considering your image is of the Doc I say hell no to these changes lol, I find the timer on PGtW to be really annoying, I assume with these perks they wanted 3 Gen strats to slow the game more, but not control them, Given that the Doc is disgusting in 3 gens strats, I think he played a massive part in these perks being underwhelming.

  • @Tsulan said:
    Does no one check the accounts that win? Out of 12 winners, 9 haven´t made a single post and the other 3 have 10 posts combined.
    So people which opened 20+ thrash accounts get rewarded for doing so?
    Not only you have tons of spam bots which post spam until you block them, but also bots that open accounts to farm auric cells.

    Is there no mechanism to control this? Because this giveaway is a joke.

    I don't get the purpose of your post, are you salty cause you never won? if they don't post it's fine not everyone likes forums, they may be bots.
    there's 30k people in the game as of my comment, that's only on steam, there's also Xbox and PS4, I would assume atleast 80k people playing at any given day, so I'm sure you're not always going to know the winners or that they may be active.

    I don't understand why people get negative about the Devs doing nice things for the community.

  • This happens at all ranks, I've been reported cause of nurses before, I have a comment on my profile calling me a hacker cause I killed someone without having any Tracking perks, poor guy didn't understand that a crow landing back down from a gen in lery's leads me in the direction and non-disturbed crows means he's close, Ez locker grab :) Best to accept the salt and move on, if you're reported they need video evidence and if you're playing fair, you should have nothing to worry about.

    Although the report system is total #########, I think Devs made the correct choice in needing the video evidence, cause of spam reports from salty players must be over whelming.

  • @Master said:

    @Soren said:

    @Easylife said:
    I only watched the very last match and it was Nurse vs 4x P3 Claudette's, I was not surprised in the slightest.
    Were any killers besides Nurse/Billy used in the tournament at all?

    There was one Trapper, The Entity's Left Hand. The weapon he uses is a reference to one of his catch sentances ("Pay Attention"). He got recked pretty hard, because you know, naked Trapper.

    I don't know about others.

    He only plays trapper because he is a trapper roleplay streamer, so you cant really count him when it comes to the "nurse only thing" :wink:

    Actually Lefty played the huntress too, and was pretty scary with her, but yes Lefty is a Trapper main, and is godly on him. But Trapper without perks having to try and apply pressure on that map, where you start on opposite sides of the map will always be GG 95% of the time.
    Nurse is a common pick because she's bypasses everything, yes she has a high skill cap, but a perkless nurse compared to perkless survivors in a small map.
    I wanted nurse banned from the tournament because she's disgusting to play against, and when money is involved it's even worse to play against these mains.

    For most of the tournament it looked like a replay claudettes vs nurses, props to all those that played other Killers, you guys although failed made it a little more bearable.

    Nurse 75% of the time has questionable hits, factor lag into that creates a ######### show.

  • @Lowbei said:

    i said they dont care about your criticism, not the game.

    im sure that they think it went great.

    ok will sorry for the misunderstanding, but they do care. Base line of all ######### companies is EA and BHVR are nothing like them

    @Arilee said:
    I've been watching from the beginning and in this time the commentators have:

    1. Been disrespectful to teams in making them wait and ######### talking them during their runs.
    2. Been disrespectful to the chat and DBD community on MULTIPLE occasions
    3. Have made several mistakes on actual actions in the games
    4. Have self promoted constantly. Both them AND their mods.
    5. Adjusted the volume of the stream to suit THEIR tastes.
    6. Have unjustly banned not just people in the chat but an actual competitor without actual proof.
    7. Have broken the very rules they put in place.
    8. Have allowed BMing without discourse.
    9. Have had to question their own rules and have been unclear in what they enforce.
    10. Have constantly lied about their process about delays.

    This Tourney has been a laughing stock and a ######### show. And its not even counting my personal peevs.

    I was watching Cahlaflour and we're all waiting to watch the stream, he invited her and tolded
    her to invite her team, she was like #########, explained that she was the killer and they had to invite the other players, he then told her to tell them to add him. ######### was the point in all captains sending this guy our steam info, doesn't he know how it works, after 20 mins the killer added everyone himself and was pissed AF and it showed.

    same for our game, we sat waiting for about 10 mins, nothing happened, our leader was messaging him, worrying what was going on, he then joins, everything goes smooth, then says sorry things are taking a while to set up waiting on the teams, ######### you ignore messages to do ######### knows what then blame everyone else grow the ######### up grrrrrr :)

    watch the Cahlaflour Vod, it's funny as #########, it makes it bearable lol

  • @Lowbei said:
    the whole thing is embarrassing, but bhvr doesnt care about your criticism and will be using space esports for future events as well.

    They don't care about the game they paid millions for?...

    I fully agree with this OP post, the commentators cared more about the numbers than the viewers, I got so annoyed at how sloppy the action was viewed, it's like having a wedding photographer cutting off peoples heads in the shot, perfect example, but not the only one https://clips.twitch.tv/MiniatureVastHamMcaT

    I was so incredibly hyped for this tournament, and had been warned by a streamer that these guys are extremely amateurish, but I was blown away by the extent to how pathetic it was.

    I heard Esports and thought " wow BHVR went all out, these guys must be pro's" I was sadly mistaken, they had no experience with the spectator mode or HUD awareness for a decent amount of game time, their knowledge of game invites or the whole KYF system was hilariously pathetic and extended things way beyond which was needed. They never even had team chat channels open in their discord for teams to join to minimize confusion, it was a major ######### show.

    I thought the new killer was disabled because of how new he was, I didn't know it was because he was presenting the tournament.
    I love your wanting to do tournaments and hope this will be a learning experience, TydeTyme has hosted many tournaments and you can learn alot from his past mistakes, plus his interaction between the team makes you feel more special about the event.

    I hope you guys don't give up on this as I feel this could be a great thing for the game, but next time drop the these guys and do it yourself or streamers, best tournament I've played so far Tydes curse of fates 1000% would do that again, fun as #########.

    Love you Devs don't give up <3

  • @Kiores said:
    My favorite killer is The Hag, and I've played as her a lot, personally, I think she does not need a buff anywhere tbh
    Sure, extra 4-8 meter teleport distance would be nice, except that the current range is almost too much already... 
    Some speed would be nice then!? 
    Except, she has more speed than necessary, she's not a chaser, if you actively chase survivors, you're playing her wrong (unless scarred hand... Which actually needs a buff)
    Basically, she's very well balanced, and my favorite killer, one of the proper tactical killers, her only fault is the slight issue with add-ons
    Which makes her better without add-ons than with, with the exception of Shackles and Heart. 
    Tl;dr: if you as a Hag player thinks she needs a buff, reconsider your trap placements and playstyle, as there may be a few ways to improve c:

    I have never seen anyone say the Hag is better without add-ons, I'm curious to exactly what you use and how you use her, I was a Hag main and she's still my favourite killer, yet since the emblem system came I've played her less than 20 hrs.
    Every Hag needs the increased trap speed, if you're not using this then you are using progression slowing perks like Ruin,Dying light or even thanata lol.
    If you're limited to one build for a Killer then that Killer is not balanced they're weak, as it is Killer needs Enduring, BBQ/Whispers, if you're playing with Ruin and defending your totem thinking that everything is great, but it's not.

    The new Emblem system hurt Hag more than any killer, the focus mostly on Gens for lightbringer points means you have to get the maximum efficiency out of you traps before the first few Gens pop, you could say find someone then trap, but you already said she's not a chasing killer which is true.

    Now this all depends on your play style, Remember the Hags base perks are totems, unless you have Mint rag she's the 2nd weakest character at protecting totems beaten out only by Freddy, unless against low ranks that don't know how to crouch.

    Scarred hand is a Joke and only works against low ranks if even then, I love her add-ons, to me they are the best for any Killer created, not by power strength, but by uniqueness which no other killer can claim. I don't think the current state of my mind to her is anyway related to her power, she's not changed except her bugged phantasms, it's two emblems that are effecting this, Lightbringer and Gatekeeper.

    But again alot of factors come into this, your playstyle and loadout, if you camp/tunnel then it has an effect too, if you run Ruin, NOED/MYC, M&A or even insidious (not needed with heart obviously) then again, you'll even think she's OP.

    I don't know how to comment on your statements without sounding like a dick, but here I go.
    1.You don't think she needs a buff, 4 traps to 2 gens seems like a decent trade.

    2.You think the current teleport range is to much already? 32 metres, same distance as whispers, her heartbeat is now 24 metres same as nurses, before the buff it was 32 metres.

    3.You say she has more speed than she needs, this is mind boggling you maybe want her same speed as the nurse?? this statement alone makes me think you're below rank 16. I've thought about this in terms of buffs, if they make her the same speed as other killers, would it really make her stronger, yes it would not for chases or anything like that, yet simply for applying pressure.

    1. This statement I agree with if something isn't working try something else, don't long range camp and expect it to be an easy win, Hag is amazing at mind games, her downfall is that her traps offer nothing but points for survivors that trigger them, I've played Hag so many, many hours before the Emblem system and it was always hard work, but really enjoyable. But I've also had so many games where people will just destroy your traps on purpose or by accident and you're to far away to do anything about it and that was so much time wasted for nothing.

    I personally feel that giving her a stronger effect on trap trigger would stop survivors trying to farm her in every match past rank 10, movement speed boost wouldn't hurt either.

    in The Hag Comment by Autoliny