frit
frit
About
- Username
- frit
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/2949740#Comment_2949740
We still wouldn’t be able to play Blight as intended, because he would still have major collision issues with objects shorter than his waist.
the best way to do it would be add a secondary collision system that is very sensitive but inactive for the first second or 2, that way it would allow for the same bump logic but if a hug exploit is performed it would activate mid rush and force a bump.
people would still be able to play blight with good bump logic
-
@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2949538#Comment_2949538
Fun fact, it’s this thing called having an open mind and accepting new information. You should try it out sometime. No duh it’s not countered all the time, people do not make the right mindgame read all the time.
having an open mind would be accepting the fact hug techs won’t be around much longer and your gonna have to play blight how he’s intended :)
-
@Sluzzy said:
Not as quickly as "Boil Over".
Killer exploits are low priority as we have clearly seen from Mr.Blight.
as we can see considering blight has 46000 exploits.
scute surf, moon rush, hug tech, z flick, 180 flicks ect that have been in the game for moto long.
blight mains will say there “techs” but in reality there all just exploits lmao
-
@Jazzyb said:
Does this mean hugging/curving walls/cars etc with billy is classed as a bug/exploit too?
last time i checked billy has the ability to turn quickly at the start of his saws, curving with billy doesn’t require looking down and sliding off an entire wall
-
@kaskader said:
@MandyTalk Don't forget removing the hug tech is not only the ''simple bug fix'' It's a balance thing and a HUGE part of blight's power.
Be prepared he's kill rate will probably drop down significantly (its like a removing mechanic) and i don't know if its something that balance designers want.
it’s also an unintended exploit lmao
-
@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2947368#Comment_2947368
What do you mean by this? Sliding is an intentional mechanic, even if the specific usage of hug tech wasn't.
when it was said that “sliding” was intentional, he was saying that if you running into like a tree and don’t wanna collide you can look down for a sec to avoid bumping into the tree. he never meant sliding off an entire wall or car ect
he meant just looking down for a quick sec to avoid bumping, not force sliding
-
@SuzuKR said:
Yes, hug tech was an unintended bug. I don't see why you feel the need to be unnecessarily rude and disrespectful. Why not be a better person? Also, the other techniques are not exploits:
Flicking and double flicking are intended: https://www.twitch.tv/mclean_yep/clip/AmorphousFaithfulKleeTheTarFu-jPzbiLNS-Dku-899
Sliding in general is an intentionally created mechanic: https://www.twitch.tv/mclean_yep/clip/SullenProductiveAlmondPastaThat-3gIl_qyQ2UAmaqun
The camera is attached to the Rush on purpose as one of two collision components so he can remove his collision, and scoot surfing is an example of an intended mechanic because of it: https://clips.twitch.tv/InnocentSlipperyPlumageBuddhaBar-Ta89Ag9JLRGNVoRQ
dude you can link as many videos as you want, tell me how much you and anyone else like it, it does not matter. devs just said it’s a bug, so it’s a bug. it’s as simple as that.
-
@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2947330#Comment_2947330
Probably because it's a bit of a controversial thing that sparks arguments
And not the good kind of arguments. The uncivil kind
it’s nothing to even argue about, it’s a bug and shouldn’t exist, simple as that. there is no argument that can be made.
-
@XerraFox said:
And I'm quite sure she regrets it now that she said it..
why would she regret it? it’s a stupid exploit taht was never suppose to even exist, it’s a bug and that’s that
-
@Chocolate_Cosmos said:
I wish they give him Terror Radius to 28m at least and reduce the ADS from 0.6 sec to 0.4s or even 0.5 sec.
his ADS literally IS 0.4s, 0.6s is his cancel.
his ADS went from 0.15>0.4
-
@Momentosis said:
It's exactly what the survivor mains wanted.
There wasn't really anything wrong with the old reveal mechanic. People just couldn't take the time to learn a very simple mechanic.
Now, if you're practically on their screen, you're gonna get revealed.
there was definitely stuff wrong with his old mechanic. you could literally be inside of him touching his character model and it would never reveal, his old reveal was horrible
-
@Shaped said:
They said it is "adjusted" in another thread.
source?
-
straight up nerfing her isn’t the solution.
she needs a rework in some way, not a freddy level but like a doc level.
changed in a way where she can still be good but can’t just ignore every obstacle, wall, line of defence and in game mechanic.
she will never be balanced so long as she can go threw walls.
-
4.5k hours on console
i have everyone p3l50 and devotion 16
i lost everything moving to pc.
i wish we could just get it on xbox and switch, why should sony hold us back.
-
who knows, but i’m glad it actually works atleast.
whenever i play survivor and stare at him half the time i literally cannot reveal him. he can be 1 metre infront of me, taking up half my screen and it still doesn’t reveal. ######### is so annoying.
-
5k hour devotion 16 account with everyone p3l50 on xbox. i moved to pc and have basically nothing, waiting for cross progression myself.
probably just gonna quit if we don’t get any news on it within the next few months, atleast some acknowledgment would be nice
-
@Pulsar said:
It's useless and they can't even really buff it.
The 2% will stay but they might give it a secondary effect
Boon: Dark Theory:
survivors within range gain a 1/2/3% hate status effect so long as they are in the boon.
No longer lingers after leaving.
Killers within the boons radius will not accrue bloodlust, any existing bloodlust will be lost upon them entering.
what about something like that?
-
@humanbeing1704 said:
there is honestly no reason to use it if you want haste hell use blood pact or hope lol
exactly, shits completely useless
-
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2881610#Comment_2881610
It is, it's not something that's been forgotten about, I can assure you of that.
is console cross progression something that’s still being kept in mind or are you sorting out switch before starting anything else?
-
twitter is one very odd place
-
@Dwight_Fairfield said:
Its March 31st my friend.
@Nathan13 said:
Why is this title dated January 4th?
australia and uk do DD/MM/YYYY.
also, it’s april 1st in Australia now.
-
As an artist and billy main i completely disagree. i have 150 hours on artist and i even think she needs a little toning down, there is nothing you can do against an artist who lands there shots. she can hit threw walls, this is coming from someone who had 1k hours on hillbilly, you know, back when he was S tier on blights current spot. As of right now artist feels stronger then billy when he was in his prime, especially when using dead man’s switch on her.
Respectfully, i disagree.
-
as a billy main, ive always wondered this myself and i have noticed that billys base turn rate is relatively okay, his turn rate is only bad when using engravings. Due to the extra speed from engravings it gives you less time to turn and make less cuts due to his additional speed giving you less “wiggle room”.
when using double engravings you can pretty much only move forward with no yaw speed left and right, i think that’s a problem.
-
@[Deleted User] said:
Most killers have pretty solid if-then statements built into their power, with a little wiggle room here and there to experiment and pull off neat plays. Artist basically has 3 ifs that can cover practically all parts of a tile or snipe at range or multitask mid-chase by throwing birds at someone while chasing someone else or even do stupid things like placing a bird at the entrance to the basement while running off somewhere else instead of wasting time looking by maximizing idle crow duration along the way. With the "then" being that survivor going down, taking a hit, or at least wasting 8 seconds of their time they could've spent doing something productive.
Very much like stereotypical modern art where pretty much anything goes, with Artist, there aren't many wrong answers as to how you place your birds, but there're a million wrong answers for survivor, with the best choice often being "hold W until you die".
I think nerfing her synergy with DMS would be a safe start. If the survivors have just 1 weak link that perk becomes super problematic.
well said. from a balance perspective she is okay, overall the match results are pretty decent but her 1v1 is so boring and oppressive.
dms on a balance perspective is not good though, definitely not something that should synergies with her as well as it does.
-
@Chocolate_Cosmos said:
Yes, she if fine. Idk why people keep complaining about her.
You mind holding W? you mind strong anti-loop? Too bad, because you will have to do that againts I don't know... killers like Nemesis, Deathslinger, Nurse, Pyramid Head, Demo (to some degree), Spirit, etc.
you have a twins prof pic so your opinion is instantly invalid.
it’s for the sake of game health. holding w is boring to play and boring is play against .
-
@Veinslay said:
Just hit E bro
yeah my fault i’ll just hit E when i’m covered in crows even though you can’t do it when your repelling. yes.
@IlliterateGenocide said:
I am garbage at hitting shots with her.
what im not garbage at tho is just placing down a crown at a loop so its a lose lose. feels bad that they either have to hold w or get hit
that saying its easy to go against her for that reason. hold w.
even if you hold w agaisnt her generally it won’t save you, i have about 80 hours on her and it doesn’t really take long to get good at hitting people holding W. especially when your on an open map like ormond or shelter for example. i stopped playing her cause i legitimately feel bad for the people i’m playing against, plus i’m not gonna play something i don’t enjoy playing against.
-
@Mandy said:
We give the only answer we are able to give which is, it's something that we would like to do but it's not just down to us as we have other platforms to work with in this.
Whilst I appreciate the frustration, there is nothing more we can say I'm afraid.
i’m not sure if you can answer this but any response of acknowledgment would be nice.
just as an example: if sony didn’t allow cross progression but microsoft did (or vice versa) would yous do just 1 console or will it be a sake of both or neither? thankyou mandy :)
-
just pull the band-aid and move on man.
my xbox account is devotion 16, i have 5k hours, completed every tome, 100% achievements, i have all killers and survivors prestige 3 level 50 and most of which have every perk and all event items.
i doubt you would be loosing even 1 5th of what i did, pc is for the better.
-
unfortunately yeah. lots of nurses too
-
@certi51 said:
My computer is way slower than yours (maybe 5 times) but the website works flawlessly.
No lag, fast, stable, works perfectly on small resolutions.
it works a lot better on microsoft’s edge. still not amazing though.
but chrome, my god.
-
@certi51 said:
Works for me :/
Maybe you have a crypto miner installed in your browser.
Also if you're using Google Chrome, it is literally spyware that scans your directories without telling you, so change your browser to Firefox, Ungoogled Chromium or LibreWolf.
no crypto miner. Every other website in the history of ever has worked completely fine, dbd new website if the first website that’s ever even slightly lagged for me and the lag isn’t little either.
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/2866840#Comment_2866840
Yes, but don't tell anyone or we'll both get in trouble.
give us a hint on one of the changes using just emojis >:)
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2866809#Comment_2866809
Well they don't work weekends and it's unlikely it'll be posted today so Monday this week or next is the best guess. Thursday next week is another viable option if the PTB is 2 weeks time.
do you have any idea what time they generally drop?
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2866786#Comment_2866786
Then why did you even ask in the first place?
they drop a few days in advance, not sure exactly when tho
-
@Mooks said:
Is there even confirmation there will be one this time?
if there is, it’s likely one day before the PTB, which is usually on Tuesdays. Next PTB might be the very next Tuesday based on previous release patterns and the fact we got preview pics of a map rework just now which usually were revealed the week before PTB - though this is still only community speculation and nothin has been confirmed officially.
i don’t remember a time where there hasn’t been a dev update for a mid chapter
your thinking of normal chapters.
dev updates are dropped a few days in advance normally and ptb is either this or next tuesday
-
@wreaver said:
Can confirm. They tried to fix the silent saw bug but introduced another silent saw bug. Classic BHVR lol
yeah and this one’s worse tbh.
when i feather and curve i don’t look at the charge metre, i go off audio so having no additional rev time really throws me off and cucks me a bit.
-
@Mandy said:
As we've said in the past, things like this are not solely down to us and as such we cannot promise that will ever happen. As we've seen with the cross progression for Switch it's a complicated situation with many factors involved. So we are unable to give an ETA on cross progression or even confirm if it will ever happen.
if it can’t be done with sony can it atleast be done with microsoft? they do it all the time with countless games. Even knowing that there’s an ongoing attempt to get access too it would be nice.
-
@Zozzy said:
Consoles don't want cross prog because they see it as losing a customer. They take a cut from everything you buy in dbd and get nothing if you move to pc.
mk and ubisoft recently did cross progression. there would be a number there somewhere
-
doesn’t matter. All the current meta perks could be nerfed and then a bunch of new meta perks would start busing hard and appear to be the new “meta”.
there will always be the select few perks that are considered meta no matter what.
-
@GannTM said:
I wouldn’t say it’s OP but it certainly promotes unhealthy gameplay.
once again, im happy to prove it in a custom by winning as many games as i need to do so. if you wanna let me know.
-
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2859652#Comment_2859652
Artist is not a free win every game. Gone against many dms artist and have one plenty of times.
then you must be playing against terrible artists. Would you like to get 3 other people and verse my artist with dms in a custom?
-
@Bullettimegod said:
Playing dms is a lot like playing hockey.
yeah and on artist it’s a free win every game, not once have i ever even come close to loosing with it on her.
