faff
faff
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Comments
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it's time and region dependant and if you have crossplay on or off.
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just....get rid of undying before finishing gens. if noed appears get rid of noed.
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@Fnatic47 said:
Just got another speedhacker survivor 👍 thank you cross play xD
record it :)
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the latter
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I mean ranks mean something in general yeah, but as far as the game goes they don't mean anything currently. they have no weight as far as we know, and thus mean nothing other than to judge your teammates and/or opponents after the match is over.
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because anti cheats aren't perfect and it's a constant back and forth between the anticheat and cheat developers on how to stop cheats and how to bypass the anti cheat. it's like this in virtually every multiplayer game.
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the killers ping, and hits being decided by the killers connection and not yours :)
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@Roobnus said:
https://forum.deadbydaylight.com/en/discussion/comment/1514899#Comment_1514899
What do you mean when you say "fair"? For me the matches are always either an easy 4x escape or an easy 4k, they are always unbalanced in one way or another depending on what side I play.
fair as in I don't get looped for 4 gens before getting a single hook, while also not getting easy 4k's, it feels like my decisions and skill are relevant to the opponent's I'm facing, I'm not the best killer, I've been finding the matches I get mostly purple ranked survivors in my matches the closest and most fair for me, and these seem to be mostly what I'm getting. usually even if I don't manage to get kills and all 4 escape I've managed to put most on death hook, but I'll usually at least kill a few, sometimes 4k especially if I get a good map.
I've almost exclusively been playing the doctor since mmr came out, dunno how it will fair once I switch killers, but I assume it'll go through the same 10-20 games of losing followed by a bunch of winning (4k's or 3k + hatch) to evening out.
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@Roobnus said:
https://forum.deadbydaylight.com/en/discussion/comment/1514407#Comment_1514407
That's definitly not the case as I'm in the same region (EU West) and for me the exact opposite is the case.
I 'm Rank 16 Killer and I constantly face red rank Survivors without exception. Meanwhile Otzdarva, a red rank Killer, with like 5000 hours of playtime, gets some Rank 15-20 Survivor.
There is no logical explanation for this, it's just a purely garbage matchmaking and to be honest if I provided such a low quality product to some of my customers, I would get fired immediately.
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...but it's the gaming industry, there are no obligations or responsibilities and we Gamers just exist for the companies to make as much money as possible until we realize it's all money grab. The worst gamers are those that constantly defend companies for their overprized low quality products (this last part is not specificly aimed at BHVR or a person but at the gaming industry in total).
Wake the ######### up.
mmr seems to be giving me fair matches after the first few. I lost a lot at first (10-20ish games) , then I won a lot, now games seem rather fair as killer. survivor is still hit and miss even though I play it more
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I have 300 hours in the game and never reached 10 on killer, queues are too long to then (at least before mmr) get matched vs an all red rank team 70% of the time just wasn't fun, highest I got was 11 I think. got the game during the summer sale.
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I think looping is an ok mechanic overall as survivor. I enjoy looping as killer when the survivor cannot see me, otherwise it's boring unless playing a killer with anti looping mechanics.
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/1514395#Comment_1514395
I have a better answer. Because its ######### and made up. They can make anyone's MMR whatever they want it to be to find matches better. They haven't addressed how MMR will work for SWF groups. Several days since release people are still having terrible matches that are incredibly unbalanced and skewed in one direction.
There is no system, its not working.
they have addressed how it works for swf groups, it takes the average. it's in a Q&A in news.
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maybe otz region lacks high mmr survivors so it throws him the first available ones?
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there is a sale currently on steam I think.
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oh, well it from the looks of it, it's calculated based on a base of the x1 listed as the killers base speed in the charts and is calculated off that, so 115% speed killers would get more out of stuff like play with your food etc. but that's just a guess.
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5.313 - 5.29 = 0.023
5.3475 - 5.29 = 0.0575
0.023 + 0.0575 = 0.0805 + 5.29 = 5.3705?
if you want % there are other ways but you can do the same thing.
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the survivors are holding it hostage if they refuse to try to do their objectives. not you.
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well, you don't have to kick gens while it's up, they automatically regress. saves you a bit of time. though doesn't allow you to use things like pop with it at all.
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@MojoTheFabulous said:
One code name having a bit of a connection doesn't mean they all do.
I don't see how Finland connects to Saw, Guam to the Curtain Call chapter, Haiti to Shattered Bloodline, Kenya for Darkness Among Us, Mali for Demise Of The Faithful, Oman for Ghostface, Qatar for Stranger Things, Sweden for Cursed Legacy, Ukraine for Chains Of Hate and Wales for Silent Hill.
So, to me, the England code name seems to be nothing more than a cheeky little reference and a pretty amusing one.
seems they just like using country names.
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why not start EGC when the exit gate latch is touched instead of when it's opened? lengthen it by the amount of time needed to open a gate.
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why would I bother prestiging?
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slap on prove thy self and make sure to do them in co-op and you'll max out gens in like 2.
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@Pior_Morte said:
https://forum.deadbydaylight.com/en/discussion/comment/1490772#Comment_1490772
If you don't have good add-ons AND good perks to wraith he is really weak, same thing with Ghostface he can only be A tier if you got one of the recharge add-ons. As for Legion the add-ons make him recover 0.2/0.4/0.6 faster which is HORRIBLE, if you combine the green and purple add-ons you reduce his main weakness by 1/4 and that is pathetic. If you are considering add-ons you can put Myers to S tier (stalk rate + duration add-ons) and put Pig to A tier (head-pop add-ons).
if he's considering add-ons infantry belt + iri head huntress is pretty S tier.
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@Xbob42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1490458#Comment_1490458
And, as this thread implies... what if those rules were changed? That's the point. We want the rules changed. We want the mechanics changed. We want teammates that are committed to giving their best each match (or at least have the rules and mechanics encourage them to try), rather than deciding that the match isn't going as they planned so it's time to bounce.
changing these specific rules will just get you afk players. that's it. nothing else. the people who suicide on hook will get hooked, and go afk. you might save them, but they'll sit under the hook ready to be rehooked..while doing something else. you'll never be able to force someone to play a match they don't want to play.
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I like ideas 2 and 4.
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if you remove this they'll just eat the D/C penalty. you cannot force someone who doesn't want to play to play. or just sit afk until they die while they watch something or something, you won't be getting a player, that's for sure.
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@LilPumponaStump said:
Yeah basically in game I can't see survivor states well as well as perks and addons I am running. Do you know if there's something outside of the game I can do to make the UI ingame larger.
change your desktop resolution to 1920x1080 before playing dbd, then change it back.
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if you want to get out of red ranks just do your best to die while accomplishing nothing?
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@Uistreel said:
I know there are lots of different factors that can influence them, but I think it mainly comes down to: In most cases, noed rewards you for losing, while adrenaline rewards you for winning
whats the problem with a catch up perk like noed? or a second chance/anti momentum perk like DS for that matter? this isn't an esports game.
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US southeast, mid ranks. steam
survivor solo instant except at like 2 am, then 1-2 minutes
killer at prime time 5-15 minutes killer outside of prime time 15-30 minutes.
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@IMhereRUN said:
Doesn’t sound like punishment, sounds like opportunity.
If you’re learning a killer, the best way is to compete against people above your skill level. Does this mean people ranked higher than you are more skillful? Absolutely not. In my experience, about 75% of red rank survivors play like they should be rank 15.
Keep facing decent teams. When you can consistently win or draw more matches than you lose, you have learned the killer.
no, learning and having games be over in 5 minutes do not match together well.
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survivors would rank up much faster than killers with this system
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I highly doubt it.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1471114#Comment_1471114
If solo wasnt goes awful people wouldnt go to play swf and also I rather play with my friends.
play kyf
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@KillermainBTWm8 said:
Killers don't want you to know about this one neat trick to counter BBQ
what if the killer is running iron maiden in combo with bbq for some odd reason
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without the BP bonus it'd only be used on high mobility killers.
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I like the game and lerry's. the others are terrible.
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next time let her crawl out. you can open the gate if it's not opened.
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as a survivor solo Q player mainly, no. I don't want coms.
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the things I define as toxic are the ingame chat (when people are toxic in it) and survivors actively working with killers to kill other survivors, unhook them, killer kills them again, they unhook, etc repeat. everything else is just playing the game.
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@Mozzie said:
https://forum.deadbydaylight.com/en/discussion/comment/1467820#Comment_1467820
I would rather have that then the developers trying to balance two separate games. The only type of person who wouldn't is a swf player.
as someone who mainly plays solo survivor I would probably quit the game if they forced coms, unless I could mute them. going by the general community interactions I get with randoms in this game.
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@Mozzie said:
https://forum.deadbydaylight.com/en/discussion/comment/1467798#Comment_1467798
I think you're missing the point of balancing the game :/
to balance the game around voip you would basically need to rework most of the perks entirely, and massively buff killers all around, or nerf survivors massively someway, or both.
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@Mozzie said:
https://forum.deadbydaylight.com/en/discussion/comment/1467792#Comment_1467792
100% correct, they need to add VOIP to where it would act exactly like discord. Only the team can hear it, unlimited range.
or just not add voip.
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@Kaleria said:
https://forum.deadbydaylight.com/en/discussion/comment/1467745#Comment_1467745
If they made it open proxy coms, it would be balanced both allowing for the exchange of information to people near you, but also a risk you take if the killer is nearby.
"Hey, I'm in this locker the killer didn't check right by the hook, I'll get you off in a second" works on discord, but if that were in open coms chat and the killer is nearby, guess who just got grabbed out of the locker.
people would still use discord though.
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that's just solo Q life, you can mitigate this with pregame chat somewhat.
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allows too much free info, BT is perfectly good without coms.
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I play survivor cause queue times for killer are longer than like 3 matches as survivor, only to get matched against people 10 ranks higher than me :\ killer is more fun, sure, but not worth waiting for unbalanced matches 75% of the time.
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@Letche said:
https://forum.deadbydaylight.com/en/discussion/comment/1463936#Comment_1463936
Things like this is why I'm personally critical of the reasoning behind them moving in this direction.
Not to mention general know-how. It doesn't matter what killer you play, you'll stomp out baby survivors any day of the week with any killer when you know the basics of the game and vice versa.
If this change was solely to allow you to learn the fundamentals of a killer you've never played, KYF exists for that very reason. If you're too afraid you'll throw a match because you don't know how to play a killer, test out that killer before you go into public matches.
Problems arise when you consider things like:
Is someone who has a decently long, evenly matched game and still kills everyone going to receive less mmr than the guy who tunneled/face camped and mori'd everyone off first hook with an ebony as fast as possible?
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Unrelated, but why are ebony moris more common than Mary's Letter. I've only seen the new map in rotation twice as survivor since the day it's chapter dropped and I've gotten two offerings for it out of hundreds of bloodwebs.
kyf is fine and all if you have friends who play this game..
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@Dsalter said:
https://forum.deadbydaylight.com/en/discussion/comment/1465270#Comment_1465270
fortnite, overwatch was debating on it last i played it, i believe player unknown has this built in, theres some but not as many as i admit should be.
hell overwatch has separate brackets for console users and K&M in competitive play.
interesting, so crossplay for pc is only for PC players who use controller then? usually shooters compensate controller users with aim assist that can be varying levels of effective.