faff
faff
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which shooter games specifically separate kb&m users from controller users? cause none I know do.
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how is reworked insidious then different from a worse beast of prey?
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@Majora said:
So with the new Tome releasing/matchmaking changes i think this could present a big problem.
So the dev's removed the ability to sabo the Trappers traps and this was a nice change.
Why are Hag, and Wraith still hard countered by flashlights? Survivors can crouch and run Urban Evasion to counter hags traps well, so why are flashlights able to destroy her traps so easily? Why is wraith able to be stunned so badly with a flashlight? ( hes not even a very good killer)
With the new matchmaking the killer is locked into his choice. Before as hag if i saw multiple flashlights ( three or more) i would switch to a different killer because nobody likes getting their power rendered useless right?
Well now with the new matchmaking, killers are forced to stay as one killer. So with alot of people playing hag for the new tome (and wraith_, when they see flashlights they will just dodge the lobby or worse will alt-f4 during the load screen to force the survivors to reque( or bring mori) .This will lead to alot of frustrated new hags/wraiths, and longer queue times.
I think it is time to remove flashlights hard countering two killers, or at least removing the killer lock in. This makes the game more consistent. (why trapper can no longer be countered by items, but hag and wraith can) Its not fun having your powers be rendered useless by items (and now we cant just change to another killer)
just leave the lobby and find a new one.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/1464644#Comment_1464644
Ok this is a suggestion where the wait is imposed on the person wishing to not play against SWF, rather than dodging the lobby and pushing it onto others. Its a good idea in theory that answers some of the points such as toxic response.
One caveat however is that we now have a setting where you can toggle SWF and never face them unless you choose, which... increases wait times for both SWF and those who don't want to face them due to reduced player pool to draw from.
We wind up back at the same problem as if you are likely to dodge a lobby due to SWF you are likely to toggle them off. Its why a separate pool would increase wait time. Again by how much you'd have to test it but I'd reckon it would create a substantial cost for players wanting to play with friends and as such lead to them leaving the game reducing player pool overall.
What's worse the occasional bad/hard game or 30-40 mins wait to get a game in the first place.
Who remembers classic wow, (not that I play anymore) with three servers, you get home log in to the queue go do something else and an hour later you can play. If you drop out for some reason then you go do something else and 40 mins later you can play again. It was crap.
my wait times for killer at up to rank 10, at non peak hours, where between 10-30 minutes depending exactly when it was. I'd rather wait longer for matches that where actually fair for both sides. and occasional? ot happened quite frequently, that combined with the wait times for matches it put me off playing killer until they implemented the new mm I've been hearing about entirely as of the 11th.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/1464487#Comment_1464487
But the point you made is in support of dodging lobbies as a solution to swf if you don't want to face them. Do you not understand your own argument?
"It lets you know if you should dodge a lobby, people who aren't confident in their abilities as killer might be turned off from the game if they get curb stomped too hard by a swf in the middle of their gameplay being able to see if its a swf will let the less confident killers find another lobby where they might feel they stand a better chance." Your last point.
Your rationalization for this is really flawed, as if this is the only reason people will dodge a SWF group and it still leads to dodging.
Also the idea that it will let you "bring the appropriate power level" shows that you would alter your behaviour and gameplay to maximise your ability to win against an SWF. Again prompting potentially "toxic" builds and playstyle in response. Another point I made in counter to the idea.
Lastly new players can be outmatched by even one or two survivors being higher ranked than them and carrying the team, its not due solely to SWF and showing SWF does little to bolster new player experience other than giving them a justified option to dodge a lobby and increase wait times, and we circle back to my main point.
Also the map offering point is just an assumption about map offerings and swf, so again not really a strong point to make in of itself.
Given your other responses are just put downs and calling people cowards its clear your not here to make legitimate suggestions but more so to just rail against swf and anyone who disagrees. Hence this is no longer a rational discussion.
I hope this clears up any confusion.
fine, instead of showing who is in swf, make it a toggle option to be matched vs 3 or 4 man swf teams or not, as a new player it's really not fair that on top of being matched against solo red ranks I sometimes get matched against 4 who after speaking with them in post game chat it's clear are together..it's a very bad new player experience for killer, and I'm personally waiting for the new mmr system to even touch it again since just before rank reset stuff like this was very common..
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penalty for dodging? people will just go afk as wraith or some stealth killer in the corner of a map or go and open the exit gates when you power the gens forcing you to leave. if someone doesn't want to play the game it's not going to be fun for either side.
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I'd like to know when 3 (mostly for when I'm the lone solo survivor) and 4 man swf, a lot of the most toxic (as in post game chat toxic, insults and the like) people I've run into seem to be together in 3 and 4 man groups (at least indicating it in the post game chat). I'm also fairly new to the game and as a killer am just not skilled enough to face 3-4 people on coms, facing groups like this literally ruins the new killer experience when it happens..duo swf I think should stay unmarked though.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/1462566#Comment_1462566
If they're in a swf, I'm gonna assume it averages out.
as someone who plays mostly survivor, I would hope it takes the highest rated and matches based off of that, the few times I play killer, the one or 2 red ranks in my games usually absolutely destroy me and it happens often enough that I just don't enjoy playing killer. I'd like to learn the role against people more around my skill level. (highest rank I got as killer is 11, but I only got the game 3 weeks ago)