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danielmaster87

danielmaster87

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danielmaster87
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  • The inconsistency of Dead Hard isn't just linked to dedicated servers taking it away from you, but also making you believe you can go through the killer as he's attacking. I don't think it's right that you can do that, same with Dead Harding through traps, but I'd at least like it to be consistent. Sometimes I can go through the killer when they attack, sometimes I get stuck on them and get downe
    5 comments 512 views last activity
  • This killer idea is something I pulled from the obscure horror classic: Horror Express. I implore you to watch the movie or read the plot to get a better idea on what I'm about to describe, and also to avoid spoilers. Lore & Description The creature was originally an alien that was left behind by the rest of its kind and wound up on prehistoric Earth. It could not survive Earth's environm
    0 comments 11 views last activity
  • After playing a few matches a night with him, I found him to be quite fun and strong. My main issue with him in the past was missing the chainsaw, which you can totally avoid doing most of the time, by looking at the survivor's feet as you're close to them to tell when to let go, and also having patience because the better survivors will try to spin and you're about to let go. After learning thes
    8 comments 241 views last activity
  • I think this is a serious problem that never gets talked about. There are so many add-ons for killer that do next to nothing for you, or that actively work against you. About half of a killer's many different add-ons are useless in my opinion (as well as others' opinions), which is pretty insulting to the killer players of this game. Many of them could be great add-ons if their numbers were tweak
    30 comments 901 views last activity
  • I'm a little confused as to which skill checks it will work with and which ones it won't. Obviously it works on normal gen/healing skill checks. It should work with DS but for some reason it doesn't. It should work with all skill checks but because of it not working with DS, I'm not sure. Overcharge? Snapping out of it? Brand New Part? There's zero telltale until you actually try it out yourself.
    Dev
    4 comments 191 views last activity
  • It was last year near Halloween when I started using pustula petals in matches, and then suddenly the game locked them out of play. Then this Halloween they started showing up in the bloodweb again, and I could use the ones I had leftover from last year. They should only spawn in the bloodweb around Halloween, sure. But I don't see a reason why they can't at least be played as an offering year-ro
    7 comments 91 views last activity
  • Forget DS, forget NOED, forget all of that. Because at least they involve gameplay. Iron Will is a glorified bug turned perk. Take those instances of the zero sound slug bug (that's still in the game after all this time) and apply it to a survivor the entire match. It's not a fun experience to play against. Even when uninjured, they make zero sound. It allows for 'jukes' which are only possible d
    0 comments 21 views last activity
  • It's so unfair. You can play perfectly but because your teammates feed Meyers stalk, you get punished by the level 3. And that's just Meyers at base. With his tombstone add-ons he can just walk up and mori you. You don't need to be hooked or even downed for this to happen. I want to know: what were they thinking when making this add-on? This is even worse than pink Leatherface add-ons, instadown
    79 comments 2,331 views last activity
  • This happened on PS4 on Rancid Abattoir. The totem was spawned in one of the crevasses of the harvester and was unreachable. It was a Ruin totem, most likely paired with Undying. The killer was a Deathslinger. I tried to record footage but the clip was lost somehow. This is the first time I've seen this bug happen.
    0 comments 11 views last activity
  • There's this YouTube channel called Dead by Daylight that uploaded a single video that appears to be a Five Nights at Freddy's DLC for Dead by Daylight. They give no indication in the thumbnail or title that it is a fan trailer. Clearly they're trying to impersonate BHVR. And the only reason I'm coming here to report this is because YouTube will not let me. I type in the text box that "Dead by Da
    Mod
    1 comments 11 views last activity
  • There's been several killers who do better on PC because of better controls and fps superiority. Which pretty much means any killer that requires precise aim, movements, or reaction time to be effective. Nurse and Huntress (debatable) are the ones that stick out the most. Well, you can go ahead and add Blight to that list. You have to go against absolute potatoes to win with this killer on consol
    7 comments 141 views last activity
  • As soon as Pyramid Head was released he went to the top of my list of hardest killers to beat, and he has stayed there ever since. I don't understand why he has a ranged attack because it doesn't go with his lore at all (that's like Meyers or Leatherface having a ranged attack). But that's not important. The thing that makes him so annoying to play against is the cage mechanic. It ignores DS, whi
    18 comments 621 views last activity
  • I've said this with the Deathslinger PTB version of Hangman's Trick as well. It's Just information, nothing crazy like instadowns or the Mangled effect. So why did it need a nerf? For those who don't know what Gearhead is, because nobody plays that garbage perk, here's what it does: After hitting a survivor (with your basic attack) twice, the next time a survivor hits a good skill check on a gen,
    12 comments 331 views last activity
  • I'm not talking about slugging 1 person for a little extra pressure. I'm talking about Leatherface or another killer ending a game in 1 or 2 minutes because the survivors physically can't get each other up before he comes back to them. Most of us agree that is not how the game should be played and isn't fun for anyone. My solution is to make a survivor's dying state recovery speed increase per do
    Mod
    124 comments 10,662 views last activity
  • I'm getting sick and tired of missing otherwise easy skill checks because of how poorly responsive the skill checks (and other inputs) are in the console version. Frame drops and lag defines these ports. You know those hArD SkIlL cHeCkS you get when DS comes up? Play on console and you'll actually miss them, by no fault of your own 99% of the time. It almost makes me wonder why DS is skill check-
    1 comments 11 views last activity
  • Minor as the amount of cases might be, it's still a stupid mechanic that occasionally makes you lose a deserved kill. What ends up happening is the other hooks are too far, and then you either have to drop the survivor or let them get off because the hook is too far. Especially in endgame scenarios, how is this even remotely fair? We shouldn't have to save hooks near the exits for later, just for
    6 comments 91 views last activity
  • Minor as the amount of cases might be, it's still a stupid mechanic that occasionally makes you lose a deserved kill. What ends up happening is the other hooks are too far, and then you either have to drop the survivor or let them get off because the hook is too far. Especially in endgame scenarios, how is this even remotely fair? We shouldn't have to save hooks near the exits for later, just for
    10 comments 181 views last activity
  • I've seen some bugs in my day, but this one puts the rest all to shame! Literally can't hook someone! I'm surprised people are still playing killer. It's a survivor favoring bug, so that's why something so game breaking hasn't been fixed like yesterday. I expect better than this. Do the devs not know how to code?! I'll just have to main survivor until it's been fixed. Or maybe I should "go play s
    23 comments 551 views last activity
  • I'm convinced that it's one of Wraith's best add-ons. What it does is keep your terror radius and red stain suppressed for 6 seconds. Wow. You'd expect that to be a purple add-on, but it's a brown. Even when survivors know that you're coming, they have to second guess where you're coming from because they can't hear you or see your red stain for a few seconds. This add-on could be a good replacem
    4 comments 51 views last activity
  • Seriously, Ghost face goes up a tier or two on my list just because of the inconsistency of his being revealed. What happens a lot is I'll stare straight at him to reveal him, meanwhile he's stalking me. The music plays like he's about to be revealed, but then he gets 99'd and it resets entirely, and then I get exposed and downed for no reason. People say he's too easy to reveal, but I just take
    12 comments 191 views last activity
  • I'm gonna start off by saying what it's not. Points do not equate to skill and escaping isn't even equivalent to skill. What I look for in a good teammate is gen efficiency and overall chase length. If you go down in 10 seconds to a killer, 9/10 times it's not a fluke. It was your fault, not the 'overpowered' or killer's. If you're not healing or looping, you'd best be on a gen. I don't have to
    15 comments 181 views last activity
  • The quality of teammates as solo survivor is solo ludicrously inconsistent, I think MMR is a necessity. Let's try it again. Instead of putting every at zero this time, place people higher in MMR, starting off, based on their ranks. It will still be a rough start, but if you actually let it play out and not cancel it a week in, it will work. Either that or have a ranked/unranked mode. You have a l
    12 comments 271 views last activity
  • I am on PS4. I suddenly started getting invisible skill checks. I was on The Game, as Detective Tap, using Steak Out. The killer was Huntress and was using Huntress Lullaby. This is the first time it's happened to me.
    4 comments 41 views last activity
  • We're gonna do the challenges no matter what, so it would be less annoying if there weren't so many bad ones. One example is the ones that make you use perks like Predator, and Iron Maiden, and Beast of Prey. You know, meta perks like that /s. We killers can't afford to differentiate from our meta perk builds or we lose. One perk slot used for completing a challenge is one perk slot wasted. So pr
    14 comments 191 views last activity
  • This killer is such a joke, especially after the nerfs. I can't believe I used to main him. Unless you're a curving master or survivors play like absolute potatoes, you will never be able to chainsaw someone down. Even when you're point blank, survivors can just run into your body or move slightly to the left or right and get a complete dodge. The new music is the only good thing about him.
    14 comments 191 views last activity
  • 2 things I want to get straight: 1) I don't do super detailed killer concepts, so forgive me. 2) This will be the first form aka Imperfect Cell, since it is way more fitting for a horror game than his other 2 forms. For those of you who have never heard of this creature, he is actually an biological android with prominent bug-like features. He can physically absorb an entire person (skin, bone
    16 comments 1,342 views last activity
  • Multiple games now the killer has tunneled 1 person to death for the 3v1 without chasing hardly anyone else, then get easy hook trade camps the rest of the match. Their defense? "I'm better than you. Get good." These aren't yellow rank noobs either. These are red ranks which legitimately worries me. I know we can't exactly play on an honor system, because even I as killer tunnel/slug when the gen
    99 comments 2,861 views last activity
  • I was looking forward to the MMR system because currently bad survivors can win without even playing well. But the more I think about it, the less enthusiastic I am because I know it's gonna be the same old DBD. Gen rush will still exist and so will hatch. So really good killers will lose MMR while average survivors rise to the top with ease. All it takes is a hatch eacape to secure your win, and
    32 comments 3,381 views last activity
  • Am I the only one concerned with how many terrible perks there are in this game? Buckle Up, really? You can't even tell how recovered your teammate is until you're pretty much in the killer's terror radius. Deja Vu literally just shows the auras of 3 gens throughout the match. Open handed is the biggest joke of all, since it just extends your aura reading range by a pitiful amount. Beast of Pre
    4 comments 61 views last activity
  • Seriously, it adds 5-7 minutes to games sometimes. We killers hate having to slug at the end of every game just to get a 4k. Sometimes we just have to let the last survivor go because we don't want to slug and waste a bunch of our time. And yes, not slugging for the 4k is pretty much the same as letting someone go. Why? Because hatch. Hatch is the originator of many of this game's problems. If yo
    85 comments 1,401 views last activity
  • I already gave up on playing the chainsaw killers because unless you're at specific, favorable loops you won't chainsaw the survivor. Or you could just say they're not my style of killer. But now they're gonna be totally dead, worse than Clown and Demogorgon. You might as well be playing Nurse because of all the cooldowns. Nobody asked for these nerfs except rank 20 noobs. And why even have the p
    6 comments 141 views last activity
  • Fire Up is generally accepted as a meme perk, especially since it's usefulness depends on you losing, similar to NOED. I think if movement speed was included in the speed-up buffs, it could be an alternative to PWYF and NOED. Just make it something small like 1-2% extra speed per stack. I also think that closing the hatch should get you to 5 stacks instantly, since NOED works the same way because
    35 comments 1,241 views last activity
  • With killer, you just get the crown. But with survivor you have to escape or else the game doesn't give you the crown. It's stupid. I have it on about 3 survivors now, but I'd have it on twice as many if you would just let us keep it even when we die. It's an inconvenience that is there for no reason. The killer does not benefit from survivors not getting the crown, and the survivors want it pure
    21 comments 221 views last activity
  • If you're running this perk at high ranks, you've learned nothing about how to play the game efficiently and effectively. You probably shouldn't even be at high ranks. You're healing at half speed. Why? Just find a teammate to heal you! I know teammates can be a little inconsistent with how good they are, but most people know to heal an injured teammate. Or you could use Inner Strength. It's bett
    98 comments 3,172 views last activity
  • As many of you may have noticed, hitting survivors on the hook is no longer a thing. Instead of the regular blood splat, now dust just comes off like you hit a wall. So killer bm has literally been patched out. My point is this: Why is our bm patched out but tbagging and flashlight clicking is left in. I don't care how petty of an issue you think this is. It shows a direct, blatant survivor prefe
    78 comments 2,101 views last activity
  • Every time BHVR patches the game, they break more stuff! People who don't even have Iron Will (even though it's not supposed to make you mute on the ground) are completely silent when downed. It's costed me kills, it's made slugging weaker, and it's a flaw that should have been handled much sooner. DBD will never be the triple A game people believe it to be when stuff breaks every time there's a
    2 comments 21 views last activity
  • S – Overpowered A – Strong against any team B – Strong against some teams C – Situational killers D – Performs poorly Fps problems were taken into account, but add-ons were not. Do not be surprised that console controls shift certain killers so drastically across the tier list. There are no S tier killers because I don't believe there are any. There
    3 comments 141 views last activity
  • I'm on PS4 and I'm waiting 5+ minutes to join a survivor lobby, not even the actual game. And from what I hear PC players are waiting like 20 minutes or something. It's absolutely ridiculous! I know the devs are fixing matchmaking, so hopefully wait times are included in that. I guess I'm just mad that it wasn't addressed sooner. I'm virtually a forced killer main since I join lobbies in less tha
    9 comments 131 views last activity
  • There's still one challenge (from Tome 1 I believe) that I haven't done yet, and it requires you to fully deplete 3 keys. What does it mean? Use it to open the hatch or deplete the key's meter through aura reading? If so, what add-ons or key should I use to do it? I know it's an old challenge but I mostly play killer and the last guy I asked couldn't comprehend my relatively simple question. Let'
    2 comments 291 views last activity
  • I've been playing solo survivor a lot recently and despite my killer experience, it wasn't cake like I thought. Sure I have less stress because I'm not in a chase a majority of the game, but that doesn't mean it's an easy win. I'm at rank 5 and so I thought I'd be getting better and better teammates, but it's the opposite. A high rank killer against high rank survivors is pretty balanced, but ba
    9 comments 121 views last activity
  • I've definitely been getting 360d less often since I turn as I hit to compensate. But for some killers, that's not enough. When using Oni's or Demogorgon's or Huntress's power, survivors can pretty much run inside your model and not get hit. It's far harder to hit than with just a normal attack. And missing with your ability is far more punishing than missing with a normal attack. You could argue
    10 comments 131 views last activity
  • We shouldn't have to go to the rift just to claim our rewards. But if we don't, these notifications pop up after every match and they get old quick. I also haven't bought the rift pass or whatever so most of the time I get those updates, there isn't even a reward for me to claim. Let us turn off the notifications or something because it gets annoying.
    0 comments 11 views last activity
  • We can debate all day about if it's fair or if it's a crutch, but see it for what it is: a 2nd chance. We talk about 2nd chance perks and stuff, but when you think about it, 2nd and 3rd chances are actually built into the core game. How the survivors do on gens is irrelevant since it spawns no matter what, either when enough gens have been done or if there is just 1 survivor left. And people arg
    55 comments 571 views last activity
  • We can debate all day about if it's fair or if it's a crutch, but see it for what it is: a 2nd chance. We talk about 2nd chance perks and stuff, but when you think about it, 2nd and 3rd chances are actually built into the core game. How the survivors do on gens is irrelevant since it spawns no matter what, either when enough gens have been done or if there is just 1 survivor left. And people arg
    6 comments 31 views last activity
  • The map shows up too often (because of all the variations), few killers can do well on it, and it should have been touched on in the recent map rebalancing spree. There's still tons of unmindgameable pallets, meaning you have to break the pallet or it's an infinite. It suffers from the same problem as Haddonfield in that it has too many houses, which are decent loops even without the pallets, th
    4 comments 121 views last activity
  • I believe the devs have said before that they like shorter games, but I don't know if that's a good thing. Certainly we don't want 20 minute games, so that's not what I'm saying. As someone who mostly plays killer but also plays survivor, there is nothing more fun in this game than looping a killer. But there's so many games where I get almost zero interaction with the killer, maybe getting hooke
    9 comments 121 views last activity
  • Not only do green keys do nothing despite being in the game, but apparently neither do other keys even though you have certain add-ons equiped. I had a purple key with a Scratched Pearl add-on and it didn't let me aura read anything. If a second add-on needs to be used in combination with it, why is that so unclear to the player? Keys aren't even in the tutorial, similar to toolboxes. Either make
    4 comments 41 views last activity
  • 360s and corn fields have got to go. At least get rid of one. For both to remain in the game is asinine. Can't see, can't hit the survivor even when you can see, gen rush, more 360s, easy escape. It's insane how much better you have to play than the survivors when all they have to do is spin to avoid hits. That's the kind of cheap tactic that unpolished games like Roblox have. We can at least do
    8 comments 71 views last activity
  • Honestly, I think hatch should be removed, but I'm 'stupid' for thinking that apparently. Instead, let's talk about the behavior caused by it being in the game. A survivor can theoretically do nothing all game, wait for their teammates to die, and then get hatch. These instances aren't common, but they happen because hatch exists. Toxic SWFs use the hatch as one of their many second chances so
    15 comments 231 views last activity
  • People keep stressing how 'broken' 3-genning is, especially on killers like Doctor or Legion. I disagree. Unless you're up against nooby green ranks, any competent team of survivors can overcome a 3-gen. The last time I 3-genned, it was Deathslinger I'll admit, I felt that I played it perfect and the survivors still somehow did a gen in my 3-gen, and that led to some getting away. I was even on
    34 comments 521 views last activity
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