UndeddJester
UndeddJester
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My word... this killer is brutally hard on console... I thought Deathslinger was rough... but my God, this killer is downright ridiculously hard to play on console. It's hard in every aspect to use his power: - Hard to place pods on terrain facing where you want them to face. Hard to select the pod you want in chase. Hard to turn the camera to face survivors in time to tag before they slip o1 comments 31 views last activity
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Jason is a commonly fantasized about character to join the cast of DBD, myself included. He's always been my favourite old school slasher killer, and assuming any legal issues or problems with a mutual agreement were ironed out, it would be great to see him in the cast. Fan Ramblings: Spoiler Spoiler Warning8 comments 1,101 views last activity
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Been picking up Twins lately as part of my pilgrimmage through the killers. I thought they'd be a pain to play having to keep switching, but they're actually pretty cool and way better/smoother than I expected... even though I'm on console. I did figure out fast that I can't switch to Victor while Charlotte is next to the hook. Though a minor pain, this makes sense to prevent parking her in fron2 comments 71 views last activity
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Problem Already debated to death, but this perk is unhealthy, let's actually try and keep it's identity and make it fair. I'm a killer leaning player, and to explain the problem. This perk is perfect for camping. It's literally anti-Kindred, and I don't need to tell any Killer main, that anti Kindred is not a good idea. Anyone with a brain who wants to camp will wait 10 seconds, open a locker,25 comments 471 views last activity
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I've become borderline obsessively fascinated by OG Freddy, as a few people I've been in PM conversations will know... he's such an interesting slice of DBD history... For anyone who mained him back in the day: - Who do you play now and why? Does your new main bear any relation to your Freddy roots? Would you return to OG Freddy if you could? P.S. this is also a thread to gauge inter16 comments 311 views last activity
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More of a thought experiment than a suggestion really... but Overwhelming Presence... is pretty underwhelming. Hah! I've been thinking for a while suggesting this buff: === Option 1 === Hex: Overwhelming Presence Rework: No longer affect survivors in terror radius, instead is a Hex perk with a global affect, revealed as soon as an item is used by survivors. Might be nice to counter gen0 comments 21 views last activity
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This occurs for me on PS5, not sure if it happens on other platforms if anyone can confirm? When placing a turret, if I'm holding sprint/fast action (which I'm usually doing to move fast with the turret), if I keep holding it and a direction to move as the bar completes.... the placement of the turret gets cancelled. This usually happens when I'm placing my turret and the Xeno jumps out nearby0 comments 21 views last activity
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Is there a reason Counterforce doesn't use Tokens? It feels like it should be a token perk...7 comments 91 views last activity
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You know... one tries not to entertain people with the Xeno Thirst... but God damn, when she has a literal butt attack... how the hell do you escape it? xD https://youtu.be/ZvIDNIYyMHw?si=jQJEqOzk-6IxkKZr3 comments 141 views last activity
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In the spirit of learning, if I die first as a survivor, seeing what the killer took helps assimilate what I did wrong/didn't account for that led to my demise... but I have to wait for the game to end to see what the Killer had, which really sucks. I want to go next. Can we have it where, if all the players from my pre-game lobby (most significantly just me for soloQ) are dead, can I please see13 comments 151 views last activity
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Introduction The Twins are the least played Killer is DBD. There are a lot of reasons for this, the awkward switching between Charlotte and Victor among them, weird add ons, some other odd interactions with hooks, etc.... However gameplay-wise the Twins are decently strong, especially after healing nerfs.... so what else is contributing to them not being played? Lore/Horror Presentation is Lack0 comments 21 views last activity
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How about make use of the end game lobby 'Thumbs Up! Button' to allow players to give a small BP bonus to the opposing side. Say 2000 BP per killer upvote and 600 per survivor upvote in end game lobbies. This has the issue of promoting farming right? Well these bonuses are small... but here is the kicker... if you get an upvote from a player you beat I.e. Survivor up voting a killer who kille0 comments 11 views last activity
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Platform : PS5 Description : Challenge states "Blind killer 2 times, complete in a single trial" However when the survivor does this, no notification appears until end game, and a progress is stored. I couldn't test with a single blind, but it seems to be "Blind the Killer 2 times in 2 games" Either the Description is wrong, or the challenge is bugged.0 comments 121 views last activity
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Surprisingly, after a more objective look at Xeno as a low level player, I have determined that the tail attack is IMO fine. It is unquestionably strong with its long hit box, Xeno movement speed, and fast wind up, but unlike Nemmy Tentacle, it can't hit terrain and still be dragged, so it requires precision to use effectively. The fact it can be turned off completely with turrets means it must0 comments 42 views last activity
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Is Face Camping a Problem? From the perspective of someone who leans more killer sided... I dunno how other killers feel, but when I see a face camping Bubba, or a face camping GhostFace, I sigh and roll my eyes. It's like watching someone giving you a bad name... and it's frustrating because these killers are pretty cool and fun when played properly. It's disheartening to see someone blatantl5 comments 71 views last activity
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Ofc a Freddy rework is already in the pipeline from BHVR, but I'd like to throw out my hand at looking at Freddy as a long term Nightmare on Elm Street fan. I wasn't around for old Freddy, and the original version seems pretty nuts, so I'm not gonna suggest that... however I want to try and capture more of a NoES vibe that the Old Freddy seemed to have with this suggestion, while also making hi10 comments 502 views last activity
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Apologies for the low quality phone picture. Challenge indicates kills the obsession by any means. On Macmillan Ironworks the Obsession Dwight went down upstairs, and when I downed him, I saw he had Boil Over and I suspected Flip Flop. I left him down and gens were finished shortly after... I downed and killed the others and pushed the Feng out of the1 comments 11 views last activity
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Basically the title for just niceties: How about making Myers EW3 execution basekit for survivors on Death Hook? There is so much to do for this character, I'm ignoring all other talking points about Myers and balance, as it all gets lost in the comment storm... However I reckon this change: - Thematically fits the character. Basekit execution definitely feels on point for Myers. Is still2 comments 21 views last activity
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Cmon bhvr... I'm not expecting the ability to floss or something, but just some basic emotes for Killer would be fun. I mean more emotes in general for all would be welcome... but even just 1 or 2 for killers I'd be happy... say Weapon Wipe and a Character Specific emote. Bubba tantrum raising his chainsaw A cutthroat gesture from Trapper Pinhead solving the box Huntress 1 hand juggling a11 comments 121 views last activity
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It's been no well kept secret that toolboxes and medkits have been the best survivor items to take at all times. The healing kit nerfs have had a nice effect that reduced the overall value of the medkit, which was very much needed, as the self healing metas (whether it was self care, CoH or just plain medkits) have been busted for survivors, and medkits have value without being the default best17 comments 221 views last activity
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Just posting this for a fun discussion... this is not an actual suggestion.... Its fascinating looking back at the release of Legion, the Killer had so much hype surrounding the idea of impersonating survivors in the game, that had technical limitations preventing the idea from becoming a reality. I personally run a pretty humble skin on Legion, Frank's Smeared Smirk with Julie's Checkered Pa20 comments 671 views last activity
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Just for some fun, which killers/builds do you respect and why? I'm pretty low MMR, for me it has to be: Hillbilly and Oni. Regardless of builds, if he catches you, it's cause he's a good player. I never once felt cheated by either of these killers (assuming no face camping). Pig with Combat Straps and Ambushing addons (instead of any bear trap timer add ons). A chase Pig is great, I have a l27 comments 422 views last activity
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Concept The concept of Made For This has similar tones to "In the Darkest Hour...", "When the going gets tough..." and "Improvise, Adapt and Overcome". It feels like it should be a perk where the Survivor is knuckling up when the team needs them the most, i.e. a clutch perk. Currently Made For This grants a free speed boost after getting injured, and stays active while injured indefinitely...0 comments 31 views last activity
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I liked the idea of adding this perk to the list of Scourge Hook perks, and I like it's identity as the Anti Sabotage perk... but this perk still struggles to find any value in the game. Proposed Changes Buff: While carrying a Survivor, the Auras of all Survivors within 8/10/12 metres of a Scourge Hook are revealed to you. Buff: This effect lingers for ~6 seconds after hooking a survivor on6 comments 101 views last activity
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One of the more odd things I find about perks in DbD is outside of Vigil, there are basically no status recovery perks for Survivor. Now granted you have to be careful, there are some status effects that if you build in counters, you can totally butcher certain killers/make broken combos. E.g. Ghostface dies if you screw up exposed effects, and exhausted/broken shouldn't ever be messed with, but6 comments 201 views last activity
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Hi all! There are no shortages of threads ragging on Skull Merchant... let's just say... she is not the most popular killer. I feel she was a good attempt at a high tech/sensor based killer... but she fell into the obvious pitfall that a sensor/radar killer was always going to. The issues with her have been acknowledged by BHVR, and changes/reworks are coming... lets be real, there are some obj5 comments 72 views last activity
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Condemnation Proposal Nerf: Projecting to a TV inflicts 0.5 condemn stack globally to all survivors not carrying tape. Buff: Projecting to a TV inflicts an additional 0.5 condemn stack to all survivors within 16m, regardless of whether they have a tape or not. Current Gameplay Onryo is quite polarising with the latest changes. In soloQ/low MMR games she is a hefty pub stomp, porting around8 comments 151 views last activity
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Hey! First off want to say I really like the concept and design of Singularity overall, branching out to Sci Fi and other forms of horror (even though I'm more of an old school slasher fan) is something I feel is healthy for the game. Singularity himself is pretty much fine... special shout out to Singularity's Mori being fantastically grisly... more of this please, there are some Mori's that..0 comments 31 views last activity
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I wanted to put this in an appropriate forum section... but doesn't feel right in off topic, and none of the other groups makes much sense either... so hopefully this thread doesn't get moved? In any case, has anyone tried the board game for Dead By Daylight by Level 99 Games? https://www.level99store.com/products/dead-by-daylight-the-board-game?pt=pt1&pn=pn1 I've bee39 comments 1,853 views last activity
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Had this thought over a cup of tea this morning that made me smile. Zero thought put in and I have little Nemmy experience from killer dide, but I'll throw it out there for a laugh. Zombies for Nemmy should feel more of a horde.. like 6 of them wandering around... however that isn't possible due to console limitations. So instead, how about giving the zombies a 12~16m terror radius? They are2 comments 41 views last activity
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Suggestion: Add an option to share your build to your teammates in the pre-game lobby. Have it list under each sharing teammate their perks and addons. Ofc this is not visible to the Killer. Reasoning: As a SoloQ player, it is a constant challenge to make effective team decisions because I simply don't know what my team are running. If someone has DS, Deliverance, Reassurance, MoM, CoH or whatev0 comments 21 views last activity
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=== GUFF ============================= It's pretty hard to deny that one of the most controversial characters in DbD is the Nurse. A power that at its core has the potential to (in the right well practised and honed hands) decimate survivors with little counter play, espeically in maps that don't offer a lot of line of sight blockers. At her best she creates a whole unique style of play to sur30 comments 783 views last activity
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I'm not a legal expert, but I do enjoy a lot of law tube, and one of the more interesting cases I saw recently surrounded Wizards of the Coast and D&D. Long story short, you can't copyright a rule set, the rules of a game are not legally protected under copyright, and it got me thinking... The Demo moveset and skills are a part of DBD, not Stranger Things. The Stranger Things license is pure2 comments 131 views last activity
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Will likely need to see what bHVR has planned for the FOV rework, and how they intend to address accessibility in future, but does anyone have any thoughts on what to do with these perks after the FOV changes? Maybe they won't need to change based on the FOV limit, but they likely will need to adapt somehow. Monitor & Abuse: Makes it easier to get closer and effect survivors on gens... you'9 comments 291 views last activity
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Quite a few threads on the balance of HUX-A7-13 and what not, and that should take priority, but I wanted to talk more about the killer concept and areas for improvement from the art team. The Singularity's infection mechanic is a big part of his game; the biopods spit the temporal slipstream virus at the survivors, and any infected survivors pass the infection onto others. The Singularity hims0 comments 12 views last activity
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A letter to the community: Whether you are a Killer or Survivor, nobody should advocate for prolonged Haste in a game like this. This is discussed to death, but one thing that is being overlooked is the Singularity's perk Machine Learning is just as problematic as Made For This. I'm a low level player, but anyone with half a brain could see that movement speed is a REALLY big deal for both sid41 comments 1,601 views last activity
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Just wanted to take a second to appreciate the effort that's gone in to the new chapter. Regardless of the fallout from balance aspects of the killer/issues from new perks, there was clearly a lot of love put into it... and tbh the passion is very much evident in all the new chapters https://deadbydaylight.fandom.com/wiki/Gabriel_Soma https://deadbydaylight.fandom.com/wiki/HUX-A7-13 Just0 comments 21 views last activity
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TLDR: SWFs have a strong advantage over the killer and solo players, and solo players have a harder game in general. As an incentive for survivors to play solo queue, how about some small bonus rewards to encourage/reward solo players for playing the more authentic survivor experience? Something like 25-35% extra bloodpoints, maybe even a small bonus of 5-10 iridescent shards or whatever per game14 comments 131 views last activity
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So I've picked up DbD recently, and been enjoying it alot, and it's rekindled my love of slasher and horror films, so I'm going back and rewatching a lot of my favourites. I've been playing the Pig as my main, and one thing that jumped in my mind rewatching SAW is Amanda Young canonical is 107lbs, and its a big plot point to introduce Officer Hoffman as the muscle in Jigsaws plans. When I pick0 comments 41 views last activity
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I play on PS5, and whether I play Killer or Survivor, I will always give a thumbs up to anyone who made a conscious effort to win and/or respect other players (aka not being a complete jerk/troll). Anyone who DCs mid game (that clearly wasn't a normal dropout) or afks the whole game I will report. However sometimes when I'm completing my end game feedback, I will select the feedback option and3 comments 31 views last activity
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Loads of suggestion threads for him, so instead of recanting all the ideas in full I'll be brief... Buff: Locker traps and mo traps. Maximum 8, can grab 1 trap from a locker on a 30s cooldown. Buff: Attempts to escape traps are skill checks, requiring minimum 2 (or 3) successes before release. Bear traps trigger based on proximity to basement/hooked survivors. Trigger slower so that running t0 comments 21 views last activity
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Hi! This is mostly just a desire to post from riding the new game honeymoon, slowly becoming borderline addicted, need a place to express my excitement and enthusiasm for the game dump post... but I've been really enjoying playing the game and learning, and have been watching a lot of streamers to get my fixes. One thing that is starting to stick out to me though, are the killers that generally0 comments 66 views last activity