UndeddJester
UndeddJester
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Now the PTB has closed, gonna be real interesting to see what comes of the next Dev Update... offhand the things I'm anxiously waiting for: - Corrective Action will change how? Skull Merchant to die confirmed? Finisher Mori going through? In what form? Unknown going to stay more sluggish after TP following basekit buff but overall nerf to Blurry Photo. Zanshin losing its identity? Will Di22 comments 651 views last activity
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Preamble (Skip to Rework below for TLDR) After all the buffs on various other healing perks, of the healing perks in the game Better Than New is just laughably useless... even if you made the effect permanent instead of losing it on getting injured, it'd still be a very poor perk... While looking at medkits the other day, I realised one thing we actuall12 comments 111 views last activity
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As an Exp offering player, I am indifferent to the Finisher Mori change because I almost never use Mori's... now I actually might use mori offerings... The objectively true objections to finisher mori I can see are: - Kill players by your own hand challenges get a lot tougher overall. Players lose options to flavour their game with Mori's as the feel, which is a little sadge. Loss of Ghost6 comments 91 views last activity
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So I'm very saddened to learn how Skull Merchant is being gutted, especially with the time and effort I've put it to rewrite her lore, and the various suggestions and discussions I've been involved in to try and improve her functionality... I'm even more saddened with how many people I respect in the DBD community supporting and laughing at it... basicslly confirming they never wanted her to wo4 comments 172 views last activity
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Any tile regardless of tileset shaped like this: Doesn't matter if I'm Killer or Survivor... plz make it stahp 😭0 comments 41 views last activity
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Survivors and Killers constantly argue between each other and rarely see eye to eye, fighting each other cat and dog while trying to argue who has it better/worse. We have plenty to argue about, and we have a strong mix of good perks, meme perks, funny perks, and perks that leave a lot to be desired... so in the spirit of seeing the other sides point of view, let's play a little game! Name a pa3 comments 71 views last activity
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Fellow forum affectionados… I need your help in raising awareness for the good of all Pig kind! Please take time out of your day to upvote and comment on this issue… Amanda is great, her fanbase is very loyal… and we are happy to call ourselves Pig mains no matter what… but there are some undeniable shortcomings with the SAW license in DBD… things that really need to change for the better! He14 comments 722 views last activity
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I know that Survivors are gonna pitch a fit at me… but I'm not trying to ruin the SWF experience, so plz do hear me out first… My suggestion is: You may only take 1 of each perk throughout the whole pre-lobby team… For SoloQ, obviously anything goes, you take whatever you want, no limits… However, the more of you that are in a SWF, the more limitations you have… and limitations encourage buil24 comments 261 views last activity
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Hello reader! I hope to take you on a thought journey that is hopefully as fun to read and it is to write. 😁 Intro DBD is one of the most interesting and unique games I know. I've played all kinds of video games since I was 5 across multiple platforms, and the mind games and mechanics of DBD are the most unique of any games I've ever played. There is no game experience that I can really equate5 comments 221 views last activity
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We all have our opinions on 2vs8... I love it personally on either side... However one thing I've noticed, especially on Killer side, is this game mode is a totally different beast to regular DBD. There are certain elements that cross over, but if I would use a word to describe the game mode, I would pick bonkers. I generally have a good handle in regular DBD of guessing what Survivors are doi7 comments 121 views last activity
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This bloody perk, it is so crafty, you can get around so many things with it... it's insane... You can heal through temporary broken effects. You can heal through mangled and haemorrhage unhindered. It's healing effectively has a built in Bite the Bullet. You can heal while pausing Pig Head trap timers. You can heal through Pinhead chainhunts. You can heal without leaving blood drops vs. O2 comments 303 views last activity
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I love Myers, even though he's a weaker killer. He is one of, if not THE best realised thematic killers in DBD, and with his update coming up, and I really don't want to lose that about him. With discussion around him now actually having traction, I thought I'd bring up my rework for Myers (with updates) one last time, that aims to buff all the weak parts of his kit and keep the thematic legend i11 comments 381 views last activity
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It looks awesome, and I'm so glad my main man Evan is in it. Teammates and meta be damned, you bet I'm playing the Trapper 😁😁😁😁 I was looking at the survivors classes, and they look pretty good... got some decent equivalents to perks there... no noise on unhooks, self heal when on death hook, all good stuff.... However I was looking at killer, and we get some basekit addons, and buffs in the49 comments 1,052 views last activity
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BHVR have stated they would like to address this problem, but don't have a good solution to fix it. I myself have pondered this many times, and every solution I came up with was unsatisfactory... however today I had an idea centered on a new state that might work... The principle behind making it easier to prevent SoH players from leaving is: it is more beneficial to keep them in the game as lon30 comments 741 views last activity
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On top of it's base effect of allowing you to break boons, how about giving Shattered Hope a passive that empowers the killer the more totems that are broken? Something along the lines of, for every currently broken totem the killer gets a bonus, such as: - +3% bonus gen regression on every gen kick. +8% bonus to vault, pallet break, wall break and pick up action speeds. A flat +5% haste fo10 comments 91 views last activity
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TLDR: Original: https://deadbydaylight.fandom.com/wiki/Adriana_Imai Revision: https://docs.google.com/document/u/0/d/1ma_HNVDqFDB_GVdWpMTuPcxyctbRGf83Ru8yLugqUzo/mobilebasic Revision V2: https://docs.google.com/document/d/1mVKuhuzu27VEXOYTmnsWI75IK6ontmhiwbjqTYE9y74/edit?usp=drivesdk It should just be link required8 comments 181 views last activity
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You get 2 changes you can apply to any killers you wish... what matters the most to you? Trapper: Basekit: spending an additional 1.25s setting a trap will rig the trap, and wound a survivor who disarms it. Basekit: Opening a locker will grab a trap and despawn the further unopened trap in the map on a 45s cooldown. Shape: Basekit: Base movement set to 5.2m/s until within 32m of a survivo0 comments 21 views last activity
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So I've been trying out Map and Keys more, and both of them can actually be comparably good to toolboxes and medkits (which for the sake of your reading time I'll highlight below)... but both of them suffer from the same problems: Their effects (unlike flashlights, medkits and toolboxes) are inconsistent between rarity. They are thus very add-on (even perk) reliant. Without certain add-ons the29 comments 682 views last activity
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Next PTB, what 3 perks you got for either side to get buffed? Survivor: Better Than New (Outclassed in every way) Poised (Trigger condition for the effect is basically useless) Blood Pact (Cheryl in General tbh, but this perk is just a more restricted version of Power of Two... which is also bad) Killer: Source Hook: Hangman's Trick (Nowhere near enough value) Leverage (Game is over by12 comments 161 views last activity
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Trapper's basekit trap carry limit increased by 1. When opening a locker with an available trap slot, Trapper will grab a trap out of locker. The furthest trap from Trapper will despawn the furthest unset trap/furthest set trap from Trapper. This ability then goes on cooldown for 30s. While setting a trap, Trapper can spend an additional 1 second setting the trap to rig the trap. Setting a tr7 comments 121 views last activity
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There are a few killers who carry a stereotypical reputation that is born more of the players playstyle rather than the killer themselves. Examples of offenders: Wraiths who hit and run between tunneling the same survivor off hook. Spirits hard tunnelling survivors off hook. Blight hard stacking slowdown perks, tunneling a player out and playing super tryhard. Nurses who camp hooks and slug6 comments 71 views last activity
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When you take a character to level 9, you unlock that characters perks as charms. It's a small thing, but nice. However unfortunately you can only use Survivor perk charms on survivors, and Killer perks charms on killer hooks. I don't have a good argument for it... but I'd just really like to use my killer charms on survivors and vice versa. Plz... 🙏 I use Pig's Surveillance perk as my avatar i0 comments 262 views last activity
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Been wondering if Vecna would benefit from Flight of the Damned having the central Skeleton being slightly larger and able to hit survivors crouching. Would make it a little easier to still hit at locked animations if aimed well without needing the timing to be so perfectly precise. Ofc still early days yet, but I have a feeling Vecna will drop off as survivors get better vs. him. I struggle m2 comments 81 views last activity
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The classic problem of Twins is slugging. Victor used to have a massive 5s recovery when injuring with pounce to mitigate this, and it felt awful. The 7.7.0 buffs reduced this recovery from 5s to 2.7s. This of course makes Victor a slug God... He can crawl up survivors butt's and just mow them down with little that can be done about it… this feels lame for the survivor, but also for Twins too. T10 comments 192 views last activity
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First Order of business... GeneralV trumps literally everything I say here! Of course, we all know that the man, the myth, the legend, our very own @GeneralV is the real voice of the Nightmare, and his rework I fully support. Even with my own personal preferences regarding Freddy, very few people have put the time in that he has, and as such his rework should always be front runner… It largel7 comments 221 views last activity
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Just fancied sharing a little story, and I was wondering if anyone else does this? So I was playing Spirit the other day in Chaos Shuffle, and I had a Felix using a purple flashlight, full add-ons. People who listen to my rambling crap often (appreciate the tolerance) may recall I tend to avoid camping and tunneling as much as possible, and usually adhere to a "6 hook before sacrifice" rule. How4 comments 111 views last activity
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If Chaos Modifier can't stay as a permanent mode, how about keeping the spirit of it alive in the base game by adding a perk challenge bonus modifier, similar to dailys? Throughout each month, the top 20% most used perks are tracked, and every day each killer/survivor gets a random perk from the list of perks not on this list that they can include in their build. If they complete games with thi0 comments 61 views last activity
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Not that I'm complaining... if you've cooked, you've cooked... However I've kept checking in and see no updates or revisions and given 03/06 is the release date, and I expected something to get altered... Off top of my head: - Vecna power cooldown on spells lowered (since all are relatively weak but together they become reasonable). Scott Jund made a great feedback video on this.38 comments 1,082 views last activity
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In this forum I've discussed Skull Merchant with numerous people many times, and it feels like there are quite a few good suggestions lingering around to take her to a place where Skull Merchant can be OK. Not loved, that's a long sailed ship, but generally met with acceptance like our dear boy/girl Legion. She isn't too strong, just people don't like her, so the goal isn't to nerf her, but mak4 comments 111 views last activity
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While discussing the terms of his participation in the trials, Dracula muses to pit his best vs. The Killers under the Entity's control. Which 6 do you put forward as the Avengers/Suicide Squad/Warriors of EntityRealm to represent all of DBD?9 comments 221 views last activity
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Good day fellow Ladies and Gentlemen of murder! Seeing a lot of doom and gloom through the forums about the reduction in gen regression in 8.0.0... and looking at individual changes some things look harsh... but I would encourage everyone to look at the big picture. Killer have been eating well Killers have had a lot of improvements in recent months. Basekit gen regression got improved, proble12 comments 402 views last activity
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Summary After gained the endurance effect, getting snared by Pimhead chains will cause next hit to bypass Endurance. Steps Play Pinhead Hook a survivor When unhooked hit a chain Melee attack while they are still caught to go through endurance. https://youtu.be/N71wCCGa74U?si=_HFCEgjcIvnDkZfH2 comments 61 views last activity
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If you've got 5 minutes to kill. https://youtu.be/PMIWukZki0g?si=EEk43k3xC8WWrGqq 🤣🤣🤣🤣9 comments 371 views last activity
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I just had a game where the Steve had Head On, and yet in the end game screen he had no perks listed. Raised a bug for it here, with a video showing me getting hit by it: https://forums.bhvr.com/dead-by-daylight/discussion/413206/ps5-no-perks-listed-in-end-game-bug I've seen this a couple of times now, but this was the first tim5 comments 432 views last activity
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Summary I've seen a few people now with no perks listed, but I just assumed they were going for the Power Moves... but in this game I got hit by head on from the Steve, but no perks were listed for him the end game screen. https://youtu.be/FhzfIHDSVZI?si=kp5VXR7QmWvGhaQf I have no idea how you'd reproduce this... maybe its some ki0 comments 21 views last activity
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This thread I will whine a little... but its not intended to whine, I know this is a skill issue, and I genuinely want to know where I'm going wrong/what it is I'm missing, and what my goal is to improve. So I have made it to about 1200 hrs in this game and learned a lot over that time. I've watched a lot of content creators, played as and against every killer, done all Adepts and am a good way1 comments 81 views last activity
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Summary When playing Pyramid Head, on all maps it seems that his shadow is missing his head. Steps Pick Pyramid Head as killer. Play any map that casts shadows, such as Coldwind, Nostromo Wreckage, etc. Look at shadow.0 comments 21 views last activity
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Obviously BHVR had to walk back on the Twins changes, and with the changes made they are still basically themselves as they were, but just better. However Peanits left us a note that a Twins rework my still be on the horizon. We may revisit The Twins in a future update, if necessary, but these smaller tweaks will make The Twins feel better to play for the time So if a Twins rework is st11 comments 181 views last activity
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Proposal When in the dying state, once a survivor has reached maximum recovery, they can hold the sprint button to enter "desperation" while crawling. They crawl 50% faster. Grunts of pain are 50% louder. Increases the rate they bleedout by 200%. Their bleedout bar on HUD starts blinking to indicate they are desperation crawling. Effects/Impact Base crawl speed is 0.7m/s. Desperatio2 comments 111 views last activity
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I play pretty much all killers to varying degrees. Some of them resonate with me more, some less, but I will usually flick between them dependent on my mood. I like Xeno a lot, and enjoy playing them and want to play them more…. but every time I play them, I get really frustrated in crawler mode at the number of tiles I just can't see what the survivor is doing. I'm a Pig main, and I'm no stran0 comments 41 views last activity
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I was thinking about boons, and one major problem in both creating new boons and balancing them is they're all limited by the 24m range, making some of them pretty useless (Dark Theory is a major front runner), but simultaneously can't be increased due to boons like Circle of Healing and Exponential potentially becoming problematic. This largely comes from the issue that you can equip multiple bo9 comments 111 views last activity
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Description When breaking pallets in chase with Nemesis tentacle, Game Afoot does not proc. (99% sure this worked before). Steps Play killer as Nemesis. Add Game Afoot to loadout. Get your tier 2 whip. Find and chase the obsession. When the drop a pallet, break it with the tentacle whip. Game Afoot will not proc. Repeat by breaking the pallet normally to confirm GA is working normally.4 comments 191 views last activity
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With the number of threads talking about Freddy, I decided to rewatch the Nightmare on Elm Street 2010 remake. I know the original films quite well, but only watched this film once. I recalled that I didn't like it much, but couldn't really remember why. On a rewatch, it's actually much better than I remember... there are a few moments where Michael Bay can't help himself with his effects fetish1 comments 52 views last activity
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The concept of Invocations is really cool, but with this current template they will always be unusable. The current template atm is: 2 minutes solo Without Invocations (2-4) 80-48 seconds With Invocations (2-4) 60-30 seconds This has the major issue of taking way too long for any benefits it could possibly give, and with this scaling of time based on the number of players who do it, this pe19 comments 291 views last activity
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Why rework chests? Chests are something that I definitely believe should be in DBD... they allow clutch moments in SoloQ, such as finding a medkit to heal yourself before heading to gate, or finding a key to get out through hatch when all other options are exhausted... however the inescapable truth is that 99% of the time, taking the time to find and search one is a throw. They take too much tim6 comments 684 views last activity
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When he put out the poll, I was wondering what the results would be... Scott cooked in this video imo... https://youtu.be/HI7FFpVpgRY?si=MCPCe_qjtEXNnUwj Pretty much exactly my experience with the game. I rarely see genuine tunneling... and was always confused to hear its a problem all the time and/or its the only things killers can do to win in high MMR or it happens most90 comments 2,655 views last activity
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I'll be expecting great perks like: You've Got Red on You Dogs Can Look Up! Safe and Secure And not forgetting of course: No! Cock It! Where Can I Smoke? I Don't Mind Being Eaten… Make it happen BHVR.3 comments 61 views last activity
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With the Blight looking at being clipped even more, it becomes evident that of all killers, the Nurse now becomes the standout front runner top tier killer by quite a sizable margin… limitless potential, only hindered by the killer players skill and precision. Nurse however does have this annoying problem, where because she has this insane potential, she has some pretty obnoxious balancing featur0 comments 21 views last activity
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A common thread of the Decisive Strike debate is the discussion regarding a good anti tunnel perk being stuck behind a paywall. This is a fair point, but not exactly true...because there is the shrine of secrets. The problem is, the shrine is pretty useless, and very much needs an overhaul. It very rarely has the perks you want, especially if you only play one side, and even if it does have a per0 comments 121 views last activity
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I am embracing the new direction of Twins to reduce slugging by allowing Victor to bounce around wounding everyone before going for a down. This is a good direction with the right intent... The obvious problem is that this allows survivors to kick Victor after wounding a survivor... punishing Victor for landing a hit, so obviously this was removed... but creates the new problem that now Victor2 comments 151 views last activity