UndeddJester
UndeddJester
About
- Username
- UndeddJester
- Joined
- Visits
- 0
- Last Active
- —
Discussions
-
https://youtube.com/clip/Ugkxa2nxPpwmFA71zHiEb4iCrJoFDbvSeszh?si=mGYDZzX848TSyDxR Sarah Connor and Kyle Reece confirmed.35 comments 702 views last activity
-
While there are add-ons and effects in specific builds that we may or may not want to look at, that's not what I want to discuss in this thread... one of the things that irks me about Survivor items is their base line effects for their rarity and the add-ons available to them in a lot of cases makes little sense. Almost every single set of survivor items (with the exception of flashlights), is a3 comments 141 views last activity
-
I am sad to see Skull Merchant 2.0 given up on, but after taking some time to accept it, I am a little more optimistic. The new drones made me think of a relatively unknown gem of a game called Receiver, a game that gave you a gun and a bunch of tapes to find. There were drones that flew at you kamikaze style and tried to kill you, and they were quite intimidating (the gun was hyper realistic a1 comments 61 views last activity
-
Gallows Humour (Survivor) Even in the most dire situations, you can still find the courage to cling on. Whenever you hooked you gain the following effects: - Your last hope unhook detection range for the killer is increased by 4m. For every 10% that your last hope unhook meter progresses, your summon/sacrifice timer is paused for 4 seconds. "β¦ No... it's fine... *cough*... I've got him16 comments 212 views last activity
-
So while I was away we got a preview of Skull Merchant's rework... and not just the new direction, but the community reaction/feedback left me rather unsettled and deeply saddened. The joy of a Set Up Killer For those who don't know, I am a Pig main... I love setting up my RBTs, watching the RBT timers carefully to identify the possible patterns, and then (good chases willing), orchestrating sc17 comments 771 views last activity
-
Hello all! I'm back from my ban... and a lot has been going on since my departure eh? π The Ghoul is a hot topic, and there is a lot of anger surrounding him, and I thought I'd throw my take in the ring.... Far as I see it, and what I can gleam from discussions that most people seem agree with, is ultimately his issue is his skill floor is too low for the amount of strength he has. People may1 comments 731 views last activity
-
I've suggested this before, but with the PTB changing Hillbilly to 40m, the Counterweight add-on (70% less turn speed) is even more garbage that it is already.... you don't learn Hillbilly with this add-on... and it makes you just unable to play the character... it's trash in every way. I would like to replace it with: Tarnished Muffler Disables Overdrive ability Reduces Terror Radius by 8m3 comments 81 views last activity
-
Knock Out doesn't fit as a name at all anymore, and I was struggling for a concept to rename it⦠Any ideas to fit this new perk? Preferably with some TCM flavour? The best I have right now is: Horrifying Visage "You like this face?" - Nubbins Sawyer The mere sight of you fills your victims with dread, and even a moment of hesitation can cause a1 comments 31 views last activity
-
Good Day Ladies and Gentlemen, Welcome to the first episode of the Ill Deserved Confidence series! In an age where the word "meta" darkens every corridor, where heavily encumbered sweat bands are the status quo and every new perk added with any kind of nuance is written off as useless; the quest to find quirky and interesting builds is now more enjoyable than ever.3 comments 132 views last activity
-
Let me take you on a journey of heartbreak dear reader... Background So as some background... I am somewhat of a DBD scientist myself... I look for alternative/weird methods of making perks and items work. As an example a build I'm quite proud of: Engineers Toolbox (purple 100% repair speed one) Instructions (no skillchecks) and Wire Spool (12 extra charges) add-ons. Streetwise Stake Out6 comments 262 views last activity
-
SUMMARY OF THE ISSUE: Every now and again Skull Merchant drones will stop rotating (without the add-on). Walking under them seems to reset and start them turning again. Had this on a variety of maps, no pattern discovered yet. PLATFORM: Reproduced on PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: While walking around I notice that drones have stopped rotating. Have had it happen whe2 comments 131 views last activity
-
Based on some truly excellent and insightful points raised in this thread: https://forums.bhvr.com/dead-by-daylight/discussion/437438/wake-up-nerf I don't disagree with the attempt to make Wake Up stand out for Sole Survivor as a more altruistic perk... it fits the character and it makes sense from game design to not just stack the 2 on top of each other. However I do t3 comments 111 views last activity
-
Posted this elsewhere, but let's actually highlight how 8.4.1 could actually work. So to dicuss Chucky configurations between 8.4.0 and 8.4.1. There are pros and con, however while there are a lot of small positives to the idea of his 8.4.1 changes... the reality is Chucky has been badly neutered with these changes where the negative vastly outweighs the positive... There is an argument to3 comments 82 views last activity
-
SBMM is a worthwhile additon to the game, but it's one problem is it's far too simple. For Killer it at least requires you to be competant to 4k, but it does encourage strategies that require you to kill at any cost, rather than make a game of it (and feed fear to the entity), and often it's more a measure of how sweaty you play rather than how skilful you play. For Survivor however often it12 comments 161 views last activity
-
I just saw this video from Choy, which I'll link here: https://youtu.be/_15_YQI6DcA?si=qX5n92O0dJE-9D8r It discussed the other asyms that have come and gone throughout the years, and the TLDW version is what tends to kill asym horror games is attempting to control and limit the killer role too much. His bullet points of what these other games shared as a problem that end26 comments 601 views last activity
-
So here is an idea I thought I'd run past you guys in the forums... Boil Over is a perk I fundamentally dislike for numerous reasons: - Survivor: It rarely works, 95% of games the perk does literally nothing. Both sides: It's prone to being and often is exploited to make a survivor unhookable on certain maps, so some players will ise this fact to just try to troll the killer all game instead7 comments 111 views last activity
-
Wait! I know what you're gonna say! "Lightborn is fine!", but please hear me out! I already posted this in @jesterkind s discussion, but I felt it was a good enough suggestion to warrant it's own thread. To cut to the chase, Lightborn's hard counter nature makes it very uninteractive. Hard counters are never healthy game design, and while not strong and can't really be nerfed, it is not great4 comments 202 views last activity
-
So I have a challenge to get 18 sabotages... I was thinking to myself trying to get 18 legit sabotages would take me days... so instead I figured I'd end up spamming it whenever possible... Since this is probably a throw, I thought why not lean into it and make a build where the entire purpose is to sow confusion for the killer? Sabotuer obviously ca21 comments 331 views last activity
-
SUMMARY OF THE ISSUE: When in the dying state Power Struggle mistakenly shows the auras of pallets that have already been broken in the trial PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Take Power Struggle Use a pallet and have it be broken by the killer Get downed See the aura of the broken pallet VIDEO: https://youtu.be/0zGui0s2NQ8?si=5OMQL_1E0NQy2 comments 51 views last activity
-
Preamble So Knockout is not a very good perk... it's only decent on a handful of killers and even then for a niche slugging strategies... and heavily countered by comms most of the time... however for SoloQ the slugging strategies are pretty obnoxious and unenjoyable for the survivor team. This leaves Knockout in a place where it mostly sucks against any comms tean, and only tends to get used3 comments 91 views last activity
-
Preamble One of my favourite subtle and lesser known effects in DBD is the tertiary effect of Balanced Landing, where when you fall from height, you do so without screaming (the first being the haste boost, and second being the reduced stagger). This not screaming effect is pretty cool as you can drop out of sight of the killer, without giving away the fact you've done soβ¦. however as far as3 comments 161 views last activity
-
Thank you for introducing me to a whole new body of work I was not familiar with... I'm loving the genuine creepy and unsettling look of all of this collection, really does feel like some proper horror tropes. https://youtu.be/3agLhnlY71I?si=JPpNYmgKtWvIFVpZ Though as a public service announcment, I need to issue a caution at how skimpy Meg's ballerina outfit is... Jus11 comments 301 views last activity
-
I like using Whispers, it is pretty unique and interesting for builds, and what is nice about it is the fact it is unconditional/uncounterable. Now I know people will say it's outclassed by other perks, and I will agree its a little power crept, however Whispers does have some unique properties that gives it the potential to be have an interesting niche... Whispers is the only detection perk th3 comments 61 views last activity
-
There have numerous threads on this, but there has been this niggling doubt between what the split of players is at any given times, meaning no one is 100% sure... and I've finally got a session where it was quite undeniable that the BP incentives are broken for Killer. https://youtu.be/IwUQX4BnTOg?si=ouUAmcF0tEqyg16m I've made a bug report on it! Please upvote if you are3 comments 61 views last activity
-
SUMMARY OF THE ISSUE: The BP incentive never goes the side of Killer. This has been observed for over a month now, and I've encountered a very obviousbdifference in queue times. The queue time for Survivor is reaching the 2 minute mark in this example, yet the queue time for Killer is less than 20s. PLATFORM: PS5 (affecting all platforms) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:0 comments 31 views last activity
-
One of the big issues of Hexes is there are a number of them that are lit at the start of the trial. Often you have to take multiple hexes to make them work/defend them, but that also increases the odds of survivors fiinding a hex at the start of the trial and then being aware to look out for hexes. It would be greatly helpful if hexes only lit up when their effects are triggered, or when they10 comments 152 views last activity
-
Sometimes its quite easy to come up with ideas for buffing bad perks. You can see what they're trying to do, increase the effects, add additional benefits, etc, etc... However I looked at this perk... and I gotta admit I'm struggling for this one.... A numbers buff probably isn't enough It's current issue is any killer who really wants to stick on you,3 comments 61 views last activity
-
Since this perk is such a common talking point right now, I think it's a good time to Maurice-skin up some QoL talking points about this perk from yesteryear that went nowhere. I suspect TotH is going to get nerfed so I'm not going to ask for Counterforce buffs or reworks (at least not to tackle TotH)... but... Why is this perk not a token perk? It is designed and functions like a token perk,10 comments 151 views last activity
-
Mine: For the love of God, will you please stop unhooking me when I am the only person on death hook with 50s on my timer remaining against Wraith... It is so obvious he is going to tunnel me, and the chance I get to safety before he blocks it off is not good... cause it's a god damned Wraith! Use the time the game gives you <expletive>! Why can't you <expletive> <expletive2 comments 71 views last activity
-
I see people posting all the time about how mad they are about getting Finisher Mori'd in numerous contexts. I never get mad at it myself, which amuses me cause traditionally I've been at hot head at games, but DBD just gels with me I guess... However one thing I do if the killer hasn't played mean with tunneling, camping, slugging, etc, and has me dead to rights or slugs me clearly wanting the5 comments 81 views last activity
-
The new buff to Thrill of the Hunt is all of the rage right now, and while I agree Hexes could do with some help (maybe even make people use maps more), this Hex with Hexes like Devour Hope is very strong to the point of being quite oppressive, particularly on high mobility killers. A decent Spirit determined to hold an Undying/TotH/Devour Hope Hex can easily become nearly impossible to deal with16 comments 241 views last activity
-
Preface I wanna preface this by saying... I bloody hate Scratched Mirror Myers... I'm just gonna get it outta the way and say it... It doesnt scare me cause it's so predictable and I always end up dying because I always get bored of my team being too cowardly to touch gens and Myers constantly harassing me cause I'm the only one with the guts to take the chance and force him to show his hand..2 comments 302 views last activity
-
As we all know, 2v8 has a comeback mechanic built into it, where: - Whenever a generator is completed, all survivors suffer a 5% repair speed penalty. Whenever a survivor is hooked, all survivors gain a 2.5% repair speed bonus. Thinking about this system, I believe it is far too simple, but as I thought more about it, I went down a bit of a rabbit hole trying to decide what exactly a comeba0 comments 142 views last activity
-
What should we try to do with Maps? I believe that auras fundamentally are more helpful for new players and SoloQ. Maps are actually good, but should be made more accessible to the players who would benefit more with them! The fact is if you're in a SWF or are highly skilled enough, maps are not something that is ever gonna offer you a lot of value... however for a newer player, these i12 comments 263 views last activity
-
What should we try to do with Keys? I believe that auras fundamentally are more helpful for new players and SoloQ. Keys are actually good, but should be made more accessible to the players who would benefit more with them! The fact is if you're in a SWF or are highly skilled enough, keys are not something that is ever gonna offer you a lot of value... however for a newer player, these i2 comments 144 views last activity
-
I am making threads to buff keys and make them better for hatch, and those changes I am proposing makes Left Behind a little obsolete. However regardless of whether or not those changes come to fruition, Left Behind could still use a buff, and with the big concern nowadays being slugging for the 4k, Left Behind can fill this role. I mentioned it in another thread, but I think the idea is worthy13 comments 184 views last activity
-
SUMMARY OF THE ISSUE: When playing 2vs8, if you have a challenge selected for killing survivors by any means, sacrificing a survivor via a cage doesn't count towards the challenge. This could be attirbuted to you not being the one to kill them, however it does count if your teammate is the one to Finisher Mori a survivor. PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Sele0 comments 112 views last activity
-
Krampus Trapper looking for Were-Elk Huntress for casual horned monster fun. Clean thoughts plz π What killer theme teams would you like to see most? πππ17 comments 321 views last activity
-
A Great Change The last round of changes to reduce his ability to tunnel and score a free hit via hindered if he sucked at chase/using his power was a great change. A Wesker who comes back to hooks should have to actually be good if he wants to tunnel and shouldn't realistically expect a hit to come for free if he waits long enough. Is there a problem?8 comments 392 views last activity
-
So while talking about the prevalence of 4k slugging, this suggestion is not new: Make the Finisher Mori an incentive not to slug via only unlocking if the 4th survivor is not in the dying state when the 3rd survivor dies. However while thinking about that I had what I think seems rather cool idea... have the killer get empowered by the Entity for a final hunt and point them at the survivo4 comments 71 views last activity
-
So much style... I am powerless against such a distinguished gentlemanly aura. https://youtu.be/HMZM0IV1Gyg?si=9LK61rnx1zIkpkuc Couldn't even turn a corner properly through sheer amaze. He cares not for blinds. Truly I am helpless...2 comments 61 views last activity
-
...and the reason why gates need to regress. Let me paint the scenario. Playing vs. a Doctor, manage to loop him for minutes on end, Haunted by Daylight event is coming in clutch and giving some pretty useful tools to buy time, I eventually vanish in the void. 4 gens complete, 1 hook on David, I'm injured my gen is about 12% from done, but our David gets his second hook. I know Merciless is15 comments 171 views last activity
-
I reckon the slugging for 4k will tone down after a while, I think the uptick in it is primarily cause its new... I also actually like being Mori'd. I see it as a badge of honour to be the one that gets to have the cinematic finish. However other people don't like it, and there will still be SOME uptick in 4k slugging, usually on a new killer release and new mori release... So a thought I had w8 comments 121 views last activity
-
Predator is fine... A lot of people called it, it's been swimming in a few threads here and there... Predator is fine with the rework, but it is absolutely broken on Nurse. I've seen a few content creators highlight it already, and the general gist is the same... leave Predator alone... you can't nerf a perk to uselessness just because Nurse exists... However it is utterly busted on Nurse, and15 comments 343 views last activity
-
I wish polls were a thing in this forum... I flip flop on the changes to Chucky and his scamper constantly. After listening to people on both sides, and playing as and against Chucky a number of times of console, I feel there are 2 chains of thought on Chucky, and I think where you fall kinda indicates what type of game you want DBD to be. Scamper Chucky Chucky with scamper was controversial21 comments 481 views last activity
-
To get to the point quickly, the problem of Slugging is actually quite simple... A slugged player loses all player agency. There is a principle held in all game design, be it board games, video games or even playground games. You should never take away players agency. This is why snakes and ladders, tic tac toe and other games like it are bad games... there is no player agency; there are often36 comments 672 views last activity
-
EDIT: Nevermind! The buff to 15s charge is better than this suggestion! Plz ignore! π€ Starting with 1 stack instead of 2 makes it pointless. It should start with 2 stacks. OK, so I'm among the group of the opinion that Distortion requiring chases to get stacks back is a good thing... Even the time isn't bad to my mind, cause 30s is not asking too much of anyone... the direction of this is goo27 comments 272 views last activity
-
I mean they gave us two snoots... how do I not? They even gave us glowey eyes. Can I live with myself? Knowing I've bought a Pig cosmetic so brazenly designed to shamelessly tickle ever last Pig nerve I have just right? One that actively contradicts my characters o8 comments 191 views last activity
-
So I know for a fact I'm not naturally gifted at this killer. I play Myers and Pig quite often, but I'm kinda clumsy and on those killers, as I've been getting paired with better and better players I dont have time to try and be careful and sneak up... more often my stealth gets found out anyway, and so it becomes primarily a means of just getting closer before the chase begins rather than truly12 comments 431 views last activity
-
These "classes" for killer... I'm trying to think how they would work, and my main thought is that the character based skills (basekit add-ons) and the shared killer skills would change based on the class of killer you're playing... Before we had the: - Share Skill 1 - Survivors entering chase are revealed for 5 seconds. Share Skill 2 - Damaging a generator survivors within 20m are revealed0 comments 11 views last activity