UndeddJester
UndeddJester
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Hi all! It seems my ban was for a month, and just like my last one I was considering appealing, but over this past month I've found the time to really stop and think about my experience in DBD and here the forums, and I've decided to move on. I first want to say thank you all. The responses I saw in what I will colloquially refer to "the thread"... It was very humbling reading everyone's posts26 comments 881 views last activity
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We all remember how insanely obnoxious her tunneling was, and no one should want to go back to that... the removal of leech on hook was a quick change that resolved a serious problem quickly... However this has resulted in Krasue's leech being effectively non-existent. You eat a mushroom once in a blue moon, probably once in wvery 3 games vs. Krasue, and you otherwise just don't care about it u17 comments 423 views last activity
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So I made a thread about Hag a while back, that I keep peddling periodically, though I don't want to get a strike for thread necroing...: https://forums.bhvr.com/dead-by-daylight/discussion/451285/a-hag-deep-dive-and-update-discussion However while watching JRM yesterday, as much as I love the man, he dropped this little nugget about Rusty Shackles and S-tech, that I've5 comments 71 views last activity
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I recently came up against a few Ghoul's yesterday and got caught on a number occassions that really grinded my #########. I'm not gonna lie, I caught myself really raging a number of times... and generally speaking I'm not too upset by losing in DBD, and lose often, so I was trying to take stock of why is got under my skin so badly. I went watching videos, mostly JCGlitchmaster, to work out wh9 comments 332 views last activity
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While I'm generally of the opinion that tunneling and slugging, or at least the threat of them, should be part of the game... the fact is the winds of change on these issues have been made clear... The revert to bring neither of the effects from 9.3.0 in left the community very sour, and even I was sat of the opinion that walking back on everything was just not good... people obviously became m25 comments 352 views last activity
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Of all perks in the game, Corrupt Intervention seems to be the perk that is best designed to help lower tier killers the most. It prevents the furthest gens from being rushed and pushes Survivors towards a much smaller patrol area. It affords the killer the chance to get a foot in the game with a hook, or just to get themselves set up and their plan going (Nemesis, Trapper, Hag, Skull Merchan10 comments 251 views last activity
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While there is argument for a revert on the medkit changes, or other ideas that could be explored... the base problem is the current change to Styptic is outclassed by every other add you can pick, making the add-on is pointless. If my maths is right, due to the 33% efficuxeincy penalty, 15% efficiency saves 3.13 charges over a single self heal. That means with: no charge add-ons you get 1 sel3 comments 41 views last activity
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1) Keep the Elusive status effect for 15s Keep the no scratch marks. Keep the no pools of blood. Keep the no grunts of pain. Maybe add no loud noise notifications. Ditch the killer aura read. This effect causes more problems for fast mobile killers returning to unhooks, especially when combined with Sprint Burst, gives options for perks like Lucky Star, allow's Babysitters speed boost to20 comments 212 views last activity
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So, 9.3.0 is coming, and I've been reasonably vocal about my disdain for the changes. Who am I? Before we begin I want to clarify, this is completely from my perspective, and while I stand by my conclusion and don't use "it's my opinion" as a shield, I'm talking about a very subjective subject matter, so while I always try to be objective, this ultimately is just my opinion as a player who sta31 comments 1,061 views last activity
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I tried Demogorgon again recently, and I hit an old issue that has always plagued me when playing him... When I am holding charge on my shred, if I'm too early on the attack input, it will cancel the shred and go for an m1 instead. This is very easy to do when you're desperate to fire it in time to hit before the pallet comes down, but failing to do so not only means you miss the hit, but now yo4 comments 51 views last activity
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Skillchecks on PC should emulate the input lag on console... Before you say it... I am aware that sounds incredibly stupid, and I also know it'll never happen cause majority of PC players would hate it... but... do please hear me out with a short story: 😅 A little while back, after playing DBD for 2 years and approx 2200 hours on PS5, I got a bonus from work, and I used it to buy a brand new0 comments 41 views last activity
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So... I've been thinking about killers being added to 2v8, and my initial gut feeling, as I first thought about Plague, much like I'm sure everyone did, that she would be very strong in 2v8. However we've played 6 versions of 2v8, and we've seen what works, and what doesn't... as looking at what Plague has, and how she works... I'm not entirely convinced Plague would be as strong as many people7 comments 291 views last activity
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Hi BHVR, I've noticed there is this general tone lately of "calm down, don't get mad" in your communication with the community. Now there have been some pretty sizable disasters that have led to backlash, but there is one consistent problem you've always had, even in regards to your more recent renaissance of making big changes and having a much more open door for the community... This will ho11 comments 402 views last activity
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So Skull Merchant is getting these changes tested in the PTB: Which I must say, this surprised me, cause it is returning elements the Skull Merchant had before, which were, as we know, largely, and sometimes unfairly, heavily maligned... I assume the power Overhaul is still coming, but this did get me thinking about what if buffed variation of Skull Merc7 comments 201 views last activity
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⚠️ Sound the alarm! Pig Nerf!!! ⚠️ Fun fact, Pig's Jigsaw boxes do not count as a Conspicuous Action, meaning OTR and Decisive Strike stay active while doing a box. This also applies for Borrowed Time ofc, but obviously this is usually too short to matter. However with the new anti-tunnel changes coming in, Survivors coming off hook with an RBT on their head, even at base speeds can take a quic10 comments 151 views last activity
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So, Survivors are getting a whole bunch of anti-tunnel buffs in the form of a 30s of hook Endurance, Haste and Elusive, and even Wicked aura. This is a very strong set of changes for Survivor side, and for your average killer, will be a major incentive not to go after the Survivor off hook, especially when you factor in your anti-tunnel perks on top. However if these changes comes to pass, t17 comments 241 views last activity
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So I was trying to make a build using Any Means Necessary, and came up with Troubleshooter, Chemical Trap and Resilience. Not meta, but a decent little build, and after getting a run of playing against about 6 different killers from modern DBD followed by a Wraithand a Ghost Face... I realised how similar the builds and play styles of all the modern killers are... Ignoring the fact the Krasue is4 comments 141 views last activity
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I am someone who was very much against the Anti Tunnel changes just gone in the PTB for a myriad of reasons... but there is a indication these anti tunnel changes are coming back, so I had a thought today on it and wondered if it would work. One of the things I especially hated is the fact rhe anti-tunnel measures punished killers who didn't tunnel by denying them information, and this was espec0 comments 31 views last activity
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So 2v8 has finally come to a close, and I wasn't too sure on the Legion changes when they were proposed, so I left it as long as possible to gather data. After playing as many games as I could, overall I would say while Legion wasn't weak in any way shape or form… they didn't seem quite as oppressive as they were in previous iterations. I don't tend to play Legion in 2v8 (and I dind't get a cha5 comments 101 views last activity
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As a basekit effect, I was very much against the PTB feature to obscure the unhook from the Killer. It is an important part of the game for the macro control of the killer to track unhook timings and Survivor state, even if not tunneling. That said, the HUD effect was kinda interesting and stewing on this in conjunction with the recent Fog Vial nerfs I had an idea that could be pretty cool. So m0 comments 71 views last activity
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Why not add: - Elusive No Clip with Endurance Remove the unhooked Survivors aura from Floods of Rage This part is relatively unintrusive and would certainly be worth throwing up to the PTB/live to see their effect on the game. You can then look at adding further effects if needed.3 comments 91 views last activity
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This will likely be shot down or ignored, but no one can say I didn't at least try. Bringing back an old idea with some extra stuff too. Anti Slugging While in the Dying State the survivor will progressively move up to 20% faster over 30s. While in the Dying State, if a survivor is at 95% or higher recovery they can press the rush button to enter Desperation. Desperation is the Survivor over0 comments 32 views last activity
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I don't think there is anything inherently wrong with shifting power away from slugging and tunneling. Killers getting buffs to a non tunneling playstyle as well as nerfs to tunneling I think that's a good approach... but these changes as a whole feel for killer like being given a slightly stale but mostly fine cupcake but then having a gun put to your head and told "you've got a cupcake, but don0 comments 41 views last activity
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So looking these, most of them seem fine. Happy with killers generally across the the board... strangely I do think the A and S tier killers are fine, because despite being highly lethal, they still only do 1 health state per hit, and with how 2v8 functions, they do feel fine to face most of the time.... though Nurse looks little silly... 🤨 However there3 comments 111 views last activity
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What would your main be? SpookyLoopz has often referred to Mikaela's as "the Wizard", which amuses me greatly...31 comments 561 views last activity
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10. None Are Free - Added effect: Once active, the first time each Survivor enters the Killer's terror radius the Survivor will scream, to distinguish it from Cruel Limits as a more dangerous late game perk. 9. Better Than New made THE altruistic medkit perk, with something like better charge efficiency and healing speed for using medkits altruistically. Currently we have no incentive to use mw2 comments 31 views last activity
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Doesn't it seem fair to kill Boil Over for Survivor? It too is a perk that is more annoying, toxic and plain frustrating than it is effective, with a myriad of issues that make the perk I would say more unhealthy than anything Franklin's did (and that's usually the justificaction for the Franklin's nerf). If we can effevtively nerf a perk that is extremely annoying and unfun for Survivor to13 comments 201 views last activity
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Maps I think have potential, but the aren't quIte there. I liked @jesterkind s take a lot, though I have my own thoughts on where I think maps should be, as I really want yo avoid the aura overload of old Iri maps... and the WoO basekit I feel is a good buff to not go back there... but we need more charges (but not the iri). Sharpened Flint also needs improving. I reported a bug that demonstra4 comments 31 views last activity
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SUMMARY OF THE ISSUE: I'm not entirely sure exactly of the cause (due to difficulty testing), but if I get a map out of a chest with Sharpened Flint (Using Ace in the Hole), activating the aura will reveal both pallets/windows AND totem auras. This differs from bringing a map directly in the trial, where only the auras of the totems are revealed. I would actually ask this to be a basekit featu6 comments 122 views last activity
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When FNAF got released the Freddy's Fazbear Pizzeria map got its own queue for a while. This I think was a very cool feature, cause it allowed us to play the new map repeatedly and put in a decent run figuring it out. With the loss of Map offerings, not having this is a bit if a problem, cause I kid you not, I've literally seen the new map only 1 time this week. I think it would be beneficial8 comments 81 views last activity
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I dunno where to report this, so I'll throw it here and hope a mod moves it there it should be... However the edit option is broken (at least on Android). Whenever you try, the text box vanishes (along with all the post meta data) and you can't edit anything. Hopefully fixed soon, I make a lot of typos that I try to edit out 😮💨8 comments 151 views last activity
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A little bit of fun I thought of trying to say "BamBubbBoozler" for our favourite Cannibal (a surprising tongue twister). Anyway, in 2025, what is your killer mains number 1 perk... the perk you feel is THE perk that you tie to/ makes you think of that killer immediately? Bubba and Bamboozle? Or is Insidious back? Pig or Sadako for Hex: Face the Darkness? Blight and Lethal Pursuer? Or Barb31 comments 421 views last activity
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SUMMARY OF THE ISSUE: I've tested by timing manually at it appears (I think) the 20% value for the perk is still being applied, but the perk description indicates its 14% not 20%. PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Go to survivor menu and highlight Desperate Measures. Note description is wrong.and should read 20%3 comments 61 views last activity
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So I'm finally back from holiday and been able to actually take a first hand look at things in this patch... Fog vials are cool addition! Now I was of the opinion that these would be a good item to add... we had them before in events and they weren't busted then... so I was even one of the voices suggesting this should be added into the game, which is great to see, and I'm glad they are here.7 comments 171 views last activity
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The buffs given to Clown and Knight don't offset the downsides given to them at all, and are nerfs to overall weak killers. This isn't news, but instead of getting mad, let's salvage this. Clown Invigorated bottles work for survivors as well as Clown, so those are a side grade. Reload is nice, but the Tonic nerfs and the faster blooms remove the skill of Clown. Some changes can be kept, but m1 comments 131 views last activity
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Kinda noticing that the Xenomorph licence seems really flexible compared to a lot of other licences... Xeno gets some awesome original skins, and to be fair Ripley has been better treated than most regarding new skins. While I'm not a Disney fan at all (at least anymore after being a real die hard fan 10 years ago)... Suppose this is what happens when a11 comments 381 views last activity
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I've been thinking a lot about Hag lately, and I'd like to explore it. I've factored in a number of old discussions in the forums, looked through her history and explored a number of others ideas. I encourage you to read the whole thing for the full context, but of course not everyone has time for a deep dive. If anything seems unintuitive or illogical, or ofc if you have any issues with my sug22 comments 712 views last activity
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So Vigil seems to be making the rounds recently, and I wanted to start off by saying, I don't think Vigil is overpowered and in need of a nerf... but with that said, I do feel a good change for opening avenues of game balance might be: TLDR Vigil (as a keeping watch through the night perk) now: - Affects Exhaustion. Affects Exposed. All other status effects are removed from the list. Gai12 comments 572 views last activity
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Boon: Illumination has a nice effect in theory of 10% faster bless time if the boon is already active. It saves 1.28 second off the 14s boon time, which is pretty poor, but the idea has potential. What if at base all boons could be relocated while active with a +50% bless speed. 14s base dull totem boon →9.33s 28s base hex totem boon → 18.67s 35s Hex: Thrill of the Hùnt dull totem boon →231 comments 21 views last activity
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I know a lot of people played her in very toxic ways... but I loved to play her as a trap/set up killer... I know she will never come back, but if I can dream.... What if her 3.0 chages were: Now takes 2s to configure and deploy a drone to stop pooping a drone at tiles to shut them down, and make her a set up killer. Gave 2 additional drones to facilitate a more set up playstyle. Re17 comments 171 views last activity
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So Knockout wasn't particularly strong or meta before it's rework, however, it had to be changed because this perk was exceptionally punishing for SoloQ, had some really mean strats on certain killers, and was generally quite nasty to face for new players... this meant it was more often used to as a griefing tool rather than a genuine perk slot. However looking past those flaws, I would argue it12 comments 232 views last activity
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So this got killswitched because of the false positives... However what has been left in currently is that players can only self unhook when there are 2 players left, and the fast death from missing 2 skillchecks has been removed... As I'm in SoloQ survivor perma atm while everyone is playing Springy, I am a little sad the 4% is removed… however, I have noticed a significant dip in players th14 comments 702 views last activity
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So everyone has their ideas on how to buff Trapper, including myself, and every now and again it pops up here in the forums. I've seen many interesting suggestions... some horrible ones... and some pretty cool ones... The Video However last month I saw a video from Pally (an OG 2016 Trapper main to this day), and after stewing on it for a while, it's really grown on me, and I think his suggesti46 comments 542 views last activity
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With map offerings going to 20% chance, there are a few minor issues that come up as detailed below. However to cut to the chase, my suggestion is: Whenever a map offerings is used, but not selected, the offering is rejected and returned to the players inventory instead of consumed. The problems are for a newer player, offerings are expensive in the bloodweb, and if you need to get a map11 comments 712 views last activity
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After playing this game for long enough there is something I've noticed over my time of playing that continuously irks me... When it comes to Nemmy Zombies... why is it that Bruce is always lackadaisical, and yet Sharon is the GOAT? Every time a zombie is blocking me off, or harassing me off the last 10% of a central gen, forcing me to throw shack pallet so I can complete the gen, interrupting5 comments 121 views last activity
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I saw this thread regarding Technician, which is an effect I think is perfectly fine. I can remember maybe one instance of all my time on killer, where a generator repair sound on the game actually clued me in to someone being on a gen that I didn't already know. https://forums.bhvr.com/dead-by-daylight/discussion/446081/bring-back-technician Anyway while reading this7 comments 211 views last activity
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I've mentioned this in a number of threads, but I'll raise it here... there is an easy fix for this Rarity Colours issue where everyone is happy. Simply add an option in the Settings Menu for "Legacy Rarity Colours" We know and understand why the new rarity colours are here... so have it off by default... but then simply have this option to turn legacy Colours on in the GUI menu, or above0 comments 41 views last activity
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Just musing to myself and friends, I have a thought on tunneling. "Tunneling is the best way to win" has been a mantra we've heard now for quite some time. This perspective came about after slugging, 3 genning and gen regression in general all got nerfed, and people instead swore blind that Tunneling was the only effective strategy left for killers. This is a mantra that I never really believe15 comments 662 views last activity