Rigbeta
Rigbeta
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- Rigbeta
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Literally there'll be games where a survivor just gives up and stands still, getting crows and the killer refuses to get rid of them, more or less holding leverage over everyone in a loss for the survivors. Replace the AFK with a bot and the killer has to deal with the Bot and actually kill them and the toxic teammate is kicked with no BP. Easy10 comments 110 views last activity
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I just had a game where I got called a Rat by the killer for leaving my teammate on the ground. He specifically refused to pick them up and hook them to get the endgame started (They were only 1 hook but likely would've allowed the sacrifice). Everytime I got close to my teammate for a pick up, they shook their head, so I took that as them wnating to give me hatch by bleeding out (Punishing the K3 comments 61 views last activity
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It had such an ominous, intense atmosphere. The blurry sky, the overall haze and deep shadows. Just felt truly like a "Dream World."14 comments 271 views last activity
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When someone Abandons or Dcs, a bot replaces them, and the game for some reason has the Bot completely in place of the player in the endgame screen. This makes it so reporting them is made harder If there are multiple players playing the same character since it says "Nea_Bot_01" or something, the report feature appears next to a character/bot name so you have to try to remember who had what perk2 comments 51 views last activity
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My ideas for Reworking Trapper comes down to several new additions to his current power: Disabling Tools, Hunting Ground , and a New Ailment: Hobbled Bear Trap The Trapper transforms the Trial into a deadly hunting ground by placing Bear Traps for survivors to step into. Survivors caught in a Beartrap are held in place and automatically become injured . The Trapper has a 30% increase5 comments 113 views last activity
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It just seems weird that Killers cannot swap their character at all, it's not MMR gaming, so it just seems like an unnecessary limit to impose on the free-for-all game mode.2 comments 121 views last activity
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The gameplay as survivor is so SO mind numbingly boring despite the gamemode being LITERALLY survivor-sided. Walk around to drop blood off to a tub. Gee, how fun. And with absolutely none of the interesting and creepy blood shrine globules from before. The gameplay as Killer is extremely obnoxious; you have to try and catch up with Survivors that have literally 4 incredibly fast gens that can b23 comments 501 views last activity
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I just HATE having a bajillion of these addons. I want to be able to play and feed my characters without getting stuck with so many of these things.3 comments 31 views last activity
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Yeah, I was in a game against a Stupid Ice-Cane Comp Blight that slugged everyone using Infectious Fright, and I got hit with this: Gee.Thanks. Not only do I deal with literally THE SWEATIEST most obnoxious playstyle to go against on a very High Tier Killer, I also get punished for it because I died by Auto-Sacrifice thanks to everyone being put on hook8 comments 151 views last activity
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Playing 2v8 as any killer that has no dash skill is basically forfeiting 50% of your chases. The sheer frustration of having a survivor hit a button and get free distance is reason enough to only play a Dash Killer. I want variety, I want to be able to Play Executioner or Nemesis or Deathslinger, but instead I have to play Good Guy (The only Dash Killer I actually enjoy) because I h3 comments 141 views last activity
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I feel like it has to be. I killed all the survivors, but when I had downed the last two (Third was on a hook) they all Abandoned the game and it shows on my Stats Tracker as them "Escaping". I dunno how to feel about this, it's very odd because that almost makes "winning" pointless as Killer if a Survivor tanks their kills through the Abdandon. I assume it is just a visual bug, because that just3 comments 41 views last activity
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I am very surprised by how different this game can look between players! I was playing against a streamer and Decided to check out his Twitch (Cuz I like seeing from the perspective of Others) and I was shocked by how High the Gamma and Saturation was! It's kinda fascinating to see just how different this game we all play can look for each of us. I know that's kinda obvious cuz there's slider3 comments 52 views last activity
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THE TITLE. OBVIOUSLY I have had game after game and a Teammate GIVES UP and then the whole match is screwed because low and behold, the Killer still plays as a tryhard, and worse, I've had Henry after Henry that uses the bot as a free Wordlbreaker Machine 3 out of five of those games. The other two? A Shape that humped me over and over out of malice, and a Kaneki that HArd tunneled Everyone whil0 comments 31 views last activity
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Lately, I've run into a particularily frustrating aspect of DBD. Killers taking advantage of Bots. I load in, my teammate dcs for whatever reason and immediately, the game has the single dumbest survivor ever created. Bots only do a handful of things well, but they are far far from being reliable or consistent. They go down against certain killers EXTREMLEY easily, they run from terror radius eve0 comments 31 views last activity
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Seriously, has the Dev Team every said anything on the matter of that squirming Twink? The Ghoul gets the following: - A free initial injury Applied by Hit-Scan. - Deep Wounds on free first Injury. - A Super Mode that can be indefinitely extended (on multiple survivors at once) that is based on a status Ailment on Survivors that Doesn't get removed on Hook for some godawful reason. - Insane M45 comments 1,212 views last activity
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I was on reddit and someone asked about reworks/updates to Demogorgon, Xenomorph, Knight and Legion. I decided it would be cool to post my ideas here as well, as I've thought about these for sometime as well. Changes I'd like to see: Demogorgon: Killer Instinct Detection of Survivors close to portals is active while teleporting and lingers for 1.5 seconds when a Survivor moves out of range.4 comments 102 views last activity
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Elusive currently feels like it slaps on a lot of stuff that already exists in-game. It also just feels kinda cheap. Here are some ideas on how to make Elusive unique without it being overpowered. Elusive : The unhooked survivor's hit box decreases in size by XX% allowing them to easily maneuvere around obstacles and other players (or move through the players either one works). Elusiv2 comments 42 views last activity
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When I play Killer, I noticed the very few times I am in the range of a Fog Vial while carrying a survivor, I still see Hook auras plain as day. Aren't aura reading abilities supposed to be suppressed in the Fog range? And object Auras for that matter? Just seems like some kind of weird oversight.5 comments 92 views last activity
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I have had a bug report sitting "Under Review" for nearly a whole YEAR without ANY information or confirmation of work being done to rectify it. Post: https://forums.bhvr.com/dead-by-daylight/discussion/435776/skull-merchant-drones-being-automatically-recalled-when-hooking-a-survivor-on-a-different-elevation#latest A FULL YEAR and this issue has been a problem BEFORE I reported it. You know h6 comments 71 views last activity
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SUMMARY OF THE ISSUE: Skull Merchant Can't Place Drones and Can't Rotate Them. At some point, it became extremely difficult to place Drones (Had to press over and over or long press and even then it didn't always Work) and Couldn't rotate drones 90% of the time. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Played The Skull Merchant. VIDEO: https://www.twitch.tv/videos/2591 comments 61 views last activity
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The Void is already incredibly punishing for Survivors, and the fact that nearly all of our event points require interactions with it is hard enough. But To additionally make it so that you're unable to leave AT ALL if you're slugged is abysmal. Killers genuinely just refuse to hook you 90% of the time because they get free tabs on you and then say "What I'm just having fun" while playing Bubba b14 comments 222 views last activity
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It's the same reason Chucky got his scamper gutted. When a Killer can't be looped and can't be run from, the survivor has almost no tools to evade I'm that position. Blight is still powerful even with hug tech removed just by his speed alone. Killers like Blight, Nurse, Krasue, and Ghoul are fundamentally flawed in design because they cannot be evaded by any means. Ghoul is the only one that is0 comments 11 views last activity
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I get it. They want to sell characters. And they want to appeal to the interests of the audience of a specific chapter… in Tokyo Ghoul's case; anime power-trip fantasy of every weeb… But did they really, REALLY have to give a braindead "point and click" laggy Hit Scan that Injures + applies Slowdown with a Self-Buff that CAN'T, I repeat, CAN'T be removed by anything other than a time limit and3 comments 61 views last activity
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Hi so I've had a bug post that has been "Under Review" for almost a full year coming this December. It's extremley disingeartening, because it is a bug directly impacting my main. I was wondering if anyone else has experienced this kind of wait with no official confirmation. Obviously bugs have been in the game for years, but this one hasn't had a scrap of acknowledgement whatsoever. https://3 comments 51 views last activity
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While in Charlotte's body, she makes sounds of the pots, hay and basket that are tied onto her base skin's back. I think it'd be cool if instead the sounds made were more rustling cloth and the snickering laughter of the little girl clinging to her (Misako Hikizuri). It might be a bit "Pay to lose" while in Charlotte's body, but it'd make more sense with her appearance and would add a nice and c1 comments 11 views last activity
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Barring Swf, and I mean a full 4 man with meta "maybe". Because Lately, every match in Solo queue is horrendous. I have the Survivor Bonus, yet I get put in lobbies with survivors that don't seem to understand what Friends Till The End Does, nor do they know how to run ANY Clown, or Ghoul. Every single game, I'm up against a Killer that is either busted thanks to poor design (Thanks Devs) or7 comments 143 views last activity
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The title says it all. Not enough room to explain the timestamps, the actual reportable offense AND a link for verification. The support ticket report should also 100% be more visible, as it now sits in the gear icon location, dunno why it can't be in both end game screen and there as well.0 comments 11 views last activity
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Simple Concept: The Clown has 3 Yellow Bottles and 3 Purple Bottles. When the Clown uses a Yellow, only the Yellow loses stock, same as Purple. Refilling only effects the currently selected Yellow Or Purple Type. This forces The Clown to be more careful about his Bottle Usage. Now, as for his Bottles' actual effects: Currently, The Clown is genuinely miserable to play against and Braind7 comments 131 views last activity
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Event Offerings should only grant extra BP to the user and Any one USING an Event Offering. This would incentivize players to use their offerings instead of hoarding them, and actually reward players whoa are actively participating in the event.3 comments 31 views last activity
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I got a "1-month-ban" from this forum and they sent the notification to my inbox here instead of getting emailed as to my linked email as to why it occurred or when it would dissipate. This was about a month ago I think when it actually wore off. I didn't even know I was banned at first because I just couldn't even open the tab, it just acted like it was loading forever. The only reason I even0 comments 81 views last activity
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The title says it all. The Ghoul is able to instantly hit survivors with a basic attack mid-vault using a Kagune Leap. The Survivor goes down with no attack animation from the ghoul, and it happens instantly as they vault. It's extremely frustrating to go against. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play against The Ghoul. And stand near a dropped pallet or window9 comments 192 views last activity
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The title says it all. The Ghoul is able to instantly hit survivors with a basic attack after vaulting using a Kagune Leap. The Survivor goes down with no attack animation from the ghoul, and it happens instantly as they vault. It's extremely frustrating to go against. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play against The Ghoul. And stand near a dropped pallet or wi1 comments 131 views last activity
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Copied from my reddit comment* I just don't understand why this character has to be completely changed Power wise. I'm glad that Claw Traps are being kept, but this just changes her so much from her Stealth playstyle and neutralizes a lot of her Trap aspects while pushing her more and more into the role of a Dash/Mid-Range attacker. I've played every version of Skull Merchant, and the characte2 comments 21 views last activity
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(Reuploaded due to the inherent negativity of the comment section in the last one, thank you mods!) I have nothing against Piloting Drones to move them to a new location remotely, my problem is turning the Drone into a perspective-based attack akin to the other Dash/Projectile Killers instead of focusing on The Skull Merchant's actual playstyle. There is already so many Killers that utilize0 comments 41 views last activity
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The Skull Merchant's lore and all previous iterations were focused on her power granting her information and exposing/breaking survivors in order to hunt them efficiently. Making her into another ranged killer/Twins hybrid is not the way to go about it. At least in my opinion as a Skull Merchant main. Not once in her lore are her Drones used as a weapon to hit the victims, rather they help h11 comments 221 views last activity
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SUMMARY OF THE ISSUE: The Houndmaster's Dog Bit me While I was under the effects of Endurance, but it lasted 8 seconds instead of the reduced 2 Seconds. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Get Bit by The Houndmaster's Dog while under the effect of Endurance VIDEO: Timestamped Version: https://www.twitch.tv/videos/2408892543?t=01h26m35s Clipped Version: https:5 comments 111 views last activity
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A huge staple of the lore and realm design is the Dark Fog, and while the game has maintained it as manifestation of the Entity's insidious onset in the backstories and lore, the game's current map designs have severely neglected this aspect to the point that only a handful of realms actually make use of it. The Realms SHOULD have more fog in general, and there should be a range at which it is13 comments 252 views last activity
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The changes to Mending have removed a lot of the dangers associated with it. Currently, survivors are in no hurry to mend because as long as they're running they cannot succumb to the deep wounds, their vision no longer deteriorates, and they can even work on objectives for a short time. My Suggestion is simple and make Deep Wounds actually threatening: - The longer a survivor doesn't mend, t1 comments 51 views last activity
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SUMMARY OF THE ISSUE: When The Legion has Julie's "Mugger" body equipped, it will automatically switch to Default Frank anytime you leave the menu you equipped the Body on. This only effects the Body, not the Mask or the Weapon. Additionally, you will load into a Lobby with Default Frank, enter the game as Mugger Julie, then the end game screen shows Default Frank again. PLATFORM: PC STEP BY0 comments 21 views last activity
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SUMMARY OF THE ISSUE: I saw I had a new message on the DBD menu, so I clicked and saw it was for the survey. I took the survey, it closed out, and now the message notification keeps showing up even though I have already closed/read both messages. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Open the message, leave to main menu, select a Killer, Survivor, or game mode or0 comments 81 views last activity
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I noticed that only the Legendary and Ultra Rare Skins (Tomie, Miss Fuchi, and Half-Spirits' Torment) change the Menu theme, but then previous Very Rare Skins (Meg and Feng's Gretel and Red Riding Hood/Greek Legends) changed the Lobby Music. I think it would be really nice if All of the Junji Ito Collab skins had that dismal theme, I love hearing it, but am kinds bummed that I'll only get it whi0 comments 41 views last activity
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Hi guys, I was just wondering, has anyone else had issues with getting their Bug Reports "Closed" and "Declined". I recently made a post discussing multiple Drone malfunctions on the Skull Merchant (3) and it was closed and declined for this reason: I found this odd. because to me, these issues are all related to the Killer's Power, and it just made se1 comments 31 views last activity
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SUMMARY OF THE ISSUE: When putting a Survivor on a Sacrificial Hook, I noticed that Drones on different Elevations are immediately banished/recalled if their Detection Radius/Hook Radius Buffer are too close. This causes Survivors Hooked in Basement (Or any elevation that places them above or below Drones) to force Drones above/below them to be recalled, and appears to have infinite Verticality1 comments 61 views last activity
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SUMMARY OF THE ISSUE: I've noticed that occasionally, I'll place a drone and the slowdown from doing so appears to last longer than normal. Specifically, this one on particular seems to occur more often in a chase, and sometimes if I perform a break action just after placing a drone. Frequency: Occasionally PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play The Skull Mer4 comments 41 views last activity
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SUMMARY OF THE ISSUE: Drones have a pretty moderate chance of not spinning in-game, remaining pointed in the direction you placed it. The Unmoving Scan Line can be very frustrating because while that effect can be useful when planned in advance, it's very jarring to realize one of your tools is not performing the way you planned. Frequency: Every Game PLATFORM: PC STEP BY STEP INSTRUCTIO0 comments 21 views last activity
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SUMMARY OF THE ISSUE: The Radar occasionally doesn't beep when it detects a survivor, and I'll suddenly become aware of my own Haste effect or I'll notice the Trackable Survivor with barely any time left , Which can be especially daunting when a Survivor has been Scanned by a Drone I haven't recently interacted with, so I have no haste as a secondary notice). It also happens 100% of the time if0 comments 21 views last activity
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SUMMARY OF THE ISSUE: 2 Bugs I have found so far and they occur in EVERY game I have played as The Skull Merchant. The third happens rarely, but when it does it feels very noticeable. 1. Unmoving Scan Lines: The Unmoving Scan Line can be very frustrating because while that effect can be useful when planned in advance, it's very jarring to realize one of your tools is not performing the way2 comments 91 views last activity
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SUMMARY OF THE ISSUE: The Nurse was suffering from Fatigue (Which is 2 seconds I believe) But she immediately attacked during just as her Fatigue animation was doing the head slump. I don't know if this was an exploit, as she immediately bm'd me on hook afterwards and nodded. She was Using Fragile Wheeze and Double Blink Addon. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: We2 comments 41 views last activity
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SUMMARY OF THE ISSUE: Window and Pallet Vaults don't allow for a Scamper: I've noticed this several times but I caught it on video, basically, I'll Slice N' Dice at a pallet or a window but The Good Guy is unable to scamper over it properly, instead they kinda suddenly lock in place and exits his power. This happened numerous times but in the link I am posting it expressly occurs at 3:13 (Not the0 comments 21 views last activity
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While this is very VERY nice because now I have an arsenal for every single game I play, I still wish Map offerings were just nadda.8 comments 181 views last activity