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Rigbeta

Rigbeta

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Rigbeta
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  • Tl;dr BE should reverse Victor's pounce penalties and returning to Charlotte's POV should be near-instantaneous. Okay, I get that everyone and their mom that actually likes Twins has discussed buffs to the poor gal and her lil pal, but now I want to discuss some basic quality of life updates. Simply put, Victor's pounce should reward players for getting hits, not punish. Currently, missing an a
    8 comments 51 views last activity
  • I think if conditions to activate a hex are met, it should be able to supercede a Boon Totem. For example: No One Escapes Death activates, and the only totem on the map is a Boon Totem. That totem should transform into NOED. Same goes for Pinhead's perk Plaything, when a survivor gets hooked, there should be a chance of a Boon Totem transforming. It's a small buff to Hexes. And I think it's m
    13 comments 321 views last activity
  • Dead Hard is a perk that rewards bad plays by allowing an injured survivor an immense strategic advantage in avoiding a hit that would've otherwise put them in the dying state after they have lost the chase; Or it buys them that one little boost to reach a pallet and tack on an excess amount to a chase that the killer had already won. It's just a spit in the eye. My idea is simple: Make the surv
    3 comments 271 views last activity
  • Hey there, this is something very simple, but I thought it wouldn't hurt to write about. I love the atmosphere and horror of Dead By Daylight, and something I always enjoy is the Scream of pain that erupts from a hooked survivor. So when a killer suddenly smacks the screaming survivor and prematurely ends their shriek of anguish, I can't help but be saddened by the denial of my poor lil Survivors
    0 comments 11 views last activity
  • Instead of the person covering their eyes, how about they're covering their ears? Since the killer's terror radius is suppressed.
    0 comments 11 views last activity
  • Okay, so I was in a match and got hooked on one of the blighted Hooks, after I was rescued, one of my teammates was put into the dying state nearby and the killer picked them up. I wanted to sabotage the hook I was saved from in order to force the killer somewhere else (buy some more time etc) but I was unable to sabotage it even though it had already been used. (TL;DR) My gripe here is that onc
    0 comments 31 views last activity
  • So I saw that they're planning on granting killers more unique animations. I know there's so many different variables to take into account and plenty of other things to be looked at, but I'd definitely like to see survivors have unique runs, walks, maybe even unique prop interaction animations. I know Killers are kinda the big fish, but survivors deserve to be more than skins, and unique animatio
    0 comments 11 views last activity
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