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Remedicist

Remedicist

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Remedicist
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  • Currently, both perks both use the active ability 1 button, and trigger at the same time if both are active when pressing the button. It would be nice if one of them were set to active ability 1 while the other could be set to active ability 2.
    3 comments 162 views last activity
  • Came into a lobby that already had two other Jeff's. The world is good.
    1 comments 81 views last activity
  • 7 comments 581 views last activity
  • Trickster has a noticeable neck seam on his head piece cosmetics that makes it so his neck area does not blend well with his body. While this occurs on all of his head and body cosmetics, it is very apparent when using either the Polychrome Streetwear or Fear Gourmet body cosmetics as they contain a blood splatter near the upper chest area that makes the neck seam from the head pieces quite appar
    0 comments 42 views last activity
  • I want to make the Skull Merchant a stealth tracking killer rather than an area-denial tracking killer. Here are the changes I would make. Anything that I did not mention or change is assumed to have not been changed (Ex: claw traps still break pallets when vaulted, and survivors still become exposed when failing the drone mini-game). Removed abilities: Survivors no longer become exposed whe
    5 comments 91 views last activity
  • We've had Trickster's knives inside the lockers as the default locker for about 2 years now. What do you think should be inside the lockers? Should Trickster's knives remain as the default? Should the lockers go back to having Huntress's hatchets as the default look inside the lockers? If Trapper gets a rework and can pull traps out of the lockers, should Trapper's traps be the new default inside
    22 comments 701 views last activity
  • Still doesn't seem like we'll be getting cross progression any time soon. I doubt any good news of it will come within the year either. My theory is that the problem lies with Sony. Sony has always been content with keeping their playerbase only on their console. On the flip side, Microsoft has pushed for Xbox to be more of a platform than only a console
    11 comments 3,961 views last activity
  • For example, we all know that skillcheck perks like Huntress Lullaby or Unnerving Presence will not affect the skillchecks that occur when searching through Jigsaw boxes. Additionally, a few months ago it was made so that killers like Wesker and Legion won't receive any extra vault speed boosts from Bamboozle or Superior Anatomy when using their power. However, someone like Pinhead can use perks
    5 comments 101 views last activity
  • 0 comments 31 views last activity
  • Are nowhere near strong enough, and require too many conditions to warrant a cooldown. Remove the cooldown from these perks. Additionally, since the effects are immediately removed after being out of range, the range should be increased to 16m. Blood Pact, a similar perk, only works with the obsession. Because of this, the effect range should be increased to 24m for that specific perk.
    0 comments 31 views last activity
  • I have experienced multiple server issues relating to error messages, some of which kick me out to the main menu, login menu, or desktop. Login Errors: This is one of the login error messages I have encountered. Despite having an internet connection, it will not allow me past this screen at times unless I restart the game. Other login errors that I ha
    1 comments 101 views last activity
  • This is just an appreciation post. There was a problem with the Tome 9 - Crescendo archive that occurred when the Roots of Dread chapter first launched. The charm rewards for Tome 9 became the exact same as the Tome 8 charm rewards. At the time, I thought this was only a visual bug and proceeded with the web. However, when I had reached the Lvl 4 epilogue, I received the Pulp Horror charm inste
    0 comments 21 views last activity
  • I like killer stealth perks. I think some of them could receive some buffs or changes, so I'll list them here: Insidious When the killer is standing still, their TR will begin to decrease to 0m. The killer will become fully undetectable after 2 seconds The status effect lingers for 2/4/6 seconds after moving or using a killer's power, and the TR will reappear afterwards Fun fact, I mentio
    1 comments 31 views last activity
  • I don't know if anyone else is experiencing this, but over the course of multiple days and matches, I have noticed that the players in my game and I have received bad connection icons and will begin teleporting around from lag at random. This is strange because there is no indication of this in the lobby, and the match itself is fine for the first few moments, but the bad connection gets worse as
    1 comments 71 views last activity
  • From what I've experience, the exposed effect on the drones causes problems in two main areas: (1) at loops, and (2) at 3 gen scenarios. Let's start with loops. When a drone is placed at a loop, a healthy survivor really has no choice but to hold w away to another loop or pallet; Otherwise, they will risk being downed in one hit. This problem affects the interaction between killer and surviv
    23 comments 411 views last activity
  • I love Skyrim. It has been a game that I have played and watched since it had come out, and it made me be heavily invested with the Elder Scrolls in general. Skyrim has a very great place in my heart, and I especially love the music and ambience within the game itself. Sometimes, I listen to the music and ambience because it helps me nap or fall asleep better, or I just listen to it in general a
    0 comments 21 views last activity
  • Sorry in advance for the recording and editing. BHVR recently removed the synergy between vault speed perks and powers that have "special vaults." I did some testing to figure out which powers were affected by this change and here are my results. (Add-ons used: "Shadow Dance" - Blood & White) (Perks used: Bamboozle & Superior Anatomy) https://youtu.be/M3v5-pnsfs0
    1 comments 111 views last activity
  • Shadowborn Removes FOV effect and FOV slider settings are added Begin the trial with the undetectable status effect Effect lasts for 60/90/120 seconds or until a survivor is downed Monitor and Abuse Removes FOV effect and FOV slider settings are added Fire Up 4/5/6โ„… stackable speed bonus gained for each generator completed Speed bonus applies to picking up/dropping survivors, b
    10 comments 201 views last activity
  • Fire Up - 3/4/5โ„… stackable speed bonus gained for each generator completed - Speed bonus applies to picking up/dropping survivors, breaking pallets/walls, vaulting windows/pallets, damaging generators, and snuffing/breaking boons.
    0 comments 11 views last activity
  • For any of you Gfuel drinkers like myself, Nemesis Tea is finally restocked ๐Ÿ˜ค Perfect with the current BOGO sale going on.
    5 comments 52 views last activity
  • In my opinion, killer powers should be able to synergize with perks that affect basic actions such as vaulting as long as they still go through an animation.
    2 comments 91 views last activity
  • For me, I had watched DBD videos on YouTube since the game released in 2016; However, I only began playing in DBD in October of 2018. My first match was as Huntress on the Autohaven Wreckers Azarov's Resting Place map. I could barely hit my hatchets since at the time I was playing on Xbox and it was difficult for me to get used to the power. The survivors were clearly new too though as they mostl
    36 comments 551 views last activity
  • From the Shadows - Begin the trial with the undetectable status effect - Effect lasts for 40/50/60 seconds or until a survivor is downed. That's my idea. Simple, effective, and like most perks, works better on certain killers than others. The first chase is arguably the most important and this perk helps with sneaking up on the first survivor. I'd imagine it'd be useful on setup killers, q
    4 comments 61 views last activity
  • "Repair a total of 10 generator(s)." I've played many matches and have repaired many generators for a couple of days now, but the counter seems to only tick up when it wants to. Currently stuck at 5/10.
    14 comments 311 views last activity
  • I've noticed three things recently: I tend to have a connection icon above my portrait in-game in some matches I'm getting into matches in less than 10 seconds on both sides My own internet connection has been great whenever I check on it So, the only thing I can assume here is that the game is placing me in servers that are not in my own region in order to place me into matches quicker, wh
    3 comments 71 views last activity
  • I've made something like this before, but I felt that the previous iteration was too oppressive. This version should be more thematic, unique, and fair. Current Main Event Main Event is a Trickster ability that can be activated after hitting 30 knives onto survivors and sends a flurry of knives automatically in the direction faced while moving at normal knife-holding speed. Main Event current
    5 comments 851 views last activity
  • 21 comments 951 views last activity
  • At the start of the trial, 4 random hooks are changed into Scourge Hooks. The auras of Scourge Hooks are revealed to you in white. When a survivor is hooked on a Scourge Hook for the first time before the exit gates are powered, the following effects apply: When the exit gates are powered, the survivor's aura will be revealed for 5 seconds and the survivor will suffer from the exposed status e
    12 comments 262 views last activity
  • I noticed that I cannot view my own outfit when pressing on an individual piece to view if that piece would look good on the outfit. It always reverts the entire outfit to the default look except for the individual piece. For example, if I choose this individual Trickster outfit cosmetic, the weapon and face pieces become the default cosmetic instead of
    8 comments 222 views last activity
  • https://youtu.be/ENtI7ICT6W4 Whenever I'm in that missing old Freddy mood, I like to watch gameplay of him with his old power. Thought I'd share a video of the power here for those that never experienced it or want to relive it again as I do.
    47 comments 683 views last activity
  • From my experience of using this perk, I rarely ever have the intended aspect of the perk occur in most scenarios, that being a survivor vaulting over a pallet and it breaking. However, I have noticed that survivors would rather take the risk of going to another loop than breaking the pallet once they realize the perk is active (unless they are using Lithe and know they can get away from the vaul
    1 comments 51 views last activity
  • I keep forgetting to switch every time I play a different role ๐Ÿ˜ญ I will blame the mechanic instead of my intellect.
    2 comments 31 views last activity
  • Has anyone ever tried this combo together? I'm probably going to later, but it just hit me that survivors affected by Plaything won't see the aura of the Plaything totem if they are also affected by the Third Seal blindness status effect.
    0 comments 21 views last activity
  • https://youtu.be/WFR0EjLoI1c Sadly I don't hear it much due to Ghostie being in stealth mode all the time
    0 comments 21 views last activity
  • I mean it is so funny seeing survivors stare at me after I am done healing them because they saw their healing progress go down a ton at first use. But if you play altruistically, it makes for some very quick heal times from mid to late game. It'd be nice if the perk increased the rate of healing skill checks when not using a medkit, but I understand it is supposed to be an rng luck perk. It has
    21 comments 251 views last activity
  • Link: w oobox.com/i4a87m I noticed that the sets in the vote cannot be shown after a vote has been submitted so I wanted to display the cosmetics here. Set A: Event Store
    9 comments 1,141 views last activity
  • Source: https://dbd-info.com/cosmetics?filtr=Unreleased Jul. 26: Aug. 2: Aug 11: Need that Yun Jin
    3 comments 191 views last activity
  • 0 comments 21 views last activity
  • Before this update, you generally needed 1-2 gen slowdown perks to ease things on the killer side. Of course, it was definitely possible to win without gen slowdown perks, but it required the killer to play near perfect in most matches and for survivors to make more mistakes than the killer did assuming everyone was around the same skill level and were adequately doing their objectives. However
    10 comments 361 views last activity
  • It's pretty fun. I'm happy we finally have 4 scourge hook perks and I am even happier that Monstrous Shrine was changed to become a Scourge Hook with a more rewarding effect.
    3 comments 151 views last activity
  • Some add-ons in the game were hard to view the number of due to the white number blending in with the white add-on image. I know personally that this occurred a lot with Trickster's Caged Heart Shoes add-on. However, all add-on numbers can be seen now.
    2 comments 81 views last activity
  • I've been having a lot of fun playing with this. It's a weird unexplainable feeling of enjoy when I see a survivor's aura hiding behind something that I would normally pass by. Though I find it very funny when I accidentally invigorate a survivor and they stare at my aura behind a loop like "I know your tricks now, buddy"
    6 comments 83 views last activity
  • I'll start... Killers: - Trickster (favorite killer personality, backstory, power, and add-ons) - Huntress (those hatchet hits and reads are so satisfying) - Deathslinger (awesome chase music and love the gun reel mechanic) (I like playing the ranged killers a lot) Survivors : - Yun-Jin (total badass and stylish) - Jeff (dude just looks so cool imo and I wish I had a cool bea
    32 comments 311 views last activity
  • Current Main Event Main Event is a Trickster ability that activates after hitting about 30 knives onto survivors. Main Event currently has a 30 second window to activate to encourage the use of the power in the moment of its activation. Similar to seeing a stellar performance and the crowd going wild, you would not wait on its activation or else the hype would die down and that is why the dura
    2 comments 41 views last activity
  • When the basement spawns in this building, the shelf on the left always spawns with it. If the killer positions itself between the shelf and the railing of the basement, it can completely prevent a survivor from going in or out of the basement. This can cause someone to be taken hostage inside the basement or mak
    1 comments 111 views last activity
  • I played a match just now at Azarov's Resting Place against a Demogorgon. This Demo managed to down 2 survivors and take them to the basement. One of the hooked survivors had kindred on and we noticed Demo was not moving. When I went to go rescue, Demo didn't do anything and just stared at me while standing where it has been the entire time. I noticed I could not walk past Demo at all and the hoo
    8 comments 91 views last activity
  • Do you think Trickster's low kill rate could be attributed to his level or difficulty varying across platforms? For instance, I used to play DBD on Xbox and aiming with Trickster specifically was quite difficult. You could do well if the survivor was up close and spray them with knives, but medium range and timing loop throws was much harder due to the throwing "pattern" and recoil (Ironically th
    20 comments 421 views last activity
  • I switched from Xbox to PC about a month ago. Due to this event and the bloodhunt that happened previous to the event, I was able to unlock all the teachables on all killers. This took about 130 hours. Only exception is Demogorgon because the teachables are already unlock
    Mod
    1 comments 41 views last activity
  • I feel that some of us will not be able to complete the event archives and such in time due to varying busy schedules.
    0 comments 31 views last activity
  • Overall, I am happy with the Dead Hard change and am not requesting in any way that it gets reverted to its past form. I'm simply analyzing how effective it may be specifically against the Trickster. The old Dead Hard did not matter much to Trickster. Dodging a finishing blow knife did not matter when Trickster has a decent amount in his arsenal. However, this new Dead Hard procs the endurance
    9 comments 211 views last activity
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