Percival_nxs
Percival_nxs
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- Percival_nxs
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Discussions
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There is a reason why medkits typically have 1 or 2 total heals, because the "Healing" on this game is a very delicate element, something that helps the killer put pressure, which rewards survivors for teamwork by healing themselves each other, but punishing them if they don't teamwork and not heal each other instead of repairing the gens. With COH and its ability to let the surv self-heal repea7 comments 261 views last activity
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1 comments 21 views last activity
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Litterally just an m1 killer. Will lose pretty much against all decent teams. He is just an m1 killer18 comments 141 views last activity
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One in a match: Wiggle istantly without Ds. The second one: I dont know if this is new but I've got blinded several times from litterally nowere. No survivor were in front of me, even if i were looking down or up, this cheater always got the blind4 comments 101 views last activity
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.At this rate he will lose his hand lol3 comments 181 views last activity
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All the boons needs to auto-snuff when the owner gets hooked.2 comments 41 views last activity
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The only way I can see a balanced COH is to make sure that it gives everyone the opportunity to heal at the same speed as the Self-Care perk, therefore at 50% of the normal cure rate, because I believe that the possibility of self-healing is sufficient, without the need to increase the speed as well. While when someone else heals another survivor, the heal rate is 30% faster than normal. It wil3 comments 31 views last activity
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This is definitely one of the hottest topics. But the only idea I can think of about it is to make sure that Bubba can't use the chainsaw within a certain range of the hook. We already have killers like the Artist who have this mechanic, in fact with it it is not possible to place crows within a certain range of the hooks.12 comments 71 views last activity
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Even though you developers have said that Boon totems work as intended, still the majority of the community is unhappy with this mechanic. One of the problems that I think relies on the complaints is their range, 24m, for a total of 48m in diameter. I think 16m, for a total of 24m in diameter is a good compromise1 comments 11 views last activity
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What if dead hard requires some charge? Such as the Diversion perk. With Dead hard I thought that in order to activate, a survivor must first do like 20 seconds of chase, with the perk obviously indicating the charge. Once the chase is finished, the perk charge remains frozen until the chase resumes and if the perk is not used, it will remain available until use.6 comments 81 views last activity
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I think that televisions should take less time to turn on again after you are projected with the killer, because after playing with this killer for 6 hours straight, I can say with certainty that you feel this slowness of the televisions in turning on again.14 comments 291 views last activity
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OVERCHARGE: I think Overcharge needs a rework, what I suggest is to make ii that when there is this perk in play, each missed skill ceck has a greater regression penalty increased to 10% without the need to kick the generator. BASE GENS KICKING: This proposal, on the other hand, is more questionable, but I will tell you anyway. Many people agree that survivors shouldn't stop a generator from0 comments 11 views last activity
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After the live Q&A where the devs said Midwich is the map with the fewest escapes, I noticed that the map has been updated and now has a horrible hook layout. While Fractured (the map with the most escapes) has apparently remained unchanged. This map is known to all for its arrangement of loops which allows the surv to concatenate them very effectively. It is no news that this map is extremel3 comments 41 views last activity
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Guys i don't know if it's my impression, but i noticed that the hooks in the midwitch map are fewer than before. Before there could be two or more hooks in a corridor, now there is only one and the closest one is in really uncomfortable places, such as in the garden, as if you are on the lower level of the map and you have the hook all the way corner of the outside area, inside the corridor you w2 comments 122 views last activity
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I think this perk really needs some love, just enough to make it more useful, like increasing the acceleration of the sacrifice progression from 9% to 12% or something like that.2 comments 21 views last activity
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I could understand if you don't add it for a camping question, because actually it can only be accessed by a staircase and the killer could block the passage, but if you think about it also the new crow map has a very similar hook in the main building, so why not implement it in the RPD map as well?9 comments 161 views last activity
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Guys maybe it's my impression, but it seems that the RPD map is missing some hooks. I've had two games with it and every time it seems like that map is missing some hooks. All this, since after the update.4 comments 81 views last activity
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We all agree that this killer requires the quickshot nerf, but he would need something to compensate, give him something, because every missed shot is truly devastating in chase. A start could be the "modified ammo belt" basic kit.0 comments 11 views last activity
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yes, that's exactly what happened. A full team of cheaters who teleported, instant healing, making noises around the map and all the usual cheats we all know by now, while literally two games later I find another one that stuns me with Head on for 1 minute, 1 MINUTE! I'm usually one of those who record and send tickets, but I won't be doing it anymore. Because it's just a futile effort, until t0 comments 41 views last activity
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This mechanic should be more like The slinger breaking chain, they shouldn't break instantly with a collision, but instead, a collision should only speed up the break.9 comments 211 views last activity
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I will not get lost in small talk, Survivors should receive a penalty on Movement Speed (-5%) and Generator Repair Speed (-10%) while they are injured.9 comments 151 views last activity
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https://youtu.be/H8TLG5OHDS0 Nothing against Ayrun, I think he is one of the most chill dbd streamers. I simply wanted to use his video as a pretext to show how "fun" games now happen ALMOST exclusively from Survivor's perspective. I'm not talking about balance or anything, even if those loops that chained in the McMillan were pretty shameful, and then okay, Springwood is always Springwoo9 comments 221 views last activity
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Did we really need this new mechanic? As McLean himself said "if it were me I would reduce the radius to 16 meters and take away the benefit of the speed of the cure from COH, leaving only the possibility of healing without medkit". I can't agree more, now even the walls have realized that this type of mechanic breaks the game, especially in some maps.11 comments 171 views last activity
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Predator should also make Survivors foot steps 50% louder. If not predator, just make a perk that will do this.0 comments 11 views last activity
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Maybe its me, but this new map remembers me a lot the old Ormond map, a lot of loops and pallets very close one to another.18 comments 311 views last activity
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https://youtu.be/8TJSvaDTrWA Honestly, whatching this makes me very sad about the game. Litterally a bully simulator, be honest, why would a person play killer? Personally, i have 2500 hours, i play both sides at mid/ high mmr, and be honest, why would a person play killer? The purpose of the MMR was to find you more and more difficult games with the accumulation of victori134 comments 3,561 views last activity
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I remember when ruin undying became meta, or the nerf to pop, in short, they don't think twice about fixing the overperforming killer perks. While as a survivor it took years to get a nerf to the ds, and then request another after just as long. The meta perks from survivors have remained the same literally since 2017, aren't those overperforming? Their presence in a game alone can change the outc4 comments 31 views last activity
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Why do I get the impression that the developers balance the game based on the enjoyment of the survivors? They have buffed all the survivors' meta perks but they don't think twice about nerfing those of the killers. I have the impression that the survivors are "the favorite son of the developers" who pamper and treat with gloves, while the killer looks like the unwanted son.7 comments 81 views last activity
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I am having problems with my graphics in game, I only say in game because everything is normal in the lobby. They are not GPU related problems because I have done all the necessary benchmarks to verify the integrity of my graphics card and also of my processor. I also did a test by starting other games and in those I didn't have any kind of graphic problem.1 comments 61 views last activity
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To nullify click spam, they could make it so that when the flashlight is turned on, it instantly loses a chunk of charge, like with the Billy's chainsaw overheating, which when it charges, it instantly overheats a chunk. Obviously to compensate for the loss, the flashlight would go from 8 to 9/10 seconds, so if they try to use a macro, they would instantly finish the flashlight charges.15 comments 591 views last activity
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I think Myers needs changes, right now his tier 1 is just pointless, something you want to get rid off as quickly as possible. My suggestions are to merging tier 1 and 2 together. When you are not in chase, the terror radious will slowly decrease untill undetectable and starting to go back to normal when in chase, and because he now need to stalk only for 1 tier, the "tier 3", he will now need mo15 comments 61 views last activity