NuclearBurrito
NuclearBurrito
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- NuclearBurrito
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Ok so the grind for older players is addressed, at least partially, with the new bloodweb changes. However new players still have the same issue, it takes forever to get all of the perks in the first place so you spend a lot of time grinding just to get a CHANCE to see the perks they want. Thus: 1-19 are the same as now Techables appear at levels 20, 25 and 30 instead of 30, 35 and 40 That's0 comments 21 views last activity
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Both of these are in addition to their current effects Lightweight Your footsteps when running are silent Calm Spirit You will not grunt after falling The build: Calm Spirit, Iron Will and Lightweight will thus make it impossible to track you through sound besides your super quiet default breathing unless they are the plague or run stridor. Add in Q&Q for bonus quietness14 comments 101 views last activity
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Positive Attitude You are Oblivious. You can see the Killer'a aura when he is within 8/10/12 meters of you Simple but effective. In general this trades range for precision. 12 meters is much smaller than any Killer's terror radius, including T2 Myers unless he takes M&A, but Aura tells you which direction specifically they are coming from and thus is far more useful in a chase with the w19 comments 71 views last activity
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So at this point being the Obsession doesn't really mean too much. The Killer cares who the obsession is but there isn't any real reason to not want to be the Obsession. Additionally the direction these things are going means that the direction the Obsession is going isn't such that the Killer particularly wants to go after the Obsession anyways. Thus I propose that the following 4 things happen:3 comments 31 views last activity
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No one left behind It is inconceivable to leave someone behind. Gain a token every time you heal other Survivors the equivalent of 1 health state up to a maximum of 5 tokens For each token preform altruistic actions 20% faster and all other actions 3% faster Lose all tokens if another Survivor is Sacrificed on the hook. gain 50/75/100 % more Bloodpoints for actions in the Altruism Category7 comments 41 views last activity
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How does Undetectible interact with rancor? It's not a Survivor aura perk, but it reveals your aura to the Survivor. So will you be immune to it or not?2 comments 61 views last activity
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In the PTB the Huntress is bugged in her favor. The way she is bugged however is really cool, thus new Iridescent Hatchet idea: Your Hatchets will pierce Survivors This means that if multiple Survivors are behind each other then the Hatchet will go straight through them and hit both Survivors. This works exactly like it does in the PTB when the bug happens except without the instadown on a he14 comments 171 views last activity
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* After being unhooked the perk activates * While the perk is active if the Killer picks you up from the dying state then you will get a skill check that can be used to stun the Killer for 2/3/4 seconds * After being used the perk will deactivate for the rest of the game. * If another Survivor is hooked before you are put into the dying state then the perk will deactivate until the next time5 comments 21 views last activity
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Visions of power Start the trial with 1/2/3 tokens You are obsessed with 1 survivor All notifications involving your obsession are blue instead of red and your obsessions aura is blue. Looking straight up for 3 seconds will consume a token and reveal your obsessions location for 4 seconds. If your obsession changes for any reason gain 1 token Why should this exist? A: On it's own it's9 comments 101 views last activity
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Don't like being gen rushed? Want to get survivors off those pesky generators? Win chases quickly but still get bronze or lower gate keeper? Here is how you maximize pressure on gens! First off a definition. There are many ways we could define Gen pressure but this is the definition I am going with: Gen Pressure = The factors that force Survivors to not repair Generators. An important thing10 comments 1,021 views last activity
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Pounce is specifically not a basic attack, and unlike Ambush is designed to be used mid chase. Thus you can use that to down your obsession and run STBFL on him without losing stacks.8 comments 211 views last activity
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The basic use case of blinding the Killer is unchanged as is stunning a Killer holding a survivor. All other current mechanics are removed and replaced with the following: While the Killer is charging their power their power they are vulnerable to a flashlight. Using your flashlight during this state will blind them in 0.3 seconds, unaffected by addons but effected by lightborn. Using the fla16 comments 221 views last activity
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First off I just want to say I love these perks and am very excited to see this build go live. Kill Builds: Plague Gen protector: Monitor + Surge + Mindbreaker + Thrilling Tremors Break everyone. Use Monitor to get close to Survivors on gens, down them for an instant 12% regression, pick them up to lock in the regression for 16 seconds and to find the next target. Mindbreaker to prevent spi23 comments 1,761 views last activity
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Killer: Shroud of binding (purple) - Survivors spawn together. Secret (looking at Killer powers and perks there are far more situations where Survivors being together is better than being apart for the Killer, thus this is more useful than Shroud of separation) Ancient [insert map offering name here] (Purple) - Guarantees that you will go to X map. Secret (Map offering, overrides survivor map0 comments 111 views last activity
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The Mask Terror radius: 40 meters (while masked)/16 meters (while unmasked) Movement Speed: 4.8 M/S (while masked)/ 4.4 M/S (while unmasked) Power - Unmasking: You start the trial masked. Preform a 2 second channel to unmask or remask at any time with M2 (works like doctors but takes twice as long) While Masked: You moved at in increased movement speed You have an increased terror radi24 comments 273 views last activity
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Clean Getaway * Unhooking and healing is 100% Quieter. When you unhook yourself or another Survivor the Killer isn't notified for 2/4/6 seconds. Note: Killer perks that are triggered by an Unhook are delayed by this perk. Ex: Make your choice.56 comments 331 views last activity
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Make it so you see scratchmarks while using Lightweight. That way you can see it's effect in real time and know for sure when it let you escape a chase or confuse a Killer.7 comments 61 views last activity
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MS: 4.4 (110%) TR: 24 meters Height: Short Power: M2: Roll - Preform a quick combat roll in the direction you are moving. This causes you to move at 9 M/S (250%, same as Dead Hard) for 0.6 seconds (same duration as a lunge) but you are locked into the direction you are moving. If you become airborn while using this your momentum is maintained until you hit the ground. You may cancel a roll wi2 comments 11 views last activity
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Landmarks For each totem remaining gain a 1% increase in movement speed up to a maximum bonus of 3/4/5% Simple and effective. Has a few benefits both overall and otherwise: More incentive to cleanse dull totems Helps you gain a lot of early game pressure Can be very scary when combined with other early game pressure tools such as slug builds and other off meta strategies Easy to tweak9 comments 61 views last activity
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So Survivors have their items. There are multiple items and they all have unique properties. On the Killers side they have the slot in the UI for something like this with the power, however clicking on the power obviously doesn't let you swap it out. But what if it did? Basically I'm suggesting that every Killer get's a 2nd "Power" that is similar enough to the original one that the buttons, co0 comments 41 views last activity
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Legion build that's designed to down people using Deep wounds. Crazy I know. I've already tried this with incidious but it didn't really work out. Luckily for me, dark devotion was recently buffed, and now is usable for this strategy due to lasting 30 seconds now. Addons: Stab Wound Study Franks Mixtape Perks: Dark Devotion Ruin/PGTW Thanataphobia Infectious Fright Here's the str5 comments 141 views last activity
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In addition to it's current effects: At the start of the trial and after being unhooked, gain the endurance status effect (Note: does not stack with BT) No mither now means: Instant down immunity, instant heal after unhook, still no healing to tank extra hits beyond 2.10 comments 121 views last activity
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A lot of people say the Nurses addons should be reworked. Not a lot of people say what the new addons should look like. Ultra rares: * 2 additional blinks. Your blinks no longer go through walls, objects ect. Your movement speed is increased. (107.5%. Stacks with the relevant purple addons up to 11.25) * Your blink travel speed is instant. (the second you let go to blink you immediately appe52 comments 1,091 views last activity
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Any time you mindgame someone there are always a few prerequisites: 1 - There is no dominant option for either side. That is to say, the Killer can't guarantee a hit and the Survivor can't guarantee a long loop. In this case they will take the dominant option regardless of what the other side does. 2 - At least 1 side has unreliable information on the other - Basically LoS is broken. Alternati71 comments 2,541 views last activity
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What aspects of her do you think are OP/Unfun and what changes do you think would be needed to resolve the issues you have with her? Or in other words what does a balanced Spirit look like in your opinion exactly? I'm not here to argue if she is balanced or not, so please do not comment if you're going to say something like "omg she's fine just leave her" because that just misses the point. The66 comments 1,411 views last activity
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Mettle of Man Start the trial with 1 token Gain 1 additional token up to a maximum of 2/3/4 every time you are downed while healthy. For each token, you are healed 20% faster. That means self care, medkits and other survivors are able to heal YOU faster. Kinda like a reverse Well Make It.0 comments 41 views last activity
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Unrelenting: Your successful attack recovery after striking an exposed or injured survivor is reduced by 30/40/50% This means hitting Survivors in a group, with MoM or BT is faster. As is just being able to pick someone up faster, but that's less important.15 comments 381 views last activity
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No not a full on rework. As fun as that sounds, it's not the best idea considering that he's always going to have a chainsaw. These changes all go together: Change Bubba's MS to 92% up from 87.5% while charging his chainsaw. This is the same as Billy Bubba no longer gets stunned when hitting a non-survivor object, he just keeps going anyways. This will go through pallets but he can still be15 comments 411 views last activity
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Addons: Stab wound studdy Franks mixtape Perks: Insidious STBFL Agitation Furtive chase I'm sure you can all see where this is going. You stab people with Frenzy and double stab them with franks, and then use Insidious to make sure the timer goes down. After your first down you can use Agitation to try and get the basement and then Frenzy everyone when someone goes for the save. Then17 comments 251 views last activity
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Premise: Killer attack cooldown is 3 seconds and it also takes 0.3333333... seconds to swing for a total dps of 1/3.33333333333.... ok so here is the build: You have 1 survivor who runs Leader, Spine chill, Botany Knowledge, Autodidact 1 survivor runs Prove thyself , Spine chill, Botany Knowledge, Autodidact the other 2 survivors run Well make it, Spine chill, Botany Knowledge, Autod26 comments 831 views last activity
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Momentum Each time you hook a survivor gain a token For each token increase your vaulting speed by 10% and decrease your successful attack recovery by 10% After 60/75/90 seconds of not hooking a Survivor lose all tokens.6 comments 101 views last activity
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Imagine this: You're perfect in chases, the second a chase starts you're already hitting them repeatedly. You can tell exactly where everyone is though your amazing map awareness and keen ears, no one can stealth around you. Thus you are pushing the game to it's absolute limits in terms of how fast you can take your Killer. So what perk build should you use? The answer is: Agitation, Save the1 comments 41 views last activity
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Insidious Every 0.5 seconds you stand still gain 1 token up to a maximum of 4/5/6 tokens Each token reduces your movement speed by 1% and your terror radius by 4 meters. Your red stain is hidden so long as you have at least 4 tokens. Hitting a Survivor or preforming a break action will cause you to lose all of your tokens. Note: 6 tokens will reduce your terror radius by 24 meters. You can17 comments 321 views last activity
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Which playable character do you like the lore of the most? Ignore licensed Killers and Survivors for our purposes. Personally I like the Huntress's lore the most12 comments 111 views last activity
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Obviously this won't translate 1 to 1 with how Freddy's chases worked, but it really shouldn't, he did need to be reworked so that's fine. But I do have an idea on how the dream transition mindgames could be put into a power without the downsides. Now ONTO THE KILLER! The Shimmer Terror Radius: 32 meters Movement Speed: 4.6 M/S Height: Short Power: Ethereal Form - The Shimmer may enter the e13 comments 141 views last activity
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There are a lot of Killers in this game that need buffs. However while some of them like Legion and Leatherface are getting a lot of requests for buffs, there are other Killers that are not quite as controversial that still need a lot of help. Killers like the Wraith, Trapper, Clown, Doctor ect. Killers that we've forgotten about because there are more interesting alternatives. These Killers22 comments 841 views last activity
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The PRIESTESS Movement Speed: 4.6 M/S Terror Radius: 28 Meters Height: Medium Power: Light Orb - At any time the priestess can place a light orb hovering at her current location without slowing down or any cool downs. The orb has collision with survivors but not the Killer, however it floats and can be crouched under (this allows them to work on a generator with an orb next to it). If a Survi0 comments 51 views last activity
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Experience breeds success Everytime you heal a Survivor from injured to healthy gain a token up to 7. Your scratch marks last 1 second less per token If you are ever put into the dying state lose 3/2/1 token(s).15 comments 151 views last activity
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All Killers with a reduced movement speed are top tier: Huntress, Hag, Spirit, Nurse The only Killer who has had reduced MS and wasn't top tier was Legion, and even then the Survivors had to brute force his power through gen rush. I didn't count Myers cuz he very quickly gets 115% MS and stays there. T1 Myers more like doc using his shock. Not only that, but the only top tier 115% Killer is23 comments 1,391 views last activity
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The Legion used to be a 110% Killer, but had some problems. In an attempt to fix those problems I made the following post: https://forum.deadbydaylight.com/en/discussion/74275/this-great-legion-idea-solves-his-problems-and-also-gives-him-power-and-enjoyment-to-play Personally that's how I would fix the Legion. However since I initially made the fix the Legion update happ0 comments 81 views last activity
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Each time you injure a survivor gain a token up to a maximum of 4. Each time you down a survivor lose a token. Whenever you start a chase gain a 3% movement speed boost for 1 second per token up to a maximum of 4 seconds. Afterwards this perk goes on a 40/30/20 second cooldown.9 comments 141 views last activity
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Personally I'm kinda underwhelmed. Too many timers and cooldowns ect for him to be good. What do you guys think?40 comments 531 views last activity
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Ok so first of all some math reguarding Hex: Ruin Every second you have an 8% chance of triggering a skill check while repairing a generator. Since a gen is 80 seconds that means on average you will trigger 6.4 skill checks. Each skill check is either a 5% or 2% progression loss (depending on if they hit a great or not) or a 12.8-32% For our purposes I'll assume a 50% great skill check succe10 comments 1,212 views last activity
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Right now being the obsession usually doesn't mean much and isn't very dangerious. Here are some perks ideas that might change that (note, I've posted some of these before in Killer idea's but here they can be in once place) Curse of solitude - Whenever a survivor preforms an action with the obsession, on the obsession or has an action done on them by the obsession they are exposed for 20/30/400 comments 41 views last activity
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I'm sure almost everyone here knows about the wake up bug that's live right now. I'm also sure a lot of people here know about the Mending bug that used to exist. I've heard a lot of people cry "double standard" when people say that people using wake up shouldn't be banned. However to those people. I would like to remind you that there were a LOT of people who were arguing against the Legion b12 comments 321 views last activity
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We all know this game has a lot of issues. Gen rush, insane loops, impossible to juke killers (as opposed to the possible to juke killers that also exist) ect. Here are a bunch of changes to help fix some ofthem: Scratchmarks rework: Scratchmarks now do not always appear while running. They instead only appear under specific circumstances. Those are: When a survivor initially starts sprinting20 comments 342 views last activity
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So this is an updated version of a secondary objective idea I had awhile ago. In addition to the 5 existing totems there are an additional 4 effigy totems around the map. These totems are bright and visually distinct from regular totems, additionally they don't count as Killer belongings and the Killer can't see their aura's. These have the following properties: Killers and Survivors may BOTH8 comments 142 views last activity
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And now for the Killer version of my other post Predator Current: Scratch Marks left by Survivors will spawn slightly/moderately/considerably closer together Fixed: Scratch Marks left by Survivors will spawn considerably closer together and last 1/2/3 seconds longer Right now the perk does basically nothing if you are good at tracking. This gives it a legitimate purpose for someone to r17 comments 212 views last activity
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In the event that a perk has multiple parts to it I'm only posting the part I'm actually fixing. So when the entire perk isn't there that's why. Prove thy self Current: Increases the Repair Speed by 10% for each other Survivor working on a Generator within a range of 4 metres. Gain 50/75/100 % more Bloodpoints for cooperative Actions. Fixed: Increases the Repair Speed by 20% for each oth29 comments 382 views last activity
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Ever had trouble finding the last survivor after downing the 3rd one? Don't like running whispers? Well don't worry because I have a strategy that should make it far easier to find the final survivor a lot of the time. This should work on any killer regardless of your build, but deerstalker makes it slightly easier. Step 1: Slug the 3rd survivor. No that's not the trick, people slug the 3rd7 comments 112 views last activity