Killer idea - The Priestess
The PRIESTESS
Movement Speed: 4.6 M/S
Terror Radius: 28 Meters
Height: Medium
Power: Light Orb - At any time the priestess can place a light orb hovering at her current location without slowing down or any cool downs. The orb has collision with survivors but not the Killer, however it floats and can be crouched under (this allows them to work on a generator with an orb next to it). If a Survivor crouches under or touches a light orb it's aura will turn blue. The priestess may have up to 5 light orbs in play at once. If a pallet falls on an orb then that orb will be destroyed.
Perk 1: Vow of poverty - Start the trial with 4/5/6 tokens, each token grants you 3% faster vault speed and attack cooldown up to a maximum of 12/15/18%. You lose a token each time you kick a generator.
Perk 2: Marked for death - You are obsessed with a single survivor. Whenever you hit your obsession while they are healthy gain a token. When you hook your obsession for the first time, put them directly in the struggle state if you have at least 5/4/3 tokens.
Perk 3: Dark God's blessing - Move 1% faster per injured survivor up to a maximum of 2/3/4% faster.
The low terror radius is because her power doesn't really do much outside of loops. Having that slightly lower terror radius makes her less than useless at initiating a chase compared to other Killers who either have an instant down method/combo or can initiate a chase with less than the default amount of distance using their power.
Once in a chase you can do a lot of cool stuff with the orbs, especially since you aren't blocked by them. Use them to stop them from getting to a pallet or a window (They can crouch under it going the other way but it still slows them down a lot), use it to track survivors going through a choke point, use it to force them to take a loop wide ect ect ect.
Light orbs cover the same hitbox range as a Survivor does.
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