Mid-match upgrading idea (totem based secondary objective)
So this is an updated version of a secondary objective idea I had awhile ago.
In addition to the 5 existing totems there are an additional 4 effigy totems around the map. These totems are bright and visually distinct from regular totems, additionally they don't count as Killer belongings and the Killer can't see their aura's. These have the following properties:
- Killers and Survivors may BOTH interact with these totems.
- When a Survivor cleanses an effigy he get's a 15% bonus to all channeled (anything with a progress bar associated with it) actions for the rest of the game. This stacks up to 10 times. After cleansing it the totem goes dim for 30 seconds instead of being destroyed.
- Killers may damage the totem, this takes as long as kicking a generator. If the totem is lit this grants the Killer a MS increase of 0.1 M/S. The Killer may only get this bonus once per effigy.
- Damaged totems repair themselves over the course of 30 seconds and are always dim afterwards requiring an additional 30 seconds to become lit again.
- Anything that effects cleansing/breaking effects this. Same with anything that effects totems in general (so long as it doesn't specify dull totem)
- Effigy totems all spawn in regular totem spots.
- Much like a hex totem everyone receives a noise notification when it is cleansed. There will be an icon representing whoever cleansed/destroyed it, including the Killer. (kinda like how Spies from the shadows has a crow icon)
Additionally, both repairing generators, healing and opening the exit gates will take 25% longer than it does now at base (healing = 20 seconds, gates = 25 seconds, gens = 100 seconds). Any other action has it's base speed unchanged.
Remember that cleansing an effigy is far easier than doing a generator and can be stacked up to a large speed boost at EVERYTHING. Actions become faster than they are now starting at 2 cleanses.
At max buffed all the core actions will be exactly twice as fast as they are right now. And any other action would be 2.5 times faster.
Keep in mind cleansing's base time is 14 seconds, and the action speed increase DOES increase cleansing speed.
Comments
Can I get some feedback on this?
Bump
Mobility killers would have an advantage as they would be the ones who can look for the totems faster.
Killers like Huntress or hag won't really see much benefit from the buffs it it makes them just a normal m1 killer and the time it takes to find them would be better off used chasing and downing imo.
I am not sure about the buffs overall as a decent swf will find the killer and still keep the killer in a chase for a minute or two while communicating that it's safe to do gens so the killer doesnt have time to get the totems as every second already counts.
100s is nothing in that time frame really if versing good players with each one on a gen and comms then become an even more powerful tool.
It's still also an optional objective which doesn't solve the issue of gens being to fast the more you rank up if they chose not to do it as 20s versus 14s isn't a huge deal per survivor per gen.
Good killers will kill quicker and others will still complain as they can't keep up if the survivors do chose to do the totems and they can find any it's more of a rng scenario on who finds them first, I can't see any survivor actively looking for them for an extra 20s of time but rather do them only if they happen upon them and killers would sacrifice gen time over finding them.
I'd rather they added more objectives as you rank up like picking up fuel, repairing a power line or picking up parts etc something interactive without giving any buffs as that way it's just an actual objective instead of it being optional.
I would like to point out that Mobility Killer's don't get much out of increasing their base MS anyways.
Like as spirit why would I waste time using my power to increase my speed when not using my power. When I could instead use that time downing survivors with that power?
Same for Nurse and to a MUCH lesser extent Billy too.
Legion's power isn't very good for this sort of thing so he won't get much of an advantage either.
That just leaves wraith who needs it TBH.
In any case. The point of this is to give a reason to not gen rush.
@twistedmonkey ANY mandatory secondary objective is just glorified extra generator time. Since that secondary objective can be rushed too. At that point why not just have it be a 100 second flat bonus time?
This is not trying to be that since we can just actually have extra generator time.
The point here is that the only thing that stops people from rushing the main objective ASAP is the promise of having better odds of success from waiting to do it later. (by powering up first)
Besides, an important thing to note is that it might be a good idea to cleanse an Effigy just to deny the Killer the MS boost.
Just imagine trying to face a 125% Freddy (since each Effigy is worth 2.5% MS to the Killer). Leaving the Killer to get that bonus is likely to hurt you in the long run.
Not to mention the fact that it also gives you super quick heals.
no thanks
@NuclearBurrito
Because staying in the same place for longer becomes more tedious and means the killer in a chase still can't stop them from progressing. While a second objective where you have to find something has you moving around the map and in more immediate danger of being found or seen.
A secondary objective such as your idea would only really work on killers with high mobility such as billy as he can go around the map finding them quicker. A 4.6ms or less killer would have to avoid or abandon chases which doesn't seem logical as with totem placements they can be out in the open or hidden so it's more luck if you get your buffs or not.
Take the trapper who most think the biggest problem is time to setup, now they have to find those effigy before the survivors and setup.
The chances of any lower mobility killer getting full effigys imo is quite low in reality as letting a potential hook go leaves 3 people on the gens where as downing them generally means 2 or less on gens as one is going for the save.
Letting a survivor go allows them to jump on a gen sooner speeding up the game and with luck they may have already cleansed and effigy what now?
They are at 115% so can do the gen in 86s that's almost what it is now without the killer having to try and stop them doing that there really is no incentive to do more as you will finish the gens only a few seconds quicker.
Say you got it to 60s after cleansing one would you spend the time going back to it, cleansing for 12s and coming back when it would only save another 14s on that gen? That's not how rushing works as it's counter productive when you can do it after you finish.
Each one spawned and used is also out for 60 seconds and even with a notification the killer has to spend more time getting them. It just seems there is too much luck involved and wasted time for the killer as they have to get them all before survivors do gens without putting out as much pressure on them.
Knowing this do you think any survivors who knows the game would worry about them asthey could have 3 or 4 gens done even at 100s before the killer got them all. That's not even considering the notifications are the best way to lead the killer to them so why would you cleanse at all and save them time?
For me personally it seems a bit too over complicated and would make people feel cheated more than anything about time wasted if they did search and complain the other side was just lucky.
That is why I believe if they add a secondary objective it is better to be one that slows the game down naturally with no us v them luck involved which makes survivors want to move about the map.
To me it sounds like an interesting concept but if I’m being completely honest, the fact that it’s once again cleansing totems just seems boring.
Like I said the core concept seems interesting but it almost feels like something they would have for special events.
Just my 2 cents