MrMori
MrMori
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Discussions
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It would be extremely helpful to be able to send a message in the player intent system which was just "I have this perk". Just the icon and the name of the perk would be enough, and if that's too much, even just being able to send the name of a perk you have equipped would be amazing. This would be extremely helpful in helping your team play around your perks and give lots of info without much wo0 comments 20 views last activity
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Quick tests show that it's 27 cakes per prestige on killer and 20 on survivor, probably static since the amount was pretty much exactly the same and I did two prestiges on killer and two on survivor. Seems the same on autobloodweb and manual spending too. The reason why this isn't good is because offerings still aren't shared between killer inventories and between survivor inventories respecti0 comments 51 views last activity
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I tested on prestige 56 killer, starting on level 10. Getting 50 levels with autobloodweb got me 12 cakes. Getting another 50 levels from prestige 57 to prestige 58 again got me 15 cakes. I also tested on survivor, just now got Shane from brand new to P1 with autobloodweb. SIX CAKES . I got SIX . CAKES . One more autobloodweb prestige gave me ten cakes, but this is still terrible. These rat0 comments 151 views last activity
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We all know Skull Merchant is in a bad spot. Some say she should be reworked again, but I actually think her scanline playstyle is unique enough that it should stay, as there's quite a bit of depth to it once you practice it for a while. However, it does needs some tweaks and improvements to make it feel better to use, and a little more utility. She mainly has two issues: Lacking utility/power, a1 comments 61 views last activity
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I think it's high time something is done about the awful 2v1 situation when 2 players are dead before at least 3-4 gens are done. Realistically, there's very little the survivors can do in this situation, especially if the killer is strong and they know they won't last for many minutes in chase while the other player does gens, if they even choose to do gens. This will be a pretty long post, but6 comments 161 views last activity
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This is going to be a very long post, but I figured I'll go into depth about the matchmaking, why the way it works now is a problem and what I think should be done to fix it, since it's a huge talking point among the community and in my opinion one of the games biggest flaws. If you don't want to read it all, it boils down to "make mmr based on the performance of the whole survivor team instead o4 comments 181 views last activity
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This collection was halloween restricted last year and went away afterwards. Now it is back again but it only has the green "sale" tag, no orange "limited time" tag. Does that mean they're here to stay or will they go away after halloween is over?5 comments 281 views last activity
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Before this update, Clown was very reliant on purple bottles because they were the strongest, and yellow bottles were a little underwhelming. BHVR saw the stats that few players were using yellow bottles and wanted to even their usage out a bit, so they nerfed purple bottles heavily while buffing yellows significantly. But now, purple bottles aren't really worth using anymore, while yellows are5 comments 121 views last activity
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I just tested abandoning with the new quest system, and you still gain all the progress you earned towards your quests and your finished quests will complete despite abandoning. So the abandon screen showing that you'll lose match progress is misleading and may make people not want to abandon when they have the option available because they think they won't keep EXP/quests they got progress towar0 comments 131 views last activity
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We could fix this type of abandon so it still works for its originally intended feature, letting killers get out of matches where the survivors are only hiding without trying to do gens, while also fixing the "defend a 3-gen for 10 minutes then abandon for a 4k" strategy. Here's the only change that would be needed, written in bold : When no generator has been completed within the last 10 min0 comments 423 views last activity
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From DBD's Twitter, didn't see it posted here anywhere here so I figured I'd post it. Seems like Blood Moon is postponed until april.4 comments 951 views last activity
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Would be nice to be able to just surrender when survivors are waiting at gates and they're all safe. Or once you've closed hatch and you don't care if the last survivor gets out or not, or the gates are so close it's basically guaranteed that you stop them and they hide for 2 minutes, etc. That would be very nice. The killer could just be replaced by a bot which simply stays in the trial and sta0 comments 22 views last activity
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One of the biggest reasons Beast of Prey is a bad perk is that it is tied to Bloodlust, making it unviable on most of the killer roster, including Huntress which the perk comes from. This is still an issue even after the new changes. Here's how I would make the perk work to fix this: Beast of Prey After being in chase for 15 seconds consecutively, Beast of Prey activates You gain Undetecta0 comments 61 views last activity
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The Live version of Wake Up is 25% faster gate opening speed always, so this would be a buff for every scenario outside of last survior scenario, while not buffing it for rat builds. Personally, I don't really see the problem with Wake Up being 50% at all times. I get that they don't want people running Wake Up + Sole Survivor, but seriously, come on, the perk was already niche and rarely used,0 comments 61 views last activity
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What do you think? At least it would fix killers standing on top of the last survivor after hooking the third guy, waiting for the survivor on hook to die so they can get their mori. And in theory, killers might simply "take the 3k" and mori the third survivor, feeling like they won instead of going out of their way to slug. The downside is that there would be no way to save another player in2 comments 31 views last activity
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Based on what I'm seeing after the recent HUD update, nothing correlates between offerings and players and who brought what anymore. It used to be that you could tell who brought what based on the scoreboard in-game. Not a bad change if they made it so you can't tell, just curious if anyone is still able to tell consistently.4 comments 202 views last activity
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I wanna see the upcoming changes. I'm hoping for PTB this thursday but I don't know. Does anyone know?11 comments 381 views last activity
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I think it would be very interesting if a killer like that existed. If 6 isn't enough, how many perk slots would a killer need to compensate for having no power before they felt good to play across most skill levels?7 comments 101 views last activity
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Right now, a lot of killers are waiting for the remaining survivors to die on hook before they can mori. At that point, the game is already over, and the result after the mori would be that everyone on hook would be sacrificed instantly anyway. Example from a match I played killer: It should be possible to mori the survivor on the ground at this point0 comments 51 views last activity
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Make the survivor that missed the skillcheck also see the Corrective Action user from across the map so we can point at them and they see it.0 comments 21 views last activity
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Offerings are good I guess so I can bring BP but still, would be a nice change of pace. I guess they didn't want to change it since it was so well received last time.25 comments 511 views last activity
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I haven't seen 100% on either side for a while now. Even when my queues are 5 seconds on survivors and a minute or two for killer, the BP bonus stays at 50% max. BHVR did say they were monitoring the BP bonuses a while back with 2v8. Maybe it's even stricter to get a 100% bonus?55 comments 2,382 views last activity
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There's so much crazy stuff I wanna test. What do you want to test out in the PTB?15 comments 351 views last activity
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They're not removing the aura reading on gens and survivors after all. Pretty cool. I didn't find any other changes in the devnotes from when they were first posted.3 comments 151 views last activity
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Unless you already know what a perk does, it is hard to understand at first glance what the perk will do in the new update unless you already have a grasp of what the current version does. Obviously you can read the dev notes too, but I still think presenting the new version of the perk first, then diving into the changes would be a more clear way to show off new perks, especially ones that have0 comments 21 views last activity
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A setting to make DBD flash orange in the windows taskbar when a match has begun or a match is over would be nice. This could help prevent people from AFKing at the start of matches, or let someone know when they can tab back into the game if they're being bled out, for example. I often ready up in lobby then tab out because I don't care to change my build or anything. But you can't know when3 comments 21 views last activity
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Here's a bunch of ideas to make DBD less frustrating for both sides. I've put the simple ideas that would be easy to implement first, but I also have some pretty serious and more complicated ideas too. Survivors that have crows over their heads no longer have collision with other survivors or the killer. Add a button for survivors to skip the sacrifice animation and immediately go to post game4 comments 81 views last activity
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Playing on PC. The Decisive Strike stun duration is different for different killers. Really not sure why no one is talking about this. To reproduce: Get stunned by Decisive Strike on Wraith or Pig. The stun is close to 2 seconds, not 4. Now get stunned by Decisive Strike on Trickster, Huntress, or most of the other cast. The stun is somewhere between 5 to 6 seconds, again not 4. This occurs ev0 comments 134 views last activity
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I get it sometimes, seemingly after downing a survivor during main event. But not every time it happens. I don't get what causes it. And I don't use the Iridescent Photocard, so whatever it says on the wiki is totally off. EDIT: In case anyone is interested, from what I can gather it's simply something you get for your first 4 downs in Main Event. I don'2 comments 54 views last activity
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It wastes so much time, especially when people leave and rejoin due to not liking the lobby, for whatever reason. Killers dodge matches that are fair, survs dodge teammates they deem not strong enough, people join and rejoin, and backfill completely messes up any semblance of matchmaking. Why not just search for a match, when a match is found, you get a ready up check, and when all 5 players hav0 comments 21 views last activity
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Skull Merchant has a super high killrate, no doubt due to many survivors giving up or not taking the game seriously against her. But I think part of this isn't just her reputation as a 3 gen killer. It's also because a lot of her power feels very oppressive, or straight up unfair, especially for solos who can't play around her tracking or stealth very effectively. You can get screwed over by thin18 comments 651 views last activity
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Can't find any info about it on the wiki, is it a new badge for everyone?10 comments 851 views last activity
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This one. The news post only mentioned Holiday Horror Collection. While we're at it, which seasons feature limited time cosmetics anyway? Is it just Lunar events, christmas and halloween?0 comments 121 views last activity
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Not sure if it's about licensing and rights to the songs but listen to this soundtrack from the original Naughty Bear game. Moderate from Chapter 1. Perfect for Terror Radius. Even has the drums kicking in. https://www.youtube.com/watch?v=EQa8ceqOwy0 And chase music could be this one https://www.youtube.com/watch?v=CWuTO95-DdM A bit sad imo.0 comments 51 views last activity
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Now that 120 FPS has been officially recognized and implemented in the settings menu, I'd love to see 240 FPS cap. High refresh rate monitors are becoming more and more common, and I think it would be amazing to be able to play DBD at such a high FPS. Or maybe even uncapped fps? Are there any engine limitations that prevent 240 or uncapped framerate? I'm curious if anyone else also would like to2 comments 1,202 views last activity
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I've played around with who can gain the fastest and most consistent BP in the game for a long time now. Played countless killers, almost always run BP bonus perks only. Who can easily get hunter and deviousness, who has that rare Brutality bonus build into their power, who ends games fast. I've tested them all. And I think I can say with confidence that Hux might just be the absolute best in th15 comments 591 views last activity
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It'd be nice to be able skip the level up screen that happens after every bloodweb. Especially now during anniversary.0 comments 11 views last activity
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Before a skillcheck, there's a sound that gives you a cue that the skillcheck is going to happen. How about a visual aid for this just like the visual terror radius? Simply a little circle that flashes in the center of the screen where skillchecks usually show up at the same times as the sound cue plays would be enough.4 comments 51 views last activity
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Right now, if you want to let the last survivor go, you have to give them hatch or gates. On bigger maps, this is kind of awkward. It has its charm of course, but it does waste a lot of time. How about adding a system where the moment the last survivor is downed, the killer is given a choice: Kill or Spare. Kill would do a mori, but the Spare option would do a little cinematic where you get to s5 comments 61 views last activity
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I'll just put the changes at the top here, and my explanation below. Remove Locked On entirely (Hear me out) Add "Brown Noise Generator" (Oblivious when within Active Drone range) to basekit, 5s linger Add "Randomized Strobes" (5% hindered to Survivors for 3s after entering active drone range) to basekit I've played a bit of Skull Merchant recently, and I realize that a lot of her flaws com4 comments 71 views last activity
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Right now, you cannot gain more than 7950 Deviousness Bloodpoints for Huntress using her power, as the "Charged Shots" and "Precise Shot" events are capped at 2700 BP and 5750 BP respectively. This cap is not removed or breached even with Distressing, which simply causes you to reach the BP cap earlier. I think this cap should be removed, at least for the "Precise Shot" category. Being unable t0 comments 11 views last activity
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I love the new bloodweb changes, although I'd personally like the "Click" animation to be instant, rather than to instantly begin filling whatever node you click, at least for single nodes. Either way, the biggest gripe I have with the system is that the slow "Level Up" screen is still present. This screen makes it take about 2 seconds from the moment the last node is bought, till the moment you0 comments 21 views last activity
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I'll give you the changes I'd make first, then the reasoning later. Nerfs: Reduced regression upon kicking generators with guards to 1% for Assassin and Jailer, 2.5% for Carnifex After an unhook, both the unhooker and the unhooked survivor are undetectable to guards for 2 seconds Dried Horsemeat and Map of the Realm reduced to +2s and +2m Buffs/Improvements: Guards begin patrolling 0.5s0 comments 21 views last activity
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Sacrifice and Survival are two categories that are quite hard to max out, even in games where you play well. Especially the Survival category can feel very unfair, as you can end up with almost no points even though you survived for most of the trial simply because you died at the very end. I have some changes to make these categories more fair and reasonable: Survival: Each generator complete0 comments 11 views last activity
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I made this cause I was bored. Missing some of the less played characters or ones that lack a clear stereotype. Bit hard to cram them all in there, would probably look different if I had infinite space, but oh well. Who do you main and how do you play? Which characters are accurate and which aren't?11 comments 1,152 views last activity
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I'll keep this short.The changes to Medkits and CoH are great. But changing the base healing to 24 seconds is far, far too drastic. I think you should keep it at 16 seconds, and instead give Medkits a self healing speed of 65%. That way, Medkits will heal you in 24.5 seconds, but normal heals will take 16 seconds like before. Also, Self Care would take 68 seconds with these changes. 85 seconds2 comments 111 views last activity
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On PC. Equip Thrill, go for your first chase, note that the bonus should be increased but it isn't. Bonus does not change if a Dull Totem is broken either, nor if Thrill is cleansed. Happens every game, lasts the entire match. I don't think it was like this a couple weeks ago. Here with Beast of Prey and Thrill of the Hunt equipped, I only get 600 Hunter points for my first chase, when I shoul0 comments 41 views last activity
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What do you all think about a new tier of items, Gray, that would be free to use and not found in the Bloodweb? Personally, I think we can convert say, 2 brown addons for each killer into Gray addons. They would mainly be BP booster/detrimental addons, and small "Quality of Life" addons. Such as Speed Limiter for Bubba and Billy, Chainsaw Oil, Junkyard Air Filter, etc. Similarly, survivors would0 comments 21 views last activity