Libervita
Libervita
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- Libervita
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Discussions
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Many skills have long since become obsolete. Now, those skills have finally been enhanced and updated. I hope this helps players who prefer to enjoy the game rather than compete. This is a horror game, not a competitive game. It should be about both players having fun, rather than sacrificing the experience of one side.0 comments 52 views last activity
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Thoughts on the new update increasing the frequency of QTEs Repairing generators should naturally involve more QTEs. Healing should also trigger more QTEs. I support updates that increase QTEs like this; it can also boost the usage rate of certain skills. But you can't just do it without saying anything. Making stealthy changes isn't right. Also, the frequency of QTEs is i6 comments 200 views last activity
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People only see that "The Judgment" can inflict damage upon a successful hit, without considering the underlying costs and sacrifices involved. With a standard ability, the intended gameplay loop involves gradually learning and accumulating small successes to refine one's mechanics, eventually discovering the correct ways to handle situations. "The Judgment" does not work that way; it is an all6 comments 80 views last activity
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So, your intention was to completely squander the players' participation after all. The best-looking design. The most useless and difficult-to-use ability. It is easily dodged at long range. The beam poses no threat at close range. They botched the player vote and designed an ability that’s only good for hitting a straw man. Your intention is to make players completely disillusioned with th0 comments 40 views last activity
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Why not just add a "Survivor Win" button? It would be great if pressing it allowed for an immediate escape. The new Killer hasn't been released yet, but there’s no way to fix their terrible abilities—except for one ability that actually favors the Survivors. Why not just add a "Survivor Win" button? It would be great if pressing it allowed for an immediate escape. The new3 comments 70 views last activity
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After you massively buffed survivor abilities and heavily nerfed killer capabilities... After making it so that killers struggle to cope unless they specifically tunnel a single survivor... Now, survivors have gained even more new abilities: Invincibility that can be obtained and used anytime, anywhere. Total invisibility that can be obtained and used anytime, anywhere. Invincible3 comments 91 views last activity
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It would be better to apply bonuses based on the number of times a survivor is hooked, the remaining number of survivors, and the generator progress, depending on the situation. This would be more intuitive. The design direction is to improve the killer's early-game disadvantages and enhance the human's late-game advantages. 0-4 times the survivors have been hooked and there are still 4 survi0 comments 11 views last activity
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I use PC. When I climbed out of the hole, I got stuck on this thing and couldn't move. I repeated it several times and this thing got stuck every time.0 comments 1 views last activity
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We all know that some Hex will shut down when survivors encounter something to prevent them from becoming too powerful. But seriously, most Hex will only be dismantled by the survivors before they can be used. For example Hex: Ruin, and Hex:_The_Third_Seal Let some weaker Hex at least be protected so that they cannot be dismantled within three minutes of starting the game, and Hex will be auto13 comments 141 views last activity
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We've all had to deal with lengthy stalemates caused by camps, tunnels, and even certain killer abilities. This method of forcibly reducing the number of survivors by one makes the ending of the game determined early. Hatch is also unusable because the killer will leave behind the penultimate survivor. Anyway the game needs a new escape target for these deadlocks. This is the solution I th0 comments 11 views last activity
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We need more Xenomorph looks in different environments The most attractive feature of Xenomorph is its own ecology. Drone: Has a translucent head and humanoid feet Warrior: Spine-shaped head with longer elbow protrusions Runner: No back snorkel Deacon: The species that restoration engineers most want to recreate. Neomorph: translucent white appearance Or the species you most want to see.0 comments 11 views last activity
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On the basis of retaining the original ability. Bear Trap can be turned on remotely. This ability cannot be used while you are in a chase. When the Bear Trap is within 8 meters of a hook with a survivor, you cannot remotely control the Bear Trap. This skill has a 30-second cooldown. When entering a chase, the cooldown will continue to recover without pausing. Add-ons reworked Iridescent Sto0 comments 11 views last activity
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genetic factors Rarity:unknown You are willing to sacrifice everything for the reproduction of the species. The alien's movement speed in standing form is reduced to 4.2, and it gains invisibility. When the alien's tail hits a survivor, an embryo is planted. When the survivor takes the hook and there is no alien within 16 meters, an alien egg will be generated next to the hook. The facehu0 comments 12 views last activity
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I used to be someone who was disappointed with this game, but I was caught back by Xenomorph, so I edited this review. 1.Xenomorph's abilities prompt humanity to stop trying to quickly repair generators. I used to think there was no way to solve this, but the power of the Xenomorph forced humans to interact with the killer's abilities. Survivors must set up turrets to suppress the Xenomorph,0 comments 12 views last activity
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Your latest changes have knocked out any effective means for the Killer to control the Generator. This leaning killer chooses camping and tunnel. Survivor opts for quick generator.Because otherwise, survivors will face countless camps and tunneling. It's a negative cycle until the game is destroyed. Instead of improving the problem, you exacerbate it. Make Killer lose the benefit of camping,1 comments 31 views last activity
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You need a dedicated team to test the balance of the game. Seriously, the balance of the game cannot be determined by players who refuse to practice their technique.1 comments 41 views last activity
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I didn't go camping when I played the killer, so don't know what's interesting about it, it just seems to me to be annoying and make the game boring. Now that killers have more time to hone their skills, there is no reason to camp, but why frustrating camping has become the norm. I'd love to see an update to this game, but the camping problem, It's time for the act of camping to be completely r7 comments 81 views last activity
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The current update is going in a good direction, but camping ruins everything. Camping and tunneling, These actions must have no advantage. As long as camping still gives the killer advantage, none of those changes will make sense. If this change requires a new mechanism. When the killer is camping. During the process and settlement, the killer will not be able to get any rewards. And the c11 comments 121 views last activity
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Survivors who are camped can take points and rewards for the killer's part. Camping is an option, but it can't be the biggest gain. for instance: NOW Camping can earn 5000 points. Chase survivors and risk mistakes to get 2000 points Which one should the killer choose? If want to keep camping. Everything from the camp should go to the survivor who was camped. We need to make the benefi2 comments 41 views last activity
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I do not know why. But camping and tunnels are more. It's like those boring gamers trying "Hey, we're going to push the limits of camping." I agree that the generator is too fast, it does need to be adjusted. But there are too many mechanical things that need to be changed, rather than requiring players to install those perks in order to have them.5 comments 71 views last activity
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This is exciting news. I'm looking forward to seeing those new Perks updates. And finally there are improvements to the game's longstanding problems. [Generator speed, camping, tunnel 】 The new Dead Hard also helps many players with poor internet connections. I'm Coming, Plunderer's Instinct and Pharmacy.0 comments 21 views last activity
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I've been playing and watching deadbydaylight for so many years. Never looked forward to a match against a specific killer.But I've been looking forward to the match against The Dredge. The Dredge, that kind of elusive fear, plus the atmosphere created by NIGHTFALL. It really gave me that "this is a horror game" feeling. I wish the survivors had special flashlights when they faced The Dredge.3 comments 51 views last activity
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Twisted Plaything: The appearance is weird enough, and the more you watch it, the more scary it becomes. I love this kind of design in horror games. Mikaela's new clothes(I haven't found the correct name on the wiki):NICE.0 comments 21 views last activity
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This new killer can not be weakened, and successfully entered the official game, is exciting news. I love this killer. Praise The Druanee.1 comments 41 views last activity
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When I play killer, I never camp and tunnel. Because I think that loses the meaning of the game.Even if the game's mechanics aren't friendly to killers. But when I play as a survivor, I find that the only way to help my teammates is to repair the generator quickly, other than to rescue them, and nothing else. Because we must try our best to avoid killers using camping and tunnels. A quick gene2 comments 61 views last activity
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Literally, the killer will experience endless hell here until the generator is fully repaired. This is just an example, HADDONFIELD's invincible house is not only this one. When the survivors master the route here, the killer will have no chance.5 comments 121 views last activity
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The Legion's abilities are genuinely threatening, and the fun add-ons make for fun gameplay. The fifth knife requires no mistakes in gameplay and accessories to achieve. So most of the time acceleration is the main help. Unless the survivors don't deal with The Legion's abilities, let the fifth knife succeed. As long as the survivors are spread out, the fifth knife can not be reached. Sec0 comments 21 views last activity
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Literally. when I found Green Glyph at school, it was in the cupboard and I couldn't do anything about it.1 comments 91 views last activity
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Camping, tunnels, quick repairs. These three situations are things that destroy the game experience and the environment. The only human skill that can prevent camping and tunnels, Decisive_Strike, can only be used to prevent camping and tunnels, but it has a high chance of failure. Are you serious. These three problems must be properly resolved immediately. If this game wants people to9 comments 81 views last activity
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If you get a compliment, the system will give out 10 Iridescent Shards. Maybe more, let the compliment system work.1 comments 11 views last activity
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We can actively make zombies stronger by consuming enough Mutation Rate. For example, greatly increase the movement speed and detection range, or greatly increase the attack range. Hold for 60 seconds. During this process, Nemesis cannot effectively improve its own Mutation Rate. Recreate Nemesis' active use of parasites to fortify zombies.11 comments 81 views last activity
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There is still no improvement in today's situation where survivor only need to quickly repair the generator to achieve a perfect victory. But there are at least some skills that can alleviate these problems. And solve the current limitations of Boon Totem. The more limited it is, the more powerful it needs to be for the survivors. It is difficult to estimate. Boon, the gift of dawn When a hum0 comments 21 views last activity
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Group players are too strong, single players tend to be weak In many cases, the killer can only be forced to weaken, and the strength of the single player is dealt with, resulting in a large number of killer experience is very poor. Hope that these changes can improve the entire environment, and there will be no more weakening of the killer.0 comments 21 views last activity
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More and more survivors choose to jump out of the game, leaving his remaining three teammates and five generators. More and more survivors choose to ignore the powerful advantages given by the game, and only hope to maliciously weaken the killer. We have ignored quick repairs, not saving teammates, camping, tunneling...1 comments 21 views last activity
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This game needs a little more of these things. Not maliciously weakening the killer. I like this interesting and cute snowman that can be interacted with.6 comments 41 views last activity
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1. Avoid camping. 2. Avoid tunnels. 3. Can cope with survivors who quickly repair generators. 4. Avoid the survivor loop. 5.After knowing the abilities of The Artist, the survivors only need not to loop. The survivor can effectively deal with the killer Finally, there is an environment that The artist cannot improve. There are still some survivors who hate killers, hoping to make this ne1 comments 31 views last activity
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I make a bet. Choose to believe that the official attaches great importance to ghosts. After so many years, looking at the development of this game to the present, it is an era in which survivors completely defeated the killer, an era in which it is difficult to cultivate killer players, and an era in which killer players are gradually weakened and left. It is hoped that The artist will surviv1 comments 21 views last activity
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We are all very afraid of expecting Dead by Daylight, because many times of expectation will end up with only more and more powerful humans and increasingly weaker killers. With the intensity of the new killer, we have some confidence in Dead by Daylight. Hope to make the life of the game longer.4 comments 42 views last activity
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1.All Legion members on the field:Depending on the initial position of the killer, the remaining three members will be evenly distributed in the cabinet,Legions can exchange members for operations by entering the cabinet. The originally operated member is on standby in the cabinet where you entered at the beginning, and you can quickly move on the map by exchanging members. 2.Legion partners wil3 comments 51 views last activity
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1. After using the effect of Boon:_Circle_of_Healing to heal a survivor, the Boon totem will change back to the bleak totem after 15/30/45 seconds. 2. In the range of Boon:_Shadow_Step, you need to stop the action to hide the halo, and after running for 10/20/30 seconds, the trace will be displayed.1 comments 11 views last activity
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When the Boon totem is placed, you will get a ball of light that can be thrown (the maximum throwing distance is about 12 meters) The place where the light ball hits will have the same effect as the flash bomb. The light ball cannot be put down (similar to the phinhead box). When the Boon Totem is destroyed, the ball of light will disappear. When the ball of light is thrown, the Boon totem wi0 comments 11 views last activity
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Maybe a killer, maybe a survivor. Becoming a teammate with her should be a good experience.0 comments 11 views last activity
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Boon: The effect of _Circle_of_Healing needs to be reduced to 75% and cannot be superimposed. Just like We'll Make It.2 comments 61 views last activity
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Literal meaning. When survivors don’t make good use of their strengths and skills, don’t emphasize the need to weaken the killer.2 comments 21 views last activity
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Even if Boon: _Circle_of_Healing cannot be used now, we still have to pay attention to the problem of Circle_of_Healing being too powerful. We need to make the survivor skills in the Boon Totem area completely invalid, even if only Circle_of_Healing is used, it is still too powerful. Can you imagine that the survivors only need to pull a short distance to complete the treatment in front of you.2 comments 32 views last activity
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The current survivors can eliminate all intelligence, use their ability to find all totem positions, and speed up the repair of generators without pressure. As for the current killer, all the game time is controlled by the survivors. As long as the survivors are unhappy, they can easily end the game within 5 minutes. The killer needs to find the Boon Totem without intelligence, and find the sur4 comments 51 views last activity
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After finally waiting for Halloween, the generator is still bound, why can’t we do other things? Find some special items and play with some special devices. This is a special day and I don’t want to repair the generator anymore.1 comments 11 views last activity
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Within the scope of the effect of Boon Totem, only the effect of Boon Totem can be used, and the powerful power of Boon will invalidate the abilities of other survivors. This can easily balance the Boon Totem a little bit, although only a little bit, but this is the part that needs to be improved as soon as possible. The Boon Totem is too powerful. If the official does not want to weaken the Bo0 comments 21 views last activity
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Everyone’s guess is correct, the Boon Totem is too strong. Boon totem is too powerful, Boon: _Shadow_Step can cover up all the information, even if I am next to the killer, the killer still can't find me.7 comments 71 views last activity