Langweilig
Langweilig
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A while ago toolboxes got buffed and recently breakout. While it made sabotaging a lot better, there are still perks and elements that need some polishing to be viable. Boil over Remove getting wiggle progress after falling and landing with the killer. Hitting a great wiggle skill checks grants 1% wiggle progress. (New) Note: Boil over is only good in situations where it can be abused and10 comments 191 views last activity
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Since I‘ve started playing offerings haven‘t gotten any real changes to spice up the gameplay loop of dbd, so I thought I make some suggestions on what I would like to see coming to the game. There are also a lot of offerings that you will most likely never ever use, which could be retired to make space for new stuff. Changes to existing offerings Killer/ Survivor Luck affects items in chests4 comments 112 views last activity
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SUMMARY OF THE ISSUE: Ghost Face can‘t pick anyone up, is unable to break pallets and couldn‘t get stunned by pallets One survivor can‘t move for the rest of the match and is slugged on the ground without anyone being able to heal them Game doesn‘t end after the endgame collapse PLATFORM: Ps5 (probably all) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: One in my team safed another5 comments 51 views last activity
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In 2 vs 8 there a bug can happen with Wesker, which makes you unable to move and the game doesn‘t even end after the endgame collapse ends. I now encountered another issue with ghost face, who was unable to break pallets (on the game map) and couldn‘t pick anyone up. It was caused by some type of safe (pallet or flashlight). There the game also didn‘t end after the endgame collapse ended. In bo0 comments 22 views last activity
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Just had a match on garden of joy and NOT ONE of these stupid jungle gyms had A SINGLE WINDOW. You can‘t seriously call this balance devs!!!! There is no way you get anything done on this map. You are treating your survivor players so bad. There was no chance to win on this map. Why do I even need to play when I will lose from the beginning due to insanely unfair map design?!?!? I should ju24 comments 371 views last activity
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I tried the perk after the latest changes again and you still feel the range nerf. With 6 meters this perk would be great and allow for some cool plays. With 5 meters you get the haste often too late and therefore you are unable to catch up fast enough to sabo the hook. My ideas for perks, killers…5 comments 61 views last activity
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1 comments 21 views last activity
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Activates after standing still for 0,5 (was 2) seconds. Undetectable status effects linger for 3-4 seconds. (new) Suppresses the starting of the chase music for 3-4 seconds on both sides after entering a chase. (new) What do you think? My ideas for perks, killers…9 comments 101 views last activity
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Everyone should have encountered multiple instances of invisble walls, which feel quite weird and out of place. You notice them especially on certain killers that have some form of jump or rush attack, but also at certain locations as survivors. I think there is no reason for killers to have invisble walls aside of the map borders and for survivors invisble walls should only exist at places that13 comments 282 views last activity
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I would love this effect. It would be so helpful on a lot of killers. A secondary effect could be if not too much: Grants the undetectable status effect while having bloodlust. What do you think? My ideas for perks, killers…15 comments 242 views last activity
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You break pallets, generators and breakable walls without creating any noise. What do you think? https://forums.bhvr.com/dead-by-daylight/discussion/443444/perk-suggestions-collection10 comments 171 views last activity
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SUMMARY OF THE ISSUE: She isn‘t fully invisible for 1.2 seconds instead around 1 second. (Reikos watch can‘t reach 1.5 seconds of full invisibility because of the issue) Everything becomes darker to extremely dark while demanifested. (Affected maps: Hawkins, Larry‘s and gideons) You can see particles when Sadako is invisible at her location from the survivors perspective. You see a grey/blac18 comments 433 views last activity
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Boon perks are a very cool concept in dbd and it‘s sad to see them never getting any bigger changes because of the fear of another circle of healing. Nonetheless I’d like to suggest a few things to make them appear more often in our matches. Many people will probably just downvote me for talking about boons regardless on what I write. Before you do that, please tell me why you don‘t like each ch2 comments 1,272 views last activity
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Please make the demanifested form brighter. https://youtu.be/gtS2USqXdF0?si=im4Ddi5ELSJEf9yG18 comments 211 views last activity
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I woukd be nice to be able to do the same stuff as mouse and keyboard players.0 comments 11 views last activity
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Many of the current stealth perks are cool in theory but aren‘t very effective or have unnecessary downsides. To make them a little better, I tried to come up with ways to either fix their current problem or give them something new to make them feel better. Bite the bullet (mini rework) Hides other survivors' grunts of pain and healing related noises within 8 meters of your location. (New)7 comments 131 views last activity
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17 comments 251 views last activity
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I´m going to edit in new ideas, so if someone wants to read them, they could find all my ideas here and look over them. Maybe even some of them are seen by the devs and come to the game. 🙂 That would be cool. Perk buffs Perk buffs I‘d like to see Red herring buff/rework Sabo/wiggle perks/items (boil over, break out, saboteur, leader desperate measures, sabo/toolbox changes, dying light0 comments 141 views last activity
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Terror radius perks are rarely used aside from doctor. I try to give them potential for good synergies and make them more appealing for all types of killers. If you for some reason want to change your terror radius as trapper or your lullaby radius as Onryo, there is your chance. Overwhelming presence Your terror/lullaby radius becomes map wide for the first 30 seconds of the trial. (new) T7 comments 221 views last activity
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SUMMARY OF THE ISSUE: On his last leap he only pulls himself towards the thing he attached to, but he isn‘t sliding like at all. I don‘t know whether this a bug or intended. When I mark multiple survivors only the last mark stays active and all the others just disappear. PLATFORM: Ps5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: The first issue happens when you use your last token.12 comments 231 views last activity
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I´ve not seen anyone tallk about it yet, so it is time to bring it up. Please don´t make it 2 million again!!!!!!!!!!!!! The game is much more ennjoable with it being at 5 million and it could honestly be increased to 7 million or more.2 comments 31 views last activity
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After playing kaneki, I want to shrare some of my frustrations with him. At first I have 2 Quality of live suggestions. I struggle a lot with knowing where the crosshair will pop up before activating his power. There should be an option to make his crosshair permanently visible and please not as addon. I dont know how to describe the next point well. When using his power and failing to aim at3 comments 81 views last activity
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It feels bad playing them when you know, the killer would not have seen me if I just played a smaller character (females). I want to play yoichi, but it is not a good feeling to play a character/ gender that affects your gameplay negatively.5 comments 101 views last activity
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The hook bubble explosion after the unhook removed In the hud the survivor icon that shows the killer someone is on hook, changes to injured after a certain delay Both the unhooked and the unhooking survivor leave no scratch marks, pools of blood and make no grunts of pain for short period of time All the changes allow the survivors to get somewhere without the killer easily locating them an29 comments 371 views last activity
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3 comments 31 views last activity
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A friend of mine had an interesting thought process and I think it’s worth sharing it. Just had an epiphany about Kaneki... for the first few days he was crushingly strong, and insanely oppressive. After a few days... suddenly he feels much easier... After thinking about it, I have a theoey. When a new killer is released, his individual killer MMR is 700 (or whatever) below the killers normal M2 comments 71 views last activity
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We are going to get a ton of blood points, but we still have to wait and sit there for HOURS spending them. It’s so boring!!!!!!🥱 It is such missed opportunity to not release it together with this event. Also please remove the bloodpoint pop that appears after each level and make the spending speed instant. This would be such an amazing quality of live change! It takes far too long to2 comments 111 views last activity
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I know how it works in DBD. After a lot of complaints, the big nerfs arrive and if we’re unlucky, the nerfed thing gets nuked. If I had to nerf him, I would first make his M2 attack a skill shot, so he no longer injures people for free and can actually miss it. Maybe we could even allow him to down people with his ability then under certain conditions. All following nerfs should be aimed at mak0 comments 51 views last activity
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After repairing a Generator for at least 1 second , its Aura is highlighted to you in yellow . Pressing the second ability button (was entering a Locker) will instantly trigger a Loud Noise Notification for the Killer and a flash bang explosion at that generator (new). Red Herring has a cool-down of 15 seconds. What do you think? @SoGo My ideas for perks, killers…5 comments 92 views last activity
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Then it is perfect! Let us activate the perk by pressing the second ability button This has some advantages: You don’t accidentally jump into a locker in front of the killer Your deceptions can be played in a more convincing way to be less predictable You can jump into lockers when you want to PLZ behavior add this last change to my favorite perk0 comments 21 views last activity
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Chase/flicker buffs While demanifested, the visible duration gets reduced to 1-1,2 seconds (was 1,5s). The lullaby radius, terror radius, threshold of full invisibility in the otherworld is decreased to 18 (was 24) meters. Her Lullaby is no longer directional. She keeps her pallet stun immunity, loss of collision and undetectable for the lingering flickering duration (,which is 4 seconds w8 comments 141 views last activity
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1 comments 31 views last activity
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http://youtube.com/post/UgkxVSrJjtKYKCetRxCk-k-ERhgWMOWJ3di_?si=2vOClERQMWb6bE7c1 comments 122 views last activity
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What do you think of these changes and the addon pass in the comments? Let's start with the reasons why I want the following changes. Her teleport became too limited and predictable by introducing so many things that help survivors with condemned. Spamming the teleport for condemned is still a boring, unfun, abusable and annoying way to be forced to play her and against her. I want more fr24 comments 513 views last activity
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Hex : Two can play (no longer a hex) Increased the duration of the blind for survivors to 3.5 (was 1.5)seconds. Tinkerer/Merciles storm Can trigger on the same generator after 50s again (was only only once) Hex: Retribution When survivors enter (was cleansing or blessing) a 4-6m radius around any Totem, they suffer from the Oblivious Status Effect for 35/40/45 seconds. After c5 comments 141 views last activity
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How do they work? Silence status effect Everyone becomes deaf and doesn't hear anything and the visual heartbeat deactivates. It would be an upgraded version of oblivious and be specially useful on killers with a lullaby. The atmosphere would be improved and a lot scarier! Fog status effect Basically there is a wall of fog which blocks your view and auras outside of a 24 meter radius.7 comments 111 views last activity
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I don’t have enough knowledge about PCs and I want to know whether or not I will be able to play smoothly before I buy dbd on laptop.0 comments 21 views last activity
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Hallo fellow forum users and devs, Last Thursday the devs surprised us by changing the terror radius’s of multiple killer. So one thing let to another and I came up with an interesting idea. Why not give killers more trades, that differentiate each other? For example terror radius sizes. I think this would be a cool thing. It is an easy way to buff or nerf certain killers and it allows for more15 comments 855 views last activity
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And while we are at it, please decrease the threshold for full invisibility to 18 meters as well. All of them are currently 24 meters. Edit: To show the distances at the Ormond building. Threshold for full invisibility outside of 24 meters Threshold for full invisibilit34 comments 491 views last activity
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With this in mind licenses feel a lot worse than original chapters! They can basically just vanish from the store and either you are lucky or you aren’t. As someone who didn’t own demogorgon prior to his return, I know the feeling of not being able to buy a killer or survivor you want - It feels bad, very bad.8 comments 1,501 views last activity
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Or does someone know when the roadmap for those things drops?0 comments 2 views last activity
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The demanifested visible duration reduced to 1-1.2s (was 1.5s) The lullaby radius, terror radius, threshold of full invisibility in the otherworld is decreased to 18m (was 24m) She keeps her pallet stun immunity, loss of collision and undetectable post manifestation for the lingering flicker duration (which is 4 seconds without the mirror addon). (New, @jasonq500 ) She flickers for 4s after0 comments 81 views last activity
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Slugging for the 4K The last two survivors can pick themself up infinitely Bots despawn when there is only one real survivor player left Survivors can bleed themself out, when they were the final two Blood web A multiplier in the settings to increase the bloodpoints spending speeed or make it instant Add an option to remove the pop up, that occurs every time you finish a level of the blo8 comments 161 views last activity
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SUMMARY OF THE ISSUE and how it occurred: You demanifest as Onryo and she is not invisible for 1.2 seconds like she is supposed to be. → It is below 1 second. Connected issue to the first one: Reikos watch can’t reach 1.5 seconds of invisibility (like it is supposed to), because the base invisibility is too short. → Please make reikos watch 50% until you fix the bug. PLATFORM: All Videos: (8 comments 182 views last activity
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In 2 vs 8 we have the Fearmonger class and one aspect of it is: When survivors don’t see you, gain 5% haste. This could be a good way to allow bigger maps than they currently are and to help out killers with bad map traversa l. But to not make it a chase tool, it should deactivate after starting a chase. New basekit ability: Edit: While unseen and not in chase , gain 5% Haste.5 comments 121 views last activity
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and don’t reintroduce invisible walls here!2 comments 51 views last activity
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Boons have a great concept and could be very fun to play if they weren’t so weak and situational and worse than many perks that require a lot less effort. Boons Have a 32m (was 24m) range Are a lot quieter Note : They are found way too easy by the killer. Killers can breaks boon totems basekit Note : Only if boon perks get bigger buffs and require a counterplay like old Circle of he0 comments 21 views last activity
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Short summary of the changes: Works on totems Less generator progress required No longer on a timer Has tokens Can be active on multiple generators Can be placed on finished generators To not make it uncountable, the killer can kick finished or not progresses generators and totems affected by Wiretab. That’s how the new Wiretab would look like: After completing a total of 33% (was 40%10 comments 151 views last activity
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6 comments 101 views last activity
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The clash Royale devs release their list of balance changes before they do something to the public and adjust it according to feedback (kinda like the ptb, but better). The community can bring attention to other stuff that needs nerfs or buffs, which gets added sometimes and sometimes nerfs/buffs get scrapped. Advantages over the ptb: More time to work with feedback and to do changes accordin1 comments 41 views last activity