New basekit feature for killers for map traversal
In 2 vs 8 we have the Fearmonger class and one aspect of it is:
- When survivors don’t see you, gain 5% haste.
This could be a good way to allow bigger maps than they currently are and to help out killers with bad map traversal.
But to not make it a chase tool, it should deactivate after starting a chase.
New basekit ability:
- Edit: While
unseenandnot in chase, gain 5% Haste. This has a cooldown of 15-25 seconds afterseenor out of chase.
What do you think?
Comments
Think of ghostface's reveal mechanic and how survivors are forced to look away from you in order to not give away their position. That would end up basekit on all killers. Not giving away their exact location but telling you there is a survivor there watching you so you can start looking all over for them etc. Would kind of nerf survivors ability to hide
That’s true. Would you prefer it just being disabled by getting into chases or how would you adjust it?
Thatd probably be the more fair option lol but ill admit even with chucky's perk for moving 5% faster near completed gens, i never really notice a difference in my movement speed. Perhaps portals could be put in all maps just connecting to certain sides of the maps (tgat only the killer has access to or something)
I mean...ever since Distortion was gutted, shot, double-tapped and had it's tattered remains thrown into the Shadow Realm, hiding hasn't been exactly reliable anyway (SWF of course can manage it better due to being able to somewhat recognize & call out probable perks in order to preemptively avoid them when possible). With most Killers running at least one aura-reading perk (and the top-tiers like Nurse, Billy & Blight usually running 2 or more) there's little ways to avoid being found out. There's even a perk revealing a Survivor's aura when managing to break chase (basically a near-guaranteed hit for a Nurse when a Survivor breaks LOS long enough but doesn't have enough distance).
With how dysfunctional the criteria for being "seen" is (like Ghosty being sometimes revealed through walls from 20 meters away yet sometimes not being revealed despite being stared at in the open from shorter distances or downright in a staring contest with the Survivor) losing the Haste when seen (on a cooldown) would dictate very little in the way of detection.
Although honestly I think that forms of map-traversal should be integrated in specific Killers's basekits (for example giving Nemesis the ability to temporarily sprint at high-speed but little turning control and slow stopping animation after a map-wide roar that must end fully before being able to attack normally: helping his non-existent map mobility while not making him stronger in chase) rather than a perk. Most top-tiers already can cross the map in record time, adding passive Haste even out of their powers would just make stronger Killers stronger while being QOL for the weaker Killers. This kind of problem (some Killers get vastly more affected than others, often the the top-tiers, by a change) is very common when perks on either side get changed.
I don’t think portals would be the way even tho I liked haunted by daylight very much and I don’t think adding vecnas portal’s on all maps would be a good way.
What would you think of “while unseen, gain 5% haste as killer perk” ?