Langweilig
Langweilig
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Discussions
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Please. I’ve played a lot of matches today with @UndeddJester and the amount of people giving up on hook was unbearable. In the end I’ve quit. It makes the dbd experience so terrible.7 comments 121 views last activity
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Hexes Hexes look like dull totems for the first 30 seconds in the trial (new) Hexes are dull until their effects are triggered by survivors (new) Hex: Haunted ground 2-3 (was 2) Hex totems will spawn in the trial. When (was either one of the 2-3)a Hex totems is cleansed by a survivor, all survivors suffer from the exposed status effect for 60s. The remaining trapped Hex totem immedia9 comments 181 views last activity
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And how much do they take into account when changing things? And is suggesting new things even worth your time, when it will most likely never get added (even no good ideas)?14 comments 381 views last activity
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After starting to play demo for quite a while now, there are a few things I want to suggest. His shred… activates after letting go of the power button (L2 on PlayStation) It is so clunky having to wait to charge up and pressing R2 afterwards. I messed up so many times, because of that and the button combination feels so unnatural. goes further the longer you you charge it If you on0 comments 21 views last activity
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🔴 Iri videotap Hitting a Survivor within 8 seconds after Manifesting turns on the last TV turned off. (partially reverted). Sadako can teleport to a turned off TV, which activates it afterwards again. She does not spread condemned, when teleporting to a turned off TV 📺. (new) 🟣 Telephone Survivors suffer from a -8% (was -3%) hindered Status Effect for 3 seconds, when Manifesting w5 comments 141 views last activity
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I don’t understand, why the ability was removed on Chucky, then nerfed on Verna, only to bring it even stronger back on houndmaster. Even chucky’s maual scamper had much more counterplay.14 comments 162 views last activity
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Hello folks, This is the second version of my ideas for perk buffs, which i uploaded a while ago. This time I had to split the discussion into two, because it became too long for only one. https://forums.bhvr.com/dead-by-daylight/discussion/435966/perk-buffs-version-2-killers/p1?new=1 I tried to remove unneccesarry conditions from perks and add new effects I would like to see. My goal was to m0 comments 61 views last activity
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Hello folks, This is the second version of my ideas for perk buffs, which i uploaded a while ago. This time I had to split the discussion into two, because it became too long for only one. https://forums.bhvr.com/dead-by-daylight/discussion/435967/perk-buffs-version-2-survivors/p1?new=1 I tried to remove unneccesarry conditions from perks and add new effects I would like to see. My goal was to0 comments 93 views last activity
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All the event chests block the TV spawns and make them spawn miles away from generators. I don’t want to use broken coin offerings to remove them, because this kinda defeats the purpose of the event. Please prioritize sadako’s TVs over chests!!6 comments 81 views last activity
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image.png https://youtu.be/w261iaE-Ois?si=Plvx3cnEMAItIYOC Can someone explain me the math behind it? If I do the math, I only come to 400% (200% x 200%). I really don’t get how some say it was 600% or 500%. What do you think of the old regression speed? I think call of the Brian was perfectly fine before the nerf and overcharge was much stronge26 comments 541 views last activity
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I’m stuck with the first quest and I can’t do it. What can I do?9 comments 112 views last activity
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That was one of the questions in behaviors survey. Who did you put in each category ?22 comments 232 views last activity
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SUMMARY OF THE ISSUE: The addon reikos watch is bugged and it does not make you longer invisible. The invisibility lasts one second instead of 1.2 seconds, which it is supposed to be. PLATFORM: All STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: VIDEO: https://youtu.be/MhSBdZIFxXY?si=7EDcdqYQFA3P_mVg https://youtu.be/q7HiIGq1uaw?si=b_zmQhsmvzoZs0 comments 41 views last activity
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It would make those maps a lot cooler! (Second year asking for this)0 comments 1 views last activity
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It takes ages.4 comments 131 views last activity
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Calm work While not under the effect of any killer skill check perks or powers, calm work activates and removes repair, healing skill checks and the ones from the struggle phase Edit: When under the effect of any killer skill check perks or powers, it decreases the chance of getting skill checks by 10%. Increases repair speed and healing speed by 3% This perk is not meant to be strong or an2 comments 61 views last activity
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Distressing Your Terror and lullaby (new) Radius is increased by 20/25/30%. After injuring a survivor, the close proximity terror and lullaby radius becomes map wide for 15s. (new) Thoughts?9 comments 101 views last activity
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Hello folks, Here are some of my ideas for Sadako or the Onryo depending on how you want to call her. My goal is to make her more fun and scary again and to give her teleport/chase a good use again, which has been forgotten for such a long time (since her first rework). I loved playing her as an omnipresent killer back then, that could pop up everywhere on the map and constantly switch targets.8 comments 241 views last activity
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5 comments 31 views last activity
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Thrill of the hunt got buffed in the last patch and with it came a lot of complains. If you gonna nerf it please don’t just return it back to 10% without adding anything. A middle ground between 14% and 10% could be the solution → 12% or add a secondary effect to it. I don’t think it needs a nerf, but I know things, that get complained about a lot, get nerfed. A secondary effect could be: It10 comments 221 views last activity
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❤️ Characters -Fixed an issue that caused the Executioner's Cage to sometimes spawn in occupied locations. -Fixed an issue that caused the Onryo's Demanifest invisibility duration to be shorter than intended.22 comments 261 views last activity
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Floods of rage At the start of the Trial, 4 random Hooks are changed into Scourge Hooks: The auras of Scourge Hooks are revealed to you in white. Each time a Survivor is hooked on a scourge hook (new) or unhooked from a Scourge Hook, the following effects apply: The Auras of all other Survivors are revealed for 5/6/7 seconds. Call of brine: After damaging a generator this perk becomes0 comments 31 views last activity
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It would be very cool. https://youtu.be/6M2FjNWMdXk?si=9U7W9URmDjdCuaqq1 comments 22 views last activity
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Everyone was slugged on the ground for two minutes and I don’t want to waste my time waiting 4 minutes to bleed out. It’s such a time waste!!!38 comments 453 views last activity
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3 comments 131 views last activity
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I mainly want the TV auras gone and that you can teleport to turned off TVs, so she is more fun to play again. It is extremly frustrating to use her teleport right now, when survivors have constant wall hacks on where you will come from. This presupposes to even have the opportunity to teleport since this version forces survivors to constantly turn off TVs. There are some of my other ideas in a4 comments 51 views last activity
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27 comments 511 views last activity
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Genetik Limits Whenever a Survivor loses a Health State, all survivors (was 1) suffer from the Exhausted and Blindness (new) Status Effects for 6 / 7 / 8 seconds . This way it would work like fearmonger, be alot more effective and be a nice counter to windows of opportunity. Imagine survivors getting hit and all of a sudden WOO gets removed by the 8s of blindness….😁8 comments 153 views last activity
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Hello folks, here are some of my ideas, how to make chests better. What are your thoughts? Constructive feedback is very welcome. Chests 6 chests spawn outside of the basement per trial without offerings (was 3) Ace in the hole is now basekit allows you to find addons in chests and to keep your addons if you escape a trial That allone would make chests a lot more interesting. I think i10 comments 551 views last activity
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Recently the devs asked, what our opinions of reverting him are and the only real complaint was “We want 4.6m/s, 4.4m/s is too weak/slow”. Most people agreed and like, that his power would get reverted. I personally think 4.4 is fine, but his main event should not require 30knives, it should be 18knives. Trying this might open up, having more killers with different movement-speeds, which I find55 comments 1,476 views last activity
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Smoke bomb: I’m very happy you gave us a new item after such a long time and hopefully you will make it a normal item one day, that we can either get from chests or in the blood web. They are very cool and fun. One suggestion: Give everyone inside the smoke bomb the deafened status effect, so killers can’t just follow your noises or make footsteps silent General feedback The design of the v4 comments 101 views last activity
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SUMMARY OF THE ISSUE: I played him today on Racoon City and there the pallet illusions aura was shown to me in the standing and dropped way both at the same time. The pallet illusions looked fine only the aura of it didn’t. PLATFORM: Ps50 comments 11 views last activity
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What I really like about other games like for example in mobile games that you can make clubs/clans…, where you can just chat with other people or find people to play together. Dbd has no way for console players to connect with someone outside of discord. There should be a way to chat with other people. At least make that you are able to chat with them in the lobby after you added them if you don0 comments 1 views last activity
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I played against him on Springwood today and I saw his red stain while he was undetectable/invisible and I heard something which I believe was his terror radius when he was near me. PLATFORM: ps5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: No idea was tunneled VIDEO: No video PLAYER LOGS: Player logs are required from PC players only.2 comments 52 views last activity
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?2 comments 111 views last activity
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It often seems like new characters get perks, that are designed to be bad and just have a third perk to have a third perk14 comments 121 views last activity
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Hello folks, Do you think I made the list too long? It took me a long time to write this, I hope it was worth it. I hope you enjoy my ideas. Please let me know what is good and bad and give some constructive feedback! Please devs take some of these ideas 💡into the game. Survivor Technician Makes a generator and your repairing noises silent, when you are working on it (changed) Suppress30 comments 474 views last activity
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His name was the one in yellow. It was 17:27 (5:27pm) German time. I have a video clip if that helps.4 comments 61 views last activity
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Hello folks, Here are some of my ideas for Sadako or the Onryo depending on how you want to call her. I try to make her more fun again. My three topics are chase buffs (flicker and tp), a revert of two aspects and addons (changes/ideas). Chase/flicker buffs: I think her flicker is a really cool ability, but not quite useful in most cases. I‘m trying to change that. (Is the invisibility still25 comments 414 views last activity
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It‘s so nice to go over 2million points and not having to worry about loosing bloodpoints. Please don‘t let this be a bug.6 comments 1,051 views last activity
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This discussion has been merged .0 comments 1 views last activity
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Is it a bug? It doesn’t look good.27 comments 491 views last activity
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It is just a slap into the face for everyone who still plays survivor and it makes killer too boring when it is so easy41 comments 532 views last activity
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The new changes will make this perk extremely bad outside of maybe pain res. Making it a hex could solve the issues this perk has. It would be strong, but can be removed. [CHANGE] Now applies only to the first Survivors who stops repairing a generator. [CHANGE] Increased duration to 40/45/50 seconds (was 35/40/45 seconds). Now spawns a hex 30s after12 comments 122 views last activity
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The idea is pretty simple instead of worrying wether or not something becomes too strong the devs should take 4 perks from each side and make them very strong for a month. If those perks turn out fine and liked, they can stay. I got this idea from apex where they put weapons in the carepackage and make them very strong. After a while they return them back to normal and other weapons get put in0 comments 11 views last activity
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Hello folks, Please fell free and leave a comment about what you like and dislike. Mentioned killers are killer pig, Sadako, dredge, Ghosty, Myers, Doctor, Trapper and Chucky. Trapper I would like that his traps spawn armed instead of disarmed and they should spawn at pallet or window locations near gens. - This could help trapper with his early game weaknesses and give him some potential va3 comments 111 views last activity
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Well done2 comments 31 views last activity
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Just my prediction. Distortion is the only reason why aura reading isn‘t ran all the time and aura reading can be pretty unfair, because you don‘t know when your aura is revealed23 comments 381 views last activity
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BHVRBHVR GAME INFO Developer Update | September 2024 By Peanits Last Updated: 3:55 pm The next update features an especially large number of Perk tweaks & reworks on top of our usual Killer tweaks & new features. In this post, we’ll dig into each of the changes and share our reasoning behind them.192 comments 5,465 views last activity
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This alone massively increases and encourages tunneling8 comments 81 views last activity